diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2013-06-08 14:51:33 +0400 |
---|---|---|
committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2013-06-08 14:51:33 +0400 |
commit | c53b20b683cbc6c198f2ec1e78e1b8a16e83d2b3 (patch) | |
tree | 2e3ba6f31128fe5f33917a81e7e7cce08dcc9fe3 /intern/cycles/kernel/svm | |
parent | c423e3ed8f2b92eddd37709648e185bce67f32c7 (diff) |
Cycles: window texture coordinates now work with orthographic cameras, this
was an old issue since the first version.
Diffstat (limited to 'intern/cycles/kernel/svm')
-rw-r--r-- | intern/cycles/kernel/svm/svm.h | 6 | ||||
-rw-r--r-- | intern/cycles/kernel/svm/svm_tex_coord.h | 58 |
2 files changed, 21 insertions, 43 deletions
diff --git a/intern/cycles/kernel/svm/svm.h b/intern/cycles/kernel/svm/svm.h index 16b684e79a0..cfb930d92e8 100644 --- a/intern/cycles/kernel/svm/svm.h +++ b/intern/cycles/kernel/svm/svm.h @@ -385,14 +385,14 @@ __device_noinline void svm_eval_nodes(KernelGlobals *kg, ShaderData *sd, ShaderT svm_node_min_max(kg, sd, stack, node.y, node.z, &offset); break; case NODE_TEX_COORD: - svm_node_tex_coord(kg, sd, stack, node.y, node.z); + svm_node_tex_coord(kg, sd, path_flag, stack, node.y, node.z); break; #ifdef __EXTRA_NODES__ case NODE_TEX_COORD_BUMP_DX: - svm_node_tex_coord_bump_dx(kg, sd, stack, node.y, node.z); + svm_node_tex_coord_bump_dx(kg, sd, path_flag, stack, node.y, node.z); break; case NODE_TEX_COORD_BUMP_DY: - svm_node_tex_coord_bump_dy(kg, sd, stack, node.y, node.z); + svm_node_tex_coord_bump_dy(kg, sd, path_flag, stack, node.y, node.z); break; case NODE_CLOSURE_SET_NORMAL: svm_node_set_normal(kg, sd, stack, node.y, node.z ); diff --git a/intern/cycles/kernel/svm/svm_tex_coord.h b/intern/cycles/kernel/svm/svm_tex_coord.h index 98f99a91bc6..e76b50d6fac 100644 --- a/intern/cycles/kernel/svm/svm_tex_coord.h +++ b/intern/cycles/kernel/svm/svm_tex_coord.h @@ -20,38 +20,7 @@ CCL_NAMESPACE_BEGIN /* Texture Coordinate Node */ -__device_inline float3 svm_background_position(KernelGlobals *kg, float3 P) -{ - Transform cameratoworld = kernel_data.cam.cameratoworld; - float3 camP = make_float3(cameratoworld.x.w, cameratoworld.y.w, cameratoworld.z.w); - - return camP + P; -} - -__device_inline float3 svm_world_to_ndc(KernelGlobals *kg, ShaderData *sd, float3 P) -{ - if(kernel_data.cam.type != CAMERA_PANORAMA) { - if(sd->object == ~0) - P = svm_background_position(kg, P); - - Transform tfm = kernel_data.cam.worldtondc; - return transform_perspective(&tfm, P); - } - else { - Transform tfm = kernel_data.cam.worldtocamera; - - if(sd->object != ~0) - P = normalize(transform_point(&tfm, P)); - else - P = normalize(transform_direction(&tfm, P)); - - float2 uv = direction_to_panorama(kg, P); - - return make_float3(uv.x, uv.y, 0.0f); - } -} - -__device void svm_node_tex_coord(KernelGlobals *kg, ShaderData *sd, float *stack, uint type, uint out_offset) +__device void