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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2011-09-28 00:03:16 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2011-09-28 00:03:16 +0400
commit136d27b350355232ebe4d0a13427777445334b05 (patch)
tree59c507acfc825bb00675ed7ab519c24a82655ee4 /intern/cycles/kernel/svm/volume.h
parentf5b60afe4ec924f12ec859e4ca51cd8ed9eab3ad (diff)
Cycles: add some volume nodes, they don't actually do anything, this is just
to give other developers who may want to work on this to get a starting point.
Diffstat (limited to 'intern/cycles/kernel/svm/volume.h')
-rw-r--r--intern/cycles/kernel/svm/volume.h95
1 files changed, 63 insertions, 32 deletions
diff --git a/intern/cycles/kernel/svm/volume.h b/intern/cycles/kernel/svm/volume.h
index dc377b5c595..86cb2dcc24e 100644
--- a/intern/cycles/kernel/svm/volume.h
+++ b/intern/cycles/kernel/svm/volume.h
@@ -1,42 +1,73 @@
-/*
- * Adapted from Open Shading Language with this license:
- *
- * Copyright (c) 2009-2010 Sony Pictures Imageworks Inc., et al.
- * All Rights Reserved.
- *
- * Modifications Copyright 2011, Blender Foundation.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are
- * met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of Sony Pictures Imageworks nor the names of its
- * contributors may be used to endorse or promote products derived from
- * this software without specific prior written permission.
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-*/
+/*
+ * Copyright 2011, Blender Foundation.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
CCL_NAMESPACE_BEGIN
+/* note: the interfaces here are just as an example, need to figure
+ out the right functions and parameters to use */
+
+/* ISOTROPIC VOLUME CLOSURE */
+
+__device void volume_isotropic_setup(ShaderData *sd, ShaderClosure *sc, float density)
+{
+ sc->type = CLOSURE_VOLUME_ISOTROPIC_ID;
+ sd->flag |= SD_VOLUME;
+ sc->data0 = density;
+}
+
+__device float3 volume_isotropic_eval_phase(const ShaderData *sd, const ShaderClosure *sc, const float3 omega_in, const float3 omega_out)
+{
+ return make_float3(1.0f, 1.0f, 1.0f);
+}
+
+/* TRANSPARENT VOLUME CLOSURE */
+
+__device void volume_transparent_setup(ShaderData *sd, ShaderClosure *sc, float density)
+{
+ sc->type = CLOSURE_VOLUME_TRANSPARENT_ID;
+ sd->flag |= SD_VOLUME;
+ sc->data0 = density;
+}
+
+__device float3 volume_transparent_eval_phase(const ShaderData *sd, const ShaderClosure *sc, const float3 omega_in, const float3 omega_out)
+{
+ return make_float3(1.0f, 1.0f, 1.0f);
+}
+
/* VOLUME CLOSURE */
__device float3 volume_eval_phase(const ShaderData *sd, const ShaderClosure *sc, const float3 omega_in, const float3 omega_out)
{
- return make_float3(1.0f, 1.0f, 1.0f);
+ float3 eval;
+
+ switch(sc->type) {
+ case CLOSURE_VOLUME_ISOTROPIC_ID:
+ eval = volume_isotropic_eval_phase(sd, sc, omega_in, omega_out);
+ break;
+ case CLOSURE_VOLUME_TRANSPARENT_ID:
+ eval = volume_transparent_eval_phase(sd, sc, omega_in, omega_out);
+ break;
+ default:
+ eval = make_float3(0.0f, 0.0f, 0.0f);
+ break;
+ }
+
+ return eval;
}
CCL_NAMESPACE_END