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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2013-11-16 03:17:10 +0400
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2013-11-18 11:48:15 +0400
commitc18712e86814d176433cea781fe1e68715c23bd4 (patch)
treea9aa7a0b34940dceb00f290c720f4a2733819f44 /intern/cycles/kernel/svm
parent6f67f7c18cf2c6224f3e3d796bf0d83d2f098b2e (diff)
Cycles: change __device and similar qualifiers to ccl_device in kernel code.
This to avoids build conflicts with libc++ on FreeBSD, these __ prefixed values are reserved for compilers. I apologize to anyone who has patches or branches and has to go through the pain of merging this change, it may be easiest to do these same replacements in your code and then apply/merge the patch. Ref T37477.
Diffstat (limited to 'intern/cycles/kernel/svm')
-rw-r--r--intern/cycles/kernel/svm/svm.h28
-rw-r--r--intern/cycles/kernel/svm/svm_attribute.h8
-rw-r--r--intern/cycles/kernel/svm/svm_blackbody.h2
-rw-r--r--intern/cycles/kernel/svm/svm_brick.h6
-rw-r--r--intern/cycles/kernel/svm/svm_brightness.h2
-rw-r--r--intern/cycles/kernel/svm/svm_camera.h2
-rw-r--r--intern/cycles/kernel/svm/svm_checker.h4
-rw-r--r--intern/cycles/kernel/svm/svm_closure.h34
-rw-r--r--intern/cycles/kernel/svm/svm_convert.h2
-rw-r--r--intern/cycles/kernel/svm/svm_displace.h4
-rw-r--r--intern/cycles/kernel/svm/svm_fresnel.h4
-rw-r--r--intern/cycles/kernel/svm/svm_gamma.h2
-rw-r--r--intern/cycles/kernel/svm/svm_geometry.h12
-rw-r--r--intern/cycles/kernel/svm/svm_gradient.h4
-rw-r--r--intern/cycles/kernel/svm/svm_hsv.h2
-rw-r--r--intern/cycles/kernel/svm/svm_image.h18
-rw-r--r--intern/cycles/kernel/svm/svm_invert.h4
-rw-r--r--intern/cycles/kernel/svm/svm_light_path.h4
-rw-r--r--intern/cycles/kernel/svm/svm_magic.h4
-rw-r--r--intern/cycles/kernel/svm/svm_mapping.h4
-rw-r--r--intern/cycles/kernel/svm/svm_math.h10
-rw-r--r--intern/cycles/kernel/svm/svm_mix.h42
-rw-r--r--intern/cycles/kernel/svm/svm_musgrave.h14
-rw-r--r--intern/cycles/kernel/svm/svm_noise.h36
-rw-r--r--intern/cycles/kernel/svm/svm_noisetex.h4
-rw-r--r--intern/cycles/kernel/svm/svm_normal.h2
-rw-r--r--intern/cycles/kernel/svm/svm_ramp.h8
-rw-r--r--intern/cycles/kernel/svm/svm_sepcomb_hsv.h4
-rw-r--r--intern/cycles/kernel/svm/svm_sepcomb_rgb.h4
-rw-r--r--intern/cycles/kernel/svm/svm_sky.h12
-rw-r--r--intern/cycles/kernel/svm/svm_tex_coord.h10
-rw-r--r--intern/cycles/kernel/svm/svm_texture.h34
-rw-r--r--intern/cycles/kernel/svm/svm_value.h4
-rw-r--r--intern/cycles/kernel/svm/svm_vector_transform.h2
-rw-r--r--intern/cycles/kernel/svm/svm_voronoi.h4
-rw-r--r--intern/cycles/kernel/svm/svm_wave.h4
-rw-r--r--intern/cycles/kernel/svm/svm_wavelength.h2
-rw-r--r--intern/cycles/kernel/svm/svm_wireframe.h2
38 files changed, 174 insertions, 174 deletions
diff --git a/intern/cycles/kernel/svm/svm.h b/intern/cycles/kernel/svm/svm.h
index 168127c620c..b2be9deb938 100644
--- a/intern/cycles/kernel/svm/svm.h
+++ b/intern/cycles/kernel/svm/svm.h
@@ -45,14 +45,14 @@ CCL_NAMESPACE_BEGIN
/* Stack */
-__device_inline float3 stack_load_float3(float *stack, uint a)
+ccl_device_inline float3 stack_load_float3(float *stack, uint a)
{
kernel_assert(a+2 < SVM_STACK_SIZE);
return make_float3(stack[a+0], stack[a+1], stack[a+2]);
}
-__device_inline void stack_store_float3(float *stack, uint a, float3 f)
+ccl_device_inline void stack_store_float3(float *stack, uint a, float3 f)
{
kernel_assert(a+2 < SVM_STACK_SIZE);
@@ -61,59 +61,59 @@ __device_inline void stack_store_float3(float *stack, uint a, float3 f)
stack[a+2] = f.z;
}
-__device_inline float stack_load_float(float *stack, uint a)
+ccl_device_inline float stack_load_float(float *stack, uint a)
{
kernel_assert(a < SVM_STACK_SIZE);
return stack[a];
}
-__device_inline float stack_load_float_default(float *stack, uint a, uint value)
+ccl_device_inline float stack_load_float_default(float *stack, uint a, uint value)
{
return (a == (uint)SVM_STACK_INVALID)? __uint_as_float(value): stack_load_float(stack, a);
}
-__device_inline void stack_store_float(float *stack, uint a, float f)
+ccl_device_inline void stack_store_float(float *stack, uint a, float f)
{
kernel_assert(a < SVM_STACK_SIZE);
stack[a] = f;
}
-__device_inline int stack_load_int(float *stack, uint a)
+ccl_device_inline int stack_load_int(float *stack, uint a)
{
kernel_assert(a < SVM_STACK_SIZE);
return __float_as_int(stack[a]);
}
-__device_inline float stack_load_int_default(float *stack, uint a, uint value)
+ccl_device_inline float stack_load_int_default(float *stack, uint a, uint value)
{
return (a == (uint)SVM_STACK_INVALID)? (int)value: stack_load_int(stack, a);
}
-__device_inline void stack_store_int(float *stack, uint a, int i)
+ccl_device_inline void stack_store_int(float *stack, uint a, int i)
{
kernel_assert(a < SVM_STACK_SIZE);
stack[a] = __int_as_float(i);
}
-__device_inline bool stack_valid(uint a)
+ccl_device_inline bool stack_valid(uint a)
{
return a != (uint)SVM_STACK_INVALID;
}
/* Reading Nodes */
-__device_inline uint4 read_node(KernelGlobals *kg, int *offset)
+ccl_device_inline uint4 read_node(KernelGlobals *kg, int *offset)
{
uint4 node = kernel_tex_fetch(__svm_nodes, *offset);
(*offset)++;
return node;
}
-__device_inline float4 read_node_float(KernelGlobals *kg, int *offset)
+ccl_device_inline float4 read_node_float(KernelGlobals *kg, int *offset)
{
uint4 node = kernel_tex_fetch(__svm_nodes, *offset);
float4 f = make_float4(__uint_as_float(node.x), __uint_as_float(node.y), __uint_as_float(node.z), __uint_as_float(node.w));
@@ -121,13 +121,13 @@ __device_inline float4 read_node_float(KernelGlobals *kg, int *offset)
return f;
}
-__device_inline float4 fetch_node_float(KernelGlobals *kg, int offset)
+ccl_device_inline float4 fetch_node_float(KernelGlobals *kg, int offset)
{
uint4 node = kernel_tex_fetch(__svm_nodes, offset);
return make_float4(__uint_as_float(node.x), __uint_as_float(node.y), __uint_as_float(node.z), __uint_as_float(node.w));
}
-__device_inline void decode_node_uchar4(uint i, uint *x, uint *y, uint *z, uint *w)
+ccl_device_inline void decode_node_uchar4(uint i, uint *x, uint *y, uint *z, uint *w)
{
if(x) *x = (i & 0xFF);
if(y) *y = ((i >> 8) & 0xFF);
@@ -182,7 +182,7 @@ CCL_NAMESPACE_BEGIN
/* Main Interpreter Loop */
-__device_noinline void svm_eval_nodes(KernelGlobals *kg, ShaderData *sd, ShaderType type, float randb, int path_flag)
+ccl_device_noinline void svm_eval_nodes(KernelGlobals *kg, ShaderData *sd, ShaderType type, float randb, int path_flag)
{
float stack[SVM_STACK_SIZE];
float closure_weight = 1.0f;
diff --git a/intern/cycles/kernel/svm/svm_attribute.h b/intern/cycles/kernel/svm/svm_attribute.h
index 8e71e7cdd56..90409e16477 100644
--- a/intern/cycles/kernel/svm/svm_attribute.h
+++ b/intern/cycles/kernel/svm/svm_attribute.h
@@ -18,7 +18,7 @@ CCL_NAMESPACE_BEGIN
/* Attribute Node */
-__device void svm_node_attr_init(KernelGlobals *kg, ShaderData *sd,
+ccl_device void svm_node_attr_init(KernelGlobals *kg, ShaderData *sd,
uint4 node, NodeAttributeType *type,
NodeAttributeType *mesh_type, AttributeElement *elem, int *offset, uint *out_offset)
{
@@ -52,7 +52,7 @@ __device void svm_node_attr_init(KernelGlobals *kg, ShaderData *sd,
*type = (NodeAttributeType)node.w;
}
-__device void svm_node_attr(KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node)
+ccl_device void svm_node_attr(KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node)
{
NodeAttributeType type, mesh_type;
AttributeElement elem;
@@ -84,7 +84,7 @@ __device void svm_node_attr(KernelGlobals *kg, ShaderData *sd, float *stack, uin
}
}
-__device void svm_node_attr_bump_dx(KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node)
+ccl_device void svm_node_attr_bump_dx(KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node)
{
NodeAttributeType type, mesh_type;
AttributeElement elem;
@@ -120,7 +120,7 @@ __device void svm_node_attr_bump_dx(KernelGlobals *kg, ShaderData *sd, float *st
}
}
-__device void svm_node_attr_bump_dy(KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node)
+ccl_device void svm_node_attr_bump_dy(KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node)
{
NodeAttributeType type, mesh_type;
