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authorSergey Sharybin <sergey.vfx@gmail.com>2015-03-27 22:15:15 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2015-03-27 22:15:15 +0300
commit5ff132182dbb089111cba3a80fa3a8eeb6009ec3 (patch)
tree016387c6917ce51dbe405489f7f5846b19faab1f /intern/cycles/kernel/svm/svm_sepcomb_hsv.h
parent6f43e1dfef3e5632976529a6f678292b15bd5a0c (diff)
Cycles: Code cleanup, spaces around keywords
This inconsistency drove me totally crazy, it's really confusing when it's inconsistent especially when you work on both Cycles and Blender sides. Shouldn;t cause merge PITA, it's whitespace changes only, Git should be able to merge it nicely.
Diffstat (limited to 'intern/cycles/kernel/svm/svm_sepcomb_hsv.h')
-rw-r--r--intern/cycles/kernel/svm/svm_sepcomb_hsv.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/intern/cycles/kernel/svm/svm_sepcomb_hsv.h b/intern/cycles/kernel/svm/svm_sepcomb_hsv.h
index 68f9fea02f0..6f51b163756 100644
--- a/intern/cycles/kernel/svm/svm_sepcomb_hsv.h
+++ b/intern/cycles/kernel/svm/svm_sepcomb_hsv.h
@@ -28,7 +28,7 @@ ccl_device void svm_node_combine_hsv(KernelGlobals *kg, ShaderData *sd, float *s
/* Combine, and convert back to RGB */
float3 color = hsv_to_rgb(make_float3(hue, saturation, value));
- if (stack_valid(color_out))
+ if(stack_valid(color_out))
stack_store_float3(stack, color_out, color);
}
@@ -42,11 +42,11 @@ ccl_device void svm_node_separate_hsv(KernelGlobals *kg, ShaderData *sd, float *
/* Convert to HSV */
color = rgb_to_hsv(color);
- if (stack_valid(hue_out))
+ if(stack_valid(hue_out))
stack_store_float(stack, hue_out, color.x);
- if (stack_valid(saturation_out))
+ if(stack_valid(saturation_out))
stack_store_float(stack, saturation_out, color.y);
- if (stack_valid(value_out))
+ if(stack_valid(value_out))
stack_store_float(stack, value_out, color.z);
}