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author | Thomas Dinges <blender@dingto.org> | 2013-07-31 22:40:11 +0400 |
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committer | Thomas Dinges <blender@dingto.org> | 2013-07-31 22:40:11 +0400 |
commit | 6a902d1a81e660c25d3ad20c898a6c900701bf44 (patch) | |
tree | 694c03e988686c0f9aba858b183a07739ea21c1a /intern/cycles/kernel/svm | |
parent | a3e34e5fbc0f6ec894519eedb0fc85491d45ec17 (diff) |
Cycles / Ray Depth:
* Fix some things which came up in code review. Includes some fixes for background lights and changes to variables, to avoid some castings.
Thanks to Brecht for code review! :)
Diffstat (limited to 'intern/cycles/kernel/svm')
-rw-r--r-- | intern/cycles/kernel/svm/svm_light_path.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/intern/cycles/kernel/svm/svm_light_path.h b/intern/cycles/kernel/svm/svm_light_path.h index b962ae2018d..0f16ef83894 100644 --- a/intern/cycles/kernel/svm/svm_light_path.h +++ b/intern/cycles/kernel/svm/svm_light_path.h @@ -34,7 +34,7 @@ __device void svm_node_light_path(ShaderData *sd, float *stack, uint type, uint case NODE_LP_transmission: info = (path_flag & PATH_RAY_TRANSMIT)? 1.0f: 0.0f; break; case NODE_LP_backfacing: info = (sd->flag & SD_BACKFACING)? 1.0f: 0.0f; break; case NODE_LP_ray_length: info = sd->ray_length; break; - case NODE_LP_ray_depth: info = sd->ray_depth; break; + case NODE_LP_ray_depth: info = (float)sd->ray_depth; break; } stack_store_float(stack, out_offset, info); |