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authorTon Roosendaal <ton@blender.org>2011-04-27 15:58:34 +0400
committerTon Roosendaal <ton@blender.org>2011-04-27 15:58:34 +0400
commitda376e0237517543aa21740ee2363234ee1c20ae (patch)
tree014a513ed8d0eccc5e54fef42347781e85bae56a /intern/cycles/kernel/svm/svm_types.h
parent693780074388111e7b9ef1c3825e462f398dc6c4 (diff)
Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later.
Cycles uses code from some great open source projects, many thanks them: * BVH building and traversal code from NVidia's "Understanding the Efficiency of Ray Traversal on GPUs": http://code.google.com/p/understanding-the-efficiency-of-ray-traversal-on-gpus/ * Open Shading Language for a large part of the shading system: http://code.google.com/p/openshadinglanguage/ * Blender for procedural textures and a few other nodes. * Approximate Catmull Clark subdivision from NVidia Mesh tools: http://code.google.com/p/nvidia-mesh-tools/ * Sobol direction vectors from: http://web.maths.unsw.edu.au/~fkuo/sobol/ * Film response functions from: http://www.cs.columbia.edu/CAVE/software/softlib/dorf.php
Diffstat (limited to 'intern/cycles/kernel/svm/svm_types.h')
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diff --git a/intern/cycles/kernel/svm/svm_types.h b/intern/cycles/kernel/svm/svm_types.h
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+++ b/intern/cycles/kernel/svm/svm_types.h
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+/*
+ * Copyright 2011, Blender Foundation.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#ifndef __SVM_TYPES_H__
+#define __SVM_TYPES_H__
+
+CCL_NAMESPACE_BEGIN
+
+/* Stack */
+
+/* SVM stack has a fixed size */
+#define SVM_STACK_SIZE 64
+/* SVM stack offsets with this value indicate that it's not on the stack */
+#define SVM_STACK_INVALID 255
+
+/* Nodes */
+
+/* note that we do not simply use 0, 1, 2, .. as values for these. this works
+ * around an obscure CUDA bug that happens when compiling for fermi. why it
+ * happens i have no idea, but consecutive values are problematic, maybe it
+ * generates an incorrect jump table. */
+
+enum NodeType {
+ NODE_END = 0,
+ NODE_CLOSURE_BSDF = 100,
+ NODE_CLOSURE_EMISSION = 200,
+ NODE_CLOSURE_BACKGROUND = 300,
+ NODE_CLOSURE_SET_WEIGHT = 400,
+ NODE_CLOSURE_WEIGHT = 500,
+ NODE_MIX_CLOSURE = 600,
+ NODE_JUMP = 700,
+ NODE_TEX_NOISE_F = 800,
