diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2011-09-01 19:53:36 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2011-09-01 19:53:36 +0400 |
commit | df625253ac0dec5be70701e2694c1e0358343fbf (patch) | |
tree | 10b216af9eb607023a3b280b8641acf336e34b10 /intern/cycles/kernel/svm/svm_texture.h | |
parent | 1e741b3a52cc44b7a3ee173f180fd3d99c958efc (diff) |
Cycles:
* Add max diffuse/glossy/transmission bounces
* Add separate min/max for transparent depth
* Updated/added some presets that use these options
* Add ray visibility options for objects, to hide them from
camera/diffuse/glossy/transmission/shadow rays
* Is singular ray output for light path node
Details here:
http://wiki.blender.org/index.php/Dev:2.5/Source/Render/Cycles/LightPaths
Diffstat (limited to 'intern/cycles/kernel/svm/svm_texture.h')
-rw-r--r-- | intern/cycles/kernel/svm/svm_texture.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/intern/cycles/kernel/svm/svm_texture.h b/intern/cycles/kernel/svm/svm_texture.h index 0bf0cf8c2cd..e273a92c988 100644 --- a/intern/cycles/kernel/svm/svm_texture.h +++ b/intern/cycles/kernel/svm/svm_texture.h @@ -42,7 +42,7 @@ __device float voronoi_distance(NodeDistanceMetric distance_metric, float3 d, fl /* Voronoi / Worley like */ -__device void voronoi(float3 p, NodeDistanceMetric distance_metric, float e, float da[4], float3 pa[4]) +__device_noinline void voronoi(float3 p, NodeDistanceMetric distance_metric, float e, float da[4], float3 pa[4]) { /* returns distances in da and point coords in pa */ int xx, yy, zz, xi, yi, zi; @@ -213,7 +213,7 @@ __device float noise_wave(NodeWaveType wave, float a) /* Turbulence */ -__device float noise_turbulence(float3 p, NodeNoiseBasis basis, int octaves, int hard) +__device_noinline float noise_turbulence(float3 p, NodeNoiseBasis basis, int octaves, int hard) { float fscale = 1.0f; float amp = 1.0f; |