Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorTon Roosendaal <ton@blender.org>2011-04-27 15:58:34 +0400
committerTon Roosendaal <ton@blender.org>2011-04-27 15:58:34 +0400
commitda376e0237517543aa21740ee2363234ee1c20ae (patch)
tree014a513ed8d0eccc5e54fef42347781e85bae56a /intern/cycles/kernel/svm/svm_noisetex.h
parent693780074388111e7b9ef1c3825e462f398dc6c4 (diff)
Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later.
Cycles uses code from some great open source projects, many thanks them: * BVH building and traversal code from NVidia's "Understanding the Efficiency of Ray Traversal on GPUs": http://code.google.com/p/understanding-the-efficiency-of-ray-traversal-on-gpus/ * Open Shading Language for a large part of the shading system: http://code.google.com/p/openshadinglanguage/ * Blender for procedural textures and a few other nodes. * Approximate Catmull Clark subdivision from NVidia Mesh tools: http://code.google.com/p/nvidia-mesh-tools/ * Sobol direction vectors from: http://web.maths.unsw.edu.au/~fkuo/sobol/ * Film response functions from: http://www.cs.columbia.edu/CAVE/software/softlib/dorf.php
Diffstat (limited to 'intern/cycles/kernel/svm/svm_noisetex.h')
-rw-r--r--intern/cycles/kernel/svm/svm_noisetex.h48
1 files changed, 48 insertions, 0 deletions
diff --git a/intern/cycles/kernel/svm/svm_noisetex.h b/intern/cycles/kernel/svm/svm_noisetex.h
new file mode 100644
index 00000000000..38b249a80fe
--- /dev/null
+++ b/intern/cycles/kernel/svm/svm_noisetex.h
@@ -0,0 +1,48 @@
+/*
+ * Copyright 2011, Blender Foundation.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+CCL_NAMESPACE_BEGIN
+
+__device float svm_noise_texture_value(float3 p)
+{
+ return cellnoise(p*1e8f);
+}
+
+__device float3 svm_noise_texture_color(float3 p)
+{
+ return cellnoise_color(p*1e8f);
+}
+
+__device void svm_node_tex_noise_f(ShaderData *sd, float *stack, uint co_offset, uint out_offset)
+{
+ float3 co = stack_load_float3(stack, co_offset);
+ float f = svm_noise_texture_value(co);
+
+ stack_store_float(stack, out_offset, f);
+}
+
+__device void svm_node_tex_noise_v(ShaderData *sd, float *stack, uint co_offset, uint out_offset)
+{
+ float3 co = stack_load_float3(stack, co_offset);
+ float3 f = svm_noise_texture_color(co);
+
+ stack_store_float3(stack, out_offset, f);
+}
+
+CCL_NAMESPACE_END
+