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authorCampbell Barton <ideasman42@gmail.com>2019-04-17 07:17:24 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-04-17 07:21:24 +0300
commite12c08e8d170b7ca40f204a5b0423c23a9fbc2c1 (patch)
tree8cf3453d12edb177a218ef8009357518ec6cab6a /intern/cycles/kernel/svm/svm_musgrave.h
parentb3dabc200a4b0399ec6b81f2ff2730d07b44fcaa (diff)
ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
Diffstat (limited to 'intern/cycles/kernel/svm/svm_musgrave.h')
-rw-r--r--intern/cycles/kernel/svm/svm_musgrave.h319
1 files changed, 168 insertions, 151 deletions
diff --git a/intern/cycles/kernel/svm/svm_musgrave.h b/intern/cycles/kernel/svm/svm_musgrave.h
index 5d9e12628ca..67fb5ca6241 100644
--- a/intern/cycles/kernel/svm/svm_musgrave.h
+++ b/intern/cycles/kernel/svm/svm_musgrave.h
@@ -27,23 +27,23 @@ CCL_NAMESPACE_BEGIN
ccl_device_noinline float noise_musgrave_fBm(float3 p, float H, float lacunarity, float octaves)
{
- float rmd;
- float value = 0.0f;
- float pwr = 1.0f;
- float pwHL = powf(lacunarity, -H);
- int i;
-
- for(i = 0; i < float_to_int(octaves); i++) {
- value += snoise(p) * pwr;
- pwr *= pwHL;
- p *= lacunarity;
- }
-
- rmd = octaves - floorf(octaves);
- if(rmd != 0.0f)
- value += rmd * snoise(p) * pwr;
-
- return value;
+ float rmd;
+ float value = 0.0f;
+ float pwr = 1.0f;
+ float pwHL = powf(lacunarity, -H);
+ int i;
+
+ for (i = 0; i < float_to_int(octaves); i++) {
+ value += snoise(p) * pwr;
+ pwr *= pwHL;
+ p *= lacunarity;
+ }
+
+ rmd = octaves - floorf(octaves);
+ if (rmd != 0.0f)
+ value += rmd * snoise(p) * pwr;
+
+ return value;
}
/* Musgrave Multifractal
@@ -53,25 +53,28 @@ ccl_device_noinline float noise_musgrave_fBm(float3 p, float H, float lacunarity
* octaves: number of frequencies in the fBm
*/
-ccl_device_noinline float noise_musgrave_multi_fractal(float3 p, float H, float lacunarity, float octaves)
+ccl_device_noinline float noise_musgrave_multi_fractal(float3 p,
+ float H,
+ float lacunarity,
+ float octaves)
{
- float rmd;
- float value = 1.0f;
- float pwr = 1.0f;
- float pwHL = powf(lacunarity, -H);
- int i;
-
- for(i = 0; i < float_to_int(octaves); i++) {
- value *= (pwr * snoise(p) + 1.0f);
- pwr *= pwHL;
- p *= lacunarity;
- }
-
- rmd = octaves - floorf(octaves);
- if(rmd != 0.0f)
- value *= (rmd * pwr * snoise(p) + 1.0f); /* correct? */
-
- return value;
+ float rmd;
+ float value = 1.0f;
+ float pwr = 1.0f;
+ float pwHL = powf(lacunarity, -H);
+ int i;
+
+ for (i = 0; i < float_to_int(octaves); i++) {
+ value *= (pwr * snoise(p) + 1.0f);
+ pwr *= pwHL;
+ p *= lacunarity;
+ }
+
+ rmd = octaves - floorf(octaves);
+ if (rmd != 0.0f)
+ value *= (rmd * pwr * snoise(p) + 1.0f); /* correct? */
+
+ return value;
}
/* Musgrave Heterogeneous Terrain
@@ -82,31 +85,32 @@ ccl_device_noinline float noise_musgrave_multi_fractal(float3 p, float H, float
* offset: raises the terrain from `sea level'
*/
-ccl_device_noinline float noise_musgrave_hetero_terrain(float3 p, float H, float lacunarity, float octaves, float offset)
+ccl_device_noinline float noise_musgrave_hetero_terrain(
+ float3 p, float H, float lacunarity, float octaves, float offset)
{
- float value, increment, rmd;
- float pwHL = powf(lacunarity, -H);
- float pwr = pwHL;
- int i;
-
- /* first unscaled octave of function; later octaves are scaled */
- value = offset + snoise(p);
- p *= lacunarity;
-
- for(i = 1; i < float_to_int(octaves); i++) {
- increment = (snoise(p) + offset) * pwr * value;
- value += increment;
- pwr *= pwHL;
- p *= lacunarity;
- }
-
- rmd = octaves - floorf(octaves);
- if(rmd != 0.0f) {
- increment = (snoise(p) + offset) * pwr * value;
- value += rmd * increment;
- }
-
- return value;
+ float value, increment, rmd;
+ float pwHL = powf(lacunarity, -H);
+ float pwr = pwHL;
+ int i;
+
+ /* first unscaled octave of function; later octaves are scaled */
+ value = offset + snoise(p);
+ p *= lacunarity;
+
+ for (i = 1; i < float_to_int(octaves); i++) {
+ increment = (snoise(p) + offset) * pwr * value;
