diff options
author | Thomas Dinges <blender@dingto.org> | 2013-06-04 21:20:00 +0400 |
---|---|---|
committer | Thomas Dinges <blender@dingto.org> | 2013-06-04 21:20:00 +0400 |
commit | 9e4914e0553d0b7f57a3db86741307a17d79c21c (patch) | |
tree | ac5c2500d9f171deba253bd99c090726f3208576 /intern/cycles/kernel/svm | |
parent | 4a7f37f6ed3569b12ff195081cca3f31430bef67 (diff) |
Cycles:
* Revert r57203 (len() renaming)
There seems to be a problem with nVidia OpenCL after this and I haven't figured out the real cause yet.
Better to selectively enable native length() later, after figuring out what's wrong.
This fixes [#35612].
Diffstat (limited to 'intern/cycles/kernel/svm')
-rw-r--r-- | intern/cycles/kernel/svm/svm_camera.h | 2 | ||||
-rw-r--r-- | intern/cycles/kernel/svm/svm_math.h | 6 | ||||
-rw-r--r-- | intern/cycles/kernel/svm/svm_texture.h | 2 | ||||
-rw-r--r-- | intern/cycles/kernel/svm/svm_wave.h | 2 | ||||
-rw-r--r-- | intern/cycles/kernel/svm/svm_wireframe.h | 4 |
5 files changed, 8 insertions, 8 deletions
diff --git a/intern/cycles/kernel/svm/svm_camera.h b/intern/cycles/kernel/svm/svm_camera.h index 972d14d00e2..f13cefb7764 100644 --- a/intern/cycles/kernel/svm/svm_camera.h +++ b/intern/cycles/kernel/svm/svm_camera.h @@ -27,7 +27,7 @@ __device void svm_node_camera(KernelGlobals *kg, ShaderData *sd, float *stack, u Transform tfm = kernel_data.cam.worldtocamera; vector = transform_point(&tfm, sd->P); zdepth = vector.z; - distance = length(vector); + distance = len(vector); if (stack_valid(out_vector)) stack_store_float3(stack, out_vector, normalize(vector)); diff --git a/intern/cycles/kernel/svm/svm_math.h b/intern/cycles/kernel/svm/svm_math.h index 93d432e5954..dbf477a0a96 100644 --- a/intern/cycles/kernel/svm/svm_math.h +++ b/intern/cycles/kernel/svm/svm_math.h @@ -82,7 +82,7 @@ __device void svm_vector_math(float *Fac, float3 *Vector, NodeVectorMath type, f *Fac = average_fac(*Vector); } else if(type == NODE_VECTOR_MATH_AVERAGE) { - *Fac = length(Vector1 + Vector2); + *Fac = len(Vector1 + Vector2); *Vector = normalize(Vector1 + Vector2); } else if(type == NODE_VECTOR_MATH_DOT_PRODUCT) { @@ -91,11 +91,11 @@ __device void svm_vector_math(float *Fac, float3 *Vector, NodeVectorMath type, f } else if(type == NODE_VECTOR_MATH_CROSS_PRODUCT) { float3 c = cross(Vector1, Vector2); - *Fac = length(c); + *Fac = len(c); *Vector = normalize(c); } else if(type == NODE_VECTOR_MATH_NORMALIZE) { - *Fac = length(Vector1); + *Fac = len(Vector1); *Vector = normalize(Vector1); } else { diff --git a/intern/cycles/kernel/svm/svm_texture.h b/intern/cycles/kernel/svm/svm_texture.h index 67e08bad7f8..a4f6691435c 100644 --- a/intern/cycles/kernel/svm/svm_texture.h +++ b/intern/cycles/kernel/svm/svm_texture.h @@ -25,7 +25,7 @@ __device float voronoi_distance(NodeDistanceMetric distance_metric, float3 d, fl if(distance_metric == NODE_VORONOI_DISTANCE_SQUARED) return dot(d, d); if(distance_metric == NODE_VORONOI_ACTUAL_DISTANCE) - return length(d); + return len(d); if(distance_metric == NODE_VORONOI_MANHATTAN) return fabsf(d.x) + fabsf(d.y) + fabsf(d.z); if(distance_metric == NODE_VORONOI_CHEBYCHEV) diff --git a/intern/cycles/kernel/svm/svm_wave.h b/intern/cycles/kernel/svm/svm_wave.h index e37b0788361..d2d808e4063 100644 --- a/intern/cycles/kernel/svm/svm_wave.h +++ b/intern/cycles/kernel/svm/svm_wave.h @@ -29,7 +29,7 @@ __device_noinline float svm_wave(NodeWaveType type, float3 p, float scale, float if(type == NODE_WAVE_BANDS) n = (p.x + p.y + p.z) * 10.0f; else /* if(type == NODE_WAVE_RINGS) */ - n = length(p) * 20.0f; + n = len(p) * 20.0f; if(distortion != 0.0f) n += distortion * noise_turbulence(p*dscale, NODE_NOISE_PERLIN, detail, 0); diff --git a/intern/cycles/kernel/svm/svm_wireframe.h b/intern/cycles/kernel/svm/svm_wireframe.h index 24b29058440..9ecb81847d7 100644 --- a/intern/cycles/kernel/svm/svm_wireframe.h +++ b/intern/cycles/kernel/svm/svm_wireframe.h @@ -66,8 +66,8 @@ __device void svm_node_wireframe(KernelGlobals *kg, ShaderData *sd, float *stack if(pixel_size) { // Project the derivatives of P to the viewing plane defined // by I so we have a measure of how big is a pixel at this point - float pixelwidth_x = length(sd->dP.dx - dot(sd->dP.dx, sd->I) * sd->I); - float pixelwidth_y = length(sd->dP.dy - dot(sd->dP.dy, sd->I) * sd->I); + float pixelwidth_x = len(sd->dP.dx - dot(sd->dP.dx, sd->I) * sd->I); + float pixelwidth_y = len(sd->dP.dy - dot(sd->dP.dy, sd->I) * sd->I); // Take the average of both axis' length pixelwidth = (pixelwidth_x + pixelwidth_y) * 0.5f; } |