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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2017-10-06 22:47:41 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2017-10-07 15:53:14 +0300
commit23098cda9936d785988b689ee69e58e900f17cb2 (patch)
treeed49843e81afbe9c38707324f37bf7e14b234a9b /intern/cycles/kernel/svm/svm_voxel.h
parentd013b56dde47580d1907e3a994bc49cfaaa9f90c (diff)
Code refactor: make texture code more consistent between devices.
* Use common TextureInfo struct for all devices, except CUDA fermi. * Move image sampling code to kernels/*/kernel_*_image.h files. * Use arrays for data textures on Fermi too, so device_vector<Struct> works.
Diffstat (limited to 'intern/cycles/kernel/svm/svm_voxel.h')
-rw-r--r--intern/cycles/kernel/svm/svm_voxel.h25
1 files changed, 2 insertions, 23 deletions
diff --git a/intern/cycles/kernel/svm/svm_voxel.h b/intern/cycles/kernel/svm/svm_voxel.h
index f4a5b2b2994..466480d21b6 100644
--- a/intern/cycles/kernel/svm/svm_voxel.h
+++ b/intern/cycles/kernel/svm/svm_voxel.h
@@ -42,29 +42,8 @@ ccl_device void svm_node_tex_voxel(KernelGlobals *kg,
tfm.w = read_node_float(kg, offset);
co = transform_point(&tfm, co);
}
- float4 r;
-# if defined(__KERNEL_CUDA__)
-# if __CUDA_ARCH__ >= 300
- CUtexObject tex = kernel_tex_fetch(__bindless_mapping, id);
- const int texture_type = kernel_tex_type(id);
- if(texture_type == IMAGE_DATA_TYPE_FLOAT4 ||
- texture_type == IMAGE_DATA_TYPE_BYTE4 ||
- texture_type == IMAGE_DATA_TYPE_HALF4)
- {
- r = kernel_tex_image_interp_3d_float4(tex, co.x, co.y, co.z);
- }
- else {
- float f = kernel_tex_image_interp_3d_float(tex, co.x, co.y, co.z);
- r = make_float4(f, f, f, 1.0f);
- }
-# else /* __CUDA_ARCH__ >= 300 */
- r = volume_image_texture_3d(id, co.x, co.y, co.z);
-# endif
-# elif defined(__KERNEL_OPENCL__)
- r = kernel_tex_image_interp_3d(kg, id, co.x, co.y, co.z);
-# else
- r = kernel_tex_image_interp_3d(id, co.x, co.y, co.z);
-# endif /* __KERNEL_CUDA__ */
+
+ float4 r = kernel_tex_image_interp_3d(kg, id, co.x, co.y, co.z);
#else
float4 r = make_float4(0.0f, 0.0f, 0.0f, 0.0f);
#endif