diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2012-05-07 14:53:09 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2012-05-07 14:53:09 +0400 |
commit | 022d12a721b04799423edf646b2a08bd48edfe6a (patch) | |
tree | d5eb7265e0a142708f8de1d05b6e4f4ec34e5604 /intern/cycles/kernel/svm/svm_tex_coord.h | |
parent | 69fc654f94cc16176248aeeef89dddd03ffebdc8 (diff) |
Fix most of #31307: cycles panorama camera not working correct with speed
vectors and window texture coordinates. Only for Fisheye Equisolid it's
still not working correct yet. Patch from Dalai with modifications.
Diffstat (limited to 'intern/cycles/kernel/svm/svm_tex_coord.h')
-rw-r--r-- | intern/cycles/kernel/svm/svm_tex_coord.h | 46 |
1 files changed, 27 insertions, 19 deletions
diff --git a/intern/cycles/kernel/svm/svm_tex_coord.h b/intern/cycles/kernel/svm/svm_tex_coord.h index 3b73cac5430..169307574a2 100644 --- a/intern/cycles/kernel/svm/svm_tex_coord.h +++ b/intern/cycles/kernel/svm/svm_tex_coord.h @@ -20,12 +20,35 @@ CCL_NAMESPACE_BEGIN /* Texture Coordinate Node */ -__device float3 svm_background_offset(KernelGlobals *kg) +__device_inline float3 svm_background_offset(KernelGlobals *kg) { Transform cameratoworld = kernel_data.cam.cameratoworld; return make_float3(cameratoworld.x.w, cameratoworld.y.w, cameratoworld.z.w); } +__device_inline float3 svm_world_to_ndc(KernelGlobals *kg, ShaderData *sd, float3 P) +{ + if(kernel_data.cam.type != CAMERA_PANORAMA) { + if(sd->object != ~0) + P += svm_background_offset(kg); + + Transform tfm = kernel_data.cam.worldtondc; + return transform_perspective(&tfm, P); + } + else { + Transform tfm = kernel_data.cam.worldtocamera; + + if(sd->object != ~0) + P = normalize(transform_point(&tfm, P)); + else + P = normalize(transform_direction(&tfm, P)); + + float2 uv = direction_to_panorama(kg, P);; + + return make_float3(uv.x, uv.y, 0.0f); + } +} + __device void svm_node_tex_coord(KernelGlobals *kg, ShaderData *sd, float *stack, uint type, uint out_offset) { float3 data; @@ -59,12 +82,7 @@ __device void svm_node_tex_coord(KernelGlobals *kg, ShaderData *sd, float *stack break; } case NODE_TEXCO_WINDOW: { - Transform tfm = kernel_data.cam.worldtondc; - - if(sd->object != ~0) - data = transform_perspective(&tfm, sd->P); - else - data = transform_perspective(&tfm, sd->P + svm_background_offset(kg)); + data = svm_world_to_ndc(kg, sd, sd->P); break; } case NODE_TEXCO_REFLECTION: { @@ -113,12 +131,7 @@ __device void svm_node_tex_coord_bump_dx(KernelGlobals *kg, ShaderData *sd, floa break; } case NODE_TEXCO_WINDOW: { - Transform tfm = kernel_data.cam.worldtondc; - - if(sd->object != ~0) - data = transform_perspective(&tfm, sd->P + sd->dP.dx); - else - data = transform_perspective(&tfm, sd->P + sd->dP.dx + svm_background_offset(kg)); + data = svm_world_to_ndc(kg, sd, sd->P + sd->dP.dx); break; } case NODE_TEXCO_REFLECTION: { @@ -170,12 +183,7 @@ __device void svm_node_tex_coord_bump_dy(KernelGlobals *kg, ShaderData *sd, floa break; } case NODE_TEXCO_WINDOW: { - Transform tfm = kernel_data.cam.worldtondc; - - if(sd->object != ~0) - data = transform_perspective(&tfm, sd->P + sd->dP.dy); - else - data = transform_perspective(&tfm, sd->P + sd->dP.dy + svm_background_offset(kg)); + data = svm_world_to_ndc(kg, sd, sd->P + sd->dP.dy); break; } case NODE_TEXCO_REFLECTION: { |