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authorThomas Dinges <blender@dingto.org>2013-05-20 19:58:37 +0400
committerThomas Dinges <blender@dingto.org>2013-05-20 19:58:37 +0400
commit3758193c18a886faa5bb803dd378f24866e793e5 (patch)
tree9d013e4f7008845a3a2b04539396bb2e2e341888 /intern/cycles/kernel/svm/svm_wireframe.h
parent38dc85f296a27a5641d296c8f41834db41dac18b (diff)
Cycles / Wireframe node:
* Added a wireframe node (Input category) to get access to Mesh wireframe data. The thickness can be controlled via a "Size" parameter, and is available in world units (default) and screen pixel size. * Only the triangulated mesh is available now, quads is for later. Documentation: http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/More#Wireframe Render and Example file: http://www.pasteall.org/pic/show.php?id=51731 http://www.pasteall.org/blend/21510
Diffstat (limited to 'intern/cycles/kernel/svm/svm_wireframe.h')
-rw-r--r--intern/cycles/kernel/svm/svm_wireframe.h97
1 files changed, 97 insertions, 0 deletions
diff --git a/intern/cycles/kernel/svm/svm_wireframe.h b/intern/cycles/kernel/svm/svm_wireframe.h
new file mode 100644
index 00000000000..efe09051403
--- /dev/null
+++ b/intern/cycles/kernel/svm/svm_wireframe.h
@@ -0,0 +1,97 @@
+/*
+ * Adapted from Open Shading Language with this license:
+ *
+ * Copyright (c) 2009-2010 Sony Pictures Imageworks Inc., et al.
+ * All Rights Reserved.
+ *
+ * Modifications Copyright 2013, Blender Foundation.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of Sony Pictures Imageworks nor the names of its
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+ * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+ * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+ * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+CCL_NAMESPACE_BEGIN
+
+/* Wireframe Node */
+
+__device void svm_node_wireframe(KernelGlobals *kg, ShaderData *sd, float *stack, uint in_size, uint out_fac, uint use_pixel_size)
+{
+ /* Input Data */
+ float size = stack_load_float(stack, in_size);
+ int pixel_size = (int)use_pixel_size;
+
+ /* Output */
+ float f = 0.0f;
+
+ /* Calculate wireframe */
+#ifdef __HAIR__
+ if (sd->segment == ~0) {
+#else
+ {
+#endif
+ float3 Co[3];
+ float pixelwidth = 1.0f;
+
+ /* Triangles */
+ float np = 3;
+
+ triangle_vertices(kg, sd->prim, Co);
+
+ if(!(sd->flag & SD_TRANSFORM_APPLIED)) {
+ object_position_transform(kg, sd, &Co[0]);
+ object_position_transform(kg, sd, &Co[1]);
+ object_position_transform(kg, sd, &Co[2]);
+ }
+
+ if(pixel_size) {
+ // Project the derivatives of P to the viewing plane defined
+ // by I so we have a measure of how big is a pixel at this point
+ float pixelwidth_x = len(sd->dP.dx - dot(sd->dP.dx, sd->I) * sd->I);
+ float pixelwidth_y = len(sd->dP.dy - dot(sd->dP.dy, sd->I) * sd->I);
+ // Take the average of both axis' length
+ pixelwidth = (pixelwidth_x + pixelwidth_y) * 0.5f;
+ }
+
+ // Use half the width as the neighbor face will render the
+ // other half. And take the square for fast comparison
+ pixelwidth *= 0.5f * size;
+ pixelwidth *= pixelwidth;
+ for (int i = 0; i < np; i++) {
+ int i2 = i ? i - 1 : np - 1;
+ float3 dir = sd->P - Co[i];
+ float3 edge = Co[i] - Co[i2];
+ float3 crs = cross(edge, dir);
+ // At this point dot(crs, crs) / dot(edge, edge) is
+ // the square of area / length(edge) == square of the
+ // distance to the edge.
+ if (dot(crs, crs) < (dot(edge, edge) * pixelwidth))
+ f = 1.0f;
+ }
+ }
+
+ if (stack_valid(out_fac))
+ stack_store_float(stack, out_fac, f);
+}
+
+CCL_NAMESPACE_END
+