+ NODE_TEX_NOISE_V = 900,
+ NODE_TEX_IMAGE = 1000,
+ NODE_TEX_SKY = 1100,
+ NODE_GEOMETRY = 1200,
+ NODE_LIGHT_PATH = 1300,
+ NODE_VALUE_F = 1400,
+ NODE_VALUE_V = 1500,
+ NODE_MIX = 1600,
+ NODE_ATTR = 1700,
+ NODE_CONVERT = 1900,
+ NODE_FRESNEL = 2000,
+ NODE_EMISSION_WEIGHT = 2100,
+ NODE_TEX_BLEND = 2200,
+ NODE_TEX_VORONOI = 2300,
+ NODE_TEX_MUSGRAVE = 2400,
+ NODE_TEX_MARBLE = 2500,
+ NODE_TEX_MAGIC = 2600,
+ NODE_TEX_STUCCI = 2700,
+ NODE_TEX_DISTORTED_NOISE = 2800,
+ NODE_TEX_WOOD = 2900,
+ NODE_TEX_CLOUDS = 3000,
+ NODE_SHADER_JUMP = 3100,
+ NODE_SET_DISPLACEMENT = 3200,
+ NODE_GEOMETRY_BUMP_DX = 3300,
+ NODE_GEOMETRY_BUMP_DY = 3400,
+ NODE_SET_BUMP = 3500,
+ NODE_MATH = 3600,
+ NODE_VECTOR_MATH = 3700,
+ NODE_MAPPING = 3800,
+ NODE_TEX_COORD = 3900,
+ NODE_TEX_COORD_BUMP_DX = 4000,
+ NODE_TEX_COORD_BUMP_DY = 4100,
+ NODE_ADD_CLOSURE = 4200,
+ NODE_EMISSION_SET_WEIGHT_TOTAL = 4300,
+ NODE_ATTR_BUMP_DX = 4400,
+ NODE_ATTR_BUMP_DY = 4500,
+ NODE_TEX_ENVIRONMENT = 4600
+};
+
+enum NodeAttributeType {
+ NODE_ATTR_FLOAT = 0,
+ NODE_ATTR_FLOAT3
+};
+
+enum NodeGeometry {
+ NODE_GEOM_P = 0,
+ NODE_GEOM_N,
+ NODE_GEOM_T,
+ NODE_GEOM_I,
+ NODE_GEOM_Ng,
+ NODE_GEOM_uv
+};
+
+enum NodeLightPath {
+ NODE_LP_camera = 0,
+ NODE_LP_shadow,
+ NODE_LP_diffuse,
+ NODE_LP_glossy,
+ NODE_LP_reflection,
+ NODE_LP_transmission,
+ NODE_LP_backfacing
+};
+
+enum NodeTexCoord {
+ NODE_TEXCO_OBJECT,
+ NODE_TEXCO_CAMERA,
+ NODE_TEXCO_WINDOW,
+ NODE_TEXCO_REFLECTION
+};
+
+enum NodeMix {
+ NODE_MIX_BLEND = 0,
+ NODE_MIX_ADD,
+ NODE_MIX_MUL,
+ NODE_MIX_SCREEN,
+ NODE_MIX_OVERLAY,
+ NODE_MIX_SUB,
+ NODE_MIX_DIV,
+ NODE_MIX_DIFF,
+ NODE_MIX_DARK,
+ NODE_MIX_LIGHT,
+ NODE_MIX_DODGE,
+ NODE_MIX_BURN,
+ NODE_MIX_HUE,
+ NODE_MIX_SAT,
+ NODE_MIX_VAL,
+ NODE_MIX_COLOR,
+ NODE_MIX_SOFT,
+ NODE_MIX_LINEAR
+};
+
+enum NodeMath {
+ NODE_MATH_ADD,
+ NODE_MATH_SUBTRACT,
+ NODE_MATH_MULTIPLY,
+ NODE_MATH_DIVIDE,
+ NODE_MATH_SINE,
+ NODE_MATH_COSINE,
+ NODE_MATH_TANGENT,
+ NODE_MATH_ARCSINE,
+ NODE_MATH_ARCCOSINE,
+ NODE_MATH_ARCTANGENT,
+ NODE_MATH_POWER,
+ NODE_MATH_LOGARITHM,
+ NODE_MATH_MINIMUM,
+ NODE_MATH_MAXIMUM,
+ NODE_MATH_ROUND,
+ NODE_MATH_LESS_THAN,
+ NODE_MATH_GREATER_THAN
+};
+
+enum NodeVectorMath {
+ NODE_VECTOR_MATH_ADD,
+ NODE_VECTOR_MATH_SUBTRACT,
+ NODE_VECTOR_MATH_AVERAGE,
+ NODE_VECTOR_MATH_DOT_PRODUCT,
+ NODE_VECTOR_MATH_CROSS_PRODUCT,
+ NODE_VECTOR_MATH_NORMALIZE
