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authorMai Lavelle <mai.lavelle@gmail.com>2017-02-16 14:24:13 +0300
committerMai Lavelle <mai.lavelle@gmail.com>2017-03-08 08:52:41 +0300
commit352ee7c3ef2b84568dd419edd208eb6619498f45 (patch)
treee1ab6a381c02b34245031111507db59eac25705b /intern/cycles/kernel/svm
parenta87766416ff2fe1ab942b26031782c550b5bb7a1 (diff)
Cycles: Remove ccl_fetch and SOA
Diffstat (limited to 'intern/cycles/kernel/svm')
-rw-r--r--intern/cycles/kernel/svm/svm.h2
-rw-r--r--intern/cycles/kernel/svm/svm_attribute.h2
-rw-r--r--intern/cycles/kernel/svm/svm_bump.h18
-rw-r--r--intern/cycles/kernel/svm/svm_camera.h2
-rw-r--r--intern/cycles/kernel/svm/svm_closure.h142
-rw-r--r--intern/cycles/kernel/svm/svm_displace.h10
-rw-r--r--intern/cycles/kernel/svm/svm_fresnel.h14
-rw-r--r--intern/cycles/kernel/svm/svm_geometry.h42
-rw-r--r--intern/cycles/kernel/svm/svm_image.h4
-rw-r--r--intern/cycles/kernel/svm/svm_light_path.h10
-rw-r--r--intern/cycles/kernel/svm/svm_tex_coord.h112
-rw-r--r--intern/cycles/kernel/svm/svm_vector_transform.h2
-rw-r--r--intern/cycles/kernel/svm/svm_wireframe.h28
13 files changed, 194 insertions, 194 deletions
diff --git a/intern/cycles/kernel/svm/svm.h b/intern/cycles/kernel/svm/svm.h
index 88ec7fe6fcc..57ec9f94a3d 100644
--- a/intern/cycles/kernel/svm/svm.h
+++ b/intern/cycles/kernel/svm/svm.h
@@ -192,7 +192,7 @@ CCL_NAMESPACE_BEGIN
ccl_device_noinline void svm_eval_nodes(KernelGlobals *kg, ShaderData *sd, ccl_addr_space PathState *state, ShaderType type, int path_flag)
{
float stack[SVM_STACK_SIZE];
- int offset = ccl_fetch(sd, shader) & SHADER_MASK;
+ int offset = sd->shader & SHADER_MASK;
while(1) {
uint4 node = read_node(kg, &offset);
diff --git a/intern/cycles/kernel/svm/svm_attribute.h b/intern/cycles/kernel/svm/svm_attribute.h
index 0e55c99ae97..229a3f20421 100644
--- a/intern/cycles/kernel/svm/svm_attribute.h
+++ b/intern/cycles/kernel/svm/svm_attribute.h
@@ -27,7 +27,7 @@ ccl_device AttributeDescriptor svm_node_attr_init(KernelGlobals *kg, ShaderData
AttributeDescriptor desc;
- if(ccl_fetch(sd, object) != OBJECT_NONE) {
+ if(sd->object != OBJECT_NONE) {
desc = find_attribute(kg, sd, node.y);
if(desc.offset == ATTR_STD_NOT_FOUND) {
desc = attribute_not_found();
diff --git a/intern/cycles/kernel/svm/svm_bump.h b/intern/cycles/kernel/svm/svm_bump.h
index 04a8c7b64e5..610d9af9e1f 100644
--- a/intern/cycles/kernel/svm/svm_bump.h
+++ b/intern/cycles/kernel/svm/svm_bump.h
@@ -21,9 +21,9 @@ CCL_NAMESPACE_BEGIN
ccl_device void svm_node_enter_bump_eval(KernelGlobals *kg, ShaderData *sd, float *stack, uint offset)
{
/* save state */
- stack_store_float3(stack, offset+0, ccl_fetch(sd, P));
- stack_store_float3(stack, offset+3, ccl_fetch(sd, dP).dx);
- stack_store_float3(stack, offset+6, ccl_fetch(sd, dP).dy);
+ stack_store_float3(stack, offset+0, sd->P);
+ stack_store_float3(stack, offset+3, sd->dP.dx);
+ stack_store_float3(stack, offset+6, sd->dP.dy);
/* set state as if undisplaced */
const AttributeDescriptor desc = find_attribute(kg, sd, ATTR_STD_POSITION_UNDISPLACED);
@@ -36,18 +36,18 @@ ccl_device void svm_node_enter_bump_eval(KernelGlobals *kg, ShaderData *sd, floa
object_dir_transform(kg, sd, &dPdx);
object_dir_transform(kg, sd, &dPdy);
- ccl_fetch(sd, P) = P;
- ccl_fetch(sd, dP).dx = dPdx;
- ccl_fetch(sd, dP).dy = dPdy;
+ sd->P = P;
+ sd->dP.dx = dPdx;
+ sd->dP.dy = dPdy;
}
}
ccl_device void svm_node_leave_bump_eval(KernelGlobals *kg, ShaderData *sd, float *stack, uint offset)
{
/* restore state */
- ccl_fetch(sd, P) = stack_load_float3(stack, offset+0);
- ccl_fetch(sd, dP).dx = stack_load_float3(stack, offset+3);
- ccl_fetch(sd, dP).dy = stack_load_float3(stack, offset+6);
+ sd->P = stack_load_float3(stack, offset+0);
+ sd->dP.dx = stack_load_float3(stack, offset+3);
+ sd->dP.dy = stack_load_float3(stack, offset+6);
}
CCL_NAMESPACE_END
diff --git a/intern/cycles/kernel/svm/svm_camera.h b/intern/cycles/kernel/svm/svm_camera.h
index 00678a49d70..90249dfd978 100644
--- a/intern/cycles/kernel/svm/svm_camera.h
+++ b/intern/cycles/kernel/svm/svm_camera.h
@@ -23,7 +23,7 @@ ccl_device void svm_node_camera(KernelGlobals *kg, ShaderData *sd, float *stack,
float3 vector;
Transform tfm = kernel_data.cam.worldtocamera;
- vector = transform_point(&tfm, ccl_fetch(sd, P));
+ vector = transform_point(&tfm, sd->P);
zdepth = vector.z;
distance = len(vector);
diff --git a/intern/cycles/kernel/svm/svm_closure.h b/intern/cycles/kernel/svm/svm_closure.h
index 017d697f9f8..1885e1af851 100644
--- a/intern/cycles/kernel/svm/svm_closure.h
+++ b/intern/cycles/kernel/svm/svm_closure.h
@@ -25,13 +25,13 @@ ccl_device void svm_node_glass_setup(ShaderData *sd, MicrofacetBsdf *bsdf, int t
bsdf->alpha_y = 0.0f;
bsdf->alpha_x = 0.0f;
bsdf->ior = eta;
- ccl_fetch(sd, flag) |= bsdf_refraction_setup(bsdf);
+ sd->flag |= bsdf_refraction_setup(bsdf);
}
else {
bsdf->alpha_y = 0.0f;
bsdf->alpha_x = 0.0f;
bsdf->ior = 0.0f;
- ccl_fetch(sd, flag) |= bsdf_reflection_setup(bsdf);
+ sd->flag |= bsdf_reflection_setup(bsdf);
}
}
else if(type == CLOSURE_BSDF_MICROFACET_BECKMANN_GLASS_ID) {
@@ -40,9 +40,9 @@ ccl_device void svm_node_glass_setup(ShaderData *sd, MicrofacetBsdf *bsdf, int t
bsdf->ior = eta;
if(refract)
- ccl_fetch(sd, flag) |= bsdf_microfacet_beckmann_refraction_setup(bsdf);
+ sd->flag |= bsdf_microfacet_beckmann_refraction_setup(bsdf);
else
- ccl_fetch(sd, flag) |= bsdf_microfacet_beckmann_setup(bsdf);
+ sd->flag |= bsdf_microfacet_beckmann_setup(bsdf);
}
else {
bsdf->alpha_x = roughness;
@@ -50,9 +50,9 @@ ccl_device void svm_node_glass_setup(ShaderData *sd, MicrofacetBsdf *bsdf, int t
bsdf->ior = eta;
if(refract)
- ccl_fetch(sd, flag) |= bsdf_microfacet_ggx_refraction_setup(bsdf);
+ sd->flag |= bsdf_microfacet_ggx_refraction_setup(bsdf);
else
- ccl_fetch(sd, flag) |= bsdf_microfacet_ggx_setup(bsdf);
