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authorEthan-Hall <Ethan1080>2022-03-07 19:34:52 +0300
committerBrecht Van Lommel <brecht@blender.org>2022-03-07 19:35:48 +0300
commit5b4ab896634fd118cb46740f6f90e45f96d550ac (patch)
treefbe8bae09fd3c9bcc75176621c2b434dd5690282 /intern/cycles/kernel/svm/types.h
parent76f9d83a19b9804f3f8997c35f4f77ace2d6fcbc (diff)
Shader Nodes: add Alpha output to Object Info node
An alpha component can be specified for an object's color. This adds an alpha socket to the object info shader node allowing for the alpha component of the object's color to be accessed in the shader editor. Differential Revision: https://developer.blender.org/D14141
Diffstat (limited to 'intern/cycles/kernel/svm/types.h')
-rw-r--r--intern/cycles/kernel/svm/types.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/intern/cycles/kernel/svm/types.h b/intern/cycles/kernel/svm/types.h
index 777a27b8716..bede58f7a54 100644
--- a/intern/cycles/kernel/svm/types.h
+++ b/intern/cycles/kernel/svm/types.h
@@ -142,6 +142,7 @@ typedef enum NodeGeometry {
typedef enum NodeObjectInfo {
NODE_INFO_OB_LOCATION,
NODE_INFO_OB_COLOR,
+ NODE_INFO_OB_ALPHA,
NODE_INFO_OB_INDEX,
NODE_INFO_MAT_INDEX,
NODE_INFO_OB_RANDOM