diff options
author | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2017-06-21 20:24:57 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2017-06-21 20:55:20 +0300 |
commit | 14ea0c5fccfdbd8d244758709185160e45222dc3 (patch) | |
tree | c067ee04c07760fb19e9accac89fff1ea45653ee /intern/cycles/kernel/svm | |
parent | 22466a5bdff73afb6ad3afd408e265517e4f3733 (diff) |
Fix T51849: change Cycles clearcoat gloss to roughness.
This is compatible with UE4 and more consistent with specular and transmission
roughness, even if it deviates from the original Disney BRDF.
Diffstat (limited to 'intern/cycles/kernel/svm')
-rw-r--r-- | intern/cycles/kernel/svm/svm_closure.h | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/intern/cycles/kernel/svm/svm_closure.h b/intern/cycles/kernel/svm/svm_closure.h index f3bbd7a7dac..c05da61ba5a 100644 --- a/intern/cycles/kernel/svm/svm_closure.h +++ b/intern/cycles/kernel/svm/svm_closure.h @@ -79,13 +79,13 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float * #ifdef __PRINCIPLED__ case CLOSURE_BSDF_PRINCIPLED_ID: { uint specular_offset, roughness_offset, specular_tint_offset, anisotropic_offset, sheen_offset, - sheen_tint_offset, clearcoat_offset, clearcoat_gloss_offset, eta_offset, transmission_offset, + sheen_tint_offset, clearcoat_offset, clearcoat_roughness_offset, eta_offset, transmission_offset, anisotropic_rotation_offset, transmission_roughness_offset; uint4 data_node2 = read_node(kg, offset); float3 T = stack_load_float3(stack, data_node.y); decode_node_uchar4(data_node.z, &specular_offset, &roughness_offset, &specular_tint_offset, &anisotropic_offset); - decode_node_uchar4(data_node.w, &sheen_offset, &sheen_tint_offset, &clearcoat_offset, &clearcoat_gloss_offset); + decode_node_uchar4(data_node.w, &sheen_offset, &sheen_tint_offset, &clearcoat_offset, &clearcoat_roughness_offset); decode_node_uchar4(data_node2.x, &eta_offset, &transmission_offset, &anisotropic_rotation_offset, &transmission_roughness_offset); // get Disney principled parameters @@ -98,7 +98,7 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float * float sheen = stack_load_float(stack, sheen_offset); float sheen_tint = stack_load_float(stack, sheen_tint_offset); float clearcoat = stack_load_float(stack, clearcoat_offset); - float clearcoat_gloss = stack_load_float(stack, clearcoat_gloss_offset); + float clearcoat_roughness = stack_load_float(stack, clearcoat_roughness_offset); float transmission = stack_load_float(stack, transmission_offset); float anisotropic_rotation = stack_load_float(stack, anisotropic_rotation_offset); float transmission_roughness = stack_load_float(stack, transmission_roughness_offset); @@ -398,8 +398,8 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float * bsdf->ior = 1.5f; bsdf->extra = extra; - bsdf->alpha_x = 0.1f * (1.0f - clearcoat_gloss) + 0.001f * clearcoat_gloss; - bsdf->alpha_y = 0.1f * (1.0f - clearcoat_gloss) + 0.001f * clearcoat_gloss; + bsdf->alpha_x = clearcoat_roughness * clearcoat_roughness; + bsdf->alpha_y = clearcoat_roughness * clearcoat_roughness; bsdf->extra->cspec0 = make_float3(0.04f, 0.04f, 0.04f); bsdf->extra->clearcoat = clearcoat; |