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authorBrecht Van Lommel <brecht@blender.org>2022-01-25 15:25:33 +0300
committerBrecht Van Lommel <brecht@blender.org>2022-01-25 19:14:20 +0300
commitc813a1b3583e9a3bf17c75e16995ebadb046361a (patch)
tree8f5405c7f0a05aef8d43342764fc0a42ef577a54 /intern/cycles/kernel/svm/types.h
parenteab066cbf2da1fdb8162d9ed814a9491f9acf02d (diff)
Cycles: add Point Info node
With (center) position, radius and random value outputs. Eevee does not yet support rendering point clouds, but an untested implementation of this node was added for when it does. Ref T92573
Diffstat (limited to 'intern/cycles/kernel/svm/types.h')
-rw-r--r--intern/cycles/kernel/svm/types.h9
1 files changed, 7 insertions, 2 deletions
diff --git a/intern/cycles/kernel/svm/types.h b/intern/cycles/kernel/svm/types.h
index dd1b1f9bc28..16e9fd8862a 100644
--- a/intern/cycles/kernel/svm/types.h
+++ b/intern/cycles/kernel/svm/types.h
@@ -81,6 +81,7 @@ typedef enum ShaderNodeType {
NODE_OBJECT_INFO,
NODE_PARTICLE_INFO,
NODE_HAIR_INFO,
+ NODE_POINT_INFO,
NODE_TEXTURE_MAPPING,
NODE_MAPPING,
NODE_MIN_MAX,
@@ -176,12 +177,16 @@ typedef enum NodeHairInfo {
NODE_INFO_CURVE_INTERCEPT,
NODE_INFO_CURVE_LENGTH,
NODE_INFO_CURVE_THICKNESS,
- /* Fade for minimum hair width transiency. */
- // NODE_INFO_CURVE_FADE,
NODE_INFO_CURVE_TANGENT_NORMAL,
NODE_INFO_CURVE_RANDOM,
} NodeHairInfo;
+typedef enum NodePointInfo {
+ NODE_INFO_POINT_POSITION,
+ NODE_INFO_POINT_RADIUS,
+ NODE_INFO_POINT_RANDOM,
+} NodePointInfo;
+
typedef enum NodeLightPath {
NODE_LP_camera = 0,
NODE_LP_shadow,