+ sd->flag |= bsdf_microfacet_ggx_setup(bsdf);
}
}
@@ -70,14 +70,14 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float *
if(mix_weight == 0.0f)
return;
- float3 N = stack_valid(data_node.x)? stack_load_float3(stack, data_node.x): ccl_fetch(sd, N);
+ float3 N = stack_valid(data_node.x)? stack_load_float3(stack, data_node.x): sd->N;
float param1 = (stack_valid(param1_offset))? stack_load_float(stack, param1_offset): __uint_as_float(node.z);
float param2 = (stack_valid(param2_offset))? stack_load_float(stack, param2_offset): __uint_as_float(node.w);
switch(type) {
case CLOSURE_BSDF_DIFFUSE_ID: {
- float3 weight = ccl_fetch(sd, svm_closure_weight) * mix_weight;
+ float3 weight = sd->svm_closure_weight * mix_weight;
OrenNayarBsdf *bsdf = (OrenNayarBsdf*)bsdf_alloc(sd, sizeof(OrenNayarBsdf), weight);
if(bsdf) {
@@ -86,31 +86,31 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float *
float roughness = param1;
if(roughness == 0.0f) {
- ccl_fetch(sd, flag) |= bsdf_diffuse_setup((DiffuseBsdf*)bsdf);
+ sd->flag |= bsdf_diffuse_setup((DiffuseBsdf*)bsdf);
}
else {
bsdf->roughness = roughness;
- ccl_fetch(sd, flag) |= bsdf_oren_nayar_setup(bsdf);
+ sd->flag |= bsdf_oren_nayar_setup(bsdf);
}
}
break;
}
case CLOSURE_BSDF_TRANSLUCENT_ID: {
- float3 weight = ccl_fetch(sd, svm_closure_weight) * mix_weight;
+ float3 weight = sd->svm_closure_weight * mix_weight;
DiffuseBsdf *bsdf = (DiffuseBsdf*)bsdf_alloc(sd, sizeof(DiffuseBsdf), weight);
if(bsdf) {
bsdf->N = N;
- ccl_fetch(sd, flag) |= bsdf_translucent_setup(bsdf);
+ sd->flag |= bsdf_translucent_setup(bsdf);
}
break;
}
case CLOSURE_BSDF_TRANSPARENT_ID: {
- float3 weight = ccl_fetch(sd, svm_closure_weight) * mix_weight;
+ float3 weight = sd->svm_closure_weight * mix_weight;
ShaderClosure *bsdf = bsdf_alloc(sd, sizeof(ShaderClosure), weight);
if(bsdf) {
- ccl_fetch(sd, flag) |= bsdf_transparent_setup(bsdf);
+ sd->flag |= bsdf_transparent_setup(bsdf);
}
break;
}
@@ -123,7 +123,7 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float *
if(!kernel_data.integrator.caustics_reflective && (path_flag & PATH_RAY_DIFFUSE))
break;
#endif
- float3 weight = ccl_fetch(sd, svm_closure_weight) * mix_weight;
+ float3 weight = sd->svm_closure_weight * mix_weight;
MicrofacetBsdf *bsdf = (MicrofacetBsdf*)bsdf_alloc(sd, sizeof(MicrofacetBsdf), weight);
if(bsdf) {
@@ -135,21 +135,21 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float *
/* setup bsdf */
if(type == CLOSURE_BSDF_REFLECTION_ID)
- ccl_fetch(sd, flag) |= bsdf_reflection_setup(bsdf);
+ sd->flag |= bsdf_reflection_setup(bsdf);
else if(type == CLOSURE_BSDF_MICROFACET_BECKMANN_ID)
- ccl_fetch(sd, flag) |= bsdf_microfacet_beckmann_setup(bsdf);
+ sd->flag |= bsdf_microfacet_beckmann_setup(bsdf);
else if(type == CLOSURE_BSDF_MICROFACET_GGX_ID)
- ccl_fetch(sd, flag) |= bsdf_microfacet_ggx_setup(bsdf);
+ sd->flag |= bsdf_microfacet_ggx_setup(bsdf);
else if(type == CLOSURE_BSDF_MICROFACET_MULTI_GGX_ID) {
kernel_assert(stack_valid(data_node.z));
bsdf->extra = (MicrofacetExtra*)closure_alloc_extra(sd, sizeof(MicrofacetExtra));
if(bsdf->extra) {
bsdf->extra->color = stack_load_float3(stack, data_node.z);
- ccl_fetch(sd, flag) |= bsdf_microfacet_multi_ggx_setup(bsdf);
+ sd->flag |= bsdf_microfacet_multi_ggx_setup(bsdf);
}
}
else
- ccl_fetch(sd, flag) |= bsdf_ashikhmin_shirley_setup(bsdf);
+ sd->flag |= bsdf_ashikhmin_shirley_setup(bsdf);
}
break;
@@ -161,7 +161,7 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float *
if(!kernel_data.integrator.caustics_refractive && (path_flag & PATH_RAY_DIFFUSE))
break;
#endif
- float3 weight = ccl_fetch(sd, svm_closure_weight) * mix_weight;
+ float3 weight = sd->svm_closure_weight * mix_weight;
MicrofacetBsdf *bsdf = (MicrofacetBsdf*)bsdf_alloc(sd, sizeof(MicrofacetBsdf), weight);
if(bsdf) {
@@ -169,7 +169,7 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float *
bsdf->extra = NULL;
float eta = fmaxf(param2, 1e-5f);
- eta = (ccl_fetch(sd, flag) & SD_BACKFACING)? 1.0f/eta: eta;
+ eta = (sd->flag & SD_BACKFACING)? 1.0f/eta: eta;
/* setup bsdf */
if(type == CLOSURE_BSDF_REFRACTION_ID) {
@@ -177,7 +177,7 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float *
bsdf->alpha_y = 0.0f;
bsdf->ior = eta;
- ccl_fetch(sd, flag) |= bsdf_refraction_setup(bsdf);
+ sd->flag |= bsdf_refraction_setup(bsdf);
}
else {
bsdf->alpha_x = param1;
@@ -185,9 +185,9 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float *
bsdf->ior = eta;
if(type == CLOSURE_BSDF_MICROFACET_BECKMANN_REFRACTION_ID)
- ccl_fetch(sd, flag) |= bsdf_microfacet_beckmann_refraction_setup(bsdf);
+ sd->flag |= bsdf_microfacet_beckmann_refraction_setup(bsdf);
else
- ccl_fetch(sd, flag) |= bsdf_microfacet_ggx_refraction_setup(bsdf);
+ sd->flag |= bsdf_microfacet_ggx_refraction_setup(bsdf);
}
}
@@ -203,14 +203,14 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float *
break;
}
#endif
- float3 weight = ccl_fetch(sd, svm_closure_weight) * mix_weight;
+ float3 weight = sd->svm_closure_weight * mix_weight;
/* index of refraction */
float eta = fmaxf(param2, 1e-5f);
- eta = (ccl_fetch(sd, flag) & SD_BACKFACING)? 1.0f/eta: eta;
+ eta = (sd->flag & SD_BACKFACING)? 1.0f/eta: eta;
/* fresnel */
- float cosNO = dot(N, ccl_fetch(sd, I));
+ float cosNO = dot(N, sd->I);
float fresnel = fresnel_dielectric_cos(cosNO, eta);
float roughness = param1;
@@ -249,7 +249,7 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float *
if(!kernel_data.integrator.caustics_reflective && !kernel_data.integrator.caustics_refractive && (path_flag & PATH_RAY_DIFFUSE))
break;
#endif
- float3 weight = ccl_fetch(sd, svm_closure_weight) * mix_weight;
+ float3 weight = sd->svm_closure_weight * mix_weight;
MicrofacetBsdf *bsdf = (MicrofacetBsdf*)bsdf_alloc(sd, sizeof(MicrofacetBsdf), weight);
