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authorThomas Dinges <blender@dingto.org>2013-07-31 22:40:11 +0400
committerThomas Dinges <blender@dingto.org>2013-07-31 22:40:11 +0400
commit6a902d1a81e660c25d3ad20c898a6c900701bf44 (patch)
tree694c03e988686c0f9aba858b183a07739ea21c1a /intern/cycles/kernel/svm
parenta3e34e5fbc0f6ec894519eedb0fc85491d45ec17 (diff)
Cycles / Ray Depth:
* Fix some things which came up in code review. Includes some fixes for background lights and changes to variables, to avoid some castings. Thanks to Brecht for code review! :)
Diffstat (limited to 'intern/cycles/kernel/svm')
-rw-r--r--intern/cycles/kernel/svm/svm_light_path.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/intern/cycles/kernel/svm/svm_light_path.h b/intern/cycles/kernel/svm/svm_light_path.h
index b962ae2018d..0f16ef83894 100644
--- a/intern/cycles/kernel/svm/svm_light_path.h
+++ b/intern/cycles/kernel/svm/svm_light_path.h
@@ -34,7 +34,7 @@ __device void svm_node_light_path(ShaderData *sd, float *stack, uint type, uint
case NODE_LP_transmission: info = (path_flag & PATH_RAY_TRANSMIT)? 1.0f: 0.0f; break;
case NODE_LP_backfacing: info = (sd->flag & SD_BACKFACING)? 1.0f: 0.0f; break;
case NODE_LP_ray_length: info = sd->ray_length; break;
- case NODE_LP_ray_depth: info = sd->ray_depth; break;
+ case NODE_LP_ray_depth: info = (float)sd->ray_depth; break;
}
stack_store_float(stack, out_offset, info);