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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2011-11-14 21:31:47 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2011-11-14 21:31:47 +0400
commite731ffb64884e1e74b4736538533698dee1e21a7 (patch)
treec70e045e1f256032ac4cd11f3999586eb063ca2b /intern/cycles/kernel/svm
parent90871d54c59be6eb66cd086c1387786526595f1f (diff)
Cycles: Oren-Nayar BSDF support. This is not a separate shader node, rather it
is available through the Roughness input on the Diffuse BSDF. http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/Shaders#Diffuse Patch by Yasuhiro Fujii, thanks!
Diffstat (limited to 'intern/cycles/kernel/svm')
-rw-r--r--intern/cycles/kernel/svm/bsdf_oren_nayar.h143
-rw-r--r--intern/cycles/kernel/svm/svm_bsdf.h13
-rw-r--r--intern/cycles/kernel/svm/svm_closure.h7
-rw-r--r--intern/cycles/kernel/svm/svm_types.h1
4 files changed, 163 insertions, 1 deletions
diff --git a/intern/cycles/kernel/svm/bsdf_oren_nayar.h b/intern/cycles/kernel/svm/bsdf_oren_nayar.h
new file mode 100644
index 00000000000..9eefdffe6ae
--- /dev/null
+++ b/intern/cycles/kernel/svm/bsdf_oren_nayar.h
@@ -0,0 +1,143 @@
+/*
+ * Copyright 2011, Blender Foundation.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+/*
+ * An implementation of Oren-Nayar reflectance model, public domain
+ * http://www1.cs.columbia.edu/CAVE/publications/pdfs/Oren_SIGGRAPH94.pdf
+ *
+ * NOTE:
+ * BSDF = A + B * cos() * sin() * tan()
+ *
+ * The parameter sigma means different from original.
+ * A and B are calculated by the following formula:
+ * 0 <= sigma <= 1
+ * A = 1 / ((1 + sigma / 2) * pi);
+ * B = sigma / ((1 + sigma / 2) * pi);
+ *
+ * This formula is derived as following:
+ *
+ * 0. Normalize A-term and B-term of BSDF *individually*.
+ * B-term is normalized at maximum point: dot(L, N) = 0.
+ * A = (1/pi) * A'
+ * B = (2/pi) * B'
+ *
+ * 1. Solve the following equation:
+ * A' + B' = 1
+ * B / A = sigma
+ */
+
+#ifndef __BSDF_OREN_NAYAR_H__
+#define __BSDF_OREN_NAYAR_H__
+
+CCL_NAMESPACE_BEGIN
+
+typedef struct BsdfOrenNayarClosure {
+ float m_a;
+ float m_b;
+} BsdfOrenNayarClosure;
+
+__device float3 bsdf_oren_nayar_get_intensity(const ShaderClosure *sc, float3 n, float3 v, float3 l)
+{
+ float nl = max(dot(n, l), 0.0f);
+ float nv = max(dot(n, v), 0.0f);
+
+ float3 al = normalize(l - nl * n);
+ float3 av = normalize(v - nv * n);
+ float t = max(dot(al, av), 0.0f);
+
+ float cos_a, cos_b;
+ if(nl < nv) {
+ cos_a = nl;
+ cos_b = nv;
+ }
+ else {
+ cos_a = nv;
+ cos_b = nl;
+ }
+
+ float sin_a = sqrtf(1.0f - cos_a * cos_a);
+ float tan_b = sqrtf(1.0f - cos_b * cos_b) / (cos_b + FLT_MIN);
+
+ float is = nl * (sc->data0 + sc->data1 * t * sin_a * tan_b);
+ return make_float3(is, is, is);
+}
+
+__device void bsdf_oren_nayar_setup(ShaderData *sd, ShaderClosure *sc, float sigma)
+{
+ sc->type = CLOSURE_BSDF_OREN_NAYAR_ID;
+ sd->flag |= SD_BSDF | SD_BSDF_HAS_EVAL;
+
+ sigma = clamp(sigma, 0.0f, 1.0f);
+
+ sc->data0 = 1.0f / ((1.0f + 0.5f * sigma) * M_PI);
+ sc->data1 = sigma / ((1.0f + 0.5f * sigma) * M_PI);
+}
+
+__device void bsdf_oren_nayar_blur(ShaderClosure *sc, float roughness)
+{
+}
+
+__device float3 bsdf_oren_nayar_eval_reflect(const ShaderData *sd, const ShaderClosure *sc, const float3 I, const float3 omega_in, float *pdf)
+{
+ if (dot(sd->N, omega_in) > 0.0f) {
+ *pdf = 0.5f * M_1_PI_F;
+ return bsdf_oren_nayar_get_intensity(sc, sd->N, I, omega_in);
+ }
+ else {
+ *pdf = 0.0f;
+ return make_float3(0.0f, 0.0f, 0.0f);
+ }
+}
+
+__device float3 bsdf_oren_nayar_eval_transmit(const ShaderData *sd, const ShaderClosure *sc, const float3 I, const float3 omega_in, float *pdf)
+{
+ return make_float3(0.0f, 0.0f, 0.0f);
+}
+
+__device float bsdf_oren_nayar_albedo(const ShaderData *sd, const ShaderClosure *sc, const float3 I)
+{
+ return 1.0f;
+}
+