MicrofacetExtra *extra = (MicrofacetExtra*)closure_alloc_extra(sd, sizeof(MicrofacetExtra));
@@ -261,13 +261,13 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float *
bsdf->alpha_x = param1;
bsdf->alpha_y = param1;
float eta = fmaxf(param2, 1e-5f);
- bsdf->ior = (ccl_fetch(sd, flag) & SD_BACKFACING)? 1.0f/eta: eta;
+ bsdf->ior = (sd->flag & SD_BACKFACING)? 1.0f/eta: eta;
kernel_assert(stack_valid(data_node.z));
bsdf->extra->color = stack_load_float3(stack, data_node.z);
/* setup bsdf */
- ccl_fetch(sd, flag) |= bsdf_microfacet_multi_ggx_glass_setup(bsdf);
+ sd->flag |= bsdf_microfacet_multi_ggx_glass_setup(bsdf);
}
break;
@@ -280,7 +280,7 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float *
if(!kernel_data.integrator.caustics_reflective && (path_flag & PATH_RAY_DIFFUSE))
break;
#endif
- float3 weight = ccl_fetch(sd, svm_closure_weight) * mix_weight;
+ float3 weight = sd->svm_closure_weight * mix_weight;
MicrofacetBsdf *bsdf = (MicrofacetBsdf*)bsdf_alloc(sd, sizeof(MicrofacetBsdf), weight);
if(bsdf) {
@@ -310,33 +310,33 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float *
bsdf->ior = 0.0f;
if(type == CLOSURE_BSDF_MICROFACET_BECKMANN_ANISO_ID) {
- ccl_fetch(sd, flag) |= bsdf_microfacet_beckmann_aniso_setup(bsdf);
+ sd->flag |= bsdf_microfacet_beckmann_aniso_setup(bsdf);
}
else if(type == CLOSURE_BSDF_MICROFACET_GGX_ANISO_ID) {
- ccl_fetch(sd, flag) |= bsdf_microfacet_ggx_aniso_setup(bsdf);
+ sd->flag |= bsdf_microfacet_ggx_aniso_setup(bsdf);
}
else if(type == CLOSURE_BSDF_MICROFACET_MULTI_GGX_ANISO_ID) {
kernel_assert(stack_valid(data_node.w));
bsdf->extra = (MicrofacetExtra*)closure_alloc_extra(sd, sizeof(MicrofacetExtra));
if(bsdf->extra) {
bsdf->extra->color = stack_load_float3(stack, data_node.w);
- ccl_fetch(sd, flag) |= bsdf_microfacet_multi_ggx_aniso_setup(bsdf);
+ sd->flag |= bsdf_microfacet_multi_ggx_aniso_setup(bsdf);
}
}
else
- ccl_fetch(sd, flag) |= bsdf_ashikhmin_shirley_aniso_setup(bsdf);
+ sd->flag |= bsdf_ashikhmin_shirley_aniso_setup(bsdf);
}
break;
}
case CLOSURE_BSDF_ASHIKHMIN_VELVET_ID: {
- float3 weight = ccl_fetch(sd, svm_closure_weight) * mix_weight;
+ float3 weight = sd->svm_closure_weight * mix_weight;
VelvetBsdf *bsdf = (VelvetBsdf*)bsdf_alloc(sd, sizeof(VelvetBsdf), weight);
if(bsdf) {
bsdf->N = N;
bsdf->sigma = saturate(param1);
- ccl_fetch(sd, flag) |= bsdf_ashikhmin_velvet_setup(bsdf);
+ sd->flag |= bsdf_ashikhmin_velvet_setup(bsdf);
}
break;
}
@@ -346,7 +346,7 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float *
break;
#endif
case CLOSURE_BSDF_DIFFUSE_TOON_ID: {
- float3 weight = ccl_fetch(sd, svm_closure_weight) * mix_weight;
+ float3 weight = sd->svm_closure_weight * mix_weight;
ToonBsdf *bsdf = (ToonBsdf*)bsdf_alloc(sd, sizeof(ToonBsdf), weight);
if(bsdf) {
@@ -355,18 +355,18 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float *
bsdf->smooth = param2;
if(type == CLOSURE_BSDF_DIFFUSE_TOON_ID)
- ccl_fetch(sd, flag) |= bsdf_diffuse_toon_setup(bsdf);
+ sd->flag |= bsdf_diffuse_toon_setup(bsdf);
else
- ccl_fetch(sd, flag) |= bsdf_glossy_toon_setup(bsdf);
+ sd->flag |= bsdf_glossy_toon_setup(bsdf);
}
break;
}
#ifdef __HAIR__
case CLOSURE_BSDF_HAIR_REFLECTION_ID:
case CLOSURE_BSDF_HAIR_TRANSMISSION_ID: {
- float3 weight = ccl_fetch(sd, svm_closure_weight) * mix_weight;
+ float3 weight = sd->svm_closure_weight * mix_weight;
- if(ccl_fetch(sd, flag) & SD_BACKFACING && ccl_fetch(sd, type) & PRIMITIVE_ALL_CURVE) {
+ if(sd->flag & SD_BACKFACING && sd->type & PRIMITIVE_ALL_CURVE) {
ShaderClosure *bsdf = bsdf_alloc(sd, sizeof(ShaderClosure), weight);
if(bsdf) {
@@ -376,7 +376,7 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float *
* better figure out a way to skip backfaces from rays
* spawned by transmission from the front */
bsdf->weight = make_float3(1.0f, 1.0f, 1.0f);
- ccl_fetch(sd, flag) |= bsdf_transparent_setup(bsdf);
+ sd->flag |= bsdf_transparent_setup(bsdf);
}
}
else {
@@ -390,18 +390,18 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float *
if(stack_valid(data_node.y)) {
bsdf->T = normalize(stack_load_float3(stack, data_node.y));
}
- else if(!(ccl_fetch(sd, type) & PRIMITIVE_ALL_CURVE)) {
- bsdf->T = normalize(ccl_fetch(sd, dPdv));
+ else if(!(sd->type & PRIMITIVE_ALL_CURVE)) {
+ bsdf->T = normalize(sd->dPdv);
bsdf->offset = 0.0f;
}
else
- bsdf->T = normalize(ccl_fetch(sd, dPdu));
+ bsdf->T = normalize(sd->dPdu);
if(type == CLOSURE_BSDF_HAIR_REFLECTION_ID) {
- ccl_fetch(sd, flag) |= bsdf_hair_reflection_setup(bsdf);
+ sd->flag |= bsdf_hair_reflection_setup(bsdf);
}
else {
- ccl_fetch(sd, flag) |= bsdf_hair_transmission_setup(bsdf);
+ sd->flag |= bsdf_hair_transmission_setup(bsdf);
}
}
}
@@ -414,8 +414,8 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float *
case CLOSURE_BSSRDF_CUBIC_ID:
case CLOSURE_BSSRDF_GAUSSIAN_ID:
case CLOSURE_BSSRDF_BURLEY_ID: {
- float3 albedo = ccl_fetch(sd, svm_closure_weight);
- float3 weight = ccl_fetch(sd, svm_closure_weight) * mix_weight;
+ float3 albedo = sd->svm_closure_weight;
+ float3 weight = sd->svm_closure_weight * mix_weight;
float sample_weight = fabsf(average(weight));
/* disable in case of diffuse ancestor, can't see it well then and
@@ -441,7 +441,7 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float *
bssrdf->albedo = albedo.x;
bssrdf->sharpness = sharpness;
bssrdf->N = N;
- ccl_fetch(sd, flag) |= bssrdf_setup(bssrdf, (ClosureType)type);
+ sd->flag |= bssrdf_setup(bssrdf, (ClosureType)type);
}
bssrdf = bssrdf_alloc(sd, make_float3(0.0f, weight.y, 0.0f));
@@ -452,7 +452,7 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float *
bssrdf->albedo = albedo.y;
bssrdf->sharpness = sharpness;
bssrdf->N = N;
- ccl_fetch(sd, flag) |= bssrdf_setup(bssrdf, (ClosureType)type);
+ sd->flag |= bssrdf_setup(bssrdf, (ClosureType)type);
}
bssrdf = bssrdf_alloc(sd, make_float3(0.0f, 0.0f, weight.z));