+};
+
+enum NodeConvert {
+ NODE_CONVERT_FV,
+ NODE_CONVERT_CF,
+ NODE_CONVERT_VF
+};
+
+enum NodeDistanceMetric {
+ NODE_VORONOI_DISTANCE_SQUARED,
+ NODE_VORONOI_ACTUAL_DISTANCE,
+ NODE_VORONOI_MANHATTAN,
+ NODE_VORONOI_CHEBYCHEV,
+ NODE_VORONOI_MINKOVSKY_H,
+ NODE_VORONOI_MINKOVSKY_4,
+ NODE_VORONOI_MINKOVSKY
+};
+
+enum NodeNoiseBasis {
+ NODE_NOISE_PERLIN,
+ NODE_NOISE_VORONOI_F1,
+ NODE_NOISE_VORONOI_F2,
+ NODE_NOISE_VORONOI_F3,
+ NODE_NOISE_VORONOI_F4,
+ NODE_NOISE_VORONOI_F2_F1,
+ NODE_NOISE_VORONOI_CRACKLE,
+ NODE_NOISE_CELL_NOISE
+};
+
+enum NodeWaveType {
+ NODE_WAVE_SINE,
+ NODE_WAVE_SAW,
+ NODE_WAVE_TRI
+};
+
+enum NodeMusgraveType {
+ NODE_MUSGRAVE_MULTIFRACTAL,
+ NODE_MUSGRAVE_FBM,
+ NODE_MUSGRAVE_HYBRID_MULTIFRACTAL,
+ NODE_MUSGRAVE_RIDGED_MULTIFRACTAL,
+ NODE_MUSGRAVE_HETERO_TERRAIN
+};
+
+enum NodeWoodType {
+ NODE_WOOD_BANDS,
+ NODE_WOOD_RINGS,
+ NODE_WOOD_BAND_NOISE,
+ NODE_WOOD_RING_NOISE
+};
+
+enum NodeBlendType {
+ NODE_BLEND_LINEAR,
+ NODE_BLEND_QUADRATIC,
+ NODE_BLEND_EASING,
+ NODE_BLEND_DIAGONAL,
+ NODE_BLEND_RADIAL,
+ NODE_BLEND_QUADRATIC_SPHERE,
+ NODE_BLEND_SPHERICAL
+};
+
+enum NodeBlendAxis {
+ NODE_BLEND_HORIZONTAL,
+ NODE_BLEND_VERTICAL
+};
+
+enum NodeMarbleType {
+ NODE_MARBLE_SOFT,
+ NODE_MARBLE_SHARP,
+ NODE_MARBLE_SHARPER
+};
+
+enum NodeStucciType {
+ NODE_STUCCI_PLASTIC,
+ NODE_STUCCI_WALL_IN,
+ NODE_STUCCI_WALL_OUT
+};
+
+enum NodeVoronoiColoring {
+ NODE_VORONOI_INTENSITY,
+ NODE_VORONOI_POSITION,
+ NODE_VORONOI_POSITION_OUTLINE,
+ NODE_VORONOI_POSITION_OUTLINE_INTENSITY
+};
+
+enum ShaderType {
+ SHADER_TYPE_SURFACE,
+ SHADER_TYPE_VOLUME,
+ SHADER_TYPE_DISPLACEMENT
+};
+
+/* Closure */
+
+typedef enum ClosureType {
+ CLOSURE_BSDF_DIFFUSE_ID,
+ CLOSURE_BSDF_TRANSLUCENT_ID,
+ CLOSURE_BSDF_REFLECTION_ID,
+ CLOSURE_BSDF_REFRACTION_ID,
+ CLOSURE_BSDF_GLASS_ID,
+ CLOSURE_BSDF_TRANSPARENT_ID,
+ CLOSURE_BSDF_MICROFACET_GGX_ID,
+ CLOSURE_BSDF_MICROFACET_GGX_REFRACTION_ID,
+ CLOSURE_BSDF_MICROFACET_BECKMANN_ID,
+ CLOSURE_BSDF_MICROFACET_BECKMANN_REFRACTION_ID,
+ CLOSURE_BSDF_WARD_ID,
+ CLOSURE_BSDF_ASHIKHMIN_VELVET_ID,
+ CLOSURE_BSDF_WESTIN_BACKSCATTER_ID,
+ CLOSURE_BSDF_WESTIN_SHEEN_ID,
+ CLOSURE_BSSRDF_CUBIC_ID,
+ CLOSURE_EMISSION_ID,
+ CLOSURE_DEBUG_ID,
+ CLOSURE_BACKGROUND_ID,
+ CLOSURE_HOLDOUT_ID,
+ CLOSURE_SUBSURFACE_ID,
+
+ NBUILTIN_CLOSURES
+} ClosureType;
+
+CCL_NAMESPACE_END
+
+#endif /* __SVM_TYPES_H__ */
+