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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2019-09-13 17:18:18 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2019-09-13 17:51:51 +0300
commit6b0d1ef7e118f679fb5dacac184a7e72fef6142e (patch)
treec514f73902d4b533104ff182047ffe2373691c4c /intern/cycles/kernel/svm
parent27b82bbb75c5fd527b6b22682f8d173f6040644a (diff)
Cleanup: compiler warnings
Diffstat (limited to 'intern/cycles/kernel/svm')
-rw-r--r--intern/cycles/kernel/svm/svm_voronoi.h59
1 files changed, 34 insertions, 25 deletions
diff --git a/intern/cycles/kernel/svm/svm_voronoi.h b/intern/cycles/kernel/svm/svm_voronoi.h
index 4a479d9bc71..bdfaed8845f 100644
--- a/intern/cycles/kernel/svm/svm_voronoi.h
+++ b/intern/cycles/kernel/svm/svm_voronoi.h
@@ -49,7 +49,8 @@ ccl_device void voronoi_f1_1d(float w,
float localPosition = w - cellPosition;
float minDistance = 8.0f;
- float targetOffset, targetPosition;
+ float targetOffset = 0.0f;
+ float targetPosition = 0.0f;
for (int i = -1; i <= 1; i++) {
float cellOffset = i;
float pointPosition = cellOffset + hash_float_to_float(cellPosition + cellOffset) * randomness;
@@ -113,7 +114,8 @@ ccl_device void voronoi_f2_1d(float w,
float distanceF2 = 8.0f;
float offsetF1 = 0.0f;
float positionF1 = 0.0f;
- float offsetF2, positionF2;
+ float offsetF2 = 0.0f;
+ float positionF2 = 0.0f;
for (int i = -1; i <= 1; i++) {
float cellOffset = i;
float pointPosition = cellOffset + hash_float_to_float(cellPosition + cellOffset) * randomness;
@@ -157,8 +159,8 @@ ccl_device void voronoi_n_sphere_radius_1d(float w, float randomness, float *out
float cellPosition = floorf(w);
float localPosition = w - cellPosition;
- float closestPoint;
- float closestPointOffset;
+ float closestPoint = 0.0f;
+ float closestPointOffset = 0.0f;
float minDistance = 8.0f;
for (int i = -1; i <= 1; i++) {
float cellOffset = i;
@@ -172,7 +174,7 @@ ccl_device void voronoi_n_sphere_radius_1d(float w, float randomness, float *out
}
minDistance = 8.0f;
- float closestPointToClosestPoint;
+ float closestPointToClosestPoint = 0.0f;
for (int i = -1; i <= 1; i++) {
if (i == 0) {
continue;
@@ -225,7 +227,8 @@ ccl_device void voronoi_f1_2d(float2 coord,
float2 localPosition = coord - cellPosition;
float minDistance = 8.0f;
- float2 targetOffset, targetPosition;
+ float2 targetOffset = make_float2(0.0f, 0.0f);
+ float2 targetPosition = make_float2(0.0f, 0.0f);
for (int j = -1; j <= 1; j++) {
for (int i = -1; i <= 1; i++) {
float2 cellOffset = make_float2(i, j);
@@ -295,7 +298,8 @@ ccl_device void voronoi_f2_2d(float2 coord,
float distanceF2 = 8.0f;
float2 offsetF1 = make_float2(0.0f, 0.0f);
float2 positionF1 = make_float2(0.0f, 0.0f);
- float2 offsetF2, positionF2;
+ float2 offsetF2 = make_float2(0.0f, 0.0f);
+ float2 positionF2 = make_float2(0.0f, 0.0f);
for (int j = -1; j <= 1; j++) {
for (int i = -1; i <= 1; i++) {
float2 cellOffset = make_float2(i, j);
@@ -327,7 +331,7 @@ ccl_device void voronoi_distance_to_edge_2d(float2 coord, float randomness, floa
float2 cellPosition = floor(coord);
float2 localPosition = coord - cellPosition;
- float2 vectorToClosest;
+ float2 vectorToClosest = make_float2(0.0f, 0.0f);
float minDistance = 8.0f;
for (int j = -1; j <= 1; j++) {
for (int i = -1; i <= 1; i++) {
@@ -366,8 +370,8 @@ ccl_device void voronoi_n_sphere_radius_2d(float2 coord, float randomness, float
float2 cellPosition = floor(coord);
float2 localPosition = coord - cellPosition;
- float2 closestPoint;
- float2 closestPointOffset;
+ float2 closestPoint = make_float2(0.0f, 0.0f);
+ float2 closestPointOffset = make_float2(0.0f, 0.0f);
float minDistance = 8.0f;
for (int j = -1; j <= 1; j++) {
for (int i = -1; i <= 1; i++) {
@@ -384,7 +388,7 @@ ccl_device void voronoi_n_sphere_radius_2d(float2 coord, float randomness, float
}
minDistance = 8.0f;
- float2 closestPointToClosestPoint;
+ float2 closestPointToClosestPoint = make_float2(0.0f, 0.0f);
for (int j = -1; j <= 1; j++) {
for (int i = -1; i <= 1; i++) {
if (i == 0 && j == 0) {
@@ -441,7 +445,8 @@ ccl_device void voronoi_f1_3d(float3 coord,
float3 localPosition = coord - cellPosition;
float minDistance = 8.0f;
- float3 targetOffset, targetPosition;
+ float3 targetOffset = make_float3(0.0f, 0.0f, 0.0f);
