diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2011-11-07 01:05:58 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2011-11-07 01:05:58 +0400 |
commit | fb56dbc2afc7c8b6ffc24406ed82cbcbff090da3 (patch) | |
tree | 5832366c7147ad6ebc858312ac106b5d1571b5e5 /intern/cycles/kernel/svm/svm_voronoi.h | |
parent | 3bf96250cde08ab9ad717819114b48ccb11c2d5d (diff) |
Cycles: procedural texture nodes reorganization. This will break existing files
using them, but rather do it now that I have the chance still. Highlights:
* Wood and Marble merged into a single Wave texture
* Clouds + Distorted Noise merged into new Noise node
* Blend renamed to Gradient
* Stucci removed, was mostly useful for old bump
* Noise removed, will come back later, didn't actually work yet
* Depth setting is now Detail socket, which accepts float values
* Scale socket instead of Size socket
http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/Textures
Diffstat (limited to 'intern/cycles/kernel/svm/svm_voronoi.h')
-rw-r--r-- | intern/cycles/kernel/svm/svm_voronoi.h | 65 |
1 files changed, 12 insertions, 53 deletions
diff --git a/intern/cycles/kernel/svm/svm_voronoi.h b/intern/cycles/kernel/svm/svm_voronoi.h index 36965959cc2..f5ee7851a51 100644 --- a/intern/cycles/kernel/svm/svm_voronoi.h +++ b/intern/cycles/kernel/svm/svm_voronoi.h @@ -20,50 +20,25 @@ CCL_NAMESPACE_BEGIN /* Voronoi */ -__device_noinline float4 svm_voronoi(NodeDistanceMetric distance_metric, NodeVoronoiColoring coloring, - float weight1, float weight2, float weight3, float weight4, - float exponent, float intensity, float size, float3 p) +__device_noinline float4 svm_voronoi(NodeVoronoiColoring coloring, float scale, float3 p) { - float aw1 = fabsf(weight1); - float aw2 = fabsf(weight2); - float aw3 = fabsf(weight3); - float aw4 = fabsf(weight4); - float sc = (aw1 + aw2 + aw3 + aw4); - - if(sc != 0.0f) - sc = intensity/sc; - /* compute distance and point coordinate of 4 nearest neighbours */ float da[4]; float3 pa[4]; - voronoi(p/size, distance_metric, exponent, da, pa); + voronoi(p*scale, NODE_VORONOI_DISTANCE_SQUARED, 1.0f, da, pa); - /* Scalar output */ - float fac = sc * fabsf(weight1*da[0] + weight2*da[1] + weight3*da[2] + weight4*da[3]); + /* output */ + float fac; float3 color; - /* colored output */ if(coloring == NODE_VORONOI_INTENSITY) { + fac = fabsf(da[0]); color = make_float3(fac, fac, fac); } else { - color = aw1*cellnoise_color(pa[0]); - color += aw2*cellnoise_color(pa[1]); - color += aw3*cellnoise_color(pa[2]); - color += aw4*cellnoise_color(pa[3]); - - if(coloring != NODE_VORONOI_POSITION) { - float t1 = min((da[1] - da[0])*10.0f, 1.0f); - - if(coloring == NODE_VORONOI_POSITION_OUTLINE_INTENSITY) - color *= t1*fac; - else if(coloring == NODE_VORONOI_POSITION_OUTLINE) - color *= t1*sc; - } - else { - color *= sc; - } + color = cellnoise_color(pa[0]); + fac= average(color); } return make_float4(color.x, color.y, color.z, fac); @@ -71,31 +46,15 @@ __device_noinline float4 svm_voronoi(NodeDistanceMetric distance_metric, NodeVor __device void svm_node_tex_voronoi(KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node, int *offset) { - uint4 node2 = read_node(kg, offset); - uint4 node3 = read_node(kg, offset); + uint coloring = node.y; + uint scale_offset, co_offset, fac_offset, color_offset; - uint distance_metric, coloring, exponent_offset; - uint size_offset, co_offset, fac_offset, color_offset; - uint weight1_offset, weight2_offset, weight3_offset, weight4_offset; - - decode_node_uchar4(node.y, &distance_metric, &coloring, &exponent_offset, NULL); - decode_node_uchar4(node.z, &size_offset, &co_offset, &fac_offset, &color_offset); - decode_node_uchar4(node.w, &weight1_offset, &weight2_offset, &weight3_offset, &weight4_offset); + decode_node_uchar4(node.z, &scale_offset, &co_offset, &fac_offset, &color_offset); float3 co = stack_load_float3(stack, co_offset); - float weight1 = stack_load_float_default(stack, weight1_offset, node2.x); - float weight2 = stack_load_float_default(stack, weight2_offset, node2.y); - float weight3 = stack_load_float_default(stack, weight3_offset, node2.z); - float weight4 = stack_load_float_default(stack, weight4_offset, node2.w); - float exponent = stack_load_float_default(stack, exponent_offset, node3.x); - float size = stack_load_float_default(stack, size_offset, node3.y); - - exponent = fmaxf(exponent, 1e-5f); - size = nonzerof(size, 1e-5f); + float scale = stack_load_float_default(stack, scale_offset, node.w); - float4 result = svm_voronoi((NodeDistanceMetric)distance_metric, - (NodeVoronoiColoring)coloring, - weight1, weight2, weight3, weight4, exponent, 1.0f, size, co); + float4 result = svm_voronoi((NodeVoronoiColoring)coloring, scale, co); float3 color = make_float3(result.x, result.y, result.z); float f = result.w; |