AttributeElement elem;
diff --git a/intern/cycles/kernel/svm/svm_blackbody.h b/intern/cycles/kernel/svm/svm_blackbody.h
index 2fc2c770a83..63dbf27d35e 100644
--- a/intern/cycles/kernel/svm/svm_blackbody.h
+++ b/intern/cycles/kernel/svm/svm_blackbody.h
@@ -34,7 +34,7 @@ CCL_NAMESPACE_BEGIN
/* Blackbody Node */
-__device void svm_node_blackbody(KernelGlobals *kg, ShaderData *sd, float *stack, uint temperature_offset, uint col_offset)
+ccl_device void svm_node_blackbody(KernelGlobals *kg, ShaderData *sd, float *stack, uint temperature_offset, uint col_offset)
{
/* Output */
float3 color_rgb = make_float3(0.0f, 0.0f, 0.0f);
diff --git a/intern/cycles/kernel/svm/svm_brick.h b/intern/cycles/kernel/svm/svm_brick.h
index 19b4b5e779f..7cac922d8a6 100644
--- a/intern/cycles/kernel/svm/svm_brick.h
+++ b/intern/cycles/kernel/svm/svm_brick.h
@@ -18,7 +18,7 @@ CCL_NAMESPACE_BEGIN
/* Brick */
-__device_noinline float brick_noise(int n) /* fast integer noise */
+ccl_device_noinline float brick_noise(int n) /* fast integer noise */
{
int nn;
n = (n >> 13) ^ n;
@@ -26,7 +26,7 @@ __device_noinline float brick_noise(int n) /* fast integer noise */
return 0.5f * ((float)nn / 1073741824.0f);
}
-__device_noinline float2 svm_brick(float3 p, float scale, float mortar_size, float bias,
+ccl_device_noinline float2 svm_brick(float3 p, float scale, float mortar_size, float bias,
float brick_width, float row_height, float offset_amount, int offset_frequency,
float squash_amount, int squash_frequency)
{
@@ -56,7 +56,7 @@ __device_noinline float2 svm_brick(float3 p, float scale, float mortar_size, flo
y > (row_height - mortar_size)) ? 1.0f : 0.0f);
}
-__device void svm_node_tex_brick(KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node, int *offset)
+ccl_device void svm_node_tex_brick(KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node, int *offset)
{
uint4 node2 = read_node(kg, offset);
uint4 node3 = read_node(kg, offset);
diff --git a/intern/cycles/kernel/svm/svm_brightness.h b/intern/cycles/kernel/svm/svm_brightness.h
index 3e977dcbe1b..9b330b3213f 100644
--- a/intern/cycles/kernel/svm/svm_brightness.h
+++ b/intern/cycles/kernel/svm/svm_brightness.h
@@ -16,7 +16,7 @@
CCL_NAMESPACE_BEGIN
-__device void svm_node_brightness(ShaderData *sd, float *stack, uint in_color, uint out_color, uint node)
+ccl_device void svm_node_brightness(ShaderData *sd, float *stack, uint in_color, uint out_color, uint node)
{
uint bright_offset, contrast_offset;
float3 color = stack_load_float3(stack, in_color);
diff --git a/intern/cycles/kernel/svm/svm_camera.h b/intern/cycles/kernel/svm/svm_camera.h
index 76f50e196eb..bfe9289fa02 100644
--- a/intern/cycles/kernel/svm/svm_camera.h
+++ b/intern/cycles/kernel/svm/svm_camera.h
@@ -16,7 +16,7 @@
CCL_NAMESPACE_BEGIN
-__device void svm_node_camera(KernelGlobals *kg, ShaderData *sd, float *stack, uint out_vector, uint out_zdepth, uint out_distance)
+ccl_device void svm_node_camera(KernelGlobals *kg, ShaderData *sd, float *stack, uint out_vector, uint out_zdepth, uint out_distance)
{
float distance;
float zdepth;
diff --git a/intern/cycles/kernel/svm/svm_checker.h b/intern/cycles/kernel/svm/svm_checker.h
index 70fe2ac5a92..ebc48e16d68 100644
--- a/intern/cycles/kernel/svm/svm_checker.h
+++ b/intern/cycles/kernel/svm/svm_checker.h
@@ -18,7 +18,7 @@ CCL_NAMESPACE_BEGIN
/* Checker */
-__device_noinline float svm_checker(float3 p, float scale)
+ccl_device_noinline float svm_checker(float3 p, float scale)
{
p *= scale;
@@ -34,7 +34,7 @@ __device_noinline float svm_checker(float3 p, float scale)
return ((xi % 2 == yi % 2) == (zi % 2))? 1.0f: 0.0f;
}
-__device void svm_node_tex_checker(KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node)
+ccl_device void svm_node_tex_checker(KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node)
{
uint co_offset, color1_offset, color2_offset, scale_offset;
uint color_offset, fac_offset;
diff --git a/intern/cycles/kernel/svm/svm_closure.h b/intern/cycles/kernel/svm/svm_closure.h
index 0d4716ab078..2c6fb5deca4 100644
--- a/intern/cycles/kernel/svm/svm_closure.h
+++ b/intern/cycles/kernel/svm/svm_closure.h
@@ -18,7 +18,7 @@ CCL_NAMESPACE_BEGIN
/* Closure Nodes */
-__device void svm_node_glass_setup(ShaderData *sd, ShaderClosure *sc, int type, float eta, float roughness, bool refract)
+ccl_device void svm_node_glass_setup(ShaderData *sd, ShaderClosure *sc, int type, float eta, float roughness, bool refract)
{
if(type == CLOSURE_BSDF_SHARP_GLASS_ID) {
if(refract) {
@@ -49,7 +49,7 @@ __device void svm_node_glass_setup(ShaderData *sd, ShaderClosure *sc, int type,
}
}
-__device_inline ShaderClosure *svm_node_closure_get_non_bsdf(ShaderData *sd, ClosureType type, float mix_weight)
+ccl_device_inline ShaderClosure *svm_node_closure_get_non_bsdf(ShaderData *sd, ClosureType type, float mix_weight)
{
#ifdef __MULTI_CLOSURE__
ShaderClosure *sc = &sd->closure[sd->num_closure];
@@ -70,7 +70,7 @@ __device_inline ShaderClosure *svm_node_closure_get_non_bsdf(ShaderData *sd, Clo
#endif
}
-__device_inline ShaderClosure *svm_node_closure_get_bsdf(ShaderData *sd, float mix_weight)
+ccl_device_inline ShaderClosure *svm_node_closure_get_bsdf(ShaderData *sd, float mix_weight)
{
#ifdef __MULTI_CLOSURE__
ShaderClosure *sc = &sd->closure[sd->num_closure];
@@ -93,7 +93,7 @@ __device_inline ShaderClosure *svm_node_closure_get_bsdf(ShaderData *sd, float m
#endif
}
-__device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node, float randb, int path_flag, int *offset)
+ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node, float randb, int path_flag, int *offset)
{
uint type, param1_offset, param2_offset;
@@ -456,7 +456,7 @@ __device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float *st
}
}
-__device void svm_node_closure_volume(KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node, int path_flag)
+ccl_device void svm_node_closure_volume(KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node, int path_flag)
{
uint type, param1_offset, param2_offset;
@@ -499,7 +499,7 @@ __device void svm_node_closure_volume(KernelGlobals *kg, ShaderData *sd, float *
}
}
-__device void svm_node_closure_emission(ShaderData *sd, float *stack, uint4 node)
+ccl_device void svm_node_closure_emission(ShaderData *sd, float *stack, uint4 node)
{
#ifdef __MULTI_CLOSURE__
uint mix_weight_offset = node.y;
@@ -522,7 +522,7 @@ __device void svm_node_closure_emission(ShaderData *sd, float *stack, uint4 node
sd->flag |= SD_EMISSION;
}
-__device void svm_node_closure_background(ShaderData *sd, float *stack, uint4 node)
+ccl_device void svm_node_closure_background(ShaderData *sd, float *stack, uint4 node)
{
#ifdef __MULTI_CLOSURE__
uint mix_weight_offset = node.y;
@@ -543,7 +543,7 @@ __device void svm_node_closure_background(ShaderData *sd, float *stack, uint4 no
#endif
}
-__device void svm_node_closure_holdout(ShaderData *sd, float *stack, uint4 node)
+ccl_device void svm_node_closure_holdout(ShaderData *sd, float *stack, uint4 node)
{
#ifdef __MULTI_CLOSURE__
uint mix_weight_offset = node.y;
@@ -566,7 +566,7 @@ __device void svm_node_closure_holdout(ShaderData *sd, float *stack, uint4 node)
sd->flag |= SD_HOLDOUT;
}
-__device void svm_node_closure_ambient_occlusion(ShaderData *sd, float *stack, uint4 node)
+ccl_device void svm_node_closure_ambient_occlusion(ShaderData *sd, float *stack, uint4 node)
{
#ifdef __MULTI_CLOSURE__
uint mix_weight_offset = node.y;
@@ -591,7 +591,7 @@ __device void svm_node_closure_ambient_occlusion(ShaderData *sd, float *stack, u
/* Closure Nodes */
-__device_inline void svm_node_closure_store_weight(ShaderData *sd, float3 weight)
+ccl_device_inline void svm_node_closure_store_weight(ShaderData *sd, float3 weight)
{
#ifdef __MULTI_CLOSURE__
if(sd->num_closure < MAX_CLOSURE)
@@ -601,13 +601,13 @@ __device_inline void svm_node_closure_store_weight(ShaderData *sd, float3 weight
#endif
}
-__device void svm_node_closure_set_weight(ShaderData *sd, uint r, uint g, uint b)
+ccl_device void svm_node_closure_set_weight(ShaderData *sd, uint r, uint g, uint b)
{
float3 weight = make_float3(__uint_as_float(r), __uint_as_float(g), __uint_as_float(b));
svm_node_closure_store_weight(sd, weight);
