diff options
author | Lukas Stockner <lukas.stockner@freenet.de> | 2022-04-08 02:14:01 +0300 |
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committer | Lukas Stockner <lukas.stockner@freenet.de> | 2022-04-10 19:43:57 +0300 |
commit | 0b05e0b97e4b556ce87dd659a3786be53f89e4e5 (patch) | |
tree | 7c6dca1493acc83874839a3762a00af5265995d5 /intern/cycles/kernel/svm | |
parent | a4f970e86b526b6ea9bf0ccacfd687581f479348 (diff) |
Fix T97159: AOV Pass in Cycles always gets Alpha Value of 1 for whole image
As far as I can see, it makes a lot of sense to have the alpha channel here, it matches the 2.x behavior and also matches what Eevee is doing.
Differential Revision: https://developer.blender.org/D14595
Diffstat (limited to 'intern/cycles/kernel/svm')
-rw-r--r-- | intern/cycles/kernel/svm/aov.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/intern/cycles/kernel/svm/aov.h b/intern/cycles/kernel/svm/aov.h index 334fb79cb75..9b818f0e6f8 100644 --- a/intern/cycles/kernel/svm/aov.h +++ b/intern/cycles/kernel/svm/aov.h @@ -32,7 +32,7 @@ ccl_device void svm_node_aov_color(KernelGlobals kg, kernel_data.film.pass_stride; ccl_global float *buffer = render_buffer + render_buffer_offset + (kernel_data.film.pass_aov_color + node.z); - kernel_write_pass_float3(buffer, make_float3(val.x, val.y, val.z)); + kernel_write_pass_float4(buffer, make_float4(val.x, val.y, val.z, 1.0f)); } } |