@@ -463,7 +463,7 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float *
bssrdf->albedo = albedo.z;
bssrdf->sharpness = sharpness;
bssrdf->N = N;
- ccl_fetch(sd, flag) |= bssrdf_setup(bssrdf, (ClosureType)type);
+ sd->flag |= bssrdf_setup(bssrdf, (ClosureType)type);
}
}
@@ -493,21 +493,21 @@ ccl_device void svm_node_closure_volume(KernelGlobals *kg, ShaderData *sd, float
switch(type) {
case CLOSURE_VOLUME_ABSORPTION_ID: {
- float3 weight = (make_float3(1.0f, 1.0f, 1.0f) - ccl_fetch(sd, svm_closure_weight)) * mix_weight * density;
+ float3 weight = (make_float3(1.0f, 1.0f, 1.0f) - sd->svm_closure_weight) * mix_weight * density;
ShaderClosure *sc = closure_alloc(sd, sizeof(ShaderClosure), CLOSURE_NONE_ID, weight);
if(sc) {
- ccl_fetch(sd, flag) |= volume_absorption_setup(sc);
+ sd->flag |= volume_absorption_setup(sc);
}
break;
}
case CLOSURE_VOLUME_HENYEY_GREENSTEIN_ID: {
- float3 weight = ccl_fetch(sd, svm_closure_weight) * mix_weight * density;
+ float3 weight = sd->svm_closure_weight * mix_weight * density;
HenyeyGreensteinVolume *volume = (HenyeyGreensteinVolume*)bsdf_alloc(sd, sizeof(HenyeyGreensteinVolume), weight);
if(volume) {
volume->g = param2; /* g */
- ccl_fetch(sd, flag) |= volume_henyey_greenstein_setup(volume);
+ sd->flag |= volume_henyey_greenstein_setup(volume);
}
break;
}
@@ -527,12 +527,12 @@ ccl_device void svm_node_closure_emission(ShaderData *sd, float *stack, uint4 no
if(mix_weight == 0.0f)
return;
- closure_alloc(sd, sizeof(ShaderClosure), CLOSURE_EMISSION_ID, ccl_fetch(sd, svm_closure_weight) * mix_weight);
+ closure_alloc(sd, sizeof(ShaderClosure), CLOSURE_EMISSION_ID, sd->svm_closure_weight * mix_weight);
}
else
- closure_alloc(sd, sizeof(ShaderClosure), CLOSURE_EMISSION_ID, ccl_fetch(sd, svm_closure_weight));
+ closure_alloc(sd, sizeof(ShaderClosure), CLOSURE_EMISSION_ID, sd->svm_closure_weight);
- ccl_fetch(sd, flag) |= SD_EMISSION;
+ sd->flag |= SD_EMISSION;
}
ccl_device void svm_node_closure_background(ShaderData *sd, float *stack, uint4 node)
@@ -545,10 +545,10 @@ ccl_device void svm_node_closure_background(ShaderData *sd, float *stack, uint4
if(mix_weight == 0.0f)
return;
- closure_alloc(sd, sizeof(ShaderClosure), CLOSURE_BACKGROUND_ID, ccl_fetch(sd, svm_closure_weight) * mix_weight);
+ closure_alloc(sd, sizeof(ShaderClosure), CLOSURE_BACKGROUND_ID, sd->svm_closure_weight * mix_weight);
}
else
- closure_alloc(sd, sizeof(ShaderClosure), CLOSURE_BACKGROUND_ID, ccl_fetch(sd, svm_closure_weight));
+ closure_alloc(sd, sizeof(ShaderClosure), CLOSURE_BACKGROUND_ID, sd->svm_closure_weight);
}
ccl_device void svm_node_closure_holdout(ShaderData *sd, float *stack, uint4 node)
@@ -561,12 +561,12 @@ ccl_device void svm_node_closure_holdout(ShaderData *sd, float *stack, uint4 nod
if(mix_weight == 0.0f)
return;
- closure_alloc(sd, sizeof(ShaderClosure), CLOSURE_HOLDOUT_ID, ccl_fetch(sd, svm_closure_weight) * mix_weight);
+ closure_alloc(sd, sizeof(ShaderClosure), CLOSURE_HOLDOUT_ID, sd->svm_closure_weight * mix_weight);
}
else
- closure_alloc(sd, sizeof(ShaderClosure), CLOSURE_HOLDOUT_ID, ccl_fetch(sd, svm_closure_weight));
+ closure_alloc(sd, sizeof(ShaderClosure), CLOSURE_HOLDOUT_ID, sd->svm_closure_weight);
- ccl_fetch(sd, flag) |= SD_HOLDOUT;
+ sd->flag |= SD_HOLDOUT;
}
ccl_device void svm_node_closure_ambient_occlusion(ShaderData *sd, float *stack, uint4 node)
@@ -579,19 +579,19 @@ ccl_device void svm_node_closure_ambient_occlusion(ShaderData *sd, float *stack,
if(mix_weight == 0.0f)
return;
- closure_alloc(sd, sizeof(ShaderClosure), CLOSURE_AMBIENT_OCCLUSION_ID, ccl_fetch(sd, svm_closure_weight) * mix_weight);
+ closure_alloc(sd, sizeof(ShaderClosure), CLOSURE_AMBIENT_OCCLUSION_ID, sd->svm_closure_weight * mix_weight);
}
else
- closure_alloc(sd, sizeof(ShaderClosure), CLOSURE_AMBIENT_OCCLUSION_ID, ccl_fetch(sd, svm_closure_weight));
+ closure_alloc(sd, sizeof(ShaderClosure), CLOSURE_AMBIENT_OCCLUSION_ID, sd->svm_closure_weight);
- ccl_fetch(sd, flag) |= SD_AO;
+ sd->flag |= SD_AO;
}
/* Closure Nodes */
ccl_device_inline void svm_node_closure_store_weight(ShaderData *sd, float3 weight)
{
- ccl_fetch(sd, svm_closure_weight) = weight;
+ sd->svm_closure_weight = weight;
}
ccl_device void svm_node_closure_set_weight(ShaderData *sd, uint r, uint g, uint b)
@@ -641,7 +641,7 @@ ccl_device void svm_node_mix_closure(ShaderData *sd, float *stack, uint4 node)
ccl_device void svm_node_set_normal(KernelGlobals *kg, ShaderData *sd, float *stack, uint in_direction, uint out_normal)
{
float3 normal = stack_load_float3(stack, in_direction);
- ccl_fetch(sd, N) = normal;
+ sd->N = normal;
stack_store_float3(stack, out_normal, normal);
}
diff --git a/intern/cycles/kernel/svm/svm_displace.h b/intern/cycles/kernel/svm/svm_displace.h
index 890ab41aaaa..c94fa130af7 100644
--- a/intern/cycles/kernel/svm/svm_displace.h
+++ b/intern/cycles/kernel/svm/svm_displace.h
@@ -25,10 +25,10 @@ ccl_device void svm_node_set_bump(KernelGlobals *kg, ShaderData *sd, float *stac
uint normal_offset, distance_offset, invert, use_object_space;
decode_node_uchar4(node.y, &normal_offset, &distance_offset, &invert, &use_object_space);
- float3 normal_in = stack_valid(normal_offset)? stack_load_float3(stack, normal_offset): ccl_fetch(sd, N);
+ float3 normal_in = stack_valid(normal_offset)? stack_load_float3(stack, normal_offset): sd->N;
- float3 dPdx = ccl_fetch(sd, dP).dx;
- float3 dPdy = ccl_fetch(sd, dP).dy;
+ float3 dPdx = sd->dP.dx;
+ float3 dPdy = sd->dP.dy;
if(use_object_space) {
object_inverse_normal_transform(kg, sd, &normal_in);
@@ -80,14 +80,14 @@ ccl_device void svm_node_set_displacement(KernelGlobals *kg, ShaderData *sd, flo
{
float d = stack_load_float(stack, fac_offset);
- float3 dP = ccl_fetch(sd, N);
+ float3 dP = sd->N;
object_inverse_normal_transform(kg, sd, &dP);
dP *= d*0.1f; /* todo: get rid of this factor */
