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authorGeorge Kyriazis <George.Kyriazis@amd.com>2015-05-09 17:34:30 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2015-05-09 17:52:40 +0300
commit7f4479da425b2d44a585f1b7b63f91d9dfecef02 (patch)
tree96ae5e7d4e091f89beedcd37609b3769783a00af /intern/cycles/kernel/svm
parentf680c1b54a28a02fb86271bca649da0660542e9a (diff)
Cycles: OpenCL kernel split
This commit contains all the work related on the AMD megakernel split work which was mainly done by Varun Sundar, George Kyriazis and Lenny Wang, plus some help from Sergey Sharybin, Martijn Berger, Thomas Dinges and likely someone else which we're forgetting to mention. Currently only AMD cards are enabled for the new split kernel, but it is possible to force split opencl kernel to be used by setting the following environment variable: CYCLES_OPENCL_SPLIT_KERNEL_TEST=1. Not all the features are supported yet, and that being said no motion blur, camera blur, SSS and volumetrics for now. Also transparent shadows are disabled on AMD device because of some compiler bug. This kernel is also only implements regular path tracing and supporting branched one will take a bit. Branched path tracing is exposed to the interface still, which is a bit misleading and will be hidden there soon. More feature will be enabled once they're ported to the split kernel and tested. Neither regular CPU nor CUDA has any difference, they're generating the same exact code, which means no regressions/improvements there. Based on the research paper: https://research.nvidia.com/sites/default/files/publications/laine2013hpg_paper.pdf Here's the documentation: https://docs.google.com/document/d/1LuXW-CV-sVJkQaEGZlMJ86jZ8FmoPfecaMdR-oiWbUY/edit Design discussion of the patch: https://developer.blender.org/T44197 Differential Revision: https://developer.blender.org/D1200
Diffstat (limited to 'intern/cycles/kernel/svm')
-rw-r--r--intern/cycles/kernel/svm/svm.h2
-rw-r--r--intern/cycles/kernel/svm/svm_attribute.h6
-rw-r--r--intern/cycles/kernel/svm/svm_camera.h2
-rw-r--r--intern/cycles/kernel/svm/svm_closure.h140
-rw-r--r--intern/cycles/kernel/svm/svm_displace.h10
-rw-r--r--intern/cycles/kernel/svm/svm_fresnel.h14
-rw-r--r--intern/cycles/kernel/svm/svm_geometry.h42
-rw-r--r--intern/cycles/kernel/svm/svm_image.h6
-rw-r--r--intern/cycles/kernel/svm/svm_light_path.h14
-rw-r--r--intern/cycles/kernel/svm/svm_tex_coord.h114
-rw-r--r--intern/cycles/kernel/svm/svm_vector_transform.h2
-rw-r--r--intern/cycles/kernel/svm/svm_wireframe.h37
12 files changed, 205 insertions, 184 deletions
diff --git a/intern/cycles/kernel/svm/svm.h b/intern/cycles/kernel/svm/svm.h
index b1561963e5d..e5e25eb6ca8 100644
--- a/intern/cycles/kernel/svm/svm.h
+++ b/intern/cycles/kernel/svm/svm.h
@@ -189,7 +189,7 @@ CCL_NAMESPACE_BEGIN
ccl_device_noinline void svm_eval_nodes(KernelGlobals *kg, ShaderData *sd, ShaderType type, int path_flag)
{
float stack[SVM_STACK_SIZE];
- int offset = sd->shader & SHADER_MASK;
+ int offset = ccl_fetch(sd, shader) & SHADER_MASK;
while(1) {
uint4 node = read_node(kg, &offset);
diff --git a/intern/cycles/kernel/svm/svm_attribute.h b/intern/cycles/kernel/svm/svm_attribute.h
index b63978b6e1f..025ae96f59d 100644
--- a/intern/cycles/kernel/svm/svm_attribute.h
+++ b/intern/cycles/kernel/svm/svm_attribute.h
@@ -22,12 +22,12 @@ ccl_device void svm_node_attr_init(KernelGlobals *kg, ShaderData *sd,
uint4 node, NodeAttributeType *type,
NodeAttributeType *mesh_type, AttributeElement *elem, int *offset, uint *out_offset)
{
- if(sd->object != OBJECT_NONE) {
+ if(ccl_fetch(sd, object) != OBJECT_NONE) {
/* find attribute by unique id */
uint id = node.y;
- uint attr_offset = sd->object*kernel_data.bvh.attributes_map_stride;
+ uint attr_offset = ccl_fetch(sd, object)*kernel_data.bvh.attributes_map_stride;
#ifdef __HAIR__
- attr_offset = (sd->type & PRIMITIVE_ALL_CURVE)? attr_offset + ATTR_PRIM_CURVE: attr_offset;
+ attr_offset = (ccl_fetch(sd, type) & PRIMITIVE_ALL_CURVE)? attr_offset + ATTR_PRIM_CURVE: attr_offset;
#endif
uint4 attr_map = kernel_tex_fetch(__attributes_map, attr_offset);
diff --git a/intern/cycles/kernel/svm/svm_camera.h b/intern/cycles/kernel/svm/svm_camera.h
index 90249dfd978..00678a49d70 100644
--- a/intern/cycles/kernel/svm/svm_camera.h
+++ b/intern/cycles/kernel/svm/svm_camera.h
@@ -23,7 +23,7 @@ ccl_device void svm_node_camera(KernelGlobals *kg, ShaderData *sd, float *stack,
float3 vector;
Transform tfm = kernel_data.cam.worldtocamera;
- vector = transform_point(&tfm, sd->P);
+ vector = transform_point(&tfm, ccl_fetch(sd, P));
zdepth = vector.z;
distance = len(vector);
diff --git a/intern/cycles/kernel/svm/svm_closure.h b/intern/cycles/kernel/svm/svm_closure.h
index 0d2d155f827..7cdcbc2d30c 100644
--- a/intern/cycles/kernel/svm/svm_closure.h
+++ b/intern/cycles/kernel/svm/svm_closure.h
@@ -25,12 +25,12 @@ ccl_device void svm_node_glass_setup(ShaderData *sd, ShaderClosure *sc, int type
sc->data0 = eta;
sc->data1 = 0.0f;
sc->data2 = 0.0f;
- sd->flag |= bsdf_refraction_setup(sc);
+ ccl_fetch(sd, flag) |= bsdf_refraction_setup(sc);
}
else {
sc->data0 = 0.0f;
sc->data1 = 0.0f;
- sd->flag |= bsdf_reflection_setup(sc);
+ ccl_fetch(sd, flag) |= bsdf_reflection_setup(sc);
}
}
else if(type == CLOSURE_BSDF_MICROFACET_BECKMANN_GLASS_ID) {
@@ -