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author | Sergey Sharybin <sergey.vfx@gmail.com> | 2016-12-23 13:31:19 +0300 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2017-01-23 14:56:55 +0300 |
commit | bc096e1eb8790c1624ce7386cd86668267fbea48 (patch) | |
tree | 9a58e4f9f2c9bd20595d65836a00f699df83a79a /intern/cycles/kernel/svm | |
parent | b9311b5e5a51fec85e3bb3c1d3eaa8a2dcc839e3 (diff) |
Cycles: Split ShaderData object and shader flags
We started to run out of bits there, so now we separate flags
which came from __object_flags and which are either runtime or
coming from __shader_flags.
Rule now is: SD_OBJECT_* flags are to be tested against new
object_flags field of ShaderData, all the rest flags are to
be tested against flags field of ShaderData.
There should be no user-visible changes, and time difference
should be minimal. In fact, from tests here can only see hardly
measurable difference and sometimes the new code is somewhat
faster (all within a noise floor, so hard to tell for sure).
Reviewers: brecht, dingto, juicyfruit, lukasstockner97, maiself
Differential Revision: https://developer.blender.org/D2428
Diffstat (limited to 'intern/cycles/kernel/svm')
-rw-r--r-- | intern/cycles/kernel/svm/svm_wireframe.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/intern/cycles/kernel/svm/svm_wireframe.h b/intern/cycles/kernel/svm/svm_wireframe.h index 29af11c36b6..87e40791333 100644 --- a/intern/cycles/kernel/svm/svm_wireframe.h +++ b/intern/cycles/kernel/svm/svm_wireframe.h @@ -57,7 +57,7 @@ ccl_device_inline float wireframe(KernelGlobals *kg, else motion_triangle_vertices(kg, ccl_fetch(sd, object), ccl_fetch(sd, prim), ccl_fetch(sd, time), Co); - if(!(ccl_fetch(sd, flag) & SD_OBJECT_TRANSFORM_APPLIED)) { + if(!(ccl_fetch(sd, object_flag) & SD_OBJECT_TRANSFORM_APPLIED)) { object_position_transform(kg, sd, &Co[0]); object_position_transform(kg, sd, &Co[1]); object_position_transform(kg, sd, &Co[2]); |