}
-__device void svm_node_emission_set_weight_total(KernelGlobals *kg, ShaderData *sd, uint r, uint g, uint b)
+ccl_device void svm_node_emission_set_weight_total(KernelGlobals *kg, ShaderData *sd, uint r, uint g, uint b)
{
float3 weight = make_float3(__uint_as_float(r), __uint_as_float(g), __uint_as_float(b));
@@ -617,14 +617,14 @@ __device void svm_node_emission_set_weight_total(KernelGlobals *kg, ShaderData *
svm_node_closure_store_weight(sd, weight);
}
-__device void svm_node_closure_weight(ShaderData *sd, float *stack, uint weight_offset)
+ccl_device void svm_node_closure_weight(ShaderData *sd, float *stack, uint weight_offset)
{
float3 weight = stack_load_float3(stack, weight_offset);
svm_node_closure_store_weight(sd, weight);
}
-__device void svm_node_emission_weight(KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node)
+ccl_device void svm_node_emission_weight(KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node)
{
uint color_offset = node.y;
uint strength_offset = node.z;
@@ -639,7 +639,7 @@ __device void svm_node_emission_weight(KernelGlobals *kg, ShaderData *sd, float
svm_node_closure_store_weight(sd, weight);
}
-__device void svm_node_mix_closure(ShaderData *sd, float *stack,
+ccl_device void svm_node_mix_closure(ShaderData *sd, float *stack,
uint4 node, int *offset, float *randb)
{
#ifdef __MULTI_CLOSURE__
@@ -675,7 +675,7 @@ __device void svm_node_mix_closure(ShaderData *sd, float *stack,
#endif
}
-__device void svm_node_add_closure(ShaderData *sd, float *stack, uint unused,
+ccl_device void svm_node_add_closure(ShaderData *sd, float *stack, uint unused,
uint node_jump, int *offset, float *randb, float *closure_weight)
{
#ifdef __MULTI_CLOSURE__
@@ -699,7 +699,7 @@ __device void svm_node_add_closure(ShaderData *sd, float *stack, uint unused,
/* (Bump) normal */
-__device void svm_node_set_normal(KernelGlobals *kg, ShaderData *sd, float *stack, uint in_direction, uint out_normal)
+ccl_device void svm_node_set_normal(KernelGlobals *kg, ShaderData *sd, float *stack, uint in_direction, uint out_normal)
{
float3 normal = stack_load_float3(stack, in_direction);
sd->N = normal;
diff --git a/intern/cycles/kernel/svm/svm_convert.h b/intern/cycles/kernel/svm/svm_convert.h
index 22f4651689d..2503912c5c6 100644
--- a/intern/cycles/kernel/svm/svm_convert.h
+++ b/intern/cycles/kernel/svm/svm_convert.h
@@ -18,7 +18,7 @@ CCL_NAMESPACE_BEGIN
/* Conversion Nodes */
-__device void svm_node_convert(ShaderData *sd, float *stack, uint type, uint from, uint to)
+ccl_device void svm_node_convert(ShaderData *sd, float *stack, uint type, uint from, uint to)
{
switch(type) {
case NODE_CONVERT_FI: {
diff --git a/intern/cycles/kernel/svm/svm_displace.h b/intern/cycles/kernel/svm/svm_displace.h
index d0bac647a7c..6cd5ee4b375 100644
--- a/intern/cycles/kernel/svm/svm_displace.h
+++ b/intern/cycles/kernel/svm/svm_displace.h
@@ -18,7 +18,7 @@ CCL_NAMESPACE_BEGIN
/* Bump Node */
-__device void svm_node_set_bump(KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node)
+ccl_device void svm_node_set_bump(KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node)
{
#ifdef __RAY_DIFFERENTIALS__
/* get normal input */
@@ -62,7 +62,7 @@ __device void svm_node_set_bump(KernelGlobals *kg, ShaderData *sd, float *stack,
/* Displacement Node */
-__device void svm_node_set_displacement(ShaderData *sd, float *stack, uint fac_offset)
+ccl_device void svm_node_set_displacement(ShaderData *sd, float *stack, uint fac_offset)
{
float d = stack_load_float(stack, fac_offset);
sd->P += sd->N*d*0.1f; /* todo: get rid of this factor */
diff --git a/intern/cycles/kernel/svm/svm_fresnel.h b/intern/cycles/kernel/svm/svm_fresnel.h
index d97d6a3738f..bb70a3faa2a 100644
--- a/intern/cycles/kernel/svm/svm_fresnel.h
+++ b/intern/cycles/kernel/svm/svm_fresnel.h
@@ -18,7 +18,7 @@ CCL_NAMESPACE_BEGIN
/* Fresnel Node */
-__device void svm_node_fresnel(ShaderData *sd, float *stack, uint ior_offset, uint ior_value, uint node)
+ccl_device void svm_node_fresnel(ShaderData *sd, float *stack, uint ior_offset, uint ior_value, uint node)
{
uint normal_offset, out_offset;
decode_node_uchar4(node, &normal_offset, &out_offset, NULL, NULL);
@@ -35,7 +35,7 @@ __device void svm_node_fresnel(ShaderData *sd, float *stack, uint ior_offset, ui
/* Layer Weight Node */
-__device void svm_node_layer_weight(ShaderData *sd, float *stack, uint4 node)
+ccl_device void svm_node_layer_weight(ShaderData *sd, float *stack, uint4 node)
{
uint blend_offset = node.y;
uint blend_value = node.z;
diff --git a/intern/cycles/kernel/svm/svm_gamma.h b/intern/cycles/kernel/svm/svm_gamma.h
index ef1581fba8d..c4749e7b936 100644
--- a/intern/cycles/kernel/svm/svm_gamma.h
+++ b/intern/cycles/kernel/svm/svm_gamma.h
@@ -16,7 +16,7 @@
CCL_NAMESPACE_BEGIN
-__device void svm_node_gamma(ShaderData *sd, float *stack, uint in_gamma, uint in_color, uint out_color)
+ccl_device void svm_node_gamma(ShaderData *sd, float *stack, uint in_gamma, uint in_color, uint out_color)
{
float3 color = stack_load_float3(stack, in_color);
float gamma = stack_load_float(stack, in_gamma);
diff --git a/intern/cycles/kernel/svm/svm_geometry.h b/intern/cycles/kernel/svm/svm_geometry.h
index 818d8694453..ad0cacb027a 100644
--- a/intern/cycles/kernel/svm/svm_geometry.h
+++ b/intern/cycles/kernel/svm/svm_geometry.h
@@ -18,7 +18,7 @@ CCL_NAMESPACE_BEGIN
/* Geometry Node */
-__device void svm_node_geometry(KernelGlobals *kg, ShaderData *sd, float *stack, uint type, uint out_offset)
+ccl_device void svm_node_geometry(KernelGlobals *kg, ShaderData *sd, float *stack, uint type, uint out_offset)
{
float3 data;
@@ -38,7 +38,7 @@ __device void svm_node_geometry(KernelGlobals *kg, ShaderData *sd, float *stack,
stack_store_float3(stack, out_offset, data);
}
-__device void svm_node_geometry_bump_dx(KernelGlobals *kg, ShaderData *sd, float *stack, uint type, uint out_offset)
+ccl_device void svm_node_geometry_bump_dx(KernelGlobals *kg, ShaderData *sd, float *stack, uint type, uint out_offset)
{
#ifdef __RAY_DIFFERENTIALS__
float3 data;
@@ -55,7 +55,7 @@ __device void svm_node_geometry_bump_dx(KernelGlobals *kg, ShaderData *sd, float
#endif
}
-__device void svm_node_geometry_bump_dy(KernelGlobals *kg, ShaderData *sd, float *stack, uint type, uint out_offset)
+ccl_device void svm_node_geometry_bump_dy(KernelGlobals *kg, ShaderData *sd, float *stack, uint type, uint out_offset)
{
#ifdef __RAY_DIFFERENTIALS__
float3 data;
@@ -74,7 +74,7 @@ __device void svm_node_geometry_bump_dy(KernelGlobals *kg, ShaderData *sd, float
/* Object Info */
-__device void svm_node_object_info(KernelGlobals *kg, ShaderData *sd, float *stack, uint type, uint out_offset)
+ccl_device void svm_node_object_info(KernelGlobals *kg, ShaderData *sd, float *stack, uint type, uint out_offset)
{
float data;
@@ -94,7 +94,7 @@ __device void svm_node_object_info(KernelGlobals *kg, ShaderData *sd, float *sta
/* Particle Info */
-__device void svm_node_particle_info(KernelGlobals *kg, ShaderData *sd, float *stack, uint type, uint out_offset)
+ccl_device void svm_node_particle_info(KernelGlobals *kg, ShaderData *sd, float *stack, uint type, uint out_offset)
{
switch(type) {
case NODE_INFO_PAR_INDEX: {
@@ -146,7 +146,7 @@ __device void svm_node_particle_info(KernelGlobals *kg, ShaderData *sd, float *s
/* Hair Info */
-__device void svm_node_hair_info(KernelGlobals *kg, ShaderData *sd, float *stack, uint type, uint out_offset)
+ccl_device void svm_node_hair_info(KernelGlobals *kg, ShaderData *sd, float *stack, uint type, uint out_offset)
{
float data;
float3 data3;
diff --git a/intern/cycles/kernel/svm/svm_gradient.h b/intern/cycles/kernel/svm/svm_gradient.h
index 1c0fe511f9b..a4b3c0583f7 100644
--- a/intern/cycles/kernel/svm/svm_gradient.h
+++ b/intern/cycles/kernel/svm/svm_gradient.h
@@ -18,7 +18,7 @@ CCL_NAMESPACE_BEGIN
/* Gradient */
-__device float svm_gradient(float3 p, NodeGradientType type)
+ccl_device float svm_gradient(float3 p, NodeGradientType type)
{
float x, y, z;
@@ -57,7 +57,7 @@ __device float svm_gradient(float3 p, NodeGradientType type)
return 0.0f;
}
-__device void svm_node_tex_gradient(ShaderData *sd, float *stack, uint4 node)
