diff options
author | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2013-11-16 03:17:10 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2013-11-18 11:48:15 +0400 |
commit | c18712e86814d176433cea781fe1e68715c23bd4 (patch) | |
tree | a9aa7a0b34940dceb00f290c720f4a2733819f44 /intern/cycles/kernel/svm/svm_tex_coord.h | |
parent | 6f67f7c18cf2c6224f3e3d796bf0d83d2f098b2e (diff) |
Cycles: change __device and similar qualifiers to ccl_device in kernel code.
This to avoids build conflicts with libc++ on FreeBSD, these __ prefixed values
are reserved for compilers. I apologize to anyone who has patches or branches
and has to go through the pain of merging this change, it may be easiest to do
these same replacements in your code and then apply/merge the patch.
Ref T37477.
Diffstat (limited to 'intern/cycles/kernel/svm/svm_tex_coord.h')
-rw-r--r-- | intern/cycles/kernel/svm/svm_tex_coord.h | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/intern/cycles/kernel/svm/svm_tex_coord.h b/intern/cycles/kernel/svm/svm_tex_coord.h index 9f88389fcb1..3044cbf81e0 100644 --- a/intern/cycles/kernel/svm/svm_tex_coord.h +++ b/intern/cycles/kernel/svm/svm_tex_coord.h @@ -18,7 +18,7 @@ CCL_NAMESPACE_BEGIN /* Texture Coordinate Node */ -__device void svm_node_tex_coord(KernelGlobals *kg, ShaderData *sd, int path_flag, float *stack, uint type, uint out_offset) +ccl_device void svm_node_tex_coord(KernelGlobals *kg, ShaderData *sd, int path_flag, float *stack, uint type, uint out_offset) { float3 data; @@ -78,7 +78,7 @@ __device void svm_node_tex_coord(KernelGlobals *kg, ShaderData *sd, int path_fla stack_store_float3(stack, out_offset, data); } -__device void svm_node_tex_coord_bump_dx(KernelGlobals *kg, ShaderData *sd, int path_flag, float *stack, uint type, uint out_offset) +ccl_device void svm_node_tex_coord_bump_dx(KernelGlobals *kg, ShaderData *sd, int path_flag, float *stack, uint type, uint out_offset) { #ifdef __RAY_DIFFERENTIALS__ float3 data; @@ -142,7 +142,7 @@ __device void svm_node_tex_coord_bump_dx(KernelGlobals *kg, ShaderData *sd, int #endif } -__device void svm_node_tex_coord_bump_dy(KernelGlobals *kg, ShaderData *sd, int path_flag, float *stack, uint type, uint out_offset) +ccl_device void svm_node_tex_coord_bump_dy(KernelGlobals *kg, ShaderData *sd, int path_flag, float *stack, uint type, uint out_offset) { #ifdef __RAY_DIFFERENTIALS__ float3 data; @@ -206,7 +206,7 @@ __device void svm_node_tex_coord_bump_dy(KernelGlobals *kg, ShaderData *sd, int #endif } -__device void svm_node_normal_map(KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node) +ccl_device void svm_node_normal_map(KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node) { uint color_offset, strength_offset, normal_offset, space; decode_node_uchar4(node.y, &color_offset, &strength_offset, &normal_offset, &space); @@ -280,7 +280,7 @@ __device void svm_node_normal_map(KernelGlobals *kg, ShaderData *sd, float *stac stack_store_float3(stack, normal_offset, N); } -__device void svm_node_tangent(KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node) +ccl_device void svm_node_tangent(KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node) { uint tangent_offset, direction_type, axis; decode_node_uchar4(node.y, &tangent_offset, &direction_type, &axis, NULL); |