svm_node_tex_coord(KernelGlobals *kg, ShaderData *sd, int path_flag, float *stack, uint type, uint out_offset) { float3 data; @@ -80,11 +49,14 @@ __device void svm_node_tex_coord(KernelGlobals *kg, ShaderData *sd, float *stack if(sd->object != ~0) data = transform_point(&tfm, sd->P); else - data = transform_point(&tfm, svm_background_position(kg, sd->P)); + data = transform_point(&tfm, sd->P + camera_position(kg)); break; } case NODE_TEXCO_WINDOW: { - data = svm_world_to_ndc(kg, sd, sd->P); + if((path_flag & PATH_RAY_CAMERA) && sd->object == ~0 && kernel_data.cam.type == CAMERA_ORTHOGRAPHIC) + data = camera_world_to_ndc(kg, sd, sd->ray_P); + else + data = camera_world_to_ndc(kg, sd, sd->P); data.z = 0.0f; break; } @@ -108,7 +80,7 @@ __device void svm_node_tex_coord(KernelGlobals *kg, ShaderData *sd, float *stack stack_store_float3(stack, out_offset, data); } -__device void svm_node_tex_coord_bump_dx(KernelGlobals *kg, ShaderData *sd, float *stack, uint type, uint out_offset) +__device void svm_node_tex_coord_bump_dx(KernelGlobals *kg, ShaderData *sd, int path_flag, float *stack, uint type, uint out_offset) { #ifdef __RAY_DIFFERENTIALS__ float3 data; @@ -138,11 +110,14 @@ __device void svm_node_tex_coord_bump_dx(KernelGlobals *kg, ShaderData *sd, floa if(sd->object != ~0) data = transform_point(&tfm, sd->P + sd->dP.dx); else - data = transform_point(&tfm, svm_background_position(kg, sd->P + sd->dP.dx)); + data = transform_point(&tfm, sd->P + sd->dP.dx + camera_position(kg)); break; } case NODE_TEXCO_WINDOW: { - data = svm_world_to_ndc(kg, sd, sd->P + sd->dP.dx); + if((path_flag & PATH_RAY_CAMERA) && sd->object == ~0 && kernel_data.cam.type == CAMERA_ORTHOGRAPHIC) + data = camera_world_to_ndc(kg, sd, sd->ray_P + sd->ray_dP.dx); + else + data = camera_world_to_ndc(kg, sd, sd->P + sd->dP.dx); data.z = 0.0f; break; } @@ -169,7 +144,7 @@ __device void svm_node_tex_coord_bump_dx(KernelGlobals *kg, ShaderData *sd, floa #endif } -__device void svm_node_tex_coord_bump_dy(KernelGlobals *kg, ShaderData *sd, float *stack, uint type, uint out_offset) +__device void svm_node_tex_coord_bump_dy(KernelGlobals *kg, ShaderData *sd, int path_flag, float *stack, uint type, uint out_offset) { #ifdef __RAY_DIFFERENTIALS__ float3 data; @@ -199,11 +174,14 @@ __device void svm_node_tex_coord_bump_dy(KernelGlobals *kg, ShaderData *sd, floa if(sd->object != ~0) data = transform_point(&tfm, sd->P + sd->dP.dy); else - data = transform_point(&tfm, svm_background_position(kg, sd->P + sd->dP.dy)); + data = transform_point(&tfm, sd->P + sd->dP.dy + camera_position(kg)); break; } case NODE_TEXCO_WINDOW: { - data = svm_world_to_ndc(kg, sd, sd->P + sd->dP.dy); + if((path_flag & PATH_RAY_CAMERA) && sd->object == ~0 && kernel_data.cam.type == CAMERA_ORTHOGRAPHIC) + data = camera_world_to_ndc(kg, sd, sd->ray_P + sd->ray_dP.dy); + else + data = camera_world_to_ndc(kg, sd, sd->P + sd->dP.dy); data.z = 0.0f; break; } |