diff options
author | Sergey Sharybin <sergey.vfx@gmail.com> | 2015-01-21 20:44:30 +0300 |
---|---|---|
committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2015-01-21 22:41:42 +0300 |
commit | 12ccac657f173ca74716e67cc80830c1142f8b22 (patch) | |
tree | 7d77307c14c4e8d7e28a9ec5727332ebb764a4e1 /intern/cycles/kernel/svm | |
parent | cd723967970e3330d5461eaf8a062d6321de5d4f (diff) |
Cycles: Support sphere mapping for the image texture
Diffstat (limited to 'intern/cycles/kernel/svm')
-rw-r--r-- | intern/cycles/kernel/svm/svm_image.h | 5 | ||||
-rw-r--r-- | intern/cycles/kernel/svm/svm_types.h | 6 |
2 files changed, 10 insertions, 1 deletions
diff --git a/intern/cycles/kernel/svm/svm_image.h b/intern/cycles/kernel/svm/svm_image.h index 9948a192117..44d15e185cb 100644 --- a/intern/cycles/kernel/svm/svm_image.h +++ b/intern/cycles/kernel/svm/svm_image.h @@ -363,6 +363,10 @@ ccl_device void svm_node_tex_image(KernelGlobals *kg, ShaderData *sd, float *sta float3 co = stack_load_float3(stack, co_offset); uint use_alpha = stack_valid(alpha_offset); + if(node.w == NODE_IMAGE_PROJ_SPHERE) { + co = (co - make_float3(0.5f, 0.5f, 0.5f)) * 2.0f; + map_to_sphere(&co.x, &co.y, co.x, co.y, co.z); + } float4 f = svm_image_texture(kg, id, co.x, co.y, srgb, use_alpha); if(stack_valid(out_offset)) @@ -463,7 +467,6 @@ ccl_device void svm_node_tex_image_box(KernelGlobals *kg, ShaderData *sd, float stack_store_float(stack, alpha_offset, f.w); } - ccl_device void svm_node_tex_environment(KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node) { uint id = node.y; diff --git a/intern/cycles/kernel/svm/svm_types.h b/intern/cycles/kernel/svm/svm_types.h index b1439aa1616..d5c3cebe1af 100644 --- a/intern/cycles/kernel/svm/svm_types.h +++ b/intern/cycles/kernel/svm/svm_types.h @@ -334,6 +334,12 @@ typedef enum NodeNormalMapSpace { NODE_NORMAL_MAP_BLENDER_WORLD, } NodeNormalMapSpace; +typedef enum NodeImageProjection { + NODE_IMAGE_PROJ_FLAT = 0, + NODE_IMAGE_PROJ_BOX = 1, + NODE_IMAGE_PROJ_SPHERE = 2, +} NodeImageProjection; + typedef enum ShaderType { SHADER_TYPE_SURFACE, SHADER_TYPE_VOLUME, |