+__device int bsdf_oren_nayar_sample(const ShaderData *sd, const ShaderClosure *sc, float randu, float randv, float3 *eval, float3 *omega_in, float3 *domega_in_dx, float3 *domega_in_dy, float *pdf)
+{
+ sample_uniform_hemisphere(sd->N, randu, randv, omega_in, pdf);
+
+ if (dot(sd->Ng, *omega_in) > 0.0f) {
+ *eval = bsdf_oren_nayar_get_intensity(sc, sd->N, sd->I, *omega_in);
+
+#ifdef __RAY_DIFFERENTIALS__
+ // TODO: find a better approximation for the bounce
+ *domega_in_dx = (2.0f * dot(sd->N, sd->dI.dx)) * sd->N - sd->dI.dx;
+ *domega_in_dy = (2.0f * dot(sd->N, sd->dI.dy)) * sd->N - sd->dI.dy;
+ *domega_in_dx *= 125.0f;
+ *domega_in_dy *= 125.0f;
+#endif
+ }
+ else {
+ *pdf = 0.0f;
+ *eval = make_float3(0.0f, 0.0f, 0.0f);
+ }
+
+ return LABEL_REFLECT | LABEL_DIFFUSE;
+}
+
+
+CCL_NAMESPACE_END
+
+#endif /* __BSDF_OREN_NAYAR_H__ */
diff --git a/intern/cycles/kernel/svm/svm_bsdf.h b/intern/cycles/kernel/svm/svm_bsdf.h
index 411efc8be8f..411916f8aa0 100644
--- a/intern/cycles/kernel/svm/svm_bsdf.h
+++ b/intern/cycles/kernel/svm/svm_bsdf.h
@@ -18,6 +18,7 @@
#include "bsdf_ashikhmin_velvet.h"
#include "bsdf_diffuse.h"
+#include "bsdf_oren_nayar.h"
#include "bsdf_microfacet.h"
#include "bsdf_reflection.h"
#include "bsdf_refraction.h"
@@ -38,6 +39,9 @@ __device int svm_bsdf_sample(const ShaderData *sd, const ShaderClosure *sc, floa
label = bsdf_diffuse_sample(sd, sc, randu, randv, eval, omega_in, &domega_in->dx, &domega_in->dy, pdf);
break;
#ifdef __SVM__
+ case CLOSURE_BSDF_OREN_NAYAR_ID:
+ label = bsdf_oren_nayar_sample(sd, sc, randu, randv, eval, omega_in, &domega_in->dx, &domega_in->dy, pdf);
+ break;
case CLOSURE_BSDF_TRANSLUCENT_ID:
label = bsdf_translucent_sample(sd, sc, randu, randv, eval, omega_in, &domega_in->dx, &domega_in->dy, pdf);
break;
@@ -91,6 +95,9 @@ __device float3 svm_bsdf_eval(const ShaderData *sd, const ShaderClosure *sc, con
eval = bsdf_diffuse_eval_reflect(sd, sc, sd->I, omega_in, pdf);
break;
#ifdef __SVM__
+ case CLOSURE_BSDF_OREN_NAYAR_ID:
+ eval = bsdf_oren_nayar_eval_reflect(sd, sc, sd->I, omega_in, pdf);
+ break;
case CLOSURE_BSDF_TRANSLUCENT_ID:
eval = bsdf_translucent_eval_reflect(sd, sc, sd->I, omega_in, pdf);
break;
@@ -137,6 +144,9 @@ __device float3 svm_bsdf_eval(const ShaderData *sd, const ShaderClosure *sc, con
eval = bsdf_diffuse_eval_transmit(sd, sc, sd->I, omega_in, pdf);
break;
#ifdef __SVM__
+ case CLOSURE_BSDF_OREN_NAYAR_ID:
+ eval = bsdf_oren_nayar_eval_transmit(sd, sc, sd->I, omega_in, pdf);
+ break;
case CLOSURE_BSDF_TRANSLUCENT_ID:
eval = bsdf_translucent_eval_transmit(sd, sc, sd->I, omega_in, pdf);
break;
@@ -188,6 +198,9 @@ __device void svm_bsdf_blur(ShaderClosure *sc, float roughness)
bsdf_diffuse_blur(sc, roughness);
break;
#ifdef __SVM__
+ case CLOSURE_BSDF_OREN_NAYAR_ID:
+ bsdf_oren_nayar_blur(sc, roughness);
+ break;
case CLOSURE_BSDF_TRANSLUCENT_ID:
bsdf_translucent_blur(sc, roughness);
break;
diff --git a/intern/cycles/kernel/svm/svm_closure.h b/intern/cycles/kernel/svm/svm_closure.h
index fcda7ac6fe1..8409e83d94e 100644
--- a/intern/cycles/kernel/svm/svm_closure.h
+++ b/intern/cycles/kernel/svm/svm_closure.h
@@ -80,7 +80,12 @@ __device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float *st
case CLOSURE_BSDF_DIFFUSE_ID: {
ShaderClosure *sc = svm_node_closure_get(sd);
svm_node_closure_set_mix_weight(sc, mix_weight);
- bsdf_diffuse_setup(sd, sc);
+
+ float roughness = param1;
+ if(roughness == 0.0f)
+ bsdf_diffuse_setup(sd, sc);
+ else
+ bsdf_oren_nayar_setup(sd, sc, roughness);
break;
}
case CLOSURE_BSDF_TRANSLUCENT_ID: {
diff --git a/intern/cycles/kernel/svm/svm_types.h b/intern/cycles/kernel/svm/svm_types.h
index 89fc413c539..071477a83c7 100644
--- a/intern/cycles/kernel/svm/svm_types.h
+++ b/intern/cycles/kernel/svm/svm_types.h
@@ -258,6 +258,7 @@ typedef enum ShaderType {
typedef enum ClosureType {
CLOSURE_BSDF_ID,
CLOSURE_BSDF_DIFFUSE_ID,
+ CLOSURE_BSDF_OREN_NAYAR_ID,
CLOSURE_BSDF_TRANSLUCENT_ID,
CLOSURE_BSDF_REFLECTION_ID,
CLOSURE_BSDF_REFRACTION_ID,