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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2019-03-05 16:54:54 +0300
committerStefan Werner <stefan.werner@tangent-animation.com>2019-03-05 16:55:21 +0300
commitdb7f9a70b0addd17a2f8a8d87c0b4d77d78b536e (patch)
tree46a8b0a62f146a17a2e764159b58a6f0c66e01f6 /intern/cycles/kernel/svm/svm_tex_coord.h
parenta325bc6bf3e6dace5d1e15330650ea532052c9fc (diff)
Cycles: Added Float2 attribute type.
Float2 are now a new type for attributes in Cycles. Before, the choices for attribute storage were float and float3, the latter padded to float4. This meant that UV maps were inflated to twice the size necessary. Reviewers: brecht, sergey Reviewed By: brecht Subscribers: #cycles Tags: #cycles Differential Revision: https://developer.blender.org/D4409
Diffstat (limited to 'intern/cycles/kernel/svm/svm_tex_coord.h')
-rw-r--r--intern/cycles/kernel/svm/svm_tex_coord.h10
1 files changed, 9 insertions, 1 deletions
diff --git a/intern/cycles/kernel/svm/svm_tex_coord.h b/intern/cycles/kernel/svm/svm_tex_coord.h
index 72871254f0d..fe61292d0b0 100644
--- a/intern/cycles/kernel/svm/svm_tex_coord.h
+++ b/intern/cycles/kernel/svm/svm_tex_coord.h
@@ -363,7 +363,15 @@ ccl_device void svm_node_tangent(KernelGlobals *kg, ShaderData *sd, float *stack
float3 attribute_value;
const AttributeDescriptor desc = find_attribute(kg, sd, node.z);
if (desc.offset != ATTR_STD_NOT_FOUND) {
- attribute_value = primitive_surface_attribute_float3(kg, sd, desc, NULL, NULL);
+ if(desc.type == NODE_ATTR_FLOAT2) {
+ float2 value = primitive_surface_attribute_float2(kg, sd, desc, NULL, NULL);
+ attribute_value.x = value.x;
+ attribute_value.y = value.y;
+ attribute_value.z = 0.0f;
+ }
+ else {
+ attribute_value = primitive_surface_attribute_float3(kg, sd, desc, NULL, NULL);
+ }
}