diff options
author | Thomas Dinges <blender@dingto.org> | 2015-05-28 02:07:37 +0300 |
---|---|---|
committer | Thomas Dinges <blender@dingto.org> | 2015-05-28 02:07:37 +0300 |
commit | 46d8bcb617bcc774e6b312e555edba54a3654f75 (patch) | |
tree | 053ab3cb0419408e0b782b250a886e32b114f070 /intern/cycles/kernel/svm/svm_wave.h | |
parent | 20f6a0f2d7318b946eaa0ac09ea64d3188a093ed (diff) |
Cleanup: Remove unused Noise Basis texture code.
Same as last commit, code is unused and this one actually would have required some fixes,
as these variants output values outside the 0-1 value range, which doesn't fit Cycles shader design.
Diffstat (limited to 'intern/cycles/kernel/svm/svm_wave.h')
-rw-r--r-- | intern/cycles/kernel/svm/svm_wave.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/intern/cycles/kernel/svm/svm_wave.h b/intern/cycles/kernel/svm/svm_wave.h index 36b59c3684c..6eaddaf301c 100644 --- a/intern/cycles/kernel/svm/svm_wave.h +++ b/intern/cycles/kernel/svm/svm_wave.h @@ -28,7 +28,7 @@ ccl_device_noinline float svm_wave(NodeWaveType type, float3 p, float detail, fl n = len(p) * 20.0f; if(distortion != 0.0f) - n += distortion * noise_turbulence(p*dscale, NODE_NOISE_PERLIN, detail, 0); + n += distortion * noise_turbulence(p*dscale, detail, 0); return 0.5f + 0.5f * sinf(n); } |