+ccl_device void svm_node_tex_gradient(ShaderData *sd, float *stack, uint4 node)
{
uint type, co_offset, color_offset, fac_offset;
diff --git a/intern/cycles/kernel/svm/svm_hsv.h b/intern/cycles/kernel/svm/svm_hsv.h
index e16fb7582c1..11dfc4f096b 100644
--- a/intern/cycles/kernel/svm/svm_hsv.h
+++ b/intern/cycles/kernel/svm/svm_hsv.h
@@ -19,7 +19,7 @@
CCL_NAMESPACE_BEGIN
-__device void svm_node_hsv(KernelGlobals *kg, ShaderData *sd, float *stack, uint in_color_offset, uint fac_offset, uint out_color_offset, int *offset)
+ccl_device void svm_node_hsv(KernelGlobals *kg, ShaderData *sd, float *stack, uint in_color_offset, uint fac_offset, uint out_color_offset, int *offset)
{
/* read extra data */
uint4 node1 = read_node(kg, offset);
diff --git a/intern/cycles/kernel/svm/svm_image.h b/intern/cycles/kernel/svm/svm_image.h
index e18fe7c53a7..58e5775265a 100644
--- a/intern/cycles/kernel/svm/svm_image.h
+++ b/intern/cycles/kernel/svm/svm_image.h
@@ -21,14 +21,14 @@ CCL_NAMESPACE_BEGIN
/* For OpenCL all images are packed in a single array, and we do manual lookup
* and interpolation. */
-__device_inline float4 svm_image_texture_read(KernelGlobals *kg, int offset)
+ccl_device_inline float4 svm_image_texture_read(KernelGlobals *kg, int offset)
{
uchar4 r = kernel_tex_fetch(__tex_image_packed, offset);
float f = 1.0f/255.0f;
return make_float4(r.x*f, r.y*f, r.z*f, r.w*f);
}
-__device_inline int svm_image_texture_wrap_periodic(int x, int width)
+ccl_device_inline int svm_image_texture_wrap_periodic(int x, int width)
{
x %= width;
if(x < 0)
@@ -36,19 +36,19 @@ __device_inline int svm_image_texture_wrap_periodic(int x, int width)
return x;
}
-__device_inline int svm_image_texture_wrap_clamp(int x, int width)
+ccl_device_inline int svm_image_texture_wrap_clamp(int x, int width)
{
return clamp(x, 0, width-1);
}
-__device_inline float svm_image_texture_frac(float x, int *ix)
+ccl_device_inline float svm_image_texture_frac(float x, int *ix)
{
int i = float_to_int(x) - ((x < 0.0f)? 1: 0);
*ix = i;
return x - (float)i;
}
-__device float4 svm_image_texture(KernelGlobals *kg, int id, float x, float y, uint srgb, uint use_alpha)
+ccl_device float4 svm_image_texture(KernelGlobals *kg, int id, float x, float y, uint srgb, uint use_alpha)
{
/* first slots are used by float textures, which are not supported here */
if(id < TEX_NUM_FLOAT_IMAGES)
@@ -110,7 +110,7 @@ __device float4 svm_image_texture(KernelGlobals *kg, int id, float x, float y, u
#else
-__device float4 svm_image_texture(KernelGlobals *kg, int id, float x, float y, uint srgb, uint use_alpha)
+ccl_device float4 svm_image_texture(KernelGlobals *kg, int id, float x, float y, uint srgb, uint use_alpha)
{
float4 r;
@@ -257,7 +257,7 @@ __device float4 svm_image_texture(KernelGlobals *kg, int id, float x, float y, u
#endif
-__device void svm_node_tex_image(KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node)
+ccl_device void svm_node_tex_image(KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node)
{
uint id = node.y;
uint co_offset, out_offset, alpha_offset, srgb;
@@ -274,7 +274,7 @@ __device void svm_node_tex_image(KernelGlobals *kg, ShaderData *sd, float *stack
stack_store_float(stack, alpha_offset, f.w);
}
-__device void svm_node_tex_image_box(KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node)
+ccl_device void svm_node_tex_image_box(KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node)
{
/* get object space normal */
float3 N = sd->N;
@@ -363,7 +363,7 @@ __device void svm_node_tex_image_box(KernelGlobals *kg, ShaderData *sd, float *s
}
-__device void svm_node_tex_environment(KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node)
+ccl_device void svm_node_tex_environment(KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node)
{
uint id = node.y;
uint co_offset, out_offset, alpha_offset, srgb;
diff --git a/intern/cycles/kernel/svm/svm_invert.h b/intern/cycles/kernel/svm/svm_invert.h
index 4c40afeadd9..eb47e9ad4ab 100644
--- a/intern/cycles/kernel/svm/svm_invert.h
+++ b/intern/cycles/kernel/svm/svm_invert.h
@@ -16,12 +16,12 @@
CCL_NAMESPACE_BEGIN
-__device float invert(float color, float factor)
+ccl_device float invert(float color, float factor)
{
return factor*(1.0f - color) + (1.0f - factor) * color;
}
-__device void svm_node_invert(ShaderData *sd, float *stack, uint in_fac, uint in_color, uint out_color)
+ccl_device void svm_node_invert(ShaderData *sd, float *stack, uint in_fac, uint in_color, uint out_color)
{
float factor = stack_load_float(stack, in_fac);
float3 color = stack_load_float3(stack, in_color);
diff --git a/intern/cycles/kernel/svm/svm_light_path.h b/intern/cycles/kernel/svm/svm_light_path.h
index ff6776d751e..e7afa2d2200 100644
--- a/intern/cycles/kernel/svm/svm_light_path.h
+++ b/intern/cycles/kernel/svm/svm_light_path.h
@@ -18,7 +18,7 @@ CCL_NAMESPACE_BEGIN
/* Light Path Node */
-__device void svm_node_light_path(ShaderData *sd, float *stack, uint type, uint out_offset, int path_flag)
+ccl_device void svm_node_light_path(ShaderData *sd, float *stack, uint type, uint out_offset, int path_flag)
{
float info = 0.0f;
@@ -40,7 +40,7 @@ __device void svm_node_light_path(ShaderData *sd, float *stack, uint type, uint
/* Light Falloff Node */
-__device void svm_node_light_falloff(ShaderData *sd, float *stack, uint4 node)
+ccl_device void svm_node_light_falloff(ShaderData *sd, float *stack, uint4 node)
{
uint strength_offset, out_offset, smooth_offset;
diff --git a/intern/cycles/kernel/svm/svm_magic.h b/intern/cycles/kernel/svm/svm_magic.h
index 7a5eba3f564..b661f5cacf8 100644
--- a/intern/cycles/kernel/svm/svm_magic.h
+++ b/intern/cycles/kernel/svm/svm_magic.h
@@ -18,7 +18,7 @@ CCL_NAMESPACE_BEGIN
/* Magic */
-__device_noinline float3 svm_magic(float3 p, int n, float distortion)
+ccl_device_noinline float3 svm_magic(float3 p, int n, float distortion)
{
float x = sinf((p.x + p.y + p.z)*5.0f);
float y = cosf((-p.x + p.y - p.z)*5.0f);
@@ -87,7 +87,7 @@ __device_noinline float3 svm_magic(float3 p, int n, float distortion)
return make_float3(0.5f - x, 0.5f - y, 0.5f - z);
}
-__device void svm_node_tex_magic(KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node, int *offset)
+ccl_device void svm_node_tex_magic(KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node, int *offset)
{
uint depth;
uint scale_offset, distortion_offset, co_offset, fac_offset, color_offset;
diff --git a/intern/cycles/kernel/svm/svm_mapping.h b/intern/cycles/kernel/svm/svm_mapping.h
index fcdd92dd575..c9fa8502dd1 100644
--- a/intern/cycles/kernel/svm/svm_mapping.h
+++ b/intern/cycles/kernel/svm/svm_mapping.h
@@ -18,7 +18,7 @@ CCL_NAMESPACE_BEGIN
/* Mapping Node */
-__device void svm_node_mapping(KernelGlobals *kg, ShaderData *sd, float *stack, uint vec_offset, uint out_offset, int *offset)
+ccl_device void svm_node_mapping(KernelGlobals *kg, ShaderData *sd, float *stack, uint vec_offset, uint out_offset, int *offset)
{
float3 v = stack_load_float3(stack, vec_offset);
@@ -32,7 +32,7 @@ __device void svm_node_mapping(KernelGlobals *kg, ShaderData *sd, float *stack,
stack_store_float3(stack, out_offset, r);
}
-__device void svm_node_min_max(KernelGlobals *kg, ShaderData *sd, float *stack, uint vec_offset, uint out_offset, int *offset)
+ccl_device void svm_node_min_max(KernelGlobals *kg, ShaderData *sd, float *stack, uint vec_offset, uint out_offset, int *offset)
{
float3 v = stack_load_float3(stack, vec_offset);
diff --git a/intern/cycles/kernel/svm/svm_math.h b/intern/cycles/kernel/svm/svm_math.h
index d4863dd6216..bb46d443a6b 100644
--- a/intern/cycles/kernel/svm/svm_math.h
+++ b/intern/cycles/kernel/svm/svm_math.h
@@ -16,7 +16,7 @@
CCL_NAMESPACE_BEGIN
-__device float svm_math(NodeMath type, float Fac1, float Fac2)
+ccl_device float svm_math(NodeMath type, float Fac1, float Fac2)
{
float Fac;
@@ -64,12 +64,12 @@ __device float svm_math(NodeMath type, float Fac1, float Fac2)
return Fac;
}
-__device float average_fac(float3 v)
+ccl_device float average_fac(float3 v)
{
return (fabsf(v.x) + fabsf(v.y) + fabsf(v.z))/3.0f;
}
-__device void svm_vector_math(float *Fac, float3 *Vector, NodeVectorMath type, float3 Vector1, float3 Vector2)