+ value += increment;
+ pwr *= pwHL;
+ p *= lacunarity;
+ }
+
+ rmd = octaves - floorf(octaves);
+ if (rmd != 0.0f) {
+ increment = (snoise(p) + offset) * pwr * value;
+ value += rmd * increment;
+ }
+
+ return value;
}
/* Hybrid Additive/Multiplicative Multifractal Terrain
@@ -117,33 +121,34 @@ ccl_device_noinline float noise_musgrave_hetero_terrain(float3 p, float H, float
* offset: raises the terrain from `sea level'
*/
-ccl_device_noinline float noise_musgrave_hybrid_multi_fractal(float3 p, float H, float lacunarity, float octaves, float offset, float gain)
+ccl_device_noinline float noise_musgrave_hybrid_multi_fractal(
+ float3 p, float H, float lacunarity, float octaves, float offset, float gain)
{
- float result, signal, weight, rmd;
- float pwHL = powf(lacunarity, -H);
- float pwr = pwHL;
- int i;
-
- result = snoise(p) + offset;
- weight = gain * result;
- p *= lacunarity;
-
- for(i = 1; (weight > 0.001f) && (i < float_to_int(octaves)); i++) {
- if(weight > 1.0f)
- weight = 1.0f;
-
- signal = (snoise(p) + offset) * pwr;
- pwr *= pwHL;
- result += weight * signal;
- weight *= gain * signal;
- p *= lacunarity;
- }
-
- rmd = octaves - floorf(octaves);
- if(rmd != 0.0f)
- result += rmd * ((snoise(p) + offset) * pwr);
-
- return result;
+ float result, signal, weight, rmd;
+ float pwHL = powf(lacunarity, -H);
+ float pwr = pwHL;
+ int i;
+
+ result = snoise(p) + offset;
+ weight = gain * result;
+ p *= lacunarity;
+
+ for (i = 1; (weight > 0.001f) && (i < float_to_int(octaves)); i++) {
+ if (weight > 1.0f)
+ weight = 1.0f;
+
+ signal = (snoise(p) + offset) * pwr;
+ pwr *= pwHL;
+ result += weight * signal;
+ weight *= gain * signal;
+ p *= lacunarity;
+ }
+
+ rmd = octaves - floorf(octaves);
+ if (rmd != 0.0f)
+ result += rmd * ((snoise(p) + offset) * pwr);
+
+ return result;
}
/* Ridged Multifractal Terrain
@@ -154,81 +159,93 @@ ccl_device_noinline float noise_musgrave_hybrid_multi_fractal(float3 p, float H,
* offset: raises the terrain from `sea level'
*/
-ccl_device_noinline float noise_musgrave_ridged_multi_fractal(float3 p, float H, float lacunarity, float octaves, float offset, float gain)
+ccl_device_noinline float noise_musgrave_ridged_multi_fractal(
+ float3 p, float H, float lacunarity, float octaves, float offset, float gain)
{
- float result, signal, weight;
- float pwHL = powf(lacunarity, -H);
- float pwr = pwHL;
- int i;
-
- signal = offset - fabsf(snoise(p));
- signal *= signal;
- result = signal;
- weight = 1.0f;
-
- for(i = 1; i < float_to_int(octaves); i++) {
- p *= lacunarity;
- weight = saturate(signal * gain);
- signal = offset - fabsf(snoise(p));
- signal *= signal;
- signal *= weight;
- result += signal * pwr;
- pwr *= pwHL;
- }
-
- return result;
+ float result, signal, weight;
+ float pwHL = powf(lacunarity, -H);
+ float pwr = pwHL;
+ int i;
+
+ signal = offset - fabsf(snoise(p));
+ signal *= signal;
+ result = signal;
+ weight = 1.0f;
+
+ for (i = 1; i < float_to_int(octaves); i++) {
+ p *= lacunarity;
+ weight = saturate(signal * gain);
+ signal = offset - fabsf(snoise(p));
+ signal *= signal;
+ signal *= weight;
+ result += signal * pwr;
+ pwr *= pwHL;
+ }
+
+ return result;
}
/* Shader */
-ccl_device float svm_musgrave(NodeMusgraveType type, float dimension, float lacunarity, float octaves, float offset, float intensity, float gain, float3 p)
+ccl_device float svm_musgrave(NodeMusgraveType type,
+ float dimension,
+ float lacunarity,
+ float octaves,
+ float offset,
+ float intensity,
+ float gain,
+ float3 p)
{
- if(type == NODE_MUSGRAVE_MULTIFRACTAL)
- return intensity*noise_musgrave_multi_fractal(p, dimension, lacunarity, octaves);
- else if(type == NODE_MUSGRAVE_FBM)
- return intensity*noise_musgrave_fBm(p, dimension, lacunarity, octaves);
- else if(type == NODE_MUSGRAVE_HYBRID_MULTIFRACTAL)
- return intensity*noise_musgrave_hybrid_multi_fractal(p, dimension, lacunarity, octaves, offset, gain);
- else if(type == NODE_MUSGRAVE_RIDGED_MULTIFRACTAL)
