diff options
author | Sergey Sharybin <sergey.vfx@gmail.com> | 2016-08-01 16:40:46 +0300 |
---|---|---|
committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2016-08-01 16:54:29 +0300 |
commit | 6353ecb996898b4ce2fe8065130ed1f5ea3b6989 (patch) | |
tree | b6d620152e4ff7920465d8396fe443dc9b3ffc56 /intern/cycles/kernel/svm/svm_ramp.h | |
parent | 7065022f7aa23ba13d2999e1e40162a8f480af0e (diff) |
Cycles: Tweaks to support CUDA 8 toolkit
All the changes are mainly giving explicit tips on inlining functions,
so they match how inlining worked with previous toolkit.
This make kernel compiled by CUDA 8 render in average with same speed
as previous kernels. Some scenes are somewhat faster, some of them are
somewhat slower. But slowdown is within 1% so far.
On a positive side it allows us to enable newer generation cards on
buildbots (so GTX 10x0 will be officially supported soon).
Diffstat (limited to 'intern/cycles/kernel/svm/svm_ramp.h')
-rw-r--r-- | intern/cycles/kernel/svm/svm_ramp.h | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/intern/cycles/kernel/svm/svm_ramp.h b/intern/cycles/kernel/svm/svm_ramp.h index f959d90f309..368740f64c7 100644 --- a/intern/cycles/kernel/svm/svm_ramp.h +++ b/intern/cycles/kernel/svm/svm_ramp.h @@ -21,12 +21,12 @@ CCL_NAMESPACE_BEGIN /* NOTE: svm_ramp.h, svm_ramp_util.h and node_ramp_util.h must stay consistent */ -ccl_device float4 rgb_ramp_lookup(KernelGlobals *kg, - int offset, - float f, - bool interpolate, - bool extrapolate, - int table_size) +ccl_device_inline float4 rgb_ramp_lookup(KernelGlobals *kg, + int offset, + float f, + bool interpolate, + bool extrapolate, + int table_size) { if((f < 0.0f || f > 1.0f) && extrapolate) { float4 t0, dy; |