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authorThomas Dinges <blender@dingto.org>2016-04-03 00:36:14 +0300
committerThomas Dinges <blender@dingto.org>2016-04-03 00:36:14 +0300
commitd91316dc672dc1ee69fbd24d2f00124a24b75c6b (patch)
treebcaa68dc4059f4a8d42f0a4157b05c671e39093c /intern/cycles/kernel/svm/svm_types.h
parent74e40663da696ac965349204ef4aa4a47271c431 (diff)
Cycles: Remove the Preetham Sky model.
The improved Hosek / Wilkie model was added during my GSoC 2013 and the default since then. The older model was kinda kept for compatibility, but after more than 2 years it's time to remove it. The Hosek / Wilkie model is more realistic anyway, and people who really want a day / night transition can mix the Sky Shader with another one (e.g. color) and fade between the two.
Diffstat (limited to 'intern/cycles/kernel/svm/svm_types.h')
-rw-r--r--intern/cycles/kernel/svm/svm_types.h5
1 files changed, 0 insertions, 5 deletions
diff --git a/intern/cycles/kernel/svm/svm_types.h b/intern/cycles/kernel/svm/svm_types.h
index 21b0cb15a4f..f9d741f06c8 100644
--- a/intern/cycles/kernel/svm/svm_types.h
+++ b/intern/cycles/kernel/svm/svm_types.h
@@ -299,11 +299,6 @@ typedef enum NodeWaveProfiles {
NODE_WAVE_PROFILE_SAW,
} NodeWaveProfile;
-typedef enum NodeSkyType {
- NODE_SKY_OLD,
- NODE_SKY_NEW
-} NodeSkyType;
-
typedef enum NodeGradientType {
NODE_BLEND_LINEAR,
NODE_BLEND_QUADRATIC,