+ccl_device void svm_vector_math(float *Fac, float3 *Vector, NodeVectorMath type, float3 Vector1, float3 Vector2)
{
if(type == NODE_VECTOR_MATH_ADD) {
*Vector = Vector1 + Vector2;
@@ -104,7 +104,7 @@ __device void svm_vector_math(float *Fac, float3 *Vector, NodeVectorMath type, f
/* Nodes */
-__device void svm_node_math(KernelGlobals *kg, ShaderData *sd, float *stack, uint itype, uint f1_offset, uint f2_offset, int *offset)
+ccl_device void svm_node_math(KernelGlobals *kg, ShaderData *sd, float *stack, uint itype, uint f1_offset, uint f2_offset, int *offset)
{
NodeMath type = (NodeMath)itype;
float f1 = stack_load_float(stack, f1_offset);
@@ -116,7 +116,7 @@ __device void svm_node_math(KernelGlobals *kg, ShaderData *sd, float *stack, uin
stack_store_float(stack, node1.y, f);
}
-__device void svm_node_vector_math(KernelGlobals *kg, ShaderData *sd, float *stack, uint itype, uint v1_offset, uint v2_offset, int *offset)
+ccl_device void svm_node_vector_math(KernelGlobals *kg, ShaderData *sd, float *stack, uint itype, uint v1_offset, uint v2_offset, int *offset)
{
NodeVectorMath type = (NodeVectorMath)itype;
float3 v1 = stack_load_float3(stack, v1_offset);
diff --git a/intern/cycles/kernel/svm/svm_mix.h b/intern/cycles/kernel/svm/svm_mix.h
index 506f772dba5..0eeb4cf9b05 100644
--- a/intern/cycles/kernel/svm/svm_mix.h
+++ b/intern/cycles/kernel/svm/svm_mix.h
@@ -16,22 +16,22 @@
CCL_NAMESPACE_BEGIN
-__device float3 svm_mix_blend(float t, float3 col1, float3 col2)
+ccl_device float3 svm_mix_blend(float t, float3 col1, float3 col2)
{
return interp(col1, col2, t);
}
-__device float3 svm_mix_add(float t, float3 col1, float3 col2)
+ccl_device float3 svm_mix_add(float t, float3 col1, float3 col2)
{
return interp(col1, col1 + col2, t);
}
-__device float3 svm_mix_mul(float t, float3 col1, float3 col2)
+ccl_device float3 svm_mix_mul(float t, float3 col1, float3 col2)
{
return interp(col1, col1 * col2, t);
}
-__device float3 svm_mix_screen(float t, float3 col1, float3 col2)
+ccl_device float3 svm_mix_screen(float t, float3 col1, float3 col2)
{
float tm = 1.0f - t;
float3 one = make_float3(1.0f, 1.0f, 1.0f);
@@ -40,7 +40,7 @@ __device float3 svm_mix_screen(float t, float3 col1, float3 col2)
return one - (tm3 + t*(one - col2))*(one - col1);
}
-__device float3 svm_mix_overlay(float t, float3 col1, float3 col2)
+ccl_device float3 svm_mix_overlay(float t, float3 col1, float3 col2)
{
float tm = 1.0f - t;
@@ -64,12 +64,12 @@ __device float3 svm_mix_overlay(float t, float3 col1, float3 col2)
return outcol;
}
-__device float3 svm_mix_sub(float t, float3 col1, float3 col2)
+ccl_device float3 svm_mix_sub(float t, float3 col1, float3 col2)
{
return interp(col1, col1 - col2, t);
}
-__device float3 svm_mix_div(float t, float3 col1, float3 col2)
+ccl_device float3 svm_mix_div(float t, float3 col1, float3 col2)
{
float tm = 1.0f - t;
@@ -82,22 +82,22 @@ __device float3 svm_mix_div(float t, float3 col1, float3 col2)
return outcol;
}
-__device float3 svm_mix_diff(float t, float3 col1, float3 col2)
+ccl_device float3 svm_mix_diff(float t, float3 col1, float3 col2)
{
return interp(col1, fabs(col1 - col2), t);
}
-__device float3 svm_mix_dark(float t, float3 col1, float3 col2)
+ccl_device float3 svm_mix_dark(float t, float3 col1, float3 col2)
{
return min(col1, col2*t);
}
-__device float3 svm_mix_light(float t, float3 col1, float3 col2)
+ccl_device float3 svm_mix_light(float t, float3 col1, float3 col2)
{
return max(col1, col2*t);
}
-__device float3 svm_mix_dodge(float t, float3 col1, float3 col2)
+ccl_device float3 svm_mix_dodge(float t, float3 col1, float3 col2)
{
float3 outcol = col1;
@@ -132,7 +132,7 @@ __device float3 svm_mix_dodge(float t, float3 col1, float3 col2)
return outcol;
}
-__device float3 svm_mix_burn(float t, float3 col1, float3 col2)
+ccl_device float3 svm_mix_burn(float t, float3 col1, float3 col2)
{
float tmp, tm = 1.0f - t;
@@ -171,7 +171,7 @@ __device float3 svm_mix_burn(float t, float3 col1, float3 col2)
return outcol;
}
-__device float3 svm_mix_hue(float t, float3 col1, float3 col2)
+ccl_device float3 svm_mix_hue(float t, float3 col1, float3 col2)
{
float3 outcol = col1;
@@ -188,7 +188,7 @@ __device float3 svm_mix_hue(float t, float3 col1, float3 col2)
return outcol;
}
-__device float3 svm_mix_sat(float t, float3 col1, float3 col2)
+ccl_device float3 svm_mix_sat(float t, float3 col1, float3 col2)
{
float tm = 1.0f - t;
@@ -206,7 +206,7 @@ __device float3 svm_mix_sat(float t, float3 col1, float3 col2)
return outcol;
}
-__device float3 svm_mix_val(float t, float3 col1, float3 col2)
+ccl_device float3 svm_mix_val(float t, float3 col1, float3 col2)
{
float tm = 1.0f - t;
@@ -218,7 +218,7 @@ __device float3 svm_mix_val(float t, float3 col1, float3 col2)
return hsv_to_rgb(hsv);
}
-__device float3 svm_mix_color(float t, float3 col1, float3 col2)
+ccl_device float3 svm_mix_color(float t, float3 col1, float3 col2)
{
float3 outcol = col1;
float3 hsv2 = rgb_to_hsv(col2);
@@ -235,7 +235,7 @@ __device float3 svm_mix_color(float t, float3 col1, float3 col2)
return outcol;
}
-__device float3 svm_mix_soft(float t, float3 col1, float3 col2)
+ccl_device float3 svm_mix_soft(float t, float3 col1, float3 col2)
{
float tm = 1.0f - t;
@@ -245,7 +245,7 @@ __device float3 svm_mix_soft(float t, float3 col1, float3 col2)
return tm*col1 + t*((one - col1)*col2*col1 + col1*scr);
}
-__device float3 svm_mix_linear(float t, float3 col1, float3 col2)
+ccl_device float3 svm_mix_linear(float t, float3 col1, float3 col2)
{
float3 outcol = col1;
@@ -267,7 +267,7 @@ __device float3 svm_mix_linear(float t, float3 col1, float3 col2)
return outcol;
}
-__device float3 svm_mix_clamp(float3 col)
+ccl_device float3 svm_mix_clamp(float3 col)
{
float3 outcol = col;
@@ -278,7 +278,7 @@ __device float3 svm_mix_clamp(float3 col)
return outcol;
}
-__device float3 svm_mix(NodeMix type, float fac, float3 c1, float3 c2)
+ccl_device float3 svm_mix(NodeMix type, float fac, float3 c1, float3 c2)
{
float t = clamp(fac, 0.0f, 1.0f);
@@ -309,7 +309,7 @@ __device float3 svm_mix(NodeMix type, float fac, float3 c1, float3 c2)
/* Node */
-__device void svm_node_mix(KernelGlobals *kg, ShaderData *sd, float *stack, uint fac_offset, uint c1_offset, uint c2_offset, int *offset)
+ccl_device void svm_node_mix(KernelGlobals *kg, ShaderData *sd, float *stack, uint fac_offset, uint c1_offset, uint c2_offset, int *offset)
{
/* read extra data */
uint4 node1 = read_node(kg, offset);
diff --git a/intern/cycles/kernel/svm/svm_musgrave.h b/intern/cycles/kernel/svm/svm_musgrave.h
index 65dcf1a9f83..c67dc8297e4 100644
--- a/intern/cycles/kernel/svm/svm_musgrave.h
+++ b/intern/cycles/kernel/svm/svm_musgrave.h
@@ -25,7 +25,7 @@ CCL_NAMESPACE_BEGIN
* from "Texturing and Modelling: A procedural approach"
*/
-__device_noinline float noise_musgrave_fBm(float3 p, NodeNoiseBasis basis, float H, float lacunarity, float octaves)
+ccl_device_noinline float noise_musgrave_fBm(float3 p, NodeNoiseBasis basis, float H, float lacunarity, float octaves)
{
float rmd;
float value = 0.0f;
@@ -53,7 +53,7 @@ __device_noinline float noise_musgrave_fBm(float3 p, NodeNoiseBasis basis, float
* octaves: number of frequencies in the fBm
*/
-__device_noinline float noise_musgrave_multi_fractal(float3 p, NodeNoiseBasis basis, float H, float lacunarity, float octaves)
+ccl_device_noinline float noise_musgrave_multi_fractal(float3 p, NodeNoiseBasis basis, float H, float lacunarity, float octaves)
{
float rmd;
float value = 1.0f;
@@ -82,7 +82,7 @@ __device_noinline float noise_musgrave_multi_fractal(float3 p, NodeNoiseBasis ba
* offset: raises the terrain from `sea level'
*/
-__device_noinline float noise_musgrave_hetero_terrain(float3 p, NodeNoiseBasis basis, float H, float lacunarity, float octaves, float offset)
+ccl_device_noinline float noise_musgrave_hetero_terrain(float3 p, NodeNoiseBasis basis, float H, float lacunarity, float octaves, float offset)
{
float value, increment, rmd;
float pwHL = powf(lacunarity, -H);
@@ -117,7 +117,7 @@ __device_noinline float noise_musgrave_hetero_terrain(float3 p, NodeNoiseBasis b
* offset: raises the terrain from `sea level'
*/
-__device_noinline float noise_musgrave_hybrid_multi_fractal(float3 p, NodeNoiseBasis basis, float H, float lacunarity, float octaves, float offset, float gain)