object_dir_transform(kg, sd, &dP);
- ccl_fetch(sd, P) += dP;
+ sd->P += dP;
}
CCL_NAMESPACE_END
diff --git a/intern/cycles/kernel/svm/svm_fresnel.h b/intern/cycles/kernel/svm/svm_fresnel.h
index 23c97d80cb0..3703ec55015 100644
--- a/intern/cycles/kernel/svm/svm_fresnel.h
+++ b/intern/cycles/kernel/svm/svm_fresnel.h
@@ -23,12 +23,12 @@ ccl_device void svm_node_fresnel(ShaderData *sd, float *stack, uint ior_offset,
uint normal_offset, out_offset;
decode_node_uchar4(node, &normal_offset, &out_offset, NULL, NULL);
float eta = (stack_valid(ior_offset))? stack_load_float(stack, ior_offset): __uint_as_float(ior_value);
- float3 normal_in = stack_valid(normal_offset)? stack_load_float3(stack, normal_offset): ccl_fetch(sd, N);
+ float3 normal_in = stack_valid(normal_offset)? stack_load_float3(stack, normal_offset): sd->N;
eta = fmaxf(eta, 1e-5f);
- eta = (ccl_fetch(sd, flag) & SD_BACKFACING)? 1.0f/eta: eta;
+ eta = (sd->flag & SD_BACKFACING)? 1.0f/eta: eta;
- float f = fresnel_dielectric_cos(dot(ccl_fetch(sd, I), normal_in), eta);
+ float f = fresnel_dielectric_cos(dot(sd->I, normal_in), eta);
stack_store_float(stack, out_offset, f);
}
@@ -44,18 +44,18 @@ ccl_device void svm_node_layer_weight(ShaderData *sd, float *stack, uint4 node)
decode_node_uchar4(node.w, &type, &normal_offset, &out_offset, NULL);
float blend = (stack_valid(blend_offset))? stack_load_float(stack, blend_offset): __uint_as_float(blend_value);
- float3 normal_in = (stack_valid(normal_offset))? stack_load_float3(stack, normal_offset): ccl_fetch(sd, N);
+ float3 normal_in = (stack_valid(normal_offset))? stack_load_float3(stack, normal_offset): sd->N;
float f;
if(type == NODE_LAYER_WEIGHT_FRESNEL) {
float eta = fmaxf(1.0f - blend, 1e-5f);
- eta = (ccl_fetch(sd, flag) & SD_BACKFACING)? eta: 1.0f/eta;
+ eta = (sd->flag & SD_BACKFACING)? eta: 1.0f/eta;
- f = fresnel_dielectric_cos(dot(ccl_fetch(sd, I), normal_in), eta);
+ f = fresnel_dielectric_cos(dot(sd->I, normal_in), eta);
}
else {
- f = fabsf(dot(ccl_fetch(sd, I), normal_in));
+ f = fabsf(dot(sd->I, normal_in));
if(blend != 0.5f) {
blend = clamp(blend, 0.0f, 1.0f-1e-5f);
diff --git a/intern/cycles/kernel/svm/svm_geometry.h b/intern/cycles/kernel/svm/svm_geometry.h
index 7d512f7ff4d..4a09d9f6653 100644
--- a/intern/cycles/kernel/svm/svm_geometry.h
+++ b/intern/cycles/kernel/svm/svm_geometry.h
@@ -27,15 +27,15 @@ ccl_device_inline void svm_node_geometry(KernelGlobals *kg,
float3 data;
switch(type) {
- case NODE_GEOM_P: data = ccl_fetch(sd, P); break;
- case NODE_GEOM_N: data = ccl_fetch(sd, N); break;
+ case NODE_GEOM_P: data = sd->P; break;
+ case NODE_GEOM_N: data = sd->N; break;
#ifdef __DPDU__
case NODE_GEOM_T: data = primitive_tangent(kg, sd); break;
#endif
- case NODE_GEOM_I: data = ccl_fetch(sd, I); break;
- case NODE_GEOM_Ng: data = ccl_fetch(sd, Ng); break;
+ case NODE_GEOM_I: data = sd->I; break;
+ case NODE_GEOM_Ng: data = sd->Ng; break;
#ifdef __UV__
- case NODE_GEOM_uv: data = make_float3(ccl_fetch(sd, u), ccl_fetch(sd, v), 0.0f); break;
+ case NODE_GEOM_uv: data = make_float3(sd->u, sd->v, 0.0f); break;
#endif
}
@@ -48,8 +48,8 @@ ccl_device void svm_node_geometry_bump_dx(KernelGlobals *kg, ShaderData *sd, flo
float3 data;
switch(type) {
- case NODE_GEOM_P: data = ccl_fetch(sd, P) + ccl_fetch(sd, dP).dx; break;
- case NODE_GEOM_uv: data = make_float3(ccl_fetch(sd, u) + ccl_fetch(sd, du).dx, ccl_fetch(sd, v) + ccl_fetch(sd, dv).dx, 0.0f); break;
+ case NODE_GEOM_P: data = sd->P + sd->dP.dx; break;
+ case NODE_GEOM_uv: data = make_float3(sd->u + sd->du.dx, sd->v + sd->dv.dx, 0.0f); break;
default: svm_node_geometry(kg, sd, stack, type, out_offset); return;
}
@@ -65,8 +65,8 @@ ccl_device void svm_node_geometry_bump_dy(KernelGlobals *kg, ShaderData *sd, flo
float3 data;
switch(type) {
- case NODE_GEOM_P: data = ccl_fetch(sd, P) + ccl_fetch(sd, dP).dy; break;
- case NODE_GEOM_uv: data = make_float3(ccl_fetch(sd, u) + ccl_fetch(sd, du).dy, ccl_fetch(sd, v) + ccl_fetch(sd, dv).dy, 0.0f); break;
+ case NODE_GEOM_P: data = sd->P + sd->dP.dy; break;
+ case NODE_GEOM_uv: data = make_float3(sd->u + sd->du.dy, sd->v + sd->dv.dy, 0.0f); break;
default: svm_node_geometry(kg, sd, stack, type, out_offset); return;
}
@@ -87,9 +87,9 @@ ccl_device void svm_node_object_info(KernelGlobals *kg, ShaderData *sd, float *s
stack_store_float3(stack, out_offset, object_location(kg, sd));
return;
}
- case NODE_INFO_OB_INDEX: data = object_pass_id(kg, ccl_fetch(sd, object)); break;
+ case NODE_INFO_OB_INDEX: data = object_pass_id(kg, sd->object); break;
case NODE_INFO_MAT_INDEX: data = shader_pass_id(kg, sd); break;
- case NODE_INFO_OB_RANDOM: data = object_random_number(kg, ccl_fetch(sd, object)); break;
+ case NODE_INFO_OB_RANDOM: data = object_random_number(kg, sd->object); break;
default: data = 0.0f; break;
}
@@ -106,44 +106,44 @@ ccl_device void svm_node_particle_info(KernelGlobals *kg,
{
switch(type) {
case NODE_INFO_PAR_INDEX: {
- int particle_id = object_particle_id(kg, ccl_fetch(sd, object));
+ int particle_id = object_particle_id(kg, sd->object);
stack_store_float(stack, out_offset, particle_index(kg, particle_id));
break;
}
case NODE_INFO_PAR_AGE: {
- int particle_id = object_particle_id(kg, ccl_fetch(sd, object));
+ int particle_id = object_particle_id(kg, sd->object);
stack_store_float(stack, out_offset, particle_age(kg, particle_id));
break;
}
case NODE_INFO_PAR_LIFETIME: {
- int particle_id = object_particle_id(kg, ccl_fetch(sd, object));
+ int particle_id = object_particle_id(kg, sd->object);
stack_store_float(stack, out_offset, particle_lifetime(kg, particle_id));
break;
}
case NODE_INFO_PAR_LOCATION: {
- int particle_id = object_particle_id(kg, ccl_fetch(sd, object));
+ int particle_id = object_particle_id(kg, sd->object);
stack_store_float3(stack, out_offset, particle_location(kg, particle_id));
