diff options
author | Sergey Sharybin <sergey.vfx@gmail.com> | 2015-07-18 23:09:20 +0300 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2015-07-18 23:09:20 +0300 |
commit | 7d10798af22f683a8f55a8c361ad5676bd4160d2 (patch) | |
tree | ad762edb4d4489ec03cc88ea2f98da8c3eb9894e /intern/cycles/kernel/svm/svm_types.h | |
parent | 2f15a1f66e3092158d330db97a33dc8d087ca053 (diff) |
Cycles: Add voxel texture sampler shader node
The idea of this node is to sampling of 3D voxels at a given coordinate
supporting different mapping strategies (world space mapping, object
local space etc).
Currently not in use, it's a preparation step for supporting point density
textures.
Diffstat (limited to 'intern/cycles/kernel/svm/svm_types.h')
-rw-r--r-- | intern/cycles/kernel/svm/svm_types.h | 8 |
1 files changed, 7 insertions, 1 deletions
diff --git a/intern/cycles/kernel/svm/svm_types.h b/intern/cycles/kernel/svm/svm_types.h index 009e91192eb..641d30a5737 100644 --- a/intern/cycles/kernel/svm/svm_types.h +++ b/intern/cycles/kernel/svm/svm_types.h @@ -125,7 +125,8 @@ typedef enum NodeType { NODE_TANGENT, NODE_NORMAL_MAP, NODE_HAIR_INFO, - NODE_UVMAP + NODE_UVMAP, + NODE_TEX_VOXEL, } NodeType; typedef enum NodeAttributeType { @@ -349,6 +350,11 @@ typedef enum NodeBumpOffset { NODE_BUMP_OFFSET_DY, } NodeBumpOffset; +typedef enum NodeTexVoxelSpace { + NODE_TEX_VOXEL_SPACE_OBJECT = 0, + NODE_TEX_VOXEL_SPACE_WORLD = 1, +} NodeTexVoxelSpace; + typedef enum ShaderType { SHADER_TYPE_SURFACE, SHADER_TYPE_VOLUME, |