diff options
author | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-01-30 17:05:19 +0300 |
---|---|---|
committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-02-23 20:57:58 +0300 |
commit | 0aec2dcd3ae0ed382ffe7b3311a4e30fc88398e4 (patch) | |
tree | a3ebe2b22f375e35f3aee068c8570280b1cc93a2 /intern/cycles/kernel/svm | |
parent | acd619d7c9250282d68b917d6cae5c08301bb989 (diff) |
Cycles: add Principled Volume shader.
Similar to the Principled BSDF, this should make it easier to set up volume
materials. Smoke and fire can be rendererd with just a single principled
volume node, the appropriate attributes will be used when available. The node
also works for simpler homogeneous volumes like water or mist.
Differential Revision: https://developer.blender.org/D3033
Diffstat (limited to 'intern/cycles/kernel/svm')
-rw-r--r-- | intern/cycles/kernel/svm/svm.h | 5 | ||||
-rw-r--r-- | intern/cycles/kernel/svm/svm_closure.h | 117 | ||||
-rw-r--r-- | intern/cycles/kernel/svm/svm_types.h | 1 |
3 files changed, 114 insertions, 9 deletions
diff --git a/intern/cycles/kernel/svm/svm.h b/intern/cycles/kernel/svm/svm.h index fae9f783483..39cd5da7b12 100644 --- a/intern/cycles/kernel/svm/svm.h +++ b/intern/cycles/kernel/svm/svm.h @@ -334,7 +334,10 @@ ccl_device_noinline void svm_eval_nodes(KernelGlobals *kg, ShaderData *sd, ccl_a break; # if NODES_FEATURE(NODE_FEATURE_VOLUME) case NODE_CLOSURE_VOLUME: - svm_node_closure_volume(kg, sd, stack, node, type, path_flag); + svm_node_closure_volume(kg, sd, stack, node, type); + break; + case NODE_PRINCIPLED_VOLUME: + svm_node_principled_volume(kg, sd, stack, node, type, path_flag, &offset); break; # endif /* NODES_FEATURE(NODE_FEATURE_VOLUME) */ # ifdef __EXTRA_NODES__ diff --git a/intern/cycles/kernel/svm/svm_closure.h b/intern/cycles/kernel/svm/svm_closure.h index 24452c81fe0..819b256bde0 100644 --- a/intern/cycles/kernel/svm/svm_closure.h +++ b/intern/cycles/kernel/svm/svm_closure.h @@ -794,7 +794,7 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float * } } -ccl_device void svm_node_closure_volume(KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node, ShaderType shader_type, int path_flag) +ccl_device void svm_node_closure_volume(KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node, ShaderType shader_type) { #ifdef __VOLUME__ /* Only sum extinction for volumes, variable is shared with surface transparency. */ @@ -802,19 +802,20 @@ ccl_device void svm_node_closure_volume(KernelGlobals *kg, ShaderData *sd, float return; } - uint type, param1_offset, param2_offset; + uint type, density_offset, anisotropy_offset; uint mix_weight_offset; - decode_node_uchar4(node.y, &type, ¶m1_offset, ¶m2_offset, &mix_weight_offset); + decode_node_uchar4(node.y, &type, &density_offset, &anisotropy_offset, &mix_weight_offset); float mix_weight = (stack_valid(mix_weight_offset)? stack_load_float(stack, mix_weight_offset): 1.0f); - if(mix_weight == 0.0f) + if(mix_weight == 0.0f) { return; + } - float param1 = (stack_valid(param1_offset))? stack_load_float(stack, param1_offset): __uint_as_float(node.z); + float density = (stack_valid(density_offset))? stack_load_float(stack, density_offset): __uint_as_float(node.z); + density = mix_weight * fmaxf(density, 0.0f); /* Compute scattering coefficient. */ - float density = mix_weight * fmaxf(param1, 0.0f); float3 weight = sd->svm_closure_weight; if(type == CLOSURE_VOLUME_ABSORPTION_ID) { @@ -825,11 +826,11 @@ ccl_device void svm_node_closure_volume(KernelGlobals *kg, ShaderData *sd, float /* Add closure for volume scattering. */ if(type == CLOSURE_VOLUME_HENYEY_GREENSTEIN_ID) { - float param2 = (stack_valid(param2_offset))? stack_load_float(stack, param2_offset): __uint_as_float(node.w); HenyeyGreensteinVolume *volume = (HenyeyGreensteinVolume*)bsdf_alloc(sd, sizeof(HenyeyGreensteinVolume), weight); if(volume) { - volume->g = param2; /* g */ + float anisotropy = (stack_valid(anisotropy_offset))? stack_load_float(stack, anisotropy_offset): __uint_as_float(node.w); + volume->g = anisotropy; /* g */ sd->flag |= volume_henyey_greenstein_setup(volume); } } @@ -839,6 +840,106 @@ ccl_device void svm_node_closure_volume(KernelGlobals *kg, ShaderData *sd, float #endif } +ccl_device void svm_node_principled_volume(KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node, ShaderType shader_type, int path_flag, int *offset) +{ +#ifdef __VOLUME__ + uint4 value_node = read_node(kg, offset); + uint4 attr_node = read_node(kg, offset); + + /* Only sum extinction for volumes, variable is shared with surface transparency. */ + if(shader_type != SHADER_TYPE_VOLUME) { + return; + } + + uint density_offset, anisotropy_offset, absorption_color_offset, mix_weight_offset; + decode_node_uchar4(node.y, &density_offset, &anisotropy_offset, &absorption_color_offset, &mix_weight_offset); + float mix_weight = (stack_valid(mix_weight_offset)? stack_load_float(stack, mix_weight_offset): 1.0f); + + if(mix_weight == 0.0f) { + return; + } + + /* Compute density. */ + float primitive_density = 1.0f; + float density = (stack_valid(density_offset))? stack_load_float(stack, density_offset): __uint_as_float(value_node.x); + density = mix_weight * fmaxf(density, 0.0f); + + if(density > CLOSURE_WEIGHT_CUTOFF) { + /* Density and color attribute lookup if available. */ + const AttributeDescriptor attr_density = find_attribute(kg, sd, attr_node.x); + if(attr_density.offset != ATTR_STD_NOT_FOUND) { + primitive_density = primitive_attribute_float(kg, sd, attr_density, NULL, NULL); + density = fmaxf(density * primitive_density, 0.0f); + } + } + + if(density > CLOSURE_WEIGHT_CUTOFF) { + /* Compute scattering color. */ + float3 color = sd->svm_closure_weight; + + const AttributeDescriptor attr_color = find_attribute(kg, sd, attr_node.y); + if(attr_color.offset != ATTR_STD_NOT_FOUND) { + color *= primitive_attribute_float3(kg, sd, attr_color, NULL, NULL); + } + + /* Add closure for volume scattering. */ + HenyeyGreensteinVolume *volume = (HenyeyGreensteinVolume*)bsdf_alloc(sd, sizeof(HenyeyGreensteinVolume), color * density); + if(volume) { + float anisotropy = (stack_valid(anisotropy_offset))? stack_load_float(stack, anisotropy_offset): __uint_as_float(value_node.y); + volume->g = anisotropy; + sd->flag |= volume_henyey_greenstein_setup(volume); + } + + /* Add extinction weight. */ + float3 zero = make_float3(0.0f, 0.0f, 0.0f); + float3 one = make_float3(1.0f, 1.0f, 1.0f); + float3 absorption_color = stack_load_float3(stack, absorption_color_offset); + float3 absorption = max(one - color, zero) * max(one - absorption_color, zero); + volume_extinction_setup(sd, (color + absorption) * density); + } + + /* Compute emission. */ + if(path_flag & PATH_RAY_SHADOW) { + /* Don't need emission for shadows. */ + return; + } + + uint emission_offset, emission_color_offset, blackbody_offset, temperature_offset; + decode_node_uchar4(node.z, &emission_offset, &emission_color_offset, &blackbody_offset, &temperature_offset); + float emission = (stack_valid(emission_offset))? stack_load_float(stack, emission_offset): __uint_as_float(value_node.z); + float blackbody = (stack_valid(blackbody_offset))? stack_load_float(stack, blackbody_offset): __uint_as_float(value_node.w); + + if(emission > CLOSURE_WEIGHT_CUTOFF) { + float3 emission_color = stack_load_float3(stack, emission_color_offset); + emission_setup(sd, emission * emission_color); + } + + if(blackbody > CLOSURE_WEIGHT_CUTOFF) { + float T = stack_load_float(stack, temperature_offset); + + /* Add flame temperature from attribute if available. */ + const AttributeDescriptor attr_temperature = find_attribute(kg, sd, attr_node.z); + if(attr_temperature.offset != ATTR_STD_NOT_FOUND) { + float temperature = primitive_attribute_float(kg, sd, attr_temperature, NULL, NULL); + T *= fmaxf(temperature, 0.0f); + } + + T = fmaxf(T, 0.0f); + + /* Stefan-Boltzmann law. */ + float T4 = sqr(sqr(T)); + float sigma = 5.670373e-8f * 1e-6f / M_PI_F; + float intensity = sigma * mix(1.0f, T4, blackbody); + + if(intensity > CLOSURE_WEIGHT_CUTOFF) { + float3 blackbody_tint = stack_load_float3(stack, node.w); + float3 bb = blackbody_tint * intensity * svm_math_blackbody_color(T); + emission_setup(sd, bb); + } + } +#endif +} + ccl_device void svm_node_closure_emission(ShaderData *sd, float *stack, uint4 node) { uint mix_weight_offset = node.y; diff --git a/intern/cycles/kernel/svm/svm_types.h b/intern/cycles/kernel/svm/svm_types.h index 390d3255684..4c3a5975fb8 100644 --- a/intern/cycles/kernel/svm/svm_types.h +++ b/intern/cycles/kernel/svm/svm_types.h @@ -135,6 +135,7 @@ typedef enum ShaderNodeType { NODE_BEVEL, NODE_DISPLACEMENT, NODE_VECTOR_DISPLACEMENT, + NODE_PRINCIPLED_VOLUME, } ShaderNodeType; typedef enum NodeAttributeType { |