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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2012-05-02 13:33:45 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2012-05-02 13:33:45 +0400
commit1e2afcddd3f1fd7b82fc0ea78fec2d80021fe844 (patch)
tree8bec6696a9a624affbb56ae9531fc6598f631d81 /intern/cycles/kernel/svm/svm_tex_coord.h
parent5d4fd04f05fc20d1a15817e5de4f1e2b776ab2b6 (diff)
Fix #31168: cycles mask layer should only affect objects for camera rays.
Fix: texture coordinate normal output was not correct, still changed under object transform.
Diffstat (limited to 'intern/cycles/kernel/svm/svm_tex_coord.h')
-rw-r--r--intern/cycles/kernel/svm/svm_tex_coord.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/intern/cycles/kernel/svm/svm_tex_coord.h b/intern/cycles/kernel/svm/svm_tex_coord.h
index 5ecda795251..3b73cac5430 100644
--- a/intern/cycles/kernel/svm/svm_tex_coord.h
+++ b/intern/cycles/kernel/svm/svm_tex_coord.h
@@ -43,7 +43,7 @@ __device void svm_node_tex_coord(KernelGlobals *kg, ShaderData *sd, float *stack
case NODE_TEXCO_NORMAL: {
if(sd->object != ~0) {
data = sd->N;
- object_normal_transform(kg, sd, &data);
+ object_inverse_normal_transform(kg, sd, &data);
}
else
data = sd->N;
@@ -97,7 +97,7 @@ __device void svm_node_tex_coord_bump_dx(KernelGlobals *kg, ShaderData *sd, floa
case NODE_TEXCO_NORMAL: {
if(sd->object != ~0) {
data = sd->N;
- object_normal_transform(kg, sd, &data);
+ object_inverse_normal_transform(kg, sd, &data);
}
else
data = sd->N;
@@ -154,7 +154,7 @@ __device void svm_node_tex_coord_bump_dy(KernelGlobals *kg, ShaderData *sd, floa
case NODE_TEXCO_NORMAL: {
if(sd->object != ~0) {
data = sd->N;
- object_normal_transform(kg, sd, &data);
+ object_inverse_normal_transform(kg, sd, &data);
}
else
data = sd->N;