diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2012-05-02 13:33:45 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2012-05-02 13:33:45 +0400 |
commit | 1e2afcddd3f1fd7b82fc0ea78fec2d80021fe844 (patch) | |
tree | 8bec6696a9a624affbb56ae9531fc6598f631d81 /intern/cycles/kernel/svm/svm_tex_coord.h | |
parent | 5d4fd04f05fc20d1a15817e5de4f1e2b776ab2b6 (diff) |
Fix #31168: cycles mask layer should only affect objects for camera rays.
Fix: texture coordinate normal output was not correct, still changed under
object transform.
Diffstat (limited to 'intern/cycles/kernel/svm/svm_tex_coord.h')
-rw-r--r-- | intern/cycles/kernel/svm/svm_tex_coord.h | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/intern/cycles/kernel/svm/svm_tex_coord.h b/intern/cycles/kernel/svm/svm_tex_coord.h index 5ecda795251..3b73cac5430 100644 --- a/intern/cycles/kernel/svm/svm_tex_coord.h +++ b/intern/cycles/kernel/svm/svm_tex_coord.h @@ -43,7 +43,7 @@ __device void svm_node_tex_coord(KernelGlobals *kg, ShaderData *sd, float *stack case NODE_TEXCO_NORMAL: { if(sd->object != ~0) { data = sd->N; - object_normal_transform(kg, sd, &data); + object_inverse_normal_transform(kg, sd, &data); } else data = sd->N; @@ -97,7 +97,7 @@ __device void svm_node_tex_coord_bump_dx(KernelGlobals *kg, ShaderData *sd, floa case NODE_TEXCO_NORMAL: { if(sd->object != ~0) { data = sd->N; - object_normal_transform(kg, sd, &data); + object_inverse_normal_transform(kg, sd, &data); } else data = sd->N; @@ -154,7 +154,7 @@ __device void svm_node_tex_coord_bump_dy(KernelGlobals *kg, ShaderData *sd, floa case NODE_TEXCO_NORMAL: { if(sd->object != ~0) { data = sd->N; - object_normal_transform(kg, sd, &data); + object_inverse_normal_transform(kg, sd, &data); } else data = sd->N; |