+ float3 targetPosition = make_float3(0.0f, 0.0f, 0.0f);
for (int k = -1; k <= 1; k++) {
for (int j = -1; j <= 1; j++) {
for (int i = -1; i <= 1; i++) {
@@ -517,7 +522,8 @@ ccl_device void voronoi_f2_3d(float3 coord,
float distanceF2 = 8.0f;
float3 offsetF1 = make_float3(0.0f, 0.0f, 0.0f);
float3 positionF1 = make_float3(0.0f, 0.0f, 0.0f);
- float3 offsetF2, positionF2;
+ float3 offsetF2 = make_float3(0.0f, 0.0f, 0.0f);
+ float3 positionF2 = make_float3(0.0f, 0.0f, 0.0f);
for (int k = -1; k <= 1; k++) {
for (int j = -1; j <= 1; j++) {
for (int i = -1; i <= 1; i++) {
@@ -552,7 +558,7 @@ ccl_device void voronoi_distance_to_edge_3d(float3 coord, float randomness, floa
float3 cellPosition = floor(coord);
float3 localPosition = coord - cellPosition;
- float3 vectorToClosest;
+ float3 vectorToClosest = make_float3(0.0f, 0.0f, 0.0f);
float minDistance = 8.0f;
for (int k = -1; k <= 1; k++) {
for (int j = -1; j <= 1; j++) {
@@ -595,8 +601,8 @@ ccl_device void voronoi_n_sphere_radius_3d(float3 coord, float randomness, float
float3 cellPosition = floor(coord);
float3 localPosition = coord - cellPosition;
- float3 closestPoint;
- float3 closestPointOffset;
+ float3 closestPoint = make_float3(0.0f, 0.0f, 0.0f);
+ float3 closestPointOffset = make_float3(0.0f, 0.0f, 0.0f);
float minDistance = 8.0f;
for (int k = -1; k <= 1; k++) {
for (int j = -1; j <= 1; j++) {
@@ -615,7 +621,7 @@ ccl_device void voronoi_n_sphere_radius_3d(float3 coord, float randomness, float
}
minDistance = 8.0f;
- float3 closestPointToClosestPoint;
+ float3 closestPointToClosestPoint = make_float3(0.0f, 0.0f, 0.0f);
for (int k = -1; k <= 1; k++) {
for (int j = -1; j <= 1; j++) {
for (int i = -1; i <= 1; i++) {
@@ -674,7 +680,8 @@ ccl_device void voronoi_f1_4d(float4 coord,
float4 localPosition = coord - cellPosition;
float minDistance = 8.0f;
- float4 targetOffset, targetPosition;
+ float4 targetOffset = make_float4(0.0f, 0.0f, 0.0f, 0.0f);
+ float4 targetPosition = make_float4(0.0f, 0.0f, 0.0f, 0.0f);
for (int u = -1; u <= 1; u++) {
for (int k = -1; k <= 1; k++) {
for (int j = -1; j <= 1; j++) {
@@ -754,7 +761,8 @@ ccl_device void voronoi_f2_4d(float4 coord,
float distanceF2 = 8.0f;
float4 offsetF1 = make_float4(0.0f, 0.0f, 0.0f, 0.0f);
float4 positionF1 = make_float4(0.0f, 0.0f, 0.0f, 0.0f);
- float4 offsetF2, positionF2;
+ float4 offsetF2 = make_float4(0.0f, 0.0f, 0.0f, 0.0f);
+ float4 positionF2 = make_float4(0.0f, 0.0f, 0.0f, 0.0f);
for (int u = -1; u <= 1; u++) {
for (int k = -1; k <= 1; k++) {
for (int j = -1; j <= 1; j++) {
@@ -791,7 +799,7 @@ ccl_device void voronoi_distance_to_edge_4d(float4 coord, float randomness, floa
float4 cellPosition = floor(coord);
float4 localPosition = coord - cellPosition;
- float4 vectorToClosest;
+ float4 vectorToClosest = make_float4(0.0f, 0.0f, 0.0f, 0.0f);
float minDistance = 8.0f;
for (int u = -1; u <= 1; u++) {
for (int k = -1; k <= 1; k++) {
@@ -838,8 +846,8 @@ ccl_device void voronoi_n_sphere_radius_4d(float4 coord, float randomness, float
float4 cellPosition = floor(coord);
float4 localPosition = coord - cellPosition;
- float4 closestPoint;
- float4 closestPointOffset;
+ float4 closestPoint = make_float4(0.0f, 0.0f, 0.0f, 0.0f);
+ float4 closestPointOffset = make_float4(0.0f, 0.0f, 0.0f, 0.0f);
float minDistance = 8.0f;
for (int u = -1; u <= 1; u++) {
for (int k = -1; k <= 1; k++) {
@@ -860,7 +868,7 @@ ccl_device void voronoi_n_sphere_radius_4d(float4 coord, float randomness, float
}
minDistance = 8.0f;
- float4 closestPointToClosestPoint;
+ float4 closestPointToClosestPoint = make_float4(0.0f, 0.0f, 0.0f, 0.0f);
for (int u = -1; u <= 1; u++) {
for (int k = -1; k <= 1; k++) {
for (int j = -1; j <= 1; j++) {
@@ -922,8 +930,9 @@ ccl_device void svm_node_tex_voronoi(KernelGlobals *kg,
NodeVoronoiFeature voronoi_feature = (NodeVoronoiFeature)feature;
NodeVoronoiDistanceMetric voronoi_metric = (NodeVoronoiDistanceMetric)metric;
- float distance_out, w_out, radius_out;
- float3 color_out, position_out;
+ float distance_out = 0.0f, w_out = 0.0f, radius_out = 0.0f;
+ float3 color_out = make_float3(0.0f, 0.0f, 0.0f);
+ float3 position_out = make_float3(0.0f, 0.0f, 0.0f);
randomness = clamp(randomness, 0.0f, 1.0f);
smoothness = clamp(smoothness / 2.0f, 0.0f, 0.5f);