break;
}
#if 0 /* XXX float4 currently not supported in SVM stack */
case NODE_INFO_PAR_ROTATION: {
- int particle_id = object_particle_id(kg, ccl_fetch(sd, object));
+ int particle_id = object_particle_id(kg, sd->object);
stack_store_float4(stack, out_offset, particle_rotation(kg, particle_id));
break;
}
#endif
case NODE_INFO_PAR_SIZE: {
- int particle_id = object_particle_id(kg, ccl_fetch(sd, object));
+ int particle_id = object_particle_id(kg, sd->object);
stack_store_float(stack, out_offset, particle_size(kg, particle_id));
break;
}
case NODE_INFO_PAR_VELOCITY: {
- int particle_id = object_particle_id(kg, ccl_fetch(sd, object));
+ int particle_id = object_particle_id(kg, sd->object);
stack_store_float3(stack, out_offset, particle_velocity(kg, particle_id));
break;
}
case NODE_INFO_PAR_ANGULAR_VELOCITY: {
- int particle_id = object_particle_id(kg, ccl_fetch(sd, object));
+ int particle_id = object_particle_id(kg, sd->object);
stack_store_float3(stack, out_offset, particle_angular_velocity(kg, particle_id));
break;
}
@@ -165,7 +165,7 @@ ccl_device void svm_node_hair_info(KernelGlobals *kg,
switch(type) {
case NODE_INFO_CURVE_IS_STRAND: {
- data = (ccl_fetch(sd, type) & PRIMITIVE_ALL_CURVE) != 0;
+ data = (sd->type & PRIMITIVE_ALL_CURVE) != 0;
stack_store_float(stack, out_offset, data);
break;
}
@@ -177,7 +177,7 @@ ccl_device void svm_node_hair_info(KernelGlobals *kg,
break;
}
/*case NODE_INFO_CURVE_FADE: {
- data = ccl_fetch(sd, curve_transparency);
+ data = sd->curve_transparency;
stack_store_float(stack, out_offset, data);
break;
}*/
diff --git a/intern/cycles/kernel/svm/svm_image.h b/intern/cycles/kernel/svm/svm_image.h
index 0d6efb47223..76acc9253a1 100644
--- a/intern/cycles/kernel/svm/svm_image.h
+++ b/intern/cycles/kernel/svm/svm_image.h
@@ -237,9 +237,9 @@ ccl_device void svm_node_tex_image(KernelGlobals *kg, ShaderData *sd, float *sta
ccl_device void svm_node_tex_image_box(KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node)
{
/* get object space normal */
- float3 N = ccl_fetch(sd, N);
+ float3 N = sd->N;
- N = ccl_fetch(sd, N);
+ N = sd->N;
object_inverse_normal_transform(kg, sd, &N);
/* project from direction vector to barycentric coordinates in triangles */
diff --git a/intern/cycles/kernel/svm/svm_light_path.h b/intern/cycles/kernel/svm/svm_light_path.h
index 04f6f623f18..1492e358608 100644
--- a/intern/cycles/kernel/svm/svm_light_path.h
+++ b/intern/cycles/kernel/svm/svm_light_path.h
@@ -31,8 +31,8 @@ ccl_device void svm_node_light_path(ShaderData *sd, ccl_addr_space PathState *st
case NODE_LP_reflection: info = (path_flag & PATH_RAY_REFLECT)? 1.0f: 0.0f; break;
case NODE_LP_transmission: info = (path_flag & PATH_RAY_TRANSMIT)? 1.0f: 0.0f; break;
case NODE_LP_volume_scatter: info = (path_flag & PATH_RAY_VOLUME_SCATTER)? 1.0f: 0.0f; break;
- case NODE_LP_backfacing: info = (ccl_fetch(sd, flag) & SD_BACKFACING)? 1.0f: 0.0f; break;
- case NODE_LP_ray_length: info = ccl_fetch(sd, ray_length); break;
+ case NODE_LP_backfacing: info = (sd->flag & SD_BACKFACING)? 1.0f: 0.0f; break;
+ case NODE_LP_ray_length: info = sd->ray_length; break;
case NODE_LP_ray_depth: info = (float)state->bounce; break;
case NODE_LP_ray_diffuse: info = (float)state->diffuse_bounce; break;
case NODE_LP_ray_glossy: info = (float)state->glossy_bounce; break;
@@ -56,14 +56,14 @@ ccl_device void svm_node_light_falloff(ShaderData *sd, float *stack, uint4 node)
switch(type) {
case NODE_LIGHT_FALLOFF_QUADRATIC: break;
- case NODE_LIGHT_FALLOFF_LINEAR: strength *= ccl_fetch(sd, ray_length); break;
- case NODE_LIGHT_FALLOFF_CONSTANT: strength *= ccl_fetch(sd, ray_length)*ccl_fetch(sd, ray_length); break;
+ case NODE_LIGHT_FALLOFF_LINEAR: strength *= sd->ray_length; break;
+ case NODE_LIGHT_FALLOFF_CONSTANT: strength *= sd->ray_length*sd->ray_length; break;
}
float smooth = stack_load_float(stack, smooth_offset);
if(smooth > 0.0f) {
- float squared = ccl_fetch(sd, ray_length)*ccl_fetch(sd, ray_length);
+ float squared = sd->ray_length*sd->ray_length;
/* Distant lamps set the ray length to FLT_MAX, which causes squared to overflow. */
if(isfinite(squared)) {
strength *= squared/(smooth + squared);
diff --git a/intern/cycles/kernel/svm/svm_tex_coord.h b/intern/cycles/kernel/svm/svm_tex_coord.h
index c0b01262212..c94327401f5 100644
--- a/intern/cycles/kernel/svm/svm_tex_coord.h
+++ b/intern/cycles/kernel/svm/svm_tex_coord.h
@@ -31,9 +31,9 @@ ccl_device void svm_node_tex_coord(KernelGlobals *kg,
switch(type) {
case NODE_TEXCO_OBJECT: {
- data = ccl_fetch(sd, P);
+ data = sd->P;
if(node.w == 0) {
- if(ccl_fetch(sd, object) != OBJECT_NONE) {
+ if(sd->object != OBJECT_NONE) {
object_inverse_position_transform(kg, sd, &data);
}
}
@@ -48,47 +48,47 @@ ccl_device void svm_node_tex_coord(KernelGlobals *kg,
break;
}
case NODE_TEXCO_NORMAL: {
- data = ccl_fetch(sd, N);
+ data = sd->N;
object_inverse_normal_transform(kg, sd, &data);
break;
}
case NODE_TEXCO_CAMERA: {
Transform tfm = kernel_data.cam.worldtocamera;
- if(ccl_fetch(sd, object) != OBJECT_NONE)
- data = transform_point(&tfm, ccl_fetch(sd, P));
+ if(sd->object != OBJECT_NONE)
+ data = transform_point(&tfm, sd->P);
else
- data = transform_point(&tfm, ccl_fetch(sd, P) + camera_position(kg));
+ data = transform_point(&tfm, sd->P + camera_position(kg));
break;
}
case NODE_TEXCO_WINDOW: {
- if((path_flag & PATH_RAY_CAMERA) && ccl_fetch(sd, object) == OBJECT_NONE && kernel_data.cam.type == CAMERA_ORTHOGRAPHIC)
- data = camera_world_to_ndc(kg, sd, ccl_fetch(sd, ray_P));
+ if((path_flag & PATH_RAY_CAMERA) && sd->object == OBJECT_NONE && kernel_data.cam.type == CAMERA_ORTHOGRAPHIC)
+ data = camera_world_to_ndc(kg, sd, sd->ray_P);
else
- data = camera_world_to_ndc(kg, sd, ccl_fetch(sd, P));
+ data = camera_world_to_ndc(kg, sd, sd->P);
