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authorSergey Sharybin <sergey.vfx@gmail.com>2014-12-16 14:52:40 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2014-12-16 18:06:25 +0300
commit1549fea9995c348bc14a9105df5e460644e2b33a (patch)
treec09b24360f687dd4e382fedcff8c720f9784ceb1 /intern/cycles/kernel/svm
parent137f55724606e07f1cdc829c730fc0c061d7af21 (diff)
Fix T42888: Separate and Combine HSV distorts the hue value
These nodes were assuming sRGB input/output which is for sure wrong for the shader pipeline which works in the linear space. So now conversion to/from linear space happens in these nodes which makes them making sence in the shader context but which might change look and feel of existing scenes.
Diffstat (limited to 'intern/cycles/kernel/svm')
-rw-r--r--intern/cycles/kernel/svm/svm_sepcomb_hsv.h5
1 files changed, 3 insertions, 2 deletions
diff --git a/intern/cycles/kernel/svm/svm_sepcomb_hsv.h b/intern/cycles/kernel/svm/svm_sepcomb_hsv.h
index 111d5d47988..abf75b62bd5 100644
--- a/intern/cycles/kernel/svm/svm_sepcomb_hsv.h
+++ b/intern/cycles/kernel/svm/svm_sepcomb_hsv.h
@@ -26,7 +26,8 @@ ccl_device void svm_node_combine_hsv(KernelGlobals *kg, ShaderData *sd, float *s
float value = stack_load_float(stack, value_in);
/* Combine, and convert back to RGB */
- float3 color = hsv_to_rgb(make_float3(hue, saturation, value));
+ float3 color = color_srgb_to_scene_linear(
+ hsv_to_rgb(make_float3(hue, saturation, value)));
if (stack_valid(color_out))
stack_store_float3(stack, color_out, color);
@@ -40,7 +41,7 @@ ccl_device void svm_node_separate_hsv(KernelGlobals *kg, ShaderData *sd, float *
float3 color = stack_load_float3(stack, color_in);
/* Convert to HSV */
- color = rgb_to_hsv(color);
+ color = rgb_to_hsv(color_scene_linear_to_srgb(color));
if (stack_valid(hue_out))
stack_store_float(stack, hue_out, color.x);