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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2013-11-16 03:17:10 +0400
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2013-11-18 11:48:15 +0400
commitc18712e86814d176433cea781fe1e68715c23bd4 (patch)
treea9aa7a0b34940dceb00f290c720f4a2733819f44 /intern/cycles/kernel/svm/svm_tex_coord.h
parent6f67f7c18cf2c6224f3e3d796bf0d83d2f098b2e (diff)
Cycles: change __device and similar qualifiers to ccl_device in kernel code.
This to avoids build conflicts with libc++ on FreeBSD, these __ prefixed values are reserved for compilers. I apologize to anyone who has patches or branches and has to go through the pain of merging this change, it may be easiest to do these same replacements in your code and then apply/merge the patch. Ref T37477.
Diffstat (limited to 'intern/cycles/kernel/svm/svm_tex_coord.h')
-rw-r--r--intern/cycles/kernel/svm/svm_tex_coord.h10
1 files changed, 5 insertions, 5 deletions
diff --git a/intern/cycles/kernel/svm/svm_tex_coord.h b/intern/cycles/kernel/svm/svm_tex_coord.h
index 9f88389fcb1..3044cbf81e0 100644
--- a/intern/cycles/kernel/svm/svm_tex_coord.h
+++ b/intern/cycles/kernel/svm/svm_tex_coord.h
@@ -18,7 +18,7 @@ CCL_NAMESPACE_BEGIN
/* Texture Coordinate Node */
-__device void svm_node_tex_coord(KernelGlobals *kg, ShaderData *sd, int path_flag, float *stack, uint type, uint out_offset)
+ccl_device void svm_node_tex_coord(KernelGlobals *kg, ShaderData *sd, int path_flag, float *stack, uint type, uint out_offset)
{
float3 data;
@@ -78,7 +78,7 @@ __device void svm_node_tex_coord(KernelGlobals *kg, ShaderData *sd, int path_fla
stack_store_float3(stack, out_offset, data);
}
-__device void svm_node_tex_coord_bump_dx(KernelGlobals *kg, ShaderData *sd, int path_flag, float *stack, uint type, uint out_offset)
+ccl_device void svm_node_tex_coord_bump_dx(KernelGlobals *kg, ShaderData *sd, int path_flag, float *stack, uint type, uint out_offset)
{
#ifdef __RAY_DIFFERENTIALS__
float3 data;
@@ -142,7 +142,7 @@ __device void svm_node_tex_coord_bump_dx(KernelGlobals *kg, ShaderData *sd, int
#endif
}
-__device void svm_node_tex_coord_bump_dy(KernelGlobals *kg, ShaderData *sd, int path_flag, float *stack, uint type, uint out_offset)
+ccl_device void svm_node_tex_coord_bump_dy(KernelGlobals *kg, ShaderData *sd, int path_flag, float *stack, uint type, uint out_offset)
{
#ifdef __RAY_DIFFERENTIALS__
float3 data;
@@ -206,7 +206,7 @@ __device void svm_node_tex_coord_bump_dy(KernelGlobals *kg, ShaderData *sd, int
#endif
}
-__device void svm_node_normal_map(KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node)
+ccl_device void svm_node_normal_map(KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node)
{
uint color_offset, strength_offset, normal_offset, space;
decode_node_uchar4(node.y, &color_offset, &strength_offset, &normal_offset, &space);
@@ -280,7 +280,7 @@ __device void svm_node_normal_map(KernelGlobals *kg, ShaderData *sd, float *stac
stack_store_float3(stack, normal_offset, N);
}
-__device void svm_node_tangent(KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node)
+ccl_device void svm_node_tangent(KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node)
{
uint tangent_offset, direction_type, axis;
decode_node_uchar4(node.y, &tangent_offset, &direction_type, &axis, NULL);