diff options
author | Mai Lavelle <mai.lavelle@gmail.com> | 2017-02-16 14:24:13 +0300 |
---|---|---|
committer | Mai Lavelle <mai.lavelle@gmail.com> | 2017-03-08 08:52:41 +0300 |
commit | 352ee7c3ef2b84568dd419edd208eb6619498f45 (patch) | |
tree | e1ab6a381c02b34245031111507db59eac25705b /intern/cycles/kernel/svm | |
parent | a87766416ff2fe1ab942b26031782c550b5bb7a1 (diff) |
Cycles: Remove ccl_fetch and SOA
Diffstat (limited to 'intern/cycles/kernel/svm')
-rw-r--r-- | intern/cycles/kernel/svm/svm.h | 2 | ||||
-rw-r--r-- | intern/cycles/kernel/svm/svm_attribute.h | 2 | ||||
-rw-r--r-- | intern/cycles/kernel/svm/svm_bump.h | 18 | ||||
-rw-r--r-- | intern/cycles/kernel/svm/svm_camera.h | 2 | ||||
-rw-r--r-- | intern/cycles/kernel/svm/svm_closure.h | 142 | ||||
-rw-r--r-- | intern/cycles/kernel/svm/svm_displace.h | 10 | ||||
-rw-r--r-- | intern/cycles/kernel/svm/svm_fresnel.h | 14 | ||||
-rw-r--r-- | intern/cycles/kernel/svm/svm_geometry.h | 42 | ||||
-rw-r--r-- | intern/cycles/kernel/svm/svm_image.h | 4 | ||||
-rw-r--r-- | intern/cycles/kernel/svm/svm_light_path.h | 10 | ||||
-rw-r--r-- | intern/cycles/kernel/svm/svm_tex_coord.h | 112 | ||||
-rw-r--r-- | intern/cycles/kernel/svm/svm_vector_transform.h | 2 | ||||
-rw-r--r-- | intern/cycles/kernel/svm/svm_wireframe.h | 28 |
13 files changed, 194 insertions, 194 deletions
diff --git a/intern/cycles/kernel/svm/svm.h b/intern/cycles/kernel/svm/svm.h index 88ec7fe6fcc..57ec9f94a3d 100644 --- a/intern/cycles/kernel/svm/svm.h +++ b/intern/cycles/kernel/svm/svm.h @@ -192,7 +192,7 @@ CCL_NAMESPACE_BEGIN ccl_device_noinline void svm_eval_nodes(KernelGlobals *kg, ShaderData *sd, ccl_addr_space PathState *state, ShaderType type, int path_flag) { float stack[SVM_STACK_SIZE]; - int offset = ccl_fetch(sd, shader) & SHADER_MASK; + int offset = sd->shader & SHADER_MASK; while(1) { uint4 node = read_node(kg, &offset); diff --git a/intern/cycles/kernel/svm/svm_attribute.h b/intern/cycles/kernel/svm/svm_attribute.h index 0e55c99ae97..229a3f20421 100644 --- a/intern/cycles/kernel/svm/svm_attribute.h +++ b/intern/cycles/kernel/svm/svm_attribute.h @@ -27,7 +27,7 @@ ccl_device AttributeDescriptor svm_node_attr_init(KernelGlobals *kg, ShaderData AttributeDescriptor desc; - if(ccl_fetch(sd, object) != OBJECT_NONE) { + if(sd->object != OBJECT_NONE) { desc = find_attribute(kg, sd, node.y); if(desc.offset == ATTR_STD_NOT_FOUND) { desc = attribute_not_found(); diff --git a/intern/cycles/kernel/svm/svm_bump.h b/intern/cycles/kernel/svm/svm_bump.h index 04a8c7b64e5..610d9af9e1f 100644 --- a/intern/cycles/kernel/svm/svm_bump.h +++ b/intern/cycles/kernel/svm/svm_bump.h @@ -21,9 +21,9 @@ CCL_NAMESPACE_BEGIN ccl_device void svm_node_enter_bump_eval(KernelGlobals *kg, ShaderData *sd, float *stack, uint offset) { /* save state */ - stack_store_float3(stack, offset+0, ccl_fetch(sd, P)); - stack_store_float3(stack, offset+3, ccl_fetch(sd, dP).dx); - stack_store_float3(stack, offset+6, ccl_fetch(sd, dP).dy); + stack_store_float3(stack, offset+0, sd->P); + stack_store_float3(stack, offset+3, sd->dP.dx); + stack_store_float3(stack, offset+6, sd->dP.dy); /* set state as if undisplaced */ const AttributeDescriptor desc = find_attribute(kg, sd, ATTR_STD_POSITION_UNDISPLACED); @@ -36,18 +36,18 @@ ccl_device void svm_node_enter_bump_eval(KernelGlobals *kg, ShaderData *sd, floa object_dir_transform(kg, sd, &dPdx); object_dir_transform(kg, sd, &dPdy); - ccl_fetch(sd, P) = P; - ccl_fetch(sd, dP).dx = dPdx; - ccl_fetch(sd, dP).dy = dPdy; + sd->P = P; + sd->dP.dx = dPdx; + sd->dP.dy = dPdy; } } ccl_device void svm_node_leave_bump_eval(KernelGlobals *kg, ShaderData *sd, float *stack, uint offset) { /* restore state */ - ccl_fetch(sd, P) = stack_load_float3(stack, offset+0); - ccl_fetch(sd, dP).dx = stack_load_float3(stack, offset+3); - ccl_fetch(sd, dP).dy = stack_load_float3(stack, offset+6); + sd->P = stack_load_float3(stack, offset+0); + sd->dP.dx = stack_load_float3(stack, offset+3); + sd->dP.dy = stack_load_float3(stack, offset+6); } CCL_NAMESPACE_END diff --git a/intern/cycles/kernel/svm/svm_camera.h b/intern/cycles/kernel/svm/svm_camera.h index 00678a49d70..90249dfd978 100644 --- a/intern/cycles/kernel/svm/svm_camera.h +++ b/intern/cycles/kernel/svm/svm_camera.h @@ -23,7 +23,7 @@ ccl_device void svm_node_camera(KernelGlobals *kg, ShaderData *sd, float *stack, float3 vector; Transform tfm = kernel_data.cam.worldtocamera; - vector = transform_point(&tfm, ccl_fetch(sd, P)); + vector = transform_point(&tfm, sd->P); zdepth = vector.z; distance = len(vector); diff --git a/intern/cycles/kernel/svm/svm_closure.h b/intern/cycles/kernel/svm/svm_closure.h index 017d697f9f8..1885e1af851 100644 --- a/intern/cycles/kernel/svm/svm_closure.h +++ b/intern/cycles/kernel/svm/svm_closure.h @@ -25,13 +25,13 @@ ccl_device void svm_node_glass_setup(ShaderData *sd, MicrofacetBsdf *bsdf, int t bsdf->alpha_y = 0.0f; bsdf->alpha_x = 0.0f; bsdf->ior = eta; - ccl_fetch(sd, flag) |= bsdf_refraction_setup(bsdf); + sd->flag |= bsdf_refraction_setup(bsdf); } else { bsdf->alpha_y = 0.0f; bsdf->alpha_x = 0.0f; bsdf->ior = 0.0f; - ccl_fetch(sd, flag) |= bsdf_reflection_setup(bsdf); + sd->flag |= bsdf_reflection_setup(bsdf); } } else if(type == CLOSURE_BSDF_MICROFACET_BECKMANN_GLASS_ID) { @@ -40,9 +40,9 @@ ccl_device void svm_node_glass_setup(ShaderData *sd, MicrofacetBsdf *bsdf, int t bsdf->ior = eta; if(refract) - ccl_fetch(sd, flag) |= bsdf_microfacet_beckmann_refraction_setup(bsdf); + sd->flag |= bsdf_microfacet_beckmann_refraction_setup(bsdf); else - ccl_fetch(sd, flag) |= bsdf_microfacet_beckmann_setup(bsdf); + sd->flag |= bsdf_microfacet_beckmann_setup(bsdf); } else { bsdf->alpha_x = roughness; @@ -50,9 +50,9 @@ ccl_device void svm_node_glass_setup(ShaderData *sd, MicrofacetBsdf *bsdf, int t bsdf->ior = eta; if(refract) - ccl_fetch(sd, flag) |= bsdf_microfacet_ggx_refraction_setup(bsdf); + sd->flag |= bsdf_microfacet_ggx_refraction_setup(bsdf); else - ccl_fetch(sd, flag) |= bsdf_microfacet_ggx_setup(bsdf); + sd->flag |= bsdf_microfacet_ggx_setup(bsdf); } } @@ -70,14 +70,14 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float * if(mix_weight == 0.0f) return; - float3 N = stack_valid(data_node.x)? stack_load_float3(stack, data_node.x): ccl_fetch(sd, N); + float3 N = stack_valid(data_node.x)? stack_load_float3(stack, data_node.x): sd->N; float param1 = (stack_valid(param1_offset))? stack_load_float(stack, param1_offset): __uint_as_float(node.z); float param2 = (stack_valid(param2_offset))? stack_load_float(stack, param2_offset): __uint_as_float(node.w); switch(type) { case CLOSURE_BSDF_DIFFUSE_ID: { - float3 weight = ccl_fetch(sd, svm_closure_weight) * mix_weight; + float3 weight = sd->svm_closure_weight * mix_weight; OrenNayarBsdf *bsdf = (OrenNayarBsdf*)bsdf_alloc(sd, sizeof(OrenNayarBsdf), weight); if(bsdf) { @@ -86,31 +86,31 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float * float roughness = param1; if(roughness == 0.0f) { - ccl_fetch(sd, flag) |= bsdf_diffuse_setup((DiffuseBsdf*)bsdf); + sd->flag |= bsdf_diffuse_setup((DiffuseBsdf*)bsdf); } else { bsdf->roughness = roughness; - ccl_fetch(sd, flag) |= bsdf_oren_nayar_setup(bsdf); + sd->flag |= bsdf_oren_nayar_setup(bsdf); } } break; } case CLOSURE_BSDF_TRANSLUCENT_ID: { - float3 weight = ccl_fetch(sd, svm_closure_weight) * mix_weight; + float3 weight = sd->svm_closure_weight * mix_weight; DiffuseBsdf *bsdf = (DiffuseBsdf*)bsdf_alloc(sd, sizeof(DiffuseBsdf), weight); if(bsdf) { bsdf->N = N; - ccl_fetch(sd, flag) |= bsdf_translucent_setup(bsdf); + sd->flag |= bsdf_translucent_setup(bsdf); } break; } case CLOSURE_BSDF_TRANSPARENT_ID: { - float3 weight = ccl_fetch(sd, svm_closure_weight) * mix_weight; + float3 weight = sd->svm_closure_weight * mix_weight; ShaderClosure *bsdf = bsdf_alloc(sd, sizeof(ShaderClosure), weight); if(bsdf) { - ccl_fetch(sd, flag) |= bsdf_transparent_setup(bsdf); + sd->flag |= bsdf_transparent_setup(bsdf); } break; } @@ -123,7 +123,7 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float * if(!kernel_data.integrator.caustics_reflective && (path_flag & PATH_RAY_DIFFUSE)) break; #endif - float3 weight = ccl_fetch(sd, svm_closure_weight) * mix_weight; + float3 weight = sd->svm_closure_weight * mix_weight; MicrofacetBsdf *bsdf = (MicrofacetBsdf*)bsdf_alloc(sd, sizeof(MicrofacetBsdf), weight); if(bsdf) { @@ -135,21 +135,21 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float * /* setup bsdf */ if(type == CLOSURE_BSDF_REFLECTION_ID) - ccl_fetch(sd, flag) |= bsdf_reflection_setup(bsdf); + sd->flag |= bsdf_reflection_setup(bsdf); else if(type == CLOSURE_BSDF_MICROFACET_BECKMANN_ID) - ccl_fetch(sd, flag) |= bsdf_microfacet_beckmann_setup(bsdf); + sd->flag |= bsdf_microfacet_beckmann_setup(bsdf); else if(type == CLOSURE_BSDF_MICROFACET_GGX_ID) - ccl_fetch(sd, flag) |= bsdf_microfacet_ggx_setup(bsdf); + sd->flag |= bsdf_microfacet_ggx_setup(bsdf); else if(type == CLOSURE_BSDF_MICROFACET_MULTI_GGX_ID) { kernel_assert(stack_valid(data_node.z)); bsdf->extra = (MicrofacetExtra*)closure_alloc_extra(sd, sizeof(MicrofacetExtra)); if(bsdf->extra) { bsdf->extra->color = stack_load_float3(stack, data_node.z); - ccl_fetch(sd, flag) |= bsdf_microfacet_multi_ggx_setup(bsdf); + sd->flag |= bsdf_microfacet_multi_ggx_setup(bsdf); } } else - ccl_fetch(sd, flag) |= bsdf_ashikhmin_shirley_setup(bsdf); + sd->flag |= bsdf_ashikhmin_shirley_setup(bsdf); } break; @@ -161,7 +161,7 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float * if(!kernel_data.integrator.caustics_refractive && (path_flag & PATH_RAY_DIFFUSE)) break; #endif - float3 weight = ccl_fetch(sd, svm_closure_weight) * mix_weight; + float3 weight = sd->svm_closure_weight * mix_weight; MicrofacetBsdf *bsdf = (MicrofacetBsdf*)bsdf_alloc(sd, sizeof(MicrofacetBsdf), weight); if(bsdf) { @@ -169,7 +169,7 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float * bsdf->extra = NULL; float eta = fmaxf(param2, 1e-5f); - eta = (ccl_fetch(sd, flag) & SD_BACKFACING)? 1.0f/eta: eta; + eta = (sd->flag & SD_BACKFACING)? 1.0f/eta: eta; /* setup bsdf */ if(type == CLOSURE_BSDF_REFRACTION_ID) { @@ -177,7 +177,7 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float * bsdf->alpha_y = 0.0f; bsdf->ior = eta; - ccl_fetch(sd, flag) |= bsdf_refraction_setup(bsdf); + sd->flag |= bsdf_refraction_setup(bsdf); } else { bsdf->alpha_x = param1; @@ -185,9 +185,9 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float * bsdf->ior = eta; if(type == CLOSURE_BSDF_MICROFACET_BECKMANN_REFRACTION_ID) - ccl_fetch(sd, flag) |= bsdf_microfacet_beckmann_refraction_setup(bsdf); + sd->flag |= bsdf_microfacet_beckmann_refraction_setup(bsdf); else - ccl_fetch(sd, flag) |= bsdf_microfacet_ggx_refraction_setup(bsdf); + sd->flag |= bsdf_microfacet_ggx_refraction_setup(bsdf); } } @@ -203,14 +203,14 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float * break; } #endif - float3 weight = ccl_fetch(sd, svm_closure_weight) * mix_weight; + float3 weight = sd->svm_closure_weight * mix_weight; /* index of refraction */ float eta = fmaxf(param2, 1e-5f); - eta = (ccl_fetch(sd, flag) & SD_BACKFACING)? 1.0f/eta: eta; + eta = (sd->flag & SD_BACKFACING)? 1.0f/eta: eta; /* fresnel */ - float cosNO = dot(N, ccl_fetch(sd, I)); + float cosNO = dot(N, sd->I); float fresnel = fresnel_dielectric_cos(cosNO, eta); float roughness = param1; @@ -249,7 +249,7 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float * if(!kernel_data.integrator.caustics_reflective && !kernel_data.integrator.caustics_refractive && (path_flag & PATH_RAY_DIFFUSE)) break; #endif - float3 weight = ccl_fetch(sd, svm_closure_weight) * mix_weight; + float3 weight = sd->svm_closure_weight * mix_weight; MicrofacetBsdf *bsdf = (MicrofacetBsdf*)bsdf_alloc(sd, sizeof(MicrofacetBsdf), weight); MicrofacetExtra *extra = (MicrofacetExtra*)closure_alloc_extra(sd, sizeof(MicrofacetExtra)); @@ -261,13 +261,13 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float * bsdf->alpha_x = param1; bsdf->alpha_y = param1; float eta = fmaxf(param2, 1e-5f); - bsdf->ior = (ccl_fetch(sd, flag) & SD_BACKFACING)? 1.0f/eta: eta; + bsdf->ior = (sd->flag & SD_BACKFACING)? 1.0f/eta: eta; kernel_assert(stack_valid(data_node.z)); bsdf->extra->color = stack_load_float3(stack, data_node.z); /* setup bsdf */ - ccl_fetch(sd, flag) |= bsdf_microfacet_multi_ggx_glass_setup(bsdf); + sd->flag |= bsdf_microfacet_multi_ggx_glass_setup(bsdf); } break; @@ -280,7 +280,7 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float * if(!kernel_data.integrator.caustics_reflective && (path_flag & PATH_RAY_DIFFUSE)) break; #endif - float3 weight = ccl_fetch(sd, svm_closure_weight) * mix_weight; + float3 weight = sd->svm_closure_weight * mix_weight; MicrofacetBsdf *bsdf = (MicrofacetBsdf*)bsdf_alloc(sd, sizeof(MicrofacetBsdf), weight); if(bsdf) { @@ -310,33 +310,33 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float * bsdf->ior = 0.0f; if(type == CLOSURE_BSDF_MICROFACET_BECKMANN_ANISO_ID) { - ccl_fetch(sd, flag) |= bsdf_microfacet_beckmann_aniso_setup(bsdf); + sd->flag |= bsdf_microfacet_beckmann_aniso_setup(bsdf); } else if(type == CLOSURE_BSDF_MICROFACET_GGX_ANISO_ID) { - ccl_fetch(sd, flag) |= bsdf_microfacet_ggx_aniso_setup(bsdf); + sd->flag |= bsdf_microfacet_ggx_aniso_setup(bsdf); } else if(type == CLOSURE_BSDF_MICROFACET_MULTI_GGX_ANISO_ID) { kernel_assert(stack_valid(data_node.w)); bsdf->extra = (MicrofacetExtra*)closure_alloc_extra(sd, sizeof(MicrofacetExtra)); if(bsdf->extra) { bsdf->extra->color = stack_load_float3(stack, data_node.w); - ccl_fetch(sd, flag) |= bsdf_microfacet_multi_ggx_aniso_setup(bsdf); + sd->flag |= bsdf_microfacet_multi_ggx_aniso_setup(bsdf); } } else - ccl_fetch(sd, flag) |= bsdf_ashikhmin_shirley_aniso_setup(bsdf); + sd->flag |= bsdf_ashikhmin_shirley_aniso_setup(bsdf); } break; } case CLOSURE_BSDF_ASHIKHMIN_VELVET_ID: { - float3 weight = ccl_fetch(sd, svm_closure_weight) * mix_weight; + float3 weight = sd->svm_closure_weight * mix_weight; VelvetBsdf *bsdf = (VelvetBsdf*)bsdf_alloc(sd, sizeof(VelvetBsdf), weight); if(bsdf) { bsdf->N = N; bsdf->sigma = saturate(param1); - ccl_fetch(sd, flag) |= bsdf_ashikhmin_velvet_setup(bsdf); + sd->flag |= bsdf_ashikhmin_velvet_setup(bsdf); } break; } @@ -346,7 +346,7 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float * break; #endif case CLOSURE_BSDF_DIFFUSE_TOON_ID: { - float3 weight = ccl_fetch(sd, svm_closure_weight) * mix_weight; + float3 weight = sd->svm_closure_weight * mix_weight; ToonBsdf *bsdf = (ToonBsdf*)bsdf_alloc(sd, sizeof(ToonBsdf), weight); if(bsdf) { @@ -355,18 +355,18 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float * bsdf->smooth = param2; if(type == CLOSURE_BSDF_DIFFUSE_TOON_ID) - ccl_fetch(sd, flag) |= bsdf_diffuse_toon_setup(bsdf); + sd->flag |= bsdf_diffuse_toon_setup(bsdf); else - ccl_fetch(sd, flag) |= bsdf_glossy_toon_setup(bsdf); + sd->flag |= bsdf_glossy_toon_setup(bsdf); } break; } #ifdef __HAIR__ case CLOSURE_BSDF_HAIR_REFLECTION_ID: case CLOSURE_BSDF_HAIR_TRANSMISSION_ID: { - float3 weight = ccl_fetch(sd, svm_closure_weight) * mix_weight; + float3 weight = sd->svm_closure_weight * mix_weight; - if(ccl_fetch(sd, flag) & SD_BACKFACING && ccl_fetch(sd, type) & PRIMITIVE_ALL_CURVE) { + if(sd->flag & SD_BACKFACING && sd->type & PRIMITIVE_ALL_CURVE) { ShaderClosure *bsdf = bsdf_alloc(sd, sizeof(ShaderClosure), weight); if(bsdf) { @@ -376,7 +376,7 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float * * better figure out a way to skip backfaces from rays * spawned by transmission from the front */ bsdf->weight = make_float3(1.0f, 1.0f, 1.0f); - ccl_fetch(sd, flag) |= bsdf_transparent_setup(bsdf); + sd->flag |= bsdf_transparent_setup(bsdf); } } else { @@ -390,18 +390,18 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float * if(stack_valid(data_node.y)) { bsdf->T = normalize(stack_load_float3(stack, data_node.y)); } - else if(!(ccl_fetch(sd, type) & PRIMITIVE_ALL_CURVE)) { - bsdf->T = normalize(ccl_fetch(sd, dPdv)); + else if(!(sd->type & PRIMITIVE_ALL_CURVE)) { + bsdf->T = normalize(sd->dPdv); bsdf->offset = 0.0f; } else - bsdf->T = normalize(ccl_fetch(sd, dPdu)); + bsdf->T = normalize(sd->dPdu); if(type == CLOSURE_BSDF_HAIR_REFLECTION_ID) { - ccl_fetch(sd, flag) |= bsdf_hair_reflection_setup(bsdf); + sd->flag |= bsdf_hair_reflection_setup(bsdf); } else { - ccl_fetch(sd, flag) |= bsdf_hair_transmission_setup(bsdf); + sd->flag |= bsdf_hair_transmission_setup(bsdf); } } } @@ -414,8 +414,8 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float * case CLOSURE_BSSRDF_CUBIC_ID: case CLOSURE_BSSRDF_GAUSSIAN_ID: case CLOSURE_BSSRDF_BURLEY_ID: { - float3 albedo = ccl_fetch(sd, svm_closure_weight); - float3 weight = ccl_fetch(sd, svm_closure_weight) * mix_weight; + float3 albedo = sd->svm_closure_weight; + float3 weight = sd->svm_closure_weight * mix_weight; float sample_weight = fabsf(average(weight)); /* disable in case of diffuse ancestor, can't see it well then and @@ -441,7 +441,7 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float * bssrdf->albedo = albedo.x; bssrdf->sharpness = sharpness; bssrdf->N = N; - ccl_fetch(sd, flag) |= bssrdf_setup(bssrdf, (ClosureType)type); + sd->flag |= bssrdf_setup(bssrdf, (ClosureType)type); } bssrdf = bssrdf_alloc(sd, make_float3(0.0f, weight.y, 0.0f)); @@ -452,7 +452,7 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float * bssrdf->albedo = albedo.y; bssrdf->sharpness = sharpness; bssrdf->N = N; - ccl_fetch(sd, flag) |= bssrdf_setup(bssrdf, (ClosureType)type); + sd->flag |= bssrdf_setup(bssrdf, (ClosureType)type); } bssrdf = bssrdf_alloc(sd, make_float3(0.0f, 0.0f, weight.z)); @@ -463,7 +463,7 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float * bssrdf->albedo = albedo.z; bssrdf->sharpness = sharpness; bssrdf->N = N; - ccl_fetch(sd, flag) |= bssrdf_setup(bssrdf, (ClosureType)type); + sd->flag |= bssrdf_setup(bssrdf, (ClosureType)type); } } @@ -493,21 +493,21 @@ ccl_device void svm_node_closure_volume(KernelGlobals *kg, ShaderData *sd, float switch(type) { case CLOSURE_VOLUME_ABSORPTION_ID: { - float3 weight = (make_float3(1.0f, 1.0f, 1.0f) - ccl_fetch(sd, svm_closure_weight)) * mix_weight * density; + float3 weight = (make_float3(1.0f, 1.0f, 1.0f) - sd->svm_closure_weight) * mix_weight * density; ShaderClosure *sc = closure_alloc(sd, sizeof(ShaderClosure), CLOSURE_NONE_ID, weight); if(sc) { - ccl_fetch(sd, flag) |= volume_absorption_setup(sc); + sd->flag |= volume_absorption_setup(sc); } break; } case CLOSURE_VOLUME_HENYEY_GREENSTEIN_ID: { - float3 weight = ccl_fetch(sd, svm_closure_weight) * mix_weight * density; + float3 weight = sd->svm_closure_weight * mix_weight * density; HenyeyGreensteinVolume *volume = (HenyeyGreensteinVolume*)bsdf_alloc(sd, sizeof(HenyeyGreensteinVolume), weight); if(volume) { volume->g = param2; /* g */ - ccl_fetch(sd, flag) |= volume_henyey_greenstein_setup(volume); + sd->flag |= volume_henyey_greenstein_setup(volume); } break; } @@ -527,12 +527,12 @@ ccl_device void svm_node_closure_emission(ShaderData *sd, float *stack, uint4 no if(mix_weight == 0.0f) return; - closure_alloc(sd, sizeof(ShaderClosure), CLOSURE_EMISSION_ID, ccl_fetch(sd, svm_closure_weight) * mix_weight); + closure_alloc(sd, sizeof(ShaderClosure), CLOSURE_EMISSION_ID, sd->svm_closure_weight * mix_weight); } else - closure_alloc(sd, sizeof(ShaderClosure), CLOSURE_EMISSION_ID, ccl_fetch(sd, svm_closure_weight)); + closure_alloc(sd, sizeof(ShaderClosure), CLOSURE_EMISSION_ID, sd->svm_closure_weight); - ccl_fetch(sd, flag) |= SD_EMISSION; + sd->flag |= SD_EMISSION; } ccl_device void svm_node_closure_background(ShaderData *sd, float *stack, uint4 node) @@ -545,10 +545,10 @@ ccl_device void svm_node_closure_background(ShaderData *sd, float *stack, uint4 if(mix_weight == 0.0f) return; - closure_alloc(sd, sizeof(ShaderClosure), CLOSURE_BACKGROUND_ID, ccl_fetch(sd, svm_closure_weight) * mix_weight); + closure_alloc(sd, sizeof(ShaderClosure), CLOSURE_BACKGROUND_ID, sd->svm_closure_weight * mix_weight); } else - closure_alloc(sd, sizeof(ShaderClosure), CLOSURE_BACKGROUND_ID, ccl_fetch(sd, svm_closure_weight)); + closure_alloc(sd, sizeof(ShaderClosure), CLOSURE_BACKGROUND_ID, sd->svm_closure_weight); } ccl_device void svm_node_closure_holdout(ShaderData *sd, float *stack, uint4 node) @@ -561,12 +561,12 @@ ccl_device void svm_node_closure_holdout(ShaderData *sd, float *stack, uint4 nod if(mix_weight == 0.0f) return; - closure_alloc(sd, sizeof(ShaderClosure), CLOSURE_HOLDOUT_ID, ccl_fetch(sd, svm_closure_weight) * mix_weight); + closure_alloc(sd, sizeof(ShaderClosure), CLOSURE_HOLDOUT_ID, sd->svm_closure_weight * mix_weight); } else - closure_alloc(sd, sizeof(ShaderClosure), CLOSURE_HOLDOUT_ID, ccl_fetch(sd, svm_closure_weight)); + closure_alloc(sd, sizeof(ShaderClosure), CLOSURE_HOLDOUT_ID, sd->svm_closure_weight); - ccl_fetch(sd, flag) |= SD_HOLDOUT; + sd->flag |= SD_HOLDOUT; } ccl_device void svm_node_closure_ambient_occlusion(ShaderData *sd, float *stack, uint4 node) @@ -579,19 +579,19 @@ ccl_device void svm_node_closure_ambient_occlusion(ShaderData *sd, float *stack, if(mix_weight == 0.0f) return; - closure_alloc(sd, sizeof(ShaderClosure), CLOSURE_AMBIENT_OCCLUSION_ID, ccl_fetch(sd, svm_closure_weight) * mix_weight); + closure_alloc(sd, sizeof(ShaderClosure), CLOSURE_AMBIENT_OCCLUSION_ID, sd->svm_closure_weight * mix_weight); } else - closure_alloc(sd, sizeof(ShaderClosure), CLOSURE_AMBIENT_OCCLUSION_ID, ccl_fetch(sd, svm_closure_weight)); + closure_alloc(sd, sizeof(ShaderClosure), CLOSURE_AMBIENT_OCCLUSION_ID, sd->svm_closure_weight); - ccl_fetch(sd, flag) |= SD_AO; + sd->flag |= SD_AO; } /* Closure Nodes */ ccl_device_inline void svm_node_closure_store_weight(ShaderData *sd, float3 weight) { - ccl_fetch(sd, svm_closure_weight) = weight; + sd->svm_closure_weight = weight; } ccl_device void svm_node_closure_set_weight(ShaderData *sd, uint r, uint g, uint b) @@ -641,7 +641,7 @@ ccl_device void svm_node_mix_closure(ShaderData *sd, float *stack, uint4 node) ccl_device void svm_node_set_normal(KernelGlobals *kg, ShaderData *sd, float *stack, uint in_direction, uint out_normal) { float3 normal = stack_load_float3(stack, in_direction); - ccl_fetch(sd, N) = normal; + sd->N = normal; stack_store_float3(stack, out_normal, normal); } diff --git a/intern/cycles/kernel/svm/svm_displace.h b/intern/cycles/kernel/svm/svm_displace.h index 890ab41aaaa..c94fa130af7 100644 --- a/intern/cycles/kernel/svm/svm_displace.h +++ b/intern/cycles/kernel/svm/svm_displace.h @@ -25,10 +25,10 @@ ccl_device void svm_node_set_bump(KernelGlobals *kg, ShaderData *sd, float *stac uint normal_offset, distance_offset, invert, use_object_space; decode_node_uchar4(node.y, &normal_offset, &distance_offset, &invert, &use_object_space); - float3 normal_in = stack_valid(normal_offset)? stack_load_float3(stack, normal_offset): ccl_fetch(sd, N); + float3 normal_in = stack_valid(normal_offset)? stack_load_float3(stack, normal_offset): sd->N; - float3 dPdx = ccl_fetch(sd, dP).dx; - float3 dPdy = ccl_fetch(sd, dP).dy; + float3 dPdx = sd->dP.dx; + float3 dPdy = sd->dP.dy; if(use_object_space) { object_inverse_normal_transform(kg, sd, &normal_in); @@ -80,14 +80,14 @@ ccl_device void svm_node_set_displacement(KernelGlobals *kg, ShaderData *sd, flo { float d = stack_load_float(stack, fac_offset); - float3 dP = ccl_fetch(sd, N); + float3 dP = sd->N; object_inverse_normal_transform(kg, sd, &dP); dP *= d*0.1f; /* todo: get rid of this factor */ object_dir_transform(kg, sd, &dP); - ccl_fetch(sd, P) += dP; + sd->P += dP; } CCL_NAMESPACE_END diff --git a/intern/cycles/kernel/svm/svm_fresnel.h b/intern/cycles/kernel/svm/svm_fresnel.h index 23c97d80cb0..3703ec55015 100644 --- a/intern/cycles/kernel/svm/svm_fresnel.h +++ b/intern/cycles/kernel/svm/svm_fresnel.h @@ -23,12 +23,12 @@ ccl_device void svm_node_fresnel(ShaderData *sd, float *stack, uint ior_offset, uint normal_offset, out_offset; decode_node_uchar4(node, &normal_offset, &out_offset, NULL, NULL); float eta = (stack_valid(ior_offset))? stack_load_float(stack, ior_offset): __uint_as_float(ior_value); - float3 normal_in = stack_valid(normal_offset)? stack_load_float3(stack, normal_offset): ccl_fetch(sd, N); + float3 normal_in = stack_valid(normal_offset)? stack_load_float3(stack, normal_offset): sd->N; eta = fmaxf(eta, 1e-5f); - eta = (ccl_fetch(sd, flag) & SD_BACKFACING)? 1.0f/eta: eta; + eta = (sd->flag & SD_BACKFACING)? 1.0f/eta: eta; - float f = fresnel_dielectric_cos(dot(ccl_fetch(sd, I), normal_in), eta); + float f = fresnel_dielectric_cos(dot(sd->I, normal_in), eta); stack_store_float(stack, out_offset, f); } @@ -44,18 +44,18 @@ ccl_device void svm_node_layer_weight(ShaderData *sd, float *stack, uint4 node) decode_node_uchar4(node.w, &type, &normal_offset, &out_offset, NULL); float blend = (stack_valid(blend_offset))? stack_load_float(stack, blend_offset): __uint_as_float(blend_value); - float3 normal_in = (stack_valid(normal_offset))? stack_load_float3(stack, normal_offset): ccl_fetch(sd, N); + float3 normal_in = (stack_valid(normal_offset))? stack_load_float3(stack, normal_offset): sd->N; float f; if(type == NODE_LAYER_WEIGHT_FRESNEL) { float eta = fmaxf(1.0f - blend, 1e-5f); - eta = (ccl_fetch(sd, flag) & SD_BACKFACING)? eta: 1.0f/eta; + eta = (sd->flag & SD_BACKFACING)? eta: 1.0f/eta; - f = fresnel_dielectric_cos(dot(ccl_fetch(sd, I), normal_in), eta); + f = fresnel_dielectric_cos(dot(sd->I, normal_in), eta); } else { - f = fabsf(dot(ccl_fetch(sd, I), normal_in)); + f = fabsf(dot(sd->I, normal_in)); if(blend != 0.5f) { blend = clamp(blend, 0.0f, 1.0f-1e-5f); diff --git a/intern/cycles/kernel/svm/svm_geometry.h b/intern/cycles/kernel/svm/svm_geometry.h index 7d512f7ff4d..4a09d9f6653 100644 --- a/intern/cycles/kernel/svm/svm_geometry.h +++ b/intern/cycles/kernel/svm/svm_geometry.h @@ -27,15 +27,15 @@ ccl_device_inline void svm_node_geometry(KernelGlobals *kg, float3 data; switch(type) { - case NODE_GEOM_P: data = ccl_fetch(sd, P); break; - case NODE_GEOM_N: data = ccl_fetch(sd, N); break; + case NODE_GEOM_P: data = sd->P; break; + case NODE_GEOM_N: data = sd->N; break; #ifdef __DPDU__ case NODE_GEOM_T: data = primitive_tangent(kg, sd); break; #endif - case NODE_GEOM_I: data = ccl_fetch(sd, I); break; - case NODE_GEOM_Ng: data = ccl_fetch(sd, Ng); break; + case NODE_GEOM_I: data = sd->I; break; + case NODE_GEOM_Ng: data = sd->Ng; break; #ifdef __UV__ - case NODE_GEOM_uv: data = make_float3(ccl_fetch(sd, u), ccl_fetch(sd, v), 0.0f); break; + case NODE_GEOM_uv: data = make_float3(sd->u, sd->v, 0.0f); break; #endif } @@ -48,8 +48,8 @@ ccl_device void svm_node_geometry_bump_dx(KernelGlobals *kg, ShaderData *sd, flo float3 data; switch(type) { - case NODE_GEOM_P: data = ccl_fetch(sd, P) + ccl_fetch(sd, dP).dx; break; - case NODE_GEOM_uv: data = make_float3(ccl_fetch(sd, u) + ccl_fetch(sd, du).dx, ccl_fetch(sd, v) + ccl_fetch(sd, dv).dx, 0.0f); break; + case NODE_GEOM_P: data = sd->P + sd->dP.dx; break; + case NODE_GEOM_uv: data = make_float3(sd->u + sd->du.dx, sd->v + sd->dv.dx, 0.0f); break; default: svm_node_geometry(kg, sd, stack, type, out_offset); return; } @@ -65,8 +65,8 @@ ccl_device void svm_node_geometry_bump_dy(KernelGlobals *kg, ShaderData *sd, flo float3 data; switch(type) { - case NODE_GEOM_P: data = ccl_fetch(sd, P) + ccl_fetch(sd, dP).dy; break; - case NODE_GEOM_uv: data = make_float3(ccl_fetch(sd, u) + ccl_fetch(sd, du).dy, ccl_fetch(sd, v) + ccl_fetch(sd, dv).dy, 0.0f); break; + case NODE_GEOM_P: data = sd->P + sd->dP.dy; break; + case NODE_GEOM_uv: data = make_float3(sd->u + sd->du.dy, sd->v + sd->dv.dy, 0.0f); break; default: svm_node_geometry(kg, sd, stack, type, out_offset); return; } @@ -87,9 +87,9 @@ ccl_device void svm_node_object_info(KernelGlobals *kg, ShaderData *sd, float *s stack_store_float3(stack, out_offset, object_location(kg, sd)); return; } - case NODE_INFO_OB_INDEX: data = object_pass_id(kg, ccl_fetch(sd, object)); break; + case NODE_INFO_OB_INDEX: data = object_pass_id(kg, sd->object); break; case NODE_INFO_MAT_INDEX: data = shader_pass_id(kg, sd); break; - case NODE_INFO_OB_RANDOM: data = object_random_number(kg, ccl_fetch(sd, object)); break; + case NODE_INFO_OB_RANDOM: data = object_random_number(kg, sd->object); break; default: data = 0.0f; break; } @@ -106,44 +106,44 @@ ccl_device void svm_node_particle_info(KernelGlobals *kg, { switch(type) { case NODE_INFO_PAR_INDEX: { - int particle_id = object_particle_id(kg, ccl_fetch(sd, object)); + int particle_id = object_particle_id(kg, sd->object); stack_store_float(stack, out_offset, particle_index(kg, particle_id)); break; } case NODE_INFO_PAR_AGE: { - int particle_id = object_particle_id(kg, ccl_fetch(sd, object)); + int particle_id = object_particle_id(kg, sd->object); stack_store_float(stack, out_offset, particle_age(kg, particle_id)); break; } case NODE_INFO_PAR_LIFETIME: { - int particle_id = object_particle_id(kg, ccl_fetch(sd, object)); + int particle_id = object_particle_id(kg, sd->object); stack_store_float(stack, out_offset, particle_lifetime(kg, particle_id)); break; } case NODE_INFO_PAR_LOCATION: { - int particle_id = object_particle_id(kg, ccl_fetch(sd, object)); + int particle_id = object_particle_id(kg, sd->object); stack_store_float3(stack, out_offset, particle_location(kg, particle_id)); break; } #if 0 /* XXX float4 currently not supported in SVM stack */ case NODE_INFO_PAR_ROTATION: { - int particle_id = object_particle_id(kg, ccl_fetch(sd, object)); + int particle_id = object_particle_id(kg, sd->object); stack_store_float4(stack, out_offset, particle_rotation(kg, particle_id)); break; } #endif case NODE_INFO_PAR_SIZE: { - int particle_id = object_particle_id(kg, ccl_fetch(sd, object)); + int particle_id = object_particle_id(kg, sd->object); stack_store_float(stack, out_offset, particle_size(kg, particle_id)); break; } case NODE_INFO_PAR_VELOCITY: { - int particle_id = object_particle_id(kg, ccl_fetch(sd, object)); + int particle_id = object_particle_id(kg, sd->object); stack_store_float3(stack, out_offset, particle_velocity(kg, particle_id)); break; } case NODE_INFO_PAR_ANGULAR_VELOCITY: { - int particle_id = object_particle_id(kg, ccl_fetch(sd, object)); + int particle_id = object_particle_id(kg, sd->object); stack_store_float3(stack, out_offset, particle_angular_velocity(kg, particle_id)); break; } @@ -165,7 +165,7 @@ ccl_device void svm_node_hair_info(KernelGlobals *kg, switch(type) { case NODE_INFO_CURVE_IS_STRAND: { - data = (ccl_fetch(sd, type) & PRIMITIVE_ALL_CURVE) != 0; + data = (sd->type & PRIMITIVE_ALL_CURVE) != 0; stack_store_float(stack, out_offset, data); break; } @@ -177,7 +177,7 @@ ccl_device void svm_node_hair_info(KernelGlobals *kg, break; } /*case NODE_INFO_CURVE_FADE: { - data = ccl_fetch(sd, curve_transparency); + data = sd->curve_transparency; stack_store_float(stack, out_offset, data); break; }*/ diff --git a/intern/cycles/kernel/svm/svm_image.h b/intern/cycles/kernel/svm/svm_image.h index 0d6efb47223..76acc9253a1 100644 --- a/intern/cycles/kernel/svm/svm_image.h +++ b/intern/cycles/kernel/svm/svm_image.h @@ -237,9 +237,9 @@ ccl_device void svm_node_tex_image(KernelGlobals *kg, ShaderData *sd, float *sta ccl_device void svm_node_tex_image_box(KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node) { /* get object space normal */ - float3 N = ccl_fetch(sd, N); + float3 N = sd->N; - N = ccl_fetch(sd, N); + N = sd->N; object_inverse_normal_transform(kg, sd, &N); /* project from direction vector to barycentric coordinates in triangles */ diff --git a/intern/cycles/kernel/svm/svm_light_path.h b/intern/cycles/kernel/svm/svm_light_path.h index 04f6f623f18..1492e358608 100644 --- a/intern/cycles/kernel/svm/svm_light_path.h +++ b/intern/cycles/kernel/svm/svm_light_path.h @@ -31,8 +31,8 @@ ccl_device void svm_node_light_path(ShaderData *sd, ccl_addr_space PathState *st case NODE_LP_reflection: info = (path_flag & PATH_RAY_REFLECT)? 1.0f: 0.0f; break; case NODE_LP_transmission: info = (path_flag & PATH_RAY_TRANSMIT)? 1.0f: 0.0f; break; case NODE_LP_volume_scatter: info = (path_flag & PATH_RAY_VOLUME_SCATTER)? 1.0f: 0.0f; break; - case NODE_LP_backfacing: info = (ccl_fetch(sd, flag) & SD_BACKFACING)? 1.0f: 0.0f; break; - case NODE_LP_ray_length: info = ccl_fetch(sd, ray_length); break; + case NODE_LP_backfacing: info = (sd->flag & SD_BACKFACING)? 1.0f: 0.0f; break; + case NODE_LP_ray_length: info = sd->ray_length; break; case NODE_LP_ray_depth: info = (float)state->bounce; break; case NODE_LP_ray_diffuse: info = (float)state->diffuse_bounce; break; case NODE_LP_ray_glossy: info = (float)state->glossy_bounce; break; @@ -56,14 +56,14 @@ ccl_device void svm_node_light_falloff(ShaderData *sd, float *stack, uint4 node) switch(type) { case NODE_LIGHT_FALLOFF_QUADRATIC: break; - case NODE_LIGHT_FALLOFF_LINEAR: strength *= ccl_fetch(sd, ray_length); break; - case NODE_LIGHT_FALLOFF_CONSTANT: strength *= ccl_fetch(sd, ray_length)*ccl_fetch(sd, ray_length); break; + case NODE_LIGHT_FALLOFF_LINEAR: strength *= sd->ray_length; break; + case NODE_LIGHT_FALLOFF_CONSTANT: strength *= sd->ray_length*sd->ray_length; break; } float smooth = stack_load_float(stack, smooth_offset); if(smooth > 0.0f) { - float squared = ccl_fetch(sd, ray_length)*ccl_fetch(sd, ray_length); + float squared = sd->ray_length*sd->ray_length; /* Distant lamps set the ray length to FLT_MAX, which causes squared to overflow. */ if(isfinite(squared)) { strength *= squared/(smooth + squared); diff --git a/intern/cycles/kernel/svm/svm_tex_coord.h b/intern/cycles/kernel/svm/svm_tex_coord.h index c0b01262212..c94327401f5 100644 --- a/intern/cycles/kernel/svm/svm_tex_coord.h +++ b/intern/cycles/kernel/svm/svm_tex_coord.h @@ -31,9 +31,9 @@ ccl_device void svm_node_tex_coord(KernelGlobals *kg, switch(type) { case NODE_TEXCO_OBJECT: { - data = ccl_fetch(sd, P); + data = sd->P; if(node.w == 0) { - if(ccl_fetch(sd, object) != OBJECT_NONE) { + if(sd->object != OBJECT_NONE) { object_inverse_position_transform(kg, sd, &data); } } @@ -48,47 +48,47 @@ ccl_device void svm_node_tex_coord(KernelGlobals *kg, break; } case NODE_TEXCO_NORMAL: { - data = ccl_fetch(sd, N); + data = sd->N; object_inverse_normal_transform(kg, sd, &data); break; } case NODE_TEXCO_CAMERA: { Transform tfm = kernel_data.cam.worldtocamera; - if(ccl_fetch(sd, object) != OBJECT_NONE) - data = transform_point(&tfm, ccl_fetch(sd, P)); + if(sd->object != OBJECT_NONE) + data = transform_point(&tfm, sd->P); else - data = transform_point(&tfm, ccl_fetch(sd, P) + camera_position(kg)); + data = transform_point(&tfm, sd->P + camera_position(kg)); break; } case NODE_TEXCO_WINDOW: { - if((path_flag & PATH_RAY_CAMERA) && ccl_fetch(sd, object) == OBJECT_NONE && kernel_data.cam.type == CAMERA_ORTHOGRAPHIC) - data = camera_world_to_ndc(kg, sd, ccl_fetch(sd, ray_P)); + if((path_flag & PATH_RAY_CAMERA) && sd->object == OBJECT_NONE && kernel_data.cam.type == CAMERA_ORTHOGRAPHIC) + data = camera_world_to_ndc(kg, sd, sd->ray_P); else - data = camera_world_to_ndc(kg, sd, ccl_fetch(sd, P)); + data = camera_world_to_ndc(kg, sd, sd->P); data.z = 0.0f; break; } case NODE_TEXCO_REFLECTION: { - if(ccl_fetch(sd, object) != OBJECT_NONE) - data = 2.0f*dot(ccl_fetch(sd, N), ccl_fetch(sd, I))*ccl_fetch(sd, N) - ccl_fetch(sd, I); + if(sd->object != OBJECT_NONE) + data = 2.0f*dot(sd->N, sd->I)*sd->N - sd->I; else - data = ccl_fetch(sd, I); + data = sd->I; break; } case NODE_TEXCO_DUPLI_GENERATED: { - data = object_dupli_generated(kg, ccl_fetch(sd, object)); + data = object_dupli_generated(kg, sd->object); break; } case NODE_TEXCO_DUPLI_UV: { - data = object_dupli_uv(kg, ccl_fetch(sd, object)); + data = object_dupli_uv(kg, sd->object); break; } case NODE_TEXCO_VOLUME_GENERATED: { - data = ccl_fetch(sd, P); + data = sd->P; #ifdef __VOLUME__ - if(ccl_fetch(sd, object) != OBJECT_NONE) + if(sd->object != OBJECT_NONE) data = volume_normalized_position(kg, sd, data); #endif break; @@ -112,9 +112,9 @@ ccl_device void svm_node_tex_coord_bump_dx(KernelGlobals *kg, switch(type) { case NODE_TEXCO_OBJECT: { - data = ccl_fetch(sd, P) + ccl_fetch(sd, dP).dx; + data = sd->P + sd->dP.dx; if(node.w == 0) { - if(ccl_fetch(sd, object) != OBJECT_NONE) { + if(sd->object != OBJECT_NONE) { object_inverse_position_transform(kg, sd, &data); } } @@ -129,47 +129,47 @@ ccl_device void svm_node_tex_coord_bump_dx(KernelGlobals *kg, break; } case NODE_TEXCO_NORMAL: { - data = ccl_fetch(sd, N); + data = sd->N; object_inverse_normal_transform(kg, sd, &data); break; } case NODE_TEXCO_CAMERA: { Transform tfm = kernel_data.cam.worldtocamera; - if(ccl_fetch(sd, object) != OBJECT_NONE) - data = transform_point(&tfm, ccl_fetch(sd, P) + ccl_fetch(sd, dP).dx); + if(sd->object != OBJECT_NONE) + data = transform_point(&tfm, sd->P + sd->dP.dx); else - data = transform_point(&tfm, ccl_fetch(sd, P) + ccl_fetch(sd, dP).dx + camera_position(kg)); + data = transform_point(&tfm, sd->P + sd->dP.dx + camera_position(kg)); break; } case NODE_TEXCO_WINDOW: { - if((path_flag & PATH_RAY_CAMERA) && ccl_fetch(sd, object) == OBJECT_NONE && kernel_data.cam.type == CAMERA_ORTHOGRAPHIC) - data = camera_world_to_ndc(kg, sd, ccl_fetch(sd, ray_P) + ccl_fetch(sd, ray_dP).dx); + if((path_flag & PATH_RAY_CAMERA) && sd->object == OBJECT_NONE && kernel_data.cam.type == CAMERA_ORTHOGRAPHIC) + data = camera_world_to_ndc(kg, sd, sd->ray_P + sd->ray_dP.dx); else - data = camera_world_to_ndc(kg, sd, ccl_fetch(sd, P) + ccl_fetch(sd, dP).dx); + data = camera_world_to_ndc(kg, sd, sd->P + sd->dP.dx); data.z = 0.0f; break; } case NODE_TEXCO_REFLECTION: { - if(ccl_fetch(sd, object) != OBJECT_NONE) - data = 2.0f*dot(ccl_fetch(sd, N), ccl_fetch(sd, I))*ccl_fetch(sd, N) - ccl_fetch(sd, I); + if(sd->object != OBJECT_NONE) + data = 2.0f*dot(sd->N, sd->I)*sd->N - sd->I; else - data = ccl_fetch(sd, I); + data = sd->I; break; } case NODE_TEXCO_DUPLI_GENERATED: { - data = object_dupli_generated(kg, ccl_fetch(sd, object)); + data = object_dupli_generated(kg, sd->object); break; } case NODE_TEXCO_DUPLI_UV: { - data = object_dupli_uv(kg, ccl_fetch(sd, object)); + data = object_dupli_uv(kg, sd->object); break; } case NODE_TEXCO_VOLUME_GENERATED: { - data = ccl_fetch(sd, P) + ccl_fetch(sd, dP).dx; + data = sd->P + sd->dP.dx; #ifdef __VOLUME__ - if(ccl_fetch(sd, object) != OBJECT_NONE) + if(sd->object != OBJECT_NONE) data = volume_normalized_position(kg, sd, data); #endif break; @@ -196,9 +196,9 @@ ccl_device void svm_node_tex_coord_bump_dy(KernelGlobals *kg, switch(type) { case NODE_TEXCO_OBJECT: { - data = ccl_fetch(sd, P) + ccl_fetch(sd, dP).dy; + data = sd->P + sd->dP.dy; if(node.w == 0) { - if(ccl_fetch(sd, object) != OBJECT_NONE) { + if(sd->object != OBJECT_NONE) { object_inverse_position_transform(kg, sd, &data); } } @@ -213,47 +213,47 @@ ccl_device void svm_node_tex_coord_bump_dy(KernelGlobals *kg, break; } case NODE_TEXCO_NORMAL: { - data = ccl_fetch(sd, N); + data = sd->N; object_inverse_normal_transform(kg, sd, &data); break; } case NODE_TEXCO_CAMERA: { Transform tfm = kernel_data.cam.worldtocamera; - if(ccl_fetch(sd, object) != OBJECT_NONE) - data = transform_point(&tfm, ccl_fetch(sd, P) + ccl_fetch(sd, dP).dy); + if(sd->object != OBJECT_NONE) + data = transform_point(&tfm, sd->P + sd->dP.dy); else - data = transform_point(&tfm, ccl_fetch(sd, P) + ccl_fetch(sd, dP).dy + camera_position(kg)); + data = transform_point(&tfm, sd->P + sd->dP.dy + camera_position(kg)); break; } case NODE_TEXCO_WINDOW: { - if((path_flag & PATH_RAY_CAMERA) && ccl_fetch(sd, object) == OBJECT_NONE && kernel_data.cam.type == CAMERA_ORTHOGRAPHIC) - data = camera_world_to_ndc(kg, sd, ccl_fetch(sd, ray_P) + ccl_fetch(sd, ray_dP).dy); + if((path_flag & PATH_RAY_CAMERA) && sd->object == OBJECT_NONE && kernel_data.cam.type == CAMERA_ORTHOGRAPHIC) + data = camera_world_to_ndc(kg, sd, sd->ray_P + sd->ray_dP.dy); else - data = camera_world_to_ndc(kg, sd, ccl_fetch(sd, P) + ccl_fetch(sd, dP).dy); + data = camera_world_to_ndc(kg, sd, sd->P + sd->dP.dy); data.z = 0.0f; break; } case NODE_TEXCO_REFLECTION: { - if(ccl_fetch(sd, object) != OBJECT_NONE) - data = 2.0f*dot(ccl_fetch(sd, N), ccl_fetch(sd, I))*ccl_fetch(sd, N) - ccl_fetch(sd, I); + if(sd->object != OBJECT_NONE) + data = 2.0f*dot(sd->N, sd->I)*sd->N - sd->I; else - data = ccl_fetch(sd, I); + data = sd->I; break; } case NODE_TEXCO_DUPLI_GENERATED: { - data = object_dupli_generated(kg, ccl_fetch(sd, object)); + data = object_dupli_generated(kg, sd->object); break; } case NODE_TEXCO_DUPLI_UV: { - data = object_dupli_uv(kg, ccl_fetch(sd, object)); + data = object_dupli_uv(kg, sd->object); break; } case NODE_TEXCO_VOLUME_GENERATED: { - data = ccl_fetch(sd, P) + ccl_fetch(sd, dP).dy; + data = sd->P + sd->dP.dy; #ifdef __VOLUME__ - if(ccl_fetch(sd, object) != OBJECT_NONE) + if(sd->object != OBJECT_NONE) data = volume_normalized_position(kg, sd, data); #endif break; @@ -274,12 +274,12 @@ ccl_device void svm_node_normal_map(KernelGlobals *kg, ShaderData *sd, float *st float3 color = stack_load_float3(stack, color_offset); color = 2.0f*make_float3(color.x - 0.5f, color.y - 0.5f, color.z - 0.5f); - bool is_backfacing = (ccl_fetch(sd, flag) & SD_BACKFACING) != 0; + bool is_backfacing = (sd->flag & SD_BACKFACING) != 0; float3 N; if(space == NODE_NORMAL_MAP_TANGENT) { /* tangent space */ - if(ccl_fetch(sd, object) == OBJECT_NONE) { + if(sd->object == OBJECT_NONE) { stack_store_float3(stack, normal_offset, make_float3(0.0f, 0.0f, 0.0f)); return; } @@ -299,11 +299,11 @@ ccl_device void svm_node_normal_map(KernelGlobals *kg, ShaderData *sd, float *st float sign = primitive_attribute_float(kg, sd, attr_sign, NULL, NULL); float3 normal; - if(ccl_fetch(sd, shader) & SHADER_SMOOTH_NORMAL) { + if(sd->shader & SHADER_SMOOTH_NORMAL) { normal = primitive_attribute_float3(kg, sd, attr_normal, NULL, NULL); } else { - normal = ccl_fetch(sd, Ng); + normal = sd->Ng; /* the normal is already inverted, which is too soon for the math here */ if(is_backfacing) { @@ -345,11 +345,11 @@ ccl_device void svm_node_normal_map(KernelGlobals *kg, ShaderData *sd, float *st if(strength != 1.0f) { strength = max(strength, 0.0f); - N = safe_normalize(ccl_fetch(sd, N) + (N - ccl_fetch(sd, N))*strength); + N = safe_normalize(sd->N + (N - sd->N)*strength); } if(is_zero(N)) { - N = ccl_fetch(sd, N); + N = sd->N; } stack_store_float3(stack, normal_offset, N); @@ -377,7 +377,7 @@ ccl_device void svm_node_tangent(KernelGlobals *kg, ShaderData *sd, float *stack float3 generated; if(desc.offset == ATTR_STD_NOT_FOUND) - generated = ccl_fetch(sd, P); + generated = sd->P; else generated = primitive_attribute_float3(kg, sd, desc, NULL, NULL); @@ -390,7 +390,7 @@ ccl_device void svm_node_tangent(KernelGlobals *kg, ShaderData *sd, float *stack } object_normal_transform(kg, sd, &tangent); - tangent = cross(ccl_fetch(sd, N), normalize(cross(tangent, ccl_fetch(sd, N)))); + tangent = cross(sd->N, normalize(cross(tangent, sd->N))); stack_store_float3(stack, tangent_offset, tangent); } diff --git a/intern/cycles/kernel/svm/svm_vector_transform.h b/intern/cycles/kernel/svm/svm_vector_transform.h index 4c32130d06d..4e92f27acdb 100644 --- a/intern/cycles/kernel/svm/svm_vector_transform.h +++ b/intern/cycles/kernel/svm/svm_vector_transform.h @@ -33,7 +33,7 @@ ccl_device void svm_node_vector_transform(KernelGlobals *kg, ShaderData *sd, flo NodeVectorTransformConvertSpace to = (NodeVectorTransformConvertSpace)ito; Transform tfm; - bool is_object = (ccl_fetch(sd, object) != OBJECT_NONE); + bool is_object = (sd->object != OBJECT_NONE); bool is_direction = (type == NODE_VECTOR_TRANSFORM_TYPE_VECTOR || type == NODE_VECTOR_TRANSFORM_TYPE_NORMAL); /* From world */ diff --git a/intern/cycles/kernel/svm/svm_wireframe.h b/intern/cycles/kernel/svm/svm_wireframe.h index 87e40791333..3c6353c8001 100644 --- a/intern/cycles/kernel/svm/svm_wireframe.h +++ b/intern/cycles/kernel/svm/svm_wireframe.h @@ -41,9 +41,9 @@ ccl_device_inline float wireframe(KernelGlobals *kg, float3 *P) { #ifdef __HAIR__ - if(ccl_fetch(sd, prim) != PRIM_NONE && ccl_fetch(sd, type) & PRIMITIVE_ALL_TRIANGLE) + if(sd->prim != PRIM_NONE && sd->type & PRIMITIVE_ALL_TRIANGLE) #else - if(ccl_fetch(sd, prim) != PRIM_NONE) + if(sd->prim != PRIM_NONE) #endif { float3 Co[3]; @@ -52,12 +52,12 @@ ccl_device_inline float wireframe(KernelGlobals *kg, /* Triangles */ int np = 3; - if(ccl_fetch(sd, type) & PRIMITIVE_TRIANGLE) - triangle_vertices(kg, ccl_fetch(sd, prim), Co); + if(sd->type & PRIMITIVE_TRIANGLE) + triangle_vertices(kg, sd->prim, Co); else - motion_triangle_vertices(kg, ccl_fetch(sd, object), ccl_fetch(sd, prim), ccl_fetch(sd, time), Co); + motion_triangle_vertices(kg, sd->object, sd->prim, sd->time, Co); - if(!(ccl_fetch(sd, object_flag) & SD_OBJECT_TRANSFORM_APPLIED)) { + if(!(sd->object_flag & SD_OBJECT_TRANSFORM_APPLIED)) { object_position_transform(kg, sd, &Co[0]); object_position_transform(kg, sd, &Co[1]); object_position_transform(kg, sd, &Co[2]); @@ -66,8 +66,8 @@ ccl_device_inline float wireframe(KernelGlobals *kg, if(pixel_size) { // Project the derivatives of P to the viewing plane defined // by I so we have a measure of how big is a pixel at this point - float pixelwidth_x = len(ccl_fetch(sd, dP).dx - dot(ccl_fetch(sd, dP).dx, ccl_fetch(sd, I)) * ccl_fetch(sd, I)); - float pixelwidth_y = len(ccl_fetch(sd, dP).dy - dot(ccl_fetch(sd, dP).dy, ccl_fetch(sd, I)) * ccl_fetch(sd, I)); + float pixelwidth_x = len(sd->dP.dx - dot(sd->dP.dx, sd->I) * sd->I); + float pixelwidth_y = len(sd->dP.dy - dot(sd->dP.dy, sd->I) * sd->I); // Take the average of both axis' length pixelwidth = (pixelwidth_x + pixelwidth_y) * 0.5f; } @@ -113,20 +113,20 @@ ccl_device void svm_node_wireframe(KernelGlobals *kg, * With OpenCL 2.0 it's possible to avoid this change, but for until * then we'll be living with such an exception. */ - float3 P = ccl_fetch(sd, P); + float3 P = sd->P; float f = wireframe(kg, sd, size, pixel_size, &P); #else - float f = wireframe(kg, sd, size, pixel_size, &ccl_fetch(sd, P)); + float f = wireframe(kg, sd, size, pixel_size, &sd->P); #endif /* TODO(sergey): Think of faster way to calculate derivatives. */ if(bump_offset == NODE_BUMP_OFFSET_DX) { - float3 Px = ccl_fetch(sd, P) - ccl_fetch(sd, dP).dx; - f += (f - wireframe(kg, sd, size, pixel_size, &Px)) / len(ccl_fetch(sd, dP).dx); + float3 Px = sd->P - sd->dP.dx; + f += (f - wireframe(kg, sd, size, pixel_size, &Px)) / len(sd->dP.dx); } else if(bump_offset == NODE_BUMP_OFFSET_DY) { - float3 Py = ccl_fetch(sd, P) - ccl_fetch(sd, dP).dy; - f += (f - wireframe(kg, sd, size, pixel_size, &Py)) / len(ccl_fetch(sd, dP).dy); + float3 Py = sd->P - sd->dP.dy; + f += (f - wireframe(kg, sd, size, pixel_size, &Py)) / len(sd->dP.dy); } if(stack_valid(out_fac)) |