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authorBrecht Van Lommel <brecht@blender.org>2021-10-24 15:19:19 +0300
committerBrecht Van Lommel <brecht@blender.org>2021-10-26 16:37:04 +0300
commitfd25e883e2807a151f673b87c152a59701a0df80 (patch)
tree9441933f32ba2672ca71c58842342a9c525e123e /intern/cycles/kernel/svm/vector_rotate.h
parentd7d40745fa09061a3117bd3669c5a46bbf611eae (diff)
Cycles: remove prefix from source code file names
Remove prefix of filenames that is the same as the folder name. This used to help when #includes were using individual files, but now they are always relative to the cycles root directory and so the prefixes are redundant. For patches and branches, git merge and rebase should be able to detect the renames and move over code to the right file.
Diffstat (limited to 'intern/cycles/kernel/svm/vector_rotate.h')
-rw-r--r--intern/cycles/kernel/svm/vector_rotate.h85
1 files changed, 85 insertions, 0 deletions
diff --git a/intern/cycles/kernel/svm/vector_rotate.h b/intern/cycles/kernel/svm/vector_rotate.h
new file mode 100644
index 00000000000..2a0d331734c
--- /dev/null
+++ b/intern/cycles/kernel/svm/vector_rotate.h
@@ -0,0 +1,85 @@
+/*
+ * Copyright 2011-2020 Blender Foundation
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#pragma once
+
+CCL_NAMESPACE_BEGIN
+
+/* Vector Rotate */
+
+ccl_device_noinline void svm_node_vector_rotate(ccl_private ShaderData *sd,
+ ccl_private float *stack,
+ uint input_stack_offsets,
+ uint axis_stack_offsets,
+ uint result_stack_offset)
+{
+ uint type, vector_stack_offset, rotation_stack_offset, center_stack_offset, axis_stack_offset,
+ angle_stack_offset, invert;
+
+ svm_unpack_node_uchar4(
+ input_stack_offsets, &type, &vector_stack_offset, &rotation_stack_offset, &invert);
+ svm_unpack_node_uchar3(
+ axis_stack_offsets, &center_stack_offset, &axis_stack_offset, &angle_stack_offset);
+
+ if (stack_valid(result_stack_offset)) {
+
+ float3 vector = stack_load_float3(stack, vector_stack_offset);
+ float3 center = stack_load_float3(stack, center_stack_offset);
+ float3 result = make_float3(0.0f, 0.0f, 0.0f);
+
+ if (type == NODE_VECTOR_ROTATE_TYPE_EULER_XYZ) {
+ float3 rotation = stack_load_float3(stack, rotation_stack_offset); // Default XYZ.
+ Transform rotationTransform = euler_to_transform(rotation);
+ if (invert) {
+ result = transform_direction_transposed(&rotationTransform, vector - center) + center;
+ }
+ else {
+ result = transform_direction(&rotationTransform, vector - center) + center;
+ }
+ }
+ else {
+ float3 axis;
+ float axis_length;
+ switch (type) {
+ case NODE_VECTOR_ROTATE_TYPE_AXIS_X:
+ axis = make_float3(1.0f, 0.0f, 0.0f);
+ axis_length = 1.0f;
+ break;
+ case NODE_VECTOR_ROTATE_TYPE_AXIS_Y:
+ axis = make_float3(0.0f, 1.0f, 0.0f);
+ axis_length = 1.0f;
+ break;
+ case NODE_VECTOR_ROTATE_TYPE_AXIS_Z:
+ axis = make_float3(0.0f, 0.0f, 1.0f);
+ axis_length = 1.0f;
+ break;
+ default:
+ axis = stack_load_float3(stack, axis_stack_offset);
+ axis_length = len(axis);
+ break;
+ }
+ float angle = stack_load_float(stack, angle_stack_offset);
+ angle = invert ? -angle : angle;
+ result = (axis_length != 0.0f) ?
+ rotate_around_axis(vector - center, axis / axis_length, angle) + center :
+ vector;
+ }
+
+ stack_store_float3(stack, result_stack_offset, result);
+ }
+}
+
+CCL_NAMESPACE_END