+ccl_device_noinline float noise_musgrave_hybrid_multi_fractal(float3 p, NodeNoiseBasis basis, float H, float lacunarity, float octaves, float offset, float gain)
{
float result, signal, weight, rmd;
float pwHL = powf(lacunarity, -H);
@@ -154,7 +154,7 @@ __device_noinline float noise_musgrave_hybrid_multi_fractal(float3 p, NodeNoiseB
* offset: raises the terrain from `sea level'
*/
-__device_noinline float noise_musgrave_ridged_multi_fractal(float3 p, NodeNoiseBasis basis, float H, float lacunarity, float octaves, float offset, float gain)
+ccl_device_noinline float noise_musgrave_ridged_multi_fractal(float3 p, NodeNoiseBasis basis, float H, float lacunarity, float octaves, float offset, float gain)
{
float result, signal, weight;
float pwHL = powf(lacunarity, -H);
@@ -181,7 +181,7 @@ __device_noinline float noise_musgrave_ridged_multi_fractal(float3 p, NodeNoiseB
/* Shader */
-__device float svm_musgrave(NodeMusgraveType type, float dimension, float lacunarity, float octaves, float offset, float intensity, float gain, float scale, float3 p)
+ccl_device float svm_musgrave(NodeMusgraveType type, float dimension, float lacunarity, float octaves, float offset, float intensity, float gain, float scale, float3 p)
{
NodeNoiseBasis basis = NODE_NOISE_PERLIN;
p *= scale;
@@ -200,7 +200,7 @@ __device float svm_musgrave(NodeMusgraveType type, float dimension, float lacuna
return 0.0f;
}
-__device void svm_node_tex_musgrave(KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node, int *offset)
+ccl_device void svm_node_tex_musgrave(KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node, int *offset)
{
uint4 node2 = read_node(kg, offset);
uint4 node3 = read_node(kg, offset);
diff --git a/intern/cycles/kernel/svm/svm_noise.h b/intern/cycles/kernel/svm/svm_noise.h
index a55c635b679..2055b0e3ec7 100644
--- a/intern/cycles/kernel/svm/svm_noise.h
+++ b/intern/cycles/kernel/svm/svm_noise.h
@@ -32,17 +32,17 @@
CCL_NAMESPACE_BEGIN
-__device int quick_floor(float x)
+ccl_device int quick_floor(float x)
{
return float_to_int(x) - ((x < 0) ? 1 : 0);
}
-__device float bits_to_01(uint bits)
+ccl_device float bits_to_01(uint bits)
{
return bits * (1.0f/(float)0xFFFFFFFF);
}
-__device uint hash(uint kx, uint ky, uint kz)
+ccl_device uint hash(uint kx, uint ky, uint kz)
{
// define some handy macros
#define rot(x,k) (((x)<<(k)) | ((x)>>(32-(k))))
@@ -71,34 +71,34 @@ __device uint hash(uint kx, uint ky, uint kz)
#undef final
}
-__device int imod(int a, int b)
+ccl_device int imod(int a, int b)
{
a %= b;
return a < 0 ? a + b : a;
}
-__device uint phash(int kx, int ky, int kz, int3 p)
+ccl_device uint phash(int kx, int ky, int kz, int3 p)
{
return hash(imod(kx, p.x), imod(ky, p.y), imod(kz, p.z));
}
-__device float floorfrac(float x, int* i)
+ccl_device float floorfrac(float x, int* i)
{
*i = quick_floor(x);
return x - *i;
}
-__device float fade(float t)
+ccl_device float fade(float t)
{
return t * t * t * (t * (t * 6.0f - 15.0f) + 10.0f);
}
-__device float nerp(float t, float a, float b)
+ccl_device float nerp(float t, float a, float b)
{
return (1.0f - t) * a + t * b;
}
-__device float grad(int hash, float x, float y, float z)
+ccl_device float grad(int hash, float x, float y, float z)
{
// use vectors pointing to the edges of the cube
int h = hash & 15;
@@ -107,12 +107,12 @@ __device float grad(int hash, float x, float y, float z)
return ((h&1) ? -u : u) + ((h&2) ? -v : v);
}
-__device float scale3(float result)
+ccl_device float scale3(float result)
{
return 0.9820f * result;
}
-__device_noinline float perlin(float x, float y, float z)
+ccl_device_noinline float perlin(float x, float y, float z)
{
int X; float fx = floorfrac(x, &X);
int Y; float fy = floorfrac(y, &Y);
@@ -138,7 +138,7 @@ __device_noinline float perlin(float x, float y, float z)
return (isfinite(r))? r: 0.0f;
}
-__device_noinline float perlin_periodic(float x, float y, float z, float3 pperiod)
+ccl_device_noinline float perlin_periodic(float x, float y, float z, float3 pperiod)
{
int X; float fx = floorfrac(x, &X);
int Y; float fy = floorfrac(y, &Y);
@@ -171,20 +171,20 @@ __device_noinline float perlin_periodic(float x, float y, float z, float3 pperio
}
/* perlin noise in range 0..1 */
-__device float noise(float3 p)
+ccl_device float noise(float3 p)
{
float r = perlin(p.x, p.y, p.z);
return 0.5f*r + 0.5f;
}
/* perlin noise in range -1..1 */
-__device float snoise(float3 p)
+ccl_device float snoise(float3 p)
{
return perlin(p.x, p.y, p.z);
}
/* cell noise */
-__device_noinline float cellnoise(float3 p)
+ccl_device_noinline float cellnoise(float3 p)
{
uint ix = quick_floor(p.x);
uint iy = quick_floor(p.y);
@@ -193,7 +193,7 @@ __device_noinline float cellnoise(float3 p)
return bits_to_01(hash(ix, iy, iz));
}
-__device float3 cellnoise_color(float3 p)
+ccl_device float3 cellnoise_color(float3 p)
{
float r = cellnoise(p);
float g = cellnoise(make_float3(p.y, p.x, p.z));
@@ -203,14 +203,14 @@ __device float3 cellnoise_color(float3 p)
}
/* periodic perlin noise in range 0..1 */
-__device float pnoise(float3 p, float3 pperiod)
+ccl_device float pnoise(float3 p, float3 pperiod)
{
float r = perlin_periodic(p.x, p.y, p.z, pperiod);
return 0.5f*r + 0.5f;
}
/* periodic perlin noise in range -1..1 */
-__device float psnoise(float3 p, float3 pperiod)
+ccl_device float psnoise(float3 p, float3 pperiod)
{
return perlin_periodic(p.x, p.y, p.z, pperiod);
}
diff --git a/intern/cycles/kernel/svm/svm_noisetex.h b/intern/cycles/kernel/svm/svm_noisetex.h
index acb3f20246e..02583131704 100644
--- a/intern/cycles/kernel/svm/svm_noisetex.h
+++ b/intern/cycles/kernel/svm/svm_noisetex.h
@@ -18,7 +18,7 @@ CCL_NAMESPACE_BEGIN
/* Noise */
-__device_inline void svm_noise(float3 p, float scale, float detail, float distortion, float *fac, float3 *color)
+ccl_device_inline void svm_noise(float3 p, float scale, float detail, float distortion, float *fac, float3 *color)
{
NodeNoiseBasis basis = NODE_NOISE_PERLIN;
int hard = 0;
@@ -41,7 +41,7 @@ __device_inline void svm_noise(float3 p, float scale, float detail, float distor
noise_turbulence(make_float3(p.y, p.z, p.x), basis, detail, hard));
}
-__device void svm_node_tex_noise(KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node, int *offset)
+ccl_device void svm_node_tex_noise(KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node, int *offset)
{
uint co_offset, scale_offset, detail_offset, distortion_offset, fac_offset, color_offset;
diff --git a/intern/cycles/kernel/svm/svm_normal.h b/intern/cycles/kernel/svm/svm_normal.h
index dd7506bb5fc..8695031b8b9 100644
--- a/intern/cycles/kernel/svm/svm_normal.h
+++ b/intern/cycles/kernel/svm/svm_normal.h
@@ -16,7 +16,7 @@
CCL_NAMESPACE_BEGIN
-__device void svm_node_normal(KernelGlobals *kg, ShaderData *sd, float *stack, uint in_normal_offset, uint out_normal_offset, uint out_dot_offset, int *offset)
+ccl_device void svm_node_normal(KernelGlobals *kg, ShaderData *sd, float *stack, uint in_normal_offset, uint out_normal_offset, uint out_dot_offset, int *offset)
{
/* read extra data */
uint4 node1 = read_node(kg, offset);
diff --git a/intern/cycles/kernel/svm/svm_ramp.h b/intern/cycles/kernel/svm/svm_ramp.h
index 3cb23a2b2dd..55eee3d24c3 100644
--- a/intern/cycles/kernel/svm/svm_ramp.h
+++ b/intern/cycles/kernel/svm/svm_ramp.h
@@ -19,7 +19,7 @@
CCL_NAMESPACE_BEGIN
-__device float4 rgb_ramp_lookup(KernelGlobals *kg, int offset, float f, bool interpolate)
+ccl_device float4 rgb_ramp_lookup(KernelGlobals *kg, int offset, float f, bool interpolate)
{
f = clamp(f, 0.0f, 1.0f)*(RAMP_TABLE_SIZE-1);
@@ -35,7 +35,7 @@ __device float4 rgb_ramp_lookup(KernelGlobals *kg, int offset, float f, bool int
return a;
}
-__device void svm_node_rgb_ramp(KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node, int *offset)
+ccl_device void svm_node_rgb_ramp(KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node, int *offset)
{
uint fac_offset, color_offset, alpha_offset;
uint interpolate = node.z;
@@ -53,7 +53,7 @@ __device void svm_node_rgb_ramp(KernelGlobals *kg, ShaderData *sd, float *stack,
*offset += RAMP_TABLE_SIZE;
}
