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authorCampbell Barton <ideasman42@gmail.com>2021-10-12 09:52:35 +0300
committerCampbell Barton <ideasman42@gmail.com>2021-10-12 09:55:02 +0300
commitc1c6c11ca6c5f4cd775b787910fe69119b054af2 (patch)
treee41bb7057e27810c18ca6cc23e40ee48c3e814b4 /intern/cycles/kernel/svm
parenta91c6f1804e9ce07e9f751bc1c3c05751da7607a (diff)
Cleanup: spelling in comments
Diffstat (limited to 'intern/cycles/kernel/svm')
-rw-r--r--intern/cycles/kernel/svm/svm_image.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/intern/cycles/kernel/svm/svm_image.h b/intern/cycles/kernel/svm/svm_image.h
index a344f36977a..ce70109392b 100644
--- a/intern/cycles/kernel/svm/svm_image.h
+++ b/intern/cycles/kernel/svm/svm_image.h
@@ -142,10 +142,10 @@ ccl_device_noinline void svm_node_tex_image_box(const KernelGlobals *kg,
* in between we blend between two textures, and in the middle we a blend
* between three textures.
*
- * the Nxyz values are the barycentric coordinates in an equilateral
+ * The `Nxyz` values are the barycentric coordinates in an equilateral
* triangle, which in case of blending, in the middle has a smaller
* equilateral triangle where 3 textures blend. this divides things into
- * 7 zones, with an if() test for each zone */
+ * 7 zones, with an if() test for each zone. */
float3 weight = make_float3(0.0f, 0.0f, 0.0f);
float blend = __int_as_float(node.w);