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authorThomas Dinges <blender@dingto.org>2014-06-14 14:28:49 +0400
committerThomas Dinges <blender@dingto.org>2014-06-14 14:29:15 +0400
commit0c1b4c35cdf5e8d1c9f3a8dfb990813f914fda59 (patch)
tree3f4a699c887bccd577aa8f4eb97379296e7642e3 /intern/cycles/kernel/svm/svm_sepcomb_vector.h
parent8ccf9993cfb87ff2646fbc8107d752c18540a1d5 (diff)
Code cleanup: Avoid duplicate functions for vector combination/separation in SVM.
Differential Revision: https://developer.blender.org/D597
Diffstat (limited to 'intern/cycles/kernel/svm/svm_sepcomb_vector.h')
-rw-r--r--intern/cycles/kernel/svm/svm_sepcomb_vector.h44
1 files changed, 44 insertions, 0 deletions
diff --git a/intern/cycles/kernel/svm/svm_sepcomb_vector.h b/intern/cycles/kernel/svm/svm_sepcomb_vector.h
new file mode 100644
index 00000000000..c8e7e34f87d
--- /dev/null
+++ b/intern/cycles/kernel/svm/svm_sepcomb_vector.h
@@ -0,0 +1,44 @@
+/*
+ * Copyright 2011-2014 Blender Foundation
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License
+ */
+
+CCL_NAMESPACE_BEGIN
+
+/* Vector combine / separate, used for the RGB and XYZ nodes */
+
+ccl_device void svm_node_combine_vector(ShaderData *sd, float *stack, uint in_offset, uint vector_index, uint out_offset)
+{
+ float vector = stack_load_float(stack, in_offset);
+
+ if (stack_valid(out_offset))
+ stack_store_float(stack, out_offset+vector_index, vector);
+}
+
+ccl_device void svm_node_separate_vector(ShaderData *sd, float *stack, uint ivector_offset, uint vector_index, uint out_offset)
+{
+ float3 vector = stack_load_float3(stack, ivector_offset);
+
+ if (stack_valid(out_offset)) {
+ if (vector_index == 0)
+ stack_store_float(stack, out_offset, vector.x);
+ else if (vector_index == 1)
+ stack_store_float(stack, out_offset, vector.y);
+ else
+ stack_store_float(stack, out_offset, vector.z);
+ }
+}
+
+CCL_NAMESPACE_END
+