diff options
author | Thomas Dinges <blender@dingto.org> | 2016-04-03 00:36:14 +0300 |
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committer | Thomas Dinges <blender@dingto.org> | 2016-04-03 00:36:14 +0300 |
commit | d91316dc672dc1ee69fbd24d2f00124a24b75c6b (patch) | |
tree | bcaa68dc4059f4a8d42f0a4157b05c671e39093c /intern/cycles/kernel/svm/svm_types.h | |
parent | 74e40663da696ac965349204ef4aa4a47271c431 (diff) |
Cycles: Remove the Preetham Sky model.
The improved Hosek / Wilkie model was added during my GSoC 2013 and the default since then.
The older model was kinda kept for compatibility, but after more than 2 years it's time to remove it.
The Hosek / Wilkie model is more realistic anyway, and people who really want a day / night transition can mix the Sky Shader with another one (e.g. color) and fade between the two.
Diffstat (limited to 'intern/cycles/kernel/svm/svm_types.h')
-rw-r--r-- | intern/cycles/kernel/svm/svm_types.h | 5 |
1 files changed, 0 insertions, 5 deletions
diff --git a/intern/cycles/kernel/svm/svm_types.h b/intern/cycles/kernel/svm/svm_types.h index 21b0cb15a4f..f9d741f06c8 100644 --- a/intern/cycles/kernel/svm/svm_types.h +++ b/intern/cycles/kernel/svm/svm_types.h @@ -299,11 +299,6 @@ typedef enum NodeWaveProfiles { NODE_WAVE_PROFILE_SAW, } NodeWaveProfile; -typedef enum NodeSkyType { - NODE_SKY_OLD, - NODE_SKY_NEW -} NodeSkyType; - typedef enum NodeGradientType { NODE_BLEND_LINEAR, NODE_BLEND_QUADRATIC, |