Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorBrecht Van Lommel <brechtvanlommel@pandora.be>2012-04-16 12:35:21 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2012-04-16 12:35:21 +0400
commit93df58160e56f81bb588a7df6a3a3d3d77365ce5 (patch)
treef53e6d8a7d2c7270f2ae3d53bd2d5f8ec5872153 /intern/cycles/kernel/svm/svm_tex_coord.h
parent9cf2e5baf64a927325efeba5ed20c20dfec3da57 (diff)
Fix #30966: cycles nan mesh vertices got set to (0, 0, 0), now remove them instead.
Diffstat (limited to 'intern/cycles/kernel/svm/svm_tex_coord.h')
-rw-r--r--intern/cycles/kernel/svm/svm_tex_coord.h30
1 files changed, 15 insertions, 15 deletions
diff --git a/intern/cycles/kernel/svm/svm_tex_coord.h b/intern/cycles/kernel/svm/svm_tex_coord.h
index bcf3716ae57..f494b6d66e1 100644
--- a/intern/cycles/kernel/svm/svm_tex_coord.h
+++ b/intern/cycles/kernel/svm/svm_tex_coord.h
@@ -34,7 +34,7 @@ __device void svm_node_tex_coord(KernelGlobals *kg, ShaderData *sd, float *stack
case NODE_TEXCO_OBJECT: {
if(sd->object != ~0) {
Transform tfm = object_fetch_transform(kg, sd->object, OBJECT_INVERSE_TRANSFORM);
- data = transform(&tfm, sd->P);
+ data = transform_point(&tfm, sd->P);
}
else
data = sd->P;
@@ -44,18 +44,18 @@ __device void svm_node_tex_coord(KernelGlobals *kg, ShaderData *sd, float *stack
Transform tfm = kernel_data.cam.worldtocamera;
if(sd->object != ~0)
- data = transform(&tfm, sd->P);
+ data = transform_point(&tfm, sd->P);
else
- data = transform(&tfm, sd->P + svm_background_offset(kg));
+ data = transform_point(&tfm, sd->P + svm_background_offset(kg));
break;
}
case NODE_TEXCO_WINDOW: {
Transform tfm = kernel_data.cam.worldtondc;
if(sd->object != ~0)
- data = transform(&tfm, sd->P);
+ data = transform_perspective(&tfm, sd->P);
else
- data = transform(&tfm, sd->P + svm_background_offset(kg));
+ data = transform_perspective(&tfm, sd->P + svm_background_offset(kg));
break;
}
case NODE_TEXCO_REFLECTION: {
@@ -79,7 +79,7 @@ __device void svm_node_tex_coord_bump_dx(KernelGlobals *kg, ShaderData *sd, floa
case NODE_TEXCO_OBJECT: {
if(sd->object != ~0) {
Transform tfm = object_fetch_transform(kg, sd->object, OBJECT_INVERSE_TRANSFORM);
- data = transform(&tfm, sd->P + sd->dP.dx);
+ data = transform_point(&tfm, sd->P + sd->dP.dx);
}
else
data = sd->P + sd->dP.dx;
@@ -89,18 +89,18 @@ __device void svm_node_tex_coord_bump_dx(KernelGlobals *kg, ShaderData *sd, floa
Transform tfm = kernel_data.cam.worldtocamera;
if(sd->object != ~0)
- data = transform(&tfm, sd->P + sd->dP.dx);
+ data = transform_point(&tfm, sd->P + sd->dP.dx);
else
- data = transform(&tfm, sd->P + sd->dP.dx + svm_background_offset(kg));
+ data = transform_point(&tfm, sd->P + sd->dP.dx + svm_background_offset(kg));
break;
}
case NODE_TEXCO_WINDOW: {
Transform tfm = kernel_data.cam.worldtondc;
if(sd->object != ~0)
- data = transform(&tfm, sd->P + sd->dP.dx);
+ data = transform_perspective(&tfm, sd->P + sd->dP.dx);
else
- data = transform(&tfm, sd->P + sd->dP.dx + svm_background_offset(kg));
+ data = transform_perspective(&tfm, sd->P + sd->dP.dx + svm_background_offset(kg));
break;
}
case NODE_TEXCO_REFLECTION: {
@@ -127,7 +127,7 @@ __device void svm_node_tex_coord_bump_dy(KernelGlobals *kg, ShaderData *sd, floa
case NODE_TEXCO_OBJECT: {
if(sd->object != ~0) {
Transform tfm = object_fetch_transform(kg, sd->object, OBJECT_INVERSE_TRANSFORM);
- data = transform(&tfm, sd->P + sd->dP.dy);
+ data = transform_point(&tfm, sd->P + sd->dP.dy);
}
else
data = sd->P + sd->dP.dy;
@@ -137,18 +137,18 @@ __device void svm_node_tex_coord_bump_dy(KernelGlobals *kg, ShaderData *sd, floa
Transform tfm = kernel_data.cam.worldtocamera;
if(sd->object != ~0)
- data = transform(&tfm, sd->P + sd->dP.dy);
+ data = transform_point(&tfm, sd->P + sd->dP.dy);
else
- data = transform(&tfm, sd->P + sd->dP.dy + svm_background_offset(kg));
+ data = transform_point(&tfm, sd->P + sd->dP.dy + svm_background_offset(kg));
break;
}
case NODE_TEXCO_WINDOW: {
Transform tfm = kernel_data.cam.worldtondc;
if(sd->object != ~0)
- data = transform(&tfm, sd->P + sd->dP.dy);
+ data = transform_perspective(&tfm, sd->P + sd->dP.dy);
else
- data = transform(&tfm, sd->P + sd->dP.dy + svm_background_offset(kg));
+ data = transform_perspective(&tfm, sd->P + sd->dP.dy + svm_background_offset(kg));
break;
}
case NODE_TEXCO_REFLECTION: {