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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2014-04-18 15:40:30 +0400
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2014-04-18 16:40:19 +0400
commit2a9ef256b1e6cea833855d9517916b9656527672 (patch)
treedd91b03941b78eb8b4af33f8b72029441195c287 /intern/cycles/kernel/svm/svm_types.h
parent2d7b53331c80e878d48e3c2a6bdc81fef9a1a6e0 (diff)
Cycles: SVM optimization for mix shaders, to skip more code when the mix weight
for one of the input shaders is zero. This gives about 5% speedup for koro_final.blend. In general this is important so you can design shaders that run faster for shadows, diffuse bounces, etc, for example by skipping procedural textures or even using a single fixed color.
Diffstat (limited to 'intern/cycles/kernel/svm/svm_types.h')
-rw-r--r--intern/cycles/kernel/svm/svm_types.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/intern/cycles/kernel/svm/svm_types.h b/intern/cycles/kernel/svm/svm_types.h
index 4381bfe0996..866208106dc 100644
--- a/intern/cycles/kernel/svm/svm_types.h
+++ b/intern/cycles/kernel/svm/svm_types.h
@@ -36,7 +36,8 @@ typedef enum NodeType {
NODE_CLOSURE_SET_WEIGHT,
NODE_CLOSURE_WEIGHT,
NODE_MIX_CLOSURE,
- NODE_JUMP,
+ NODE_JUMP_IF_ZERO,
+ NODE_JUMP_IF_ONE,
NODE_TEX_IMAGE,
NODE_TEX_IMAGE_BOX,
NODE_TEX_SKY,