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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2014-06-04 02:39:42 +0400
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2014-06-14 15:49:57 +0400
commitceb68e809edf37ea3fd010692dc3f4367b78cf61 (patch)
tree52da525336fe20fc2178821c5409215e220bf8a8 /intern/cycles/kernel/svm
parent8ce1090d4e8160165281be4b0827dbc1ba28dc8a (diff)
Cycles: internal code support for anisotropic Beckmann and GGX reflection
Based on: Understanding the Masking-Shadowing Function in Microfacet-Based BRDFs E. Heitz, Research Report 2014
Diffstat (limited to 'intern/cycles/kernel/svm')
-rw-r--r--intern/cycles/kernel/svm/svm_closure.h30
1 files changed, 23 insertions, 7 deletions
diff --git a/intern/cycles/kernel/svm/svm_closure.h b/intern/cycles/kernel/svm/svm_closure.h
index d68b9371061..561fecb44c9 100644
--- a/intern/cycles/kernel/svm/svm_closure.h
+++ b/intern/cycles/kernel/svm/svm_closure.h
@@ -24,6 +24,7 @@ ccl_device void svm_node_glass_setup(ShaderData *sd, ShaderClosure *sc, int type
if(refract) {
sc->data0 = eta;
sc->data1 = 0.0f;
+ sc->data2 = 0.0f;
sd->flag |= bsdf_refraction_setup(sc);
}
else
@@ -31,7 +32,8 @@ ccl_device void svm_node_glass_setup(ShaderData *sd, ShaderClosure *sc, int type
}
else if(type == CLOSURE_BSDF_MICROFACET_BECKMANN_GLASS_ID) {
sc->data0 = roughness;
- sc->data1 = eta;
+ sc->data1 = roughness;
+ sc->data2 = eta;
if(refract)
sd->flag |= bsdf_microfacet_beckmann_refraction_setup(sc);
@@ -40,7 +42,8 @@ ccl_device void svm_node_glass_setup(ShaderData *sd, ShaderClosure *sc, int type
}
else {
sc->data0 = roughness;
- sc->data1 = eta;
+ sc->data1 = roughness;
+ sc->data2 = eta;
if(refract)
sd->flag |= bsdf_microfacet_ggx_refraction_setup(sc);
@@ -135,11 +138,13 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float *
if(roughness == 0.0f) {
sc->data0 = 0.0f;
sc->data1 = 0.0f;
+ sc->data2 = 0.0f;
sd->flag |= bsdf_diffuse_setup(sc);
}
else {
sc->data0 = roughness;
sc->data1 = 0.0f;
+ sc->data2 = 0.0f;
sd->flag |= bsdf_oren_nayar_setup(sc);
}
}
@@ -151,6 +156,7 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float *
if(sc) {
sc->data0 = 0.0f;
sc->data1 = 0.0f;
+ sc->data2 = 0.0f;
sc->N = N;
sd->flag |= bsdf_translucent_setup(sc);
}
@@ -162,6 +168,7 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float *
if(sc) {
sc->data0 = 0.0f;
sc->data1 = 0.0f;
+ sc->data2 = 0.0f;
sc->N = N;
sd->flag |= bsdf_transparent_setup(sc);
}
@@ -179,7 +186,8 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float *
if(sc) {
sc->N = N;
sc->data0 = param1;
- sc->data1 = 0.0f;
+ sc->data1 = param1;
+ sc->data2 = 0.0f;
/* setup bsdf */
if(type == CLOSURE_BSDF_REFLECTION_ID)
@@ -211,12 +219,14 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float *
if(type == CLOSURE_BSDF_REFRACTION_ID) {
sc->data0 = eta;
sc->data1 = 0.0f;
+ sc->data2 = 0.0f;
sd->flag |= bsdf_refraction_setup(sc);
}
else {
sc->data0 = param1;
- sc->data1 = eta;
+ sc->data1 = param1;
+ sc->data2 = eta;
if(type == CLOSURE_BSDF_MICROFACET_BECKMANN_REFRACTION_ID)
sd->flag |= bsdf_microfacet_beckmann_refraction_setup(sc);
@@ -302,11 +312,12 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float *
sc->data1 = roughness/(1.0f - anisotropy);
}
+ sc->data2 = 0.0f;
+
if (type == CLOSURE_BSDF_ASHIKHMIN_SHIRLEY_ID)
sd->flag |= bsdf_ashikhmin_shirley_setup(sc);
else
sd->flag |= bsdf_ward_setup(sc);
-
#else
sd->flag |= bsdf_diffuse_setup(sc);
#endif
@@ -322,6 +333,7 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float *
/* sigma */
sc->data0 = clamp(param1, 0.0f, 1.0f);
sc->data1 = 0.0f;
+ sc->data2 = 0.0f;
sd->flag |= bsdf_ashikhmin_velvet_setup(sc);
}
break;
@@ -335,6 +347,7 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float *
sc->N = N;
sc->data0 = param1;
sc->data1 = param2;
+ sc->data2 = 0.0f;
if (type == CLOSURE_BSDF_DIFFUSE_TOON_ID)
sd->flag |= bsdf_diffuse_toon_setup(sc);
@@ -369,11 +382,11 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float *
sc->N = N;
sc->data0 = param1;
sc->data1 = param2;
- sc->offset = -stack_load_float(stack, data_node.z);
+ sc->data2 = -stack_load_float(stack, data_node.z);
if(!(sd->type & PRIMITIVE_ALL_CURVE)) {
sc->T = normalize(sd->dPdv);
- sc->offset = 0.0f;
+ sc->data2 = 0.0f;
}
else
sc->T = sd->dPdu;
@@ -418,6 +431,7 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float *
sc->sample_weight = sample_weight;
sc->data0 = radius.x;
sc->data1 = texture_blur;
+ sc->data2 = 0.0f;
sc->T.x = sharpness;
#ifdef __OSL__
sc->prim = NULL;
@@ -434,6 +448,7 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float *
sc->sample_weight = sample_weight;
sc->data0 = radius.y;
sc->data1 = texture_blur;
+ sc->data2 = 0.0f;
sc->T.x = sharpness;
#ifdef __OSL__
sc->prim = NULL;
@@ -450,6 +465,7 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float *
sc->sample_weight = sample_weight;
sc->data0 = radius.z;
sc->data1 = texture_blur;
+ sc->data2 = 0.0f;
sc->T.x = sharpness;
#ifdef __OSL__
sc->prim = NULL;