diff options
author | Thomas Dinges <blender@dingto.org> | 2013-08-01 00:30:37 +0400 |
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committer | Thomas Dinges <blender@dingto.org> | 2013-08-01 00:30:37 +0400 |
commit | 3840e0b2347200ceb414f12deb3436b20d274c66 (patch) | |
tree | f61c6dc0087edc69b50acf29aae6dc4712d3aeb2 /intern/cycles/kernel/svm | |
parent | c15ae082bb3bcb379c343aa770601b49c0866583 (diff) |
Cycles / Ray Depth:
* Added a Ray Depth output to the Light Path node, which gives the user access to the current bounce.
This can be used to limit the maximum ray bounce on a per shader basis. Another use case is to restrict light influence with this, to have a lamp only contribute to the direct lighting.
http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/More#Light_Path
This is part of my GSoC 2013 project. SVN merge of r58091 and r58772 from soc-2013-dingto.
Diffstat (limited to 'intern/cycles/kernel/svm')
-rw-r--r-- | intern/cycles/kernel/svm/svm_light_path.h | 1 | ||||
-rw-r--r-- | intern/cycles/kernel/svm/svm_types.h | 3 |
2 files changed, 3 insertions, 1 deletions
diff --git a/intern/cycles/kernel/svm/svm_light_path.h b/intern/cycles/kernel/svm/svm_light_path.h index b29dc9cbd45..0f16ef83894 100644 --- a/intern/cycles/kernel/svm/svm_light_path.h +++ b/intern/cycles/kernel/svm/svm_light_path.h @@ -34,6 +34,7 @@ __device void svm_node_light_path(ShaderData *sd, float *stack, uint type, uint case NODE_LP_transmission: info = (path_flag & PATH_RAY_TRANSMIT)? 1.0f: 0.0f; break; case NODE_LP_backfacing: info = (sd->flag & SD_BACKFACING)? 1.0f: 0.0f; break; case NODE_LP_ray_length: info = sd->ray_length; break; + case NODE_LP_ray_depth: info = (float)sd->ray_depth; break; } stack_store_float(stack, out_offset, info); diff --git a/intern/cycles/kernel/svm/svm_types.h b/intern/cycles/kernel/svm/svm_types.h index e5b3e2b972f..85719265292 100644 --- a/intern/cycles/kernel/svm/svm_types.h +++ b/intern/cycles/kernel/svm/svm_types.h @@ -153,7 +153,8 @@ typedef enum NodeLightPath { NODE_LP_reflection, NODE_LP_transmission, NODE_LP_backfacing, - NODE_LP_ray_length + NODE_LP_ray_length, + NODE_LP_ray_depth } NodeLightPath; typedef enum NodeLightFalloff { |