diff options
author | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2017-10-06 22:47:41 +0300 |
---|---|---|
committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2017-10-07 15:53:14 +0300 |
commit | 23098cda9936d785988b689ee69e58e900f17cb2 (patch) | |
tree | ed49843e81afbe9c38707324f37bf7e14b234a9b /intern/cycles/kernel/svm/svm_voxel.h | |
parent | d013b56dde47580d1907e3a994bc49cfaaa9f90c (diff) |
Code refactor: make texture code more consistent between devices.
* Use common TextureInfo struct for all devices, except CUDA fermi.
* Move image sampling code to kernels/*/kernel_*_image.h files.
* Use arrays for data textures on Fermi too, so device_vector<Struct> works.
Diffstat (limited to 'intern/cycles/kernel/svm/svm_voxel.h')
-rw-r--r-- | intern/cycles/kernel/svm/svm_voxel.h | 25 |
1 files changed, 2 insertions, 23 deletions
diff --git a/intern/cycles/kernel/svm/svm_voxel.h b/intern/cycles/kernel/svm/svm_voxel.h index f4a5b2b2994..466480d21b6 100644 --- a/intern/cycles/kernel/svm/svm_voxel.h +++ b/intern/cycles/kernel/svm/svm_voxel.h @@ -42,29 +42,8 @@ ccl_device void svm_node_tex_voxel(KernelGlobals *kg, tfm.w = read_node_float(kg, offset); co = transform_point(&tfm, co); } - float4 r; -# if defined(__KERNEL_CUDA__) -# if __CUDA_ARCH__ >= 300 - CUtexObject tex = kernel_tex_fetch(__bindless_mapping, id); - const int texture_type = kernel_tex_type(id); - if(texture_type == IMAGE_DATA_TYPE_FLOAT4 || - texture_type == IMAGE_DATA_TYPE_BYTE4 || - texture_type == IMAGE_DATA_TYPE_HALF4) - { - r = kernel_tex_image_interp_3d_float4(tex, co.x, co.y, co.z); - } - else { - float f = kernel_tex_image_interp_3d_float(tex, co.x, co.y, co.z); - r = make_float4(f, f, f, 1.0f); - } -# else /* __CUDA_ARCH__ >= 300 */ - r = volume_image_texture_3d(id, co.x, co.y, co.z); -# endif -# elif defined(__KERNEL_OPENCL__) - r = kernel_tex_image_interp_3d(kg, id, co.x, co.y, co.z); -# else - r = kernel_tex_image_interp_3d(id, co.x, co.y, co.z); -# endif /* __KERNEL_CUDA__ */ + + float4 r = kernel_tex_image_interp_3d(kg, id, co.x, co.y, co.z); #else float4 r = make_float4(0.0f, 0.0f, 0.0f, 0.0f); #endif |