data.z = 0.0f;
break;
}
case NODE_TEXCO_REFLECTION: {
- if(ccl_fetch(sd, object) != OBJECT_NONE)
- data = 2.0f*dot(ccl_fetch(sd, N), ccl_fetch(sd, I))*ccl_fetch(sd, N) - ccl_fetch(sd, I);
+ if(sd->object != OBJECT_NONE)
+ data = 2.0f*dot(sd->N, sd->I)*sd->N - sd->I;
else
- data = ccl_fetch(sd, I);
+ data = sd->I;
break;
}
case NODE_TEXCO_DUPLI_GENERATED: {
- data = object_dupli_generated(kg, ccl_fetch(sd, object));
+ data = object_dupli_generated(kg, sd->object);
break;
}
case NODE_TEXCO_DUPLI_UV: {
- data = object_dupli_uv(kg, ccl_fetch(sd, object));
+ data = object_dupli_uv(kg, sd->object);
break;
}
case NODE_TEXCO_VOLUME_GENERATED: {
- data = ccl_fetch(sd, P);
+ data = sd->P;
#ifdef __VOLUME__
- if(ccl_fetch(sd, object) != OBJECT_NONE)
+ if(sd->object != OBJECT_NONE)
data = volume_normalized_position(kg, sd, data);
#endif
break;
@@ -112,9 +112,9 @@ ccl_device void svm_node_tex_coord_bump_dx(KernelGlobals *kg,
switch(type) {
case NODE_TEXCO_OBJECT: {
- data = ccl_fetch(sd, P) + ccl_fetch(sd, dP).dx;
+ data = sd->P + sd->dP.dx;
if(node.w == 0) {
- if(ccl_fetch(sd, object) != OBJECT_NONE) {
+ if(sd->object != OBJECT_NONE) {
object_inverse_position_transform(kg, sd, &data);
}
}
@@ -129,47 +129,47 @@ ccl_device void svm_node_tex_coord_bump_dx(KernelGlobals *kg,
break;
}
case NODE_TEXCO_NORMAL: {
- data = ccl_fetch(sd, N);
+ data = sd->N;
object_inverse_normal_transform(kg, sd, &data);
break;
}
case NODE_TEXCO_CAMERA: {
Transform tfm = kernel_data.cam.worldtocamera;
- if(ccl_fetch(sd, object) != OBJECT_NONE)
- data = transform_point(&tfm, ccl_fetch(sd, P) + ccl_fetch(sd, dP).dx);
+ if(sd->object != OBJECT_NONE)
+ data = transform_point(&tfm, sd->P + sd->dP.dx);
else
- data = transform_point(&tfm, ccl_fetch(sd, P) + ccl_fetch(sd, dP).dx + camera_position(kg));
+ data = transform_point(&tfm, sd->P + sd->dP.dx + camera_position(kg));
break;
}
case NODE_TEXCO_WINDOW: {
- if((path_flag & PATH_RAY_CAMERA) && ccl_fetch(sd, object) == OBJECT_NONE && kernel_data.cam.type == CAMERA_ORTHOGRAPHIC)
- data = camera_world_to_ndc(kg, sd, ccl_fetch(sd, ray_P) + ccl_fetch(sd, ray_dP).dx);
+ if((path_flag & PATH_RAY_CAMERA) && sd->object == OBJECT_NONE && kernel_data.cam.type == CAMERA_ORTHOGRAPHIC)
+ data = camera_world_to_ndc(kg, sd, sd->ray_P + sd->ray_dP.dx);
else
- data = camera_world_to_ndc(kg, sd, ccl_fetch(sd, P) + ccl_fetch(sd, dP).dx);
+ data = camera_world_to_ndc(kg, sd, sd->P + sd->dP.dx);
data.z = 0.0f;
break;
}
case NODE_TEXCO_REFLECTION: {
- if(ccl_fetch(sd, object) != OBJECT_NONE)
- data = 2.0f*dot(ccl_fetch(sd, N), ccl_fetch(sd, I))*ccl_fetch(sd, N) - ccl_fetch(sd, I);
+ if(sd->object != OBJECT_NONE)
+ data = 2.0f*dot(sd->N, sd->I)*sd->N - sd->I;
else
- data = ccl_fetch(sd, I);
+ data = sd->I;
break;
}
case NODE_TEXCO_DUPLI_GENERATED: {
- data = object_dupli_generated(kg, ccl_fetch(sd, object));
+ data = object_dupli_generated(kg, sd->object);
break;
}
case NODE_TEXCO_DUPLI_UV: {
- data = object_dupli_uv(kg, ccl_fetch(sd, object));
+ data = object_dupli_uv(kg, sd->object);
break;
}
case NODE_TEXCO_VOLUME_GENERATED: {
- data = ccl_fetch(sd, P) + ccl_fetch(sd, dP).dx;
+ data = sd->P + sd->dP.dx;
#ifdef __VOLUME__
- if(ccl_fetch(sd, object) != OBJECT_NONE)
+ if(sd->object != OBJECT_NONE)
data = volume_normalized_position(kg, sd, data);
#endif
break;
@@ -196,9 +196,9 @@ ccl_device void svm_node_tex_coord_bump_dy(KernelGlobals *kg,
switch(type) {
case NODE_TEXCO_OBJECT: {
- data = ccl_fetch(sd, P) + ccl_fetch(sd, dP).dy;
+ data = sd->P + sd->dP.dy;
if(node.w == 0) {
- if(ccl_fetch(sd, object) != OBJECT_NONE) {
+ if(sd->object != OBJECT_NONE) {
object_inverse_position_transform(kg, sd, &data);
}
}
@@ -213,47 +213,47 @@ ccl_device void svm_node_tex_coord_bump_dy(KernelGlobals *kg,
break;
}
case NODE_TEXCO_NORMAL: {
- data = ccl_fetch(sd, N);
+ data = sd->N;
object_inverse_normal_transform(kg, sd, &data);
break;
}
case NODE_TEXCO_CAMERA: {
Transform tfm = kernel_data.cam.worldtocamera;
- if(ccl_fetch(sd, object) != OBJECT_NONE)
- data = transform_point(&tfm, ccl_fetch(sd, P) + ccl_fetch(sd, dP).dy);
+ if(sd->object != OBJECT_NONE)
+ data = transform_point(&tfm, sd->P + sd->dP.dy);
else
- data = transform_point(&tfm, ccl_fetch(sd, P) + ccl_fetch(sd, dP).dy + camera_position(kg));
+ data = transform_point(&tfm, sd->P + sd->dP.dy + camera_position(kg));
break;
}
case NODE_TEXCO_WINDOW: {
- if((path_flag & PATH_RAY_CAMERA) && ccl_fetch(sd, object) == OBJECT_NONE && kernel_data.cam.type == CAMERA_ORTHOGRAPHIC)
- data = camera_world_to_ndc(kg, sd, ccl_fetch(sd, ray_P) + ccl_fetch(sd, ray_dP).dy);
+ if((path_flag & PATH_RAY_CAMERA) && sd->object == OBJECT_NONE && kernel_data.cam.type == CAMERA_ORTHOGRAPHIC)
+ data = camera_world_to_ndc(kg, sd, sd->ray_P + sd->ray_dP.dy);
else
- data = camera_world_to_ndc(kg, sd, ccl_fetch(sd, P) + ccl_fetch(sd, dP).dy);
+ data = camera_world_to_ndc(kg, sd, sd->P + sd->dP.dy);
data.z = 0.0f;
break;
}
case NODE_TEXCO_REFLECTION: {
- if(ccl_fetch(sd, object) != OBJECT_NONE)
- data = 2.0f*dot(ccl_fetch(sd, N), ccl_fetch(sd, I))*ccl_fetch(sd, N) - ccl_fetch(sd, I);
+ if(sd->object != OBJECT_NONE)
+ data = 2.0f*dot(sd->N, sd->I)*sd->N - sd->I;
else
- data = ccl_fetch(sd, I);
+ data = sd->I;
break;
}
case NODE_TEXCO_DUPLI_GENERATED: {
- data = object_dupli_generated(kg, ccl_fetch(sd, object));
+ data = object_dupli_generated(kg, sd->object);
break;
}
case NODE_TEXCO_DUPLI_UV: {
- data = object_dupli_uv(kg, ccl_fetch(sd, object));
+ data = object_dupli_uv(kg, sd->object);
break;
}
case NODE_TEXCO_VOLUME_GENERATED: {
- data = ccl_fetch(sd, P) + ccl_fetch(sd, dP).dy;
+ data = sd->P + sd->dP.dy;
#ifdef __VOLUME__
- if(ccl_fetch(sd, object) != OBJECT_NONE)
+ if(sd->object != OBJECT_NONE)
data = volume_normalized_position(kg, sd, data);
#endif
break;
