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authorThomas Dinges <blender@dingto.org>2013-06-03 00:39:32 +0400
committerThomas Dinges <blender@dingto.org>2013-06-03 00:39:32 +0400
commitc5ed6765b9c46630579be5e43cab74965f0be9da (patch)
tree0ca3bee53bec86f5bb63a005aa4cbfb04e6735a6 /intern/cycles/kernel/svm
parent834492489ab9cea37ff32166895b6a298d7225e9 (diff)
Cycles / Math functions:
* Rename some math functions: len -> length len_squared -> length_squared normalize_len -> normalize_length * This way OpenCL uses its inbuilt length() function, rather than our own. The other two functions have been renamed for consistency. * Tested CPU, CUDA and OpenCL compile, should be no functional changes.
Diffstat (limited to 'intern/cycles/kernel/svm')
-rw-r--r--intern/cycles/kernel/svm/svm_camera.h2
-rw-r--r--intern/cycles/kernel/svm/svm_math.h6
-rw-r--r--intern/cycles/kernel/svm/svm_texture.h2
-rw-r--r--intern/cycles/kernel/svm/svm_wave.h2
-rw-r--r--intern/cycles/kernel/svm/svm_wireframe.h4
5 files changed, 8 insertions, 8 deletions
diff --git a/intern/cycles/kernel/svm/svm_camera.h b/intern/cycles/kernel/svm/svm_camera.h
index f13cefb7764..972d14d00e2 100644
--- a/intern/cycles/kernel/svm/svm_camera.h
+++ b/intern/cycles/kernel/svm/svm_camera.h
@@ -27,7 +27,7 @@ __device void svm_node_camera(KernelGlobals *kg, ShaderData *sd, float *stack, u
Transform tfm = kernel_data.cam.worldtocamera;
vector = transform_point(&tfm, sd->P);
zdepth = vector.z;
- distance = len(vector);
+ distance = length(vector);
if (stack_valid(out_vector))
stack_store_float3(stack, out_vector, normalize(vector));
diff --git a/intern/cycles/kernel/svm/svm_math.h b/intern/cycles/kernel/svm/svm_math.h
index dbf477a0a96..93d432e5954 100644
--- a/intern/cycles/kernel/svm/svm_math.h
+++ b/intern/cycles/kernel/svm/svm_math.h
@@ -82,7 +82,7 @@ __device void svm_vector_math(float *Fac, float3 *Vector, NodeVectorMath type, f
*Fac = average_fac(*Vector);
}
else if(type == NODE_VECTOR_MATH_AVERAGE) {
- *Fac = len(Vector1 + Vector2);
+ *Fac = length(Vector1 + Vector2);
*Vector = normalize(Vector1 + Vector2);
}
else if(type == NODE_VECTOR_MATH_DOT_PRODUCT) {
@@ -91,11 +91,11 @@ __device void svm_vector_math(float *Fac, float3 *Vector, NodeVectorMath type, f
}
else if(type == NODE_VECTOR_MATH_CROSS_PRODUCT) {
float3 c = cross(Vector1, Vector2);
- *Fac = len(c);
+ *Fac = length(c);
*Vector = normalize(c);
}
else if(type == NODE_VECTOR_MATH_NORMALIZE) {
- *Fac = len(Vector1);
+ *Fac = length(Vector1);
*Vector = normalize(Vector1);
}
else {
diff --git a/intern/cycles/kernel/svm/svm_texture.h b/intern/cycles/kernel/svm/svm_texture.h
index a4f6691435c..67e08bad7f8 100644
--- a/intern/cycles/kernel/svm/svm_texture.h
+++ b/intern/cycles/kernel/svm/svm_texture.h
@@ -25,7 +25,7 @@ __device float voronoi_distance(NodeDistanceMetric distance_metric, float3 d, fl
if(distance_metric == NODE_VORONOI_DISTANCE_SQUARED)
return dot(d, d);
if(distance_metric == NODE_VORONOI_ACTUAL_DISTANCE)
- return len(d);
+ return length(d);
if(distance_metric == NODE_VORONOI_MANHATTAN)
return fabsf(d.x) + fabsf(d.y) + fabsf(d.z);
if(distance_metric == NODE_VORONOI_CHEBYCHEV)
diff --git a/intern/cycles/kernel/svm/svm_wave.h b/intern/cycles/kernel/svm/svm_wave.h
index d2d808e4063..e37b0788361 100644
--- a/intern/cycles/kernel/svm/svm_wave.h
+++ b/intern/cycles/kernel/svm/svm_wave.h
@@ -29,7 +29,7 @@ __device_noinline float svm_wave(NodeWaveType type, float3 p, float scale, float
if(type == NODE_WAVE_BANDS)
n = (p.x + p.y + p.z) * 10.0f;
else /* if(type == NODE_WAVE_RINGS) */
- n = len(p) * 20.0f;
+ n = length(p) * 20.0f;
if(distortion != 0.0f)
n += distortion * noise_turbulence(p*dscale, NODE_NOISE_PERLIN, detail, 0);
diff --git a/intern/cycles/kernel/svm/svm_wireframe.h b/intern/cycles/kernel/svm/svm_wireframe.h
index 9ecb81847d7..24b29058440 100644
--- a/intern/cycles/kernel/svm/svm_wireframe.h
+++ b/intern/cycles/kernel/svm/svm_wireframe.h
@@ -66,8 +66,8 @@ __device void svm_node_wireframe(KernelGlobals *kg, ShaderData *sd, float *stack
if(pixel_size) {
// Project the derivatives of P to the viewing plane defined
// by I so we have a measure of how big is a pixel at this point
- float pixelwidth_x = len(sd->dP.dx - dot(sd->dP.dx, sd->I) * sd->I);
- float pixelwidth_y = len(sd->dP.dy - dot(sd->dP.dy, sd->I) * sd->I);
+ float pixelwidth_x = length(sd->dP.dx - dot(sd->dP.dx, sd->I) * sd->I);
+ float pixelwidth_y = length(sd->dP.dy - dot(sd->dP.dy, sd->I) * sd->I);
// Take the average of both axis' length
pixelwidth = (pixelwidth_x + pixelwidth_y) * 0.5f;
}