-__device void svm_node_rgb_curves(KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node, int *offset)
+ccl_device void svm_node_rgb_curves(KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node, int *offset)
{
uint fac_offset = node.y;
uint color_offset = node.z;
@@ -72,7 +72,7 @@ __device void svm_node_rgb_curves(KernelGlobals *kg, ShaderData *sd, float *stac
*offset += RAMP_TABLE_SIZE;
}
-__device void svm_node_vector_curves(KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node, int *offset)
+ccl_device void svm_node_vector_curves(KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node, int *offset)
{
uint fac_offset = node.y;
uint color_offset = node.z;
diff --git a/intern/cycles/kernel/svm/svm_sepcomb_hsv.h b/intern/cycles/kernel/svm/svm_sepcomb_hsv.h
index 130890fdc8e..0f68ecbea03 100644
--- a/intern/cycles/kernel/svm/svm_sepcomb_hsv.h
+++ b/intern/cycles/kernel/svm/svm_sepcomb_hsv.h
@@ -16,7 +16,7 @@
CCL_NAMESPACE_BEGIN
-__device void svm_node_combine_hsv(KernelGlobals *kg, ShaderData *sd, float *stack, uint hue_in, uint saturation_in, uint value_in, int *offset)
+ccl_device void svm_node_combine_hsv(KernelGlobals *kg, ShaderData *sd, float *stack, uint hue_in, uint saturation_in, uint value_in, int *offset)
{
uint4 node1 = read_node(kg, offset);
uint color_out = node1.y;
@@ -32,7 +32,7 @@ __device void svm_node_combine_hsv(KernelGlobals *kg, ShaderData *sd, float *sta
stack_store_float3(stack, color_out, color);
}
-__device void svm_node_separate_hsv(KernelGlobals *kg, ShaderData *sd, float *stack, uint color_in, uint hue_out, uint saturation_out, int *offset)
+ccl_device void svm_node_separate_hsv(KernelGlobals *kg, ShaderData *sd, float *stack, uint color_in, uint hue_out, uint saturation_out, int *offset)
{
uint4 node1 = read_node(kg, offset);
uint value_out = node1.y;
diff --git a/intern/cycles/kernel/svm/svm_sepcomb_rgb.h b/intern/cycles/kernel/svm/svm_sepcomb_rgb.h
index 5c3d95435f2..34c4449ecdb 100644
--- a/intern/cycles/kernel/svm/svm_sepcomb_rgb.h
+++ b/intern/cycles/kernel/svm/svm_sepcomb_rgb.h
@@ -16,7 +16,7 @@
CCL_NAMESPACE_BEGIN
-__device void svm_node_combine_rgb(ShaderData *sd, float *stack, uint in_offset, uint color_index, uint out_offset)
+ccl_device void svm_node_combine_rgb(ShaderData *sd, float *stack, uint in_offset, uint color_index, uint out_offset)
{
float color = stack_load_float(stack, in_offset);
@@ -24,7 +24,7 @@ __device void svm_node_combine_rgb(ShaderData *sd, float *stack, uint in_offset,
stack_store_float(stack, out_offset+color_index, color);
}
-__device void svm_node_separate_rgb(ShaderData *sd, float *stack, uint icolor_offset, uint color_index, uint out_offset)
+ccl_device void svm_node_separate_rgb(ShaderData *sd, float *stack, uint icolor_offset, uint color_index, uint out_offset)
{
float3 color = stack_load_float3(stack, icolor_offset);
diff --git a/intern/cycles/kernel/svm/svm_sky.h b/intern/cycles/kernel/svm/svm_sky.h
index 81b5f1a201f..1e3552647bd 100644
--- a/intern/cycles/kernel/svm/svm_sky.h
+++ b/intern/cycles/kernel/svm/svm_sky.h
@@ -18,7 +18,7 @@ CCL_NAMESPACE_BEGIN
/* Sky texture */
-__device float sky_angle_between(float thetav, float phiv, float theta, float phi)
+ccl_device float sky_angle_between(float thetav, float phiv, float theta, float phi)
{
float cospsi = sinf(thetav)*sinf(theta)*cosf(phi - phiv) + cosf(thetav)*cosf(theta);
return safe_acosf(cospsi);
@@ -28,7 +28,7 @@ __device float sky_angle_between(float thetav, float phiv, float theta, float ph
* "A Practical Analytic Model for Daylight"
* A. J. Preetham, Peter Shirley, Brian Smits
*/
-__device float sky_perez_function(float *lam, float theta, float gamma)
+ccl_device float sky_perez_function(float *lam, float theta, float gamma)
{
float ctheta = cosf(theta);
float cgamma = cosf(gamma);
@@ -36,7 +36,7 @@ __device float sky_perez_function(float *lam, float theta, float gamma)
return (1.0f + lam[0]*expf(lam[1]/ctheta)) * (1.0f + lam[2]*expf(lam[3]*gamma) + lam[4]*cgamma*cgamma);
}
-__device float3 sky_radiance_old(KernelGlobals *kg, float3 dir,
+ccl_device float3 sky_radiance_old(KernelGlobals *kg, float3 dir,
float sunphi, float suntheta,
float radiance_x, float radiance_y, float radiance_z,
float *config_x, float *config_y, float *config_z)
@@ -66,7 +66,7 @@ __device float3 sky_radiance_old(KernelGlobals *kg, float3 dir,
* "An Analytic Model for Full Spectral Sky-Dome Radiance"
* Lukas Hosek, Alexander Wilkie
*/
-__device float sky_radiance_internal(float *configuration, float theta, float gamma)
+ccl_device float sky_radiance_internal(float *configuration, float theta, float gamma)
{
float ctheta = cosf(theta);
float cgamma = cosf(gamma);
@@ -80,7 +80,7 @@ __device float sky_radiance_internal(float *configuration, float theta, float ga
(configuration[2] + configuration[3] * expM + configuration[5] * rayM + configuration[6] * mieM + configuration[7] * zenith);
}
-__device float3 sky_radiance_new(KernelGlobals *kg, float3 dir,
+ccl_device float3 sky_radiance_new(KernelGlobals *kg, float3 dir,
float sunphi, float suntheta,
float radiance_x, float radiance_y, float radiance_z,
float *config_x, float *config_y, float *config_z)
@@ -105,7 +105,7 @@ __device float3 sky_radiance_new(KernelGlobals *kg, float3 dir,
return xyz_to_rgb(x, y, z) * (M_2PI_F/683);
}
-__device void svm_node_tex_sky(KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node, int *offset)
+ccl_device void svm_node_tex_sky(KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node, int *offset)
{
/* Define variables */
float sunphi, suntheta, radiance_x, radiance_y, radiance_z;
diff --git a/intern/cycles/kernel/svm/svm_tex_coord.h b/intern/cycles/kernel/svm/svm_tex_coord.h
index 9f88389fcb1..3044cbf81e0 100644
--- a/intern/cycles/kernel/svm/svm_tex_coord.h
+++ b/intern/cycles/kernel/svm/svm_tex_coord.h
@@ -18,7 +18,7 @@ CCL_NAMESPACE_BEGIN
/* Texture Coordinate Node */
-__device void svm_node_tex_coord(KernelGlobals *kg, ShaderData *sd, int path_flag, float *stack, uint type, uint out_offset)
+ccl_device void svm_node_tex_coord(KernelGlobals *kg, ShaderData *sd, int path_flag, float *stack, uint type, uint out_offset)
{
float3 data;
@@ -78,7 +78,7 @@ __device void svm_node_tex_coord(KernelGlobals *kg, ShaderData *sd, int path_fla
stack_store_float3(stack, out_offset, data);
}
-__device void svm_node_tex_coord_bump_dx(KernelGlobals *kg, ShaderData *sd, int path_flag, float *stack, uint type, uint out_offset)
+ccl_device void svm_node_tex_coord_bump_dx(KernelGlobals *kg, ShaderData *sd, int path_flag, float *stack, uint type, uint out_offset)
{
#ifdef __RAY_DIFFERENTIALS__
float3 data;
@@ -142,7 +142,7 @@ __device void svm_node_tex_coord_bump_dx(KernelGlobals *kg, ShaderData *sd, int
#endif
}
-__device void svm_node_tex_coord_bump_dy(KernelGlobals *kg, ShaderData *sd, int path_flag, float *stack, uint type, uint out_offset)
+ccl_device void svm_node_tex_coord_bump_dy(KernelGlobals *kg, ShaderData *sd, int path_flag, float *stack, uint type, uint out_offset)
{
#ifdef __RAY_DIFFERENTIALS__
float3 data;
@@ -206,7 +206,7 @@ __device void svm_node_tex_coord_bump_dy(KernelGlobals *kg, ShaderData *sd, int
#endif
}
-__device void svm_node_normal_map(KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node)
+ccl_device void svm_node_normal_map(KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node)
{
uint color_offset, strength_offset, normal_offset, space;
decode_node_uchar4(node.y, &color_offset, &strength_offset, &normal_offset, &space);
@@ -280,7 +280,7 @@ __device void svm_node_normal_map(KernelGlobals *kg, ShaderData *sd, float *stac
stack_store_float3(stack, normal_offset, N);
}
-__device void svm_node_tangent(KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node)
+ccl_device void svm_node_tangent(KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node)
{
uint tangent_offset, direction_type, axis;
decode_node_uchar4(node.y, &tangent_offset, &direction_type, &axis, NULL);
diff --git a/intern/cycles/kernel/svm/svm_texture.h b/intern/cycles/kernel/svm/svm_texture.h
index 7f3e09a481d..8ced8390b0b 100644
--- a/intern/cycles/kernel/svm/svm_texture.h
+++ b/intern/cycles/kernel/svm/svm_texture.h
@@ -18,7 +18,7 @@ CCL_NAMESPACE_BEGIN