- return intensity*noise_musgrave_ridged_multi_fractal(p, dimension, lacunarity, octaves, offset, gain);
- else if(type == NODE_MUSGRAVE_HETERO_TERRAIN)
- return intensity*noise_musgrave_hetero_terrain(p, dimension, lacunarity, octaves, offset);
-
- return 0.0f;
+ if (type == NODE_MUSGRAVE_MULTIFRACTAL)
+ return intensity * noise_musgrave_multi_fractal(p, dimension, lacunarity, octaves);
+ else if (type == NODE_MUSGRAVE_FBM)
+ return intensity * noise_musgrave_fBm(p, dimension, lacunarity, octaves);
+ else if (type == NODE_MUSGRAVE_HYBRID_MULTIFRACTAL)
+ return intensity *
+ noise_musgrave_hybrid_multi_fractal(p, dimension, lacunarity, octaves, offset, gain);
+ else if (type == NODE_MUSGRAVE_RIDGED_MULTIFRACTAL)
+ return intensity *
+ noise_musgrave_ridged_multi_fractal(p, dimension, lacunarity, octaves, offset, gain);
+ else if (type == NODE_MUSGRAVE_HETERO_TERRAIN)
+ return intensity * noise_musgrave_hetero_terrain(p, dimension, lacunarity, octaves, offset);
+
+ return 0.0f;
}
-ccl_device void svm_node_tex_musgrave(KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node, int *offset)
+ccl_device void svm_node_tex_musgrave(
+ KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node, int *offset)
{
- uint4 node2 = read_node(kg, offset);
- uint4 node3 = read_node(kg, offset);
-
- uint type, co_offset, color_offset, fac_offset;
- uint dimension_offset, lacunarity_offset, detail_offset, offset_offset;
- uint gain_offset, scale_offset;
-
- decode_node_uchar4(node.y, &type, &co_offset, &color_offset, &fac_offset);
- decode_node_uchar4(node.z, &dimension_offset, &lacunarity_offset, &detail_offset, &offset_offset);
- decode_node_uchar4(node.w, &gain_offset, &scale_offset, NULL, NULL);
-
- float3 co = stack_load_float3(stack, co_offset);
- float dimension = stack_load_float_default(stack, dimension_offset, node2.x);
- float lacunarity = stack_load_float_default(stack, lacunarity_offset, node2.y);
- float detail = stack_load_float_default(stack, detail_offset, node2.z);
- float foffset = stack_load_float_default(stack, offset_offset, node2.w);
- float gain = stack_load_float_default(stack, gain_offset, node3.x);
- float scale = stack_load_float_default(stack, scale_offset, node3.y);
-
- dimension = fmaxf(dimension, 1e-5f);
- detail = clamp(detail, 0.0f, 16.0f);
- lacunarity = fmaxf(lacunarity, 1e-5f);
-
- float f = svm_musgrave((NodeMusgraveType)type,
- dimension, lacunarity, detail, foffset, 1.0f, gain, co*scale);
-
- if(stack_valid(fac_offset))
- stack_store_float(stack, fac_offset, f);
- if(stack_valid(color_offset))
- stack_store_float3(stack, color_offset, make_float3(f, f, f));
+ uint4 node2 = read_node(kg, offset);
+ uint4 node3 = read_node(kg, offset);
+
+ uint type, co_offset, color_offset, fac_offset;
+ uint dimension_offset, lacunarity_offset, detail_offset, offset_offset;
+ uint gain_offset, scale_offset;
+
+ decode_node_uchar4(node.y, &type, &co_offset, &color_offset, &fac_offset);
+ decode_node_uchar4(
+ node.z, &dimension_offset, &lacunarity_offset, &detail_offset, &offset_offset);
+ decode_node_uchar4(node.w, &gain_offset, &scale_offset, NULL, NULL);
+
+ float3 co = stack_load_float3(stack, co_offset);
+ float dimension = stack_load_float_default(stack, dimension_offset, node2.x);
+ float lacunarity = stack_load_float_default(stack, lacunarity_offset, node2.y);
+ float detail = stack_load_float_default(stack, detail_offset, node2.z);
+ float foffset = stack_load_float_default(stack, offset_offset, node2.w);
+ float gain = stack_load_float_default(stack, gain_offset, node3.x);
+ float scale = stack_load_float_default(stack, scale_offset, node3.y);
+
+ dimension = fmaxf(dimension, 1e-5f);
+ detail = clamp(detail, 0.0f, 16.0f);
+ lacunarity = fmaxf(lacunarity, 1e-5f);
+
+ float f = svm_musgrave(
+ (NodeMusgraveType)type, dimension, lacunarity, detail, foffset, 1.0f, gain, co * scale);
+
+ if (stack_valid(fac_offset))
+ stack_store_float(stack, fac_offset, f);
+ if (stack_valid(color_offset))
+ stack_store_float3(stack, color_offset, make_float3(f, f, f));
}
CCL_NAMESPACE_END