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author | OmarSquircleArt <omar.squircleart@gmail.com> | 2019-09-12 18:42:13 +0300 |
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committer | OmarSquircleArt <omar.squircleart@gmail.com> | 2019-09-12 18:42:13 +0300 |
commit | 2ea82e86ca60c1c268c6074ecba10524cebd97ed (patch) | |
tree | bf355c2a930f584685f68a833ce620ad15e63a70 /intern/cycles/kernel/svm/svm_types.h | |
parent | f80018b5f7497d7ed0fe79783c4cd76f05ec1c7c (diff) |
Shading: Add Vertex Color node.
This patch adds a new Vertex Color node. The node also returns the alpha
of the vertex color layer as an output.
Reviewers: brecht
Differential Revision: https://developer.blender.org/D5767
Diffstat (limited to 'intern/cycles/kernel/svm/svm_types.h')
-rw-r--r-- | intern/cycles/kernel/svm/svm_types.h | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/intern/cycles/kernel/svm/svm_types.h b/intern/cycles/kernel/svm/svm_types.h index 65e2dacedae..a6f2327dada 100644 --- a/intern/cycles/kernel/svm/svm_types.h +++ b/intern/cycles/kernel/svm/svm_types.h @@ -142,12 +142,16 @@ typedef enum ShaderNodeType { NODE_CLAMP, NODE_TEXTURE_MAPPING, NODE_TEX_WHITE_NOISE, + NODE_VERTEX_COLOR, + NODE_VERTEX_COLOR_BUMP_DX, + NODE_VERTEX_COLOR_BUMP_DY, } ShaderNodeType; typedef enum NodeAttributeType { NODE_ATTR_FLOAT = 0, NODE_ATTR_FLOAT2, NODE_ATTR_FLOAT3, + NODE_ATTR_RGBA, NODE_ATTR_MATRIX } NodeAttributeType; |