/* Voronoi Distances */
-__device float voronoi_distance(NodeDistanceMetric distance_metric, float3 d, float e)
+ccl_device float voronoi_distance(NodeDistanceMetric distance_metric, float3 d, float e)
{
#if 0
if(distance_metric == NODE_VORONOI_DISTANCE_SQUARED)
@@ -44,7 +44,7 @@ __device float voronoi_distance(NodeDistanceMetric distance_metric, float3 d, fl
/* Voronoi / Worley like */
-__device_noinline float4 voronoi_Fn(float3 p, float e, int n1, int n2)
+ccl_device_noinline float4 voronoi_Fn(float3 p, float e, int n1, int n2)
{
float da[4];
float3 pa[4];
@@ -120,29 +120,29 @@ __device_noinline float4 voronoi_Fn(float3 p, float e, int n1, int n2)
return result;
}
-__device float voronoi_F1(float3 p) { return voronoi_Fn(p, 0.0f, 0, -1).w; }
-__device float voronoi_F2(float3 p) { return voronoi_Fn(p, 0.0f, 1, -1).w; }
-__device float voronoi_F3(float3 p) { return voronoi_Fn(p, 0.0f, 2, -1).w; }
-__device float voronoi_F4(float3 p) { return voronoi_Fn(p, 0.0f, 3, -1).w; }
-__device float voronoi_F1F2(float3 p) { return voronoi_Fn(p, 0.0f, 0, 1).w; }
+ccl_device float voronoi_F1(float3 p) { return voronoi_Fn(p, 0.0f, 0, -1).w; }
+ccl_device float voronoi_F2(float3 p) { return voronoi_Fn(p, 0.0f, 1, -1).w; }
+ccl_device float voronoi_F3(float3 p) { return voronoi_Fn(p, 0.0f, 2, -1).w; }
+ccl_device float voronoi_F4(float3 p) { return voronoi_Fn(p, 0.0f, 3, -1).w; }
+ccl_device float voronoi_F1F2(float3 p) { return voronoi_Fn(p, 0.0f, 0, 1).w; }
-__device float voronoi_Cr(float3 p)
+ccl_device float voronoi_Cr(float3 p)
{
/* crackle type pattern, just a scale/clamp of F2-F1 */
float t = 10.0f*voronoi_F1F2(p);
return (t > 1.0f)? 1.0f: t;
}
-__device float voronoi_F1S(float3 p) { return 2.0f*voronoi_F1(p) - 1.0f; }
-__device float voronoi_F2S(float3 p) { return 2.0f*voronoi_F2(p) - 1.0f; }
-__device float voronoi_F3S(float3 p) { return 2.0f*voronoi_F3(p) - 1.0f; }
-__device float voronoi_F4S(float3 p) { return 2.0f*voronoi_F4(p) - 1.0f; }
-__device float voronoi_F1F2S(float3 p) { return 2.0f*voronoi_F1F2(p) - 1.0f; }
-__device float voronoi_CrS(float3 p) { return 2.0f*voronoi_Cr(p) - 1.0f; }
+ccl_device float voronoi_F1S(float3 p) { return 2.0f*voronoi_F1(p) - 1.0f; }
+ccl_device float voronoi_F2S(float3 p) { return 2.0f*voronoi_F2(p) - 1.0f; }
+ccl_device float voronoi_F3S(float3 p) { return 2.0f*voronoi_F3(p) - 1.0f; }
+ccl_device float voronoi_F4S(float3 p) { return 2.0f*voronoi_F4(p) - 1.0f; }
+ccl_device float voronoi_F1F2S(float3 p) { return 2.0f*voronoi_F1F2(p) - 1.0f; }
+ccl_device float voronoi_CrS(float3 p) { return 2.0f*voronoi_Cr(p) - 1.0f; }
/* Noise Bases */
-__device float noise_basis(float3 p, NodeNoiseBasis basis)
+ccl_device float noise_basis(float3 p, NodeNoiseBasis basis)
{
/* Only Perlin enabled for now, others break CUDA compile by making kernel
* too big, with compile using > 4GB, due to everything being inlined. */
@@ -173,7 +173,7 @@ __device float noise_basis(float3 p, NodeNoiseBasis basis)
/* Soft/Hard Noise */
-__device float noise_basis_hard(float3 p, NodeNoiseBasis basis, int hard)
+ccl_device float noise_basis_hard(float3 p, NodeNoiseBasis basis, int hard)
{
float t = noise_basis(p, basis);
return (hard)? fabsf(2.0f*t - 1.0f): t;
@@ -181,7 +181,7 @@ __device float noise_basis_hard(float3 p, NodeNoiseBasis basis, int hard)
/* Turbulence */
-__device_noinline float noise_turbulence(float3 p, NodeNoiseBasis basis, float octaves, int hard)
+ccl_device_noinline float noise_turbulence(float3 p, NodeNoiseBasis basis, float octaves, int hard)
{
float fscale = 1.0f;
float amp = 1.0f;
diff --git a/intern/cycles/kernel/svm/svm_value.h b/intern/cycles/kernel/svm/svm_value.h
index cd5a2e0d871..7beed065288 100644
--- a/intern/cycles/kernel/svm/svm_value.h
+++ b/intern/cycles/kernel/svm/svm_value.h
@@ -18,12 +18,12 @@ CCL_NAMESPACE_BEGIN
/* Value Nodes */
-__device void svm_node_value_f(KernelGlobals *kg, ShaderData *sd, float *stack, uint ivalue, uint out_offset)
+ccl_device void svm_node_value_f(KernelGlobals *kg, ShaderData *sd, float *stack, uint ivalue, uint out_offset)
{
stack_store_float(stack, out_offset, __uint_as_float(ivalue));
}
-__device void svm_node_value_v(KernelGlobals *kg, ShaderData *sd, float *stack, uint out_offset, int *offset)
+ccl_device void svm_node_value_v(KernelGlobals *kg, ShaderData *sd, float *stack, uint out_offset, int *offset)
{
/* read extra data */
uint4 node1 = read_node(kg, offset);
diff --git a/intern/cycles/kernel/svm/svm_vector_transform.h b/intern/cycles/kernel/svm/svm_vector_transform.h
index 95ef8e3e558..1e3fc2fa03b 100644
--- a/intern/cycles/kernel/svm/svm_vector_transform.h
+++ b/intern/cycles/kernel/svm/svm_vector_transform.h
@@ -18,7 +18,7 @@ CCL_NAMESPACE_BEGIN
/* Vector Transform */
-__device void svm_node_vector_transform(KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node)
+ccl_device void svm_node_vector_transform(KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node)
{
uint itype, ifrom, ito;
uint vector_in, vector_out;
diff --git a/intern/cycles/kernel/svm/svm_voronoi.h b/intern/cycles/kernel/svm/svm_voronoi.h
index c9ebea2bceb..604fd3404c5 100644
--- a/intern/cycles/kernel/svm/svm_voronoi.h
+++ b/intern/cycles/kernel/svm/svm_voronoi.h
@@ -18,7 +18,7 @@ CCL_NAMESPACE_BEGIN
/* Voronoi */
-__device_noinline float4 svm_voronoi(NodeVoronoiColoring coloring, float scale, float3 p)
+ccl_device_noinline float4 svm_voronoi(NodeVoronoiColoring coloring, float scale, float3 p)
{
/* compute distance and point coordinate of 4 nearest neighbours */
float4 dpa0 = voronoi_Fn(p*scale, 1.0f, 0, -1);
@@ -39,7 +39,7 @@ __device_noinline float4 svm_voronoi(NodeVoronoiColoring coloring, float scale,
return make_float4(color.x, color.y, color.z, fac);
}
-__device void svm_node_tex_voronoi(KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node, int *offset)
+ccl_device void svm_node_tex_voronoi(KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node, int *offset)
{
uint coloring = node.y;
uint scale_offset, co_offset, fac_offset, color_offset;
diff --git a/intern/cycles/kernel/svm/svm_wave.h b/intern/cycles/kernel/svm/svm_wave.h
index d906266bcf9..3749135f8c7 100644
--- a/intern/cycles/kernel/svm/svm_wave.h
+++ b/intern/cycles/kernel/svm/svm_wave.h
@@ -18,7 +18,7 @@ CCL_NAMESPACE_BEGIN
/* Wave */
-__device_noinline float svm_wave(NodeWaveType type, float3 p, float scale, float detail, float distortion, float dscale)
+ccl_device_noinline float svm_wave(NodeWaveType type, float3 p, float scale, float detail, float distortion, float dscale)
{
float n;
@@ -35,7 +35,7 @@ __device_noinline float svm_wave(NodeWaveType type, float3 p, float scale, float
return 0.5f + 0.5f * sinf(n);
}
-__device void svm_node_tex_wave(KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node, int *offset)
+ccl_device void svm_node_tex_wave(KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node, int *offset)
{
uint4 node2 = read_node(kg, offset);
diff --git a/intern/cycles/kernel/svm/svm_wavelength.h b/intern/cycles/kernel/svm/svm_wavelength.h
index f9dd24dacef..dca4003b89a 100644
--- a/intern/cycles/kernel/svm/svm_wavelength.h
+++ b/intern/cycles/kernel/svm/svm_wavelength.h
@@ -34,7 +34,7 @@ CCL_NAMESPACE_BEGIN
/* Wavelength to RGB */
-__device void svm_node_wavelength(ShaderData *sd, float *stack, uint wavelength, uint color_out)
+ccl_device void svm_node_wavelength(ShaderData *sd, float *stack, uint wavelength, uint color_out)
{
// CIE colour matching functions xBar, yBar, and zBar for
// wavelengths from 380 through 780 nanometers, every 5
diff --git a/intern/cycles/kernel/svm/svm_wireframe.h b/intern/cycles/kernel/svm/svm_wireframe.h
index 9ecb81847d7..e560e6303cc 100644
--- a/intern/cycles/kernel/svm/svm_wireframe.h
+++ b/intern/cycles/kernel/svm/svm_wireframe.h
@@ -34,7 +34,7 @@ CCL_NAMESPACE_BEGIN
/* Wireframe Node */
-__device void svm_node_wireframe(KernelGlobals *kg, ShaderData *sd, float *stack, uint in_size, uint out_fac, uint use_pixel_size)
+ccl_device void svm_node_wireframe(KernelGlobals *kg, ShaderData *sd, float *stack, uint in_size, uint out_fac, uint use_pixel_size)
{
/* Input Data */
float size = stack_load_float(stack, in_size);