diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2012-11-21 17:00:57 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2012-11-21 17:00:57 +0400 |
commit | 3a67122aef95e7d98ad3bb78902f8e0a23b1beaf (patch) | |
tree | 4fe9a80e6553b88c1913adee66a1b05c885332af /intern/cycles/kernel/svm | |
parent | 90cdf34f560b0527b4211ebd5f941e4265bac8d0 (diff) |
Fix #33256: cycles Z pass for orthographic camera was not right, now is more
useful for e.g. fog in compositing.
Diffstat (limited to 'intern/cycles/kernel/svm')
-rw-r--r-- | intern/cycles/kernel/svm/svm_tex_coord.h | 17 |
1 files changed, 11 insertions, 6 deletions
diff --git a/intern/cycles/kernel/svm/svm_tex_coord.h b/intern/cycles/kernel/svm/svm_tex_coord.h index 8ca7dff3970..f817c00dc8a 100644 --- a/intern/cycles/kernel/svm/svm_tex_coord.h +++ b/intern/cycles/kernel/svm/svm_tex_coord.h @@ -20,17 +20,19 @@ CCL_NAMESPACE_BEGIN /* Texture Coordinate Node */ -__device_inline float3 svm_background_offset(KernelGlobals *kg) +__device_inline float3 svm_background_position(KernelGlobals *kg, float3 P) { Transform cameratoworld = kernel_data.cam.cameratoworld; - return make_float3(cameratoworld.x.w, cameratoworld.y.w, cameratoworld.z.w); + float3 camP = make_float3(cameratoworld.x.w, cameratoworld.y.w, cameratoworld.z.w); + + return camP + P; } __device_inline float3 svm_world_to_ndc(KernelGlobals *kg, ShaderData *sd, float3 P) { if(kernel_data.cam.type != CAMERA_PANORAMA) { if(sd->object == ~0) - P += svm_background_offset(kg); + P = svm_background_position(kg, P); Transform tfm = kernel_data.cam.worldtondc; return transform_perspective(&tfm, P); @@ -78,11 +80,12 @@ __device void svm_node_tex_coord(KernelGlobals *kg, ShaderData *sd, float *stack if(sd->object != ~0) data = transform_point(&tfm, sd->P); else - data = transform_point(&tfm, sd->P + svm_background_offset(kg)); + data = transform_point(&tfm, svm_background_position(kg, sd->P)); break; } case NODE_TEXCO_WINDOW: { data = svm_world_to_ndc(kg, sd, sd->P); + data.z = 0.0f; break; } case NODE_TEXCO_REFLECTION: { @@ -135,11 +138,12 @@ __device void svm_node_tex_coord_bump_dx(KernelGlobals *kg, ShaderData *sd, floa if(sd->object != ~0) data = transform_point(&tfm, sd->P + sd->dP.dx); else - data = transform_point(&tfm, sd->P + sd->dP.dx + svm_background_offset(kg)); + data = transform_point(&tfm, svm_background_position(kg, sd->P + sd->dP.dx)); break; } case NODE_TEXCO_WINDOW: { data = svm_world_to_ndc(kg, sd, sd->P + sd->dP.dx); + data.z = 0.0f; break; } case NODE_TEXCO_REFLECTION: { @@ -195,11 +199,12 @@ __device void svm_node_tex_coord_bump_dy(KernelGlobals *kg, ShaderData *sd, floa if(sd->object != ~0) data = transform_point(&tfm, sd->P + sd->dP.dy); else - data = transform_point(&tfm, sd->P + sd->dP.dy + svm_background_offset(kg)); + data = transform_point(&tfm, svm_background_position(kg, sd->P + sd->dP.dy)); break; } case NODE_TEXCO_WINDOW: { data = svm_world_to_ndc(kg, sd, sd->P + sd->dP.dy); + data.z = 0.0f; break; } case NODE_TEXCO_REFLECTION: { |