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authorAlexander Gavrilov <angavrilov@gmail.com>2016-07-31 00:30:36 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2016-07-31 03:18:23 +0300
commitea2ebf7a00f9adef9c14aaa24b79532b44043eba (patch)
tree3d683f671a4051cd8421739592e8cb70fdac88ea /intern/cycles/kernel/svm/svm_ramp.h
parentf4bcc97729c430aac16c41f7c012a0f4c1fe6bb2 (diff)
Cycles: constant folding for RGB/Vector Curves and Color Ramp.
These are complex nodes, and it's conceivable they may end up constant in some circumstances within node groups, so folding support is useful. Reviewed By: brecht Differential Revision: https://developer.blender.org/D2084
Diffstat (limited to 'intern/cycles/kernel/svm/svm_ramp.h')
-rw-r--r--intern/cycles/kernel/svm/svm_ramp.h33
1 files changed, 3 insertions, 30 deletions
diff --git a/intern/cycles/kernel/svm/svm_ramp.h b/intern/cycles/kernel/svm/svm_ramp.h
index 24275d05c4a..f959d90f309 100644
--- a/intern/cycles/kernel/svm/svm_ramp.h
+++ b/intern/cycles/kernel/svm/svm_ramp.h
@@ -19,6 +19,8 @@
CCL_NAMESPACE_BEGIN
+/* NOTE: svm_ramp.h, svm_ramp_util.h and node_ramp_util.h must stay consistent */
+
ccl_device float4 rgb_ramp_lookup(KernelGlobals *kg,
int offset,
float f,
@@ -75,36 +77,7 @@ ccl_device void svm_node_rgb_ramp(KernelGlobals *kg, ShaderData *sd, float *stac
*offset += table_size;
}
-ccl_device void svm_node_rgb_curves(KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node, int *offset)
-{
- uint fac_offset, color_offset, out_offset;
- decode_node_uchar4(node.y,
- &fac_offset,
- &color_offset,
- &out_offset,
- NULL);
-
- uint table_size = read_node(kg, offset).x;
-
- float fac = stack_load_float(stack, fac_offset);
- float3 color = stack_load_float3(stack, color_offset);
-
- const float min_x = __int_as_float(node.z),
- max_x = __int_as_float(node.w);
- const float range_x = max_x - min_x;
- const float3 relpos = (color - make_float3(min_x, min_x, min_x)) / range_x;
-
- float r = rgb_ramp_lookup(kg, *offset, relpos.x, true, true, table_size).x;
- float g = rgb_ramp_lookup(kg, *offset, relpos.y, true, true, table_size).y;
- float b = rgb_ramp_lookup(kg, *offset, relpos.z, true, true, table_size).z;
-
- color = (1.0f - fac)*color + fac*make_float3(r, g, b);
- stack_store_float3(stack, out_offset, color);
-
- *offset += table_size;
-}
-
-ccl_device void svm_node_vector_curves(KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node, int *offset)
+ccl_device void svm_node_curves(KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node, int *offset)
{
uint fac_offset, color_offset, out_offset;
decode_node_uchar4(node.y,