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author | Harley Acheson <harley.acheson@gmail.com> | 2020-10-19 18:12:33 +0300 |
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committer | Harley Acheson <harley.acheson@gmail.com> | 2020-10-19 18:12:33 +0300 |
commit | 3a7fd309fce89213b0224b3c6807adb2d1fe7ca8 (patch) | |
tree | 20e6064201939368650509d758c7187df74416a6 /intern/cycles/kernel/svm | |
parent | d2bf71b412233160a52775f29799a2c1331c92f4 (diff) |
Spelling: It's Versus Its
Corrects incorrect usage of contraction for 'it is', when possessive 'its' was required.
Differential Revision: https://developer.blender.org/D9250
Reviewed by Campbell Barton
Diffstat (limited to 'intern/cycles/kernel/svm')
-rw-r--r-- | intern/cycles/kernel/svm/svm.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/intern/cycles/kernel/svm/svm.h b/intern/cycles/kernel/svm/svm.h index abeb8fa7457..6c849f5b2fc 100644 --- a/intern/cycles/kernel/svm/svm.h +++ b/intern/cycles/kernel/svm/svm.h @@ -20,7 +20,7 @@ /* Shader Virtual Machine * * A shader is a list of nodes to be executed. These are simply read one after - * the other and executed, using an node counter. Each node and it's associated + * the other and executed, using an node counter. Each node and its associated * data is encoded as one or more uint4's in a 1D texture. If the data is larger * than an uint4, the node can increase the node counter to compensate for this. * Floats are encoded as int and then converted to float again. |