diff options
author | Sergey Sharybin <sergey.vfx@gmail.com> | 2016-02-15 17:40:39 +0300 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2016-02-15 23:26:29 +0300 |
commit | 1c4f21f85e17ac557c9867a7764a31d5ebe74eb0 (patch) | |
tree | 72ea537d6624e43e452ce7465f25f92832b88e4f /intern/cycles/kernel/svm/svm_voxel.h | |
parent | b5171e250c6816ecce26227615d53cf6f6339892 (diff) |
Cycles: Initial support of 3D textures for CUDA rendering
Supports both smoke/fire and point density textures now.
Reduces number of textures available for sm_20 and sm_21, but you have
to compromise somewhere on such a limited hardware.
Currently limited to linear interpolation only, and decoupled ray
marching is not supported yet. Think those could be considered just a
further improvement.
Some quick example:
https://developer.blender.org/F282934
Code is minimal and we can fully consider it a fix for missing
support of 3D textures with CUDA.
Reviewers: lukasstockner97, brecht, juicyfruit, dingto
Reviewed By: brecht, juicyfruit, dingto
Subscribers: mib2berlin
Differential Revision: https://developer.blender.org/D1806
Diffstat (limited to 'intern/cycles/kernel/svm/svm_voxel.h')
-rw-r--r-- | intern/cycles/kernel/svm/svm_voxel.h | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/intern/cycles/kernel/svm/svm_voxel.h b/intern/cycles/kernel/svm/svm_voxel.h index 31cad5ec887..af03ce3fe12 100644 --- a/intern/cycles/kernel/svm/svm_voxel.h +++ b/intern/cycles/kernel/svm/svm_voxel.h @@ -16,8 +16,6 @@ CCL_NAMESPACE_BEGIN -#if !defined(__KERNEL_GPU__) - /* TODO(sergey): Think of making it more generic volume-type attribute * sampler. */ @@ -43,13 +41,15 @@ ccl_device void svm_node_tex_voxel(KernelGlobals *kg, tfm.w = read_node_float(kg, offset); co = transform_point(&tfm, co); } +#if defined(__KERNEL_GPU__) + float4 r = volume_image_texture_3d(id, co.x, co.y, co.z); +#else float4 r = kernel_tex_image_interp_3d(id, co.x, co.y, co.z); +#endif if (stack_valid(density_out_offset)) stack_store_float(stack, density_out_offset, r.w); if (stack_valid(color_out_offset)) stack_store_float3(stack, color_out_offset, make_float3(r.x, r.y, r.z)); } -#endif /* !defined(__KERNEL_GPU__) */ - CCL_NAMESPACE_END |