@@ -274,12 +274,12 @@ ccl_device void svm_node_normal_map(KernelGlobals *kg, ShaderData *sd, float *st
float3 color = stack_load_float3(stack, color_offset);
color = 2.0f*make_float3(color.x - 0.5f, color.y - 0.5f, color.z - 0.5f);
- bool is_backfacing = (ccl_fetch(sd, flag) & SD_BACKFACING) != 0;
+ bool is_backfacing = (sd->flag & SD_BACKFACING) != 0;
float3 N;
if(space == NODE_NORMAL_MAP_TANGENT) {
/* tangent space */
- if(ccl_fetch(sd, object) == OBJECT_NONE) {
+ if(sd->object == OBJECT_NONE) {
stack_store_float3(stack, normal_offset, make_float3(0.0f, 0.0f, 0.0f));
return;
}
@@ -299,11 +299,11 @@ ccl_device void svm_node_normal_map(KernelGlobals *kg, ShaderData *sd, float *st
float sign = primitive_attribute_float(kg, sd, attr_sign, NULL, NULL);
float3 normal;
- if(ccl_fetch(sd, shader) & SHADER_SMOOTH_NORMAL) {
+ if(sd->shader & SHADER_SMOOTH_NORMAL) {
normal = primitive_attribute_float3(kg, sd, attr_normal, NULL, NULL);
}
else {
- normal = ccl_fetch(sd, Ng);
+ normal = sd->Ng;
/* the normal is already inverted, which is too soon for the math here */
if(is_backfacing) {
@@ -345,11 +345,11 @@ ccl_device void svm_node_normal_map(KernelGlobals *kg, ShaderData *sd, float *st
if(strength != 1.0f) {
strength = max(strength, 0.0f);
- N = safe_normalize(ccl_fetch(sd, N) + (N - ccl_fetch(sd, N))*strength);
+ N = safe_normalize(sd->N + (N - sd->N)*strength);
}
if(is_zero(N)) {
- N = ccl_fetch(sd, N);
+ N = sd->N;
}
stack_store_float3(stack, normal_offset, N);
@@ -377,7 +377,7 @@ ccl_device void svm_node_tangent(KernelGlobals *kg, ShaderData *sd, float *stack
float3 generated;
if(desc.offset == ATTR_STD_NOT_FOUND)
- generated = ccl_fetch(sd, P);
+ generated = sd->P;
else
generated = primitive_attribute_float3(kg, sd, desc, NULL, NULL);
@@ -390,7 +390,7 @@ ccl_device void svm_node_tangent(KernelGlobals *kg, ShaderData *sd, float *stack
}
object_normal_transform(kg, sd, &tangent);
- tangent = cross(ccl_fetch(sd, N), normalize(cross(tangent, ccl_fetch(sd, N))));
+ tangent = cross(sd->N, normalize(cross(tangent, sd->N)));
stack_store_float3(stack, tangent_offset, tangent);
}
diff --git a/intern/cycles/kernel/svm/svm_vector_transform.h b/intern/cycles/kernel/svm/svm_vector_transform.h
index 4c32130d06d..4e92f27acdb 100644
--- a/intern/cycles/kernel/svm/svm_vector_transform.h
+++ b/intern/cycles/kernel/svm/svm_vector_transform.h
@@ -33,7 +33,7 @@ ccl_device void svm_node_vector_transform(KernelGlobals *kg, ShaderData *sd, flo
NodeVectorTransformConvertSpace to = (NodeVectorTransformConvertSpace)ito;
Transform tfm;
- bool is_object = (ccl_fetch(sd, object) != OBJECT_NONE);
+ bool is_object = (sd->object != OBJECT_NONE);
bool is_direction = (type == NODE_VECTOR_TRANSFORM_TYPE_VECTOR || type == NODE_VECTOR_TRANSFORM_TYPE_NORMAL);
/* From world */
diff --git a/intern/cycles/kernel/svm/svm_wireframe.h b/intern/cycles/kernel/svm/svm_wireframe.h
index 87e40791333..3c6353c8001 100644
--- a/intern/cycles/kernel/svm/svm_wireframe.h
+++ b/intern/cycles/kernel/svm/svm_wireframe.h
@@ -41,9 +41,9 @@ ccl_device_inline float wireframe(KernelGlobals *kg,
float3 *P)
{
#ifdef __HAIR__
- if(ccl_fetch(sd, prim) != PRIM_NONE && ccl_fetch(sd, type) & PRIMITIVE_ALL_TRIANGLE)
+ if(sd->prim != PRIM_NONE && sd->type & PRIMITIVE_ALL_TRIANGLE)
#else
- if(ccl_fetch(sd, prim) != PRIM_NONE)
+ if(sd->prim != PRIM_NONE)
#endif
{
float3 Co[3];
@@ -52,12 +52,12 @@ ccl_device_inline float wireframe(KernelGlobals *kg,
/* Triangles */
int np = 3;
- if(ccl_fetch(sd, type) & PRIMITIVE_TRIANGLE)
- triangle_vertices(kg, ccl_fetch(sd, prim), Co);
+ if(sd->type & PRIMITIVE_TRIANGLE)
+ triangle_vertices(kg, sd->prim, Co);
else
- motion_triangle_vertices(kg, ccl_fetch(sd, object), ccl_fetch(sd, prim), ccl_fetch(sd, time), Co);
+ motion_triangle_vertices(kg, sd->object, sd->prim, sd->time, Co);
- if(!(ccl_fetch(sd, object_flag) & SD_OBJECT_TRANSFORM_APPLIED)) {
+ if(!(sd->object_flag & SD_OBJECT_TRANSFORM_APPLIED)) {
object_position_transform(kg, sd, &Co[0]);
object_position_transform(kg, sd, &Co[1]);
object_position_transform(kg, sd, &Co[2]);
@@ -66,8 +66,8 @@ ccl_device_inline float wireframe(KernelGlobals *kg,
if(pixel_size) {
// Project the derivatives of P to the viewing plane defined
// by I so we have a measure of how big is a pixel at this point
- float pixelwidth_x = len(ccl_fetch(sd, dP).dx - dot(ccl_fetch(sd, dP).dx, ccl_fetch(sd, I)) * ccl_fetch(sd, I));
- float pixelwidth_y = len(ccl_fetch(sd, dP).dy - dot(ccl_fetch(sd, dP).dy, ccl_fetch(sd, I)) * ccl_fetch(sd, I));
+ float pixelwidth_x = len(sd->dP.dx - dot(sd->dP.dx, sd->I) * sd->I);
+ float pixelwidth_y = len(sd->dP.dy - dot(sd->dP.dy, sd->I) * sd->I);
// Take the average of both axis' length
pixelwidth = (pixelwidth_x + pixelwidth_y) * 0.5f;
}
@@ -113,20 +113,20 @@ ccl_device void svm_node_wireframe(KernelGlobals *kg,
* With OpenCL 2.0 it's possible to avoid this change, but for until
* then we'll be living with such an exception.
*/
- float3 P = ccl_fetch(sd, P);
+ float3 P = sd->P;
float f = wireframe(kg, sd, size, pixel_size, &P);
#else
- float f = wireframe(kg, sd, size, pixel_size, &ccl_fetch(sd, P));
+ float f = wireframe(kg, sd, size, pixel_size, &sd->P);
#endif
/* TODO(sergey): Think of faster way to calculate derivatives. */
if(bump_offset == NODE_BUMP_OFFSET_DX) {
- float3 Px = ccl_fetch(sd, P) - ccl_fetch(sd, dP).dx;
- f += (f - wireframe(kg, sd, size, pixel_size, &Px)) / len(ccl_fetch(sd, dP).dx);
+ float3 Px = sd->P - sd->dP.dx;
+ f += (f - wireframe(kg, sd, size, pixel_size, &Px)) / len(sd->dP.dx);
}
else if(bump_offset == NODE_BUMP_OFFSET_DY) {
- float3 Py = ccl_fetch(sd, P) - ccl_fetch(sd, dP).dy;
- f += (f - wireframe(kg, sd, size, pixel_size, &Py)) / len(ccl_fetch(sd, dP).dy);
+ float3 Py = sd->P - sd->dP.dy;
+ f += (f - wireframe(kg, sd, size, pixel_size, &Py)) / len(sd->dP.dy);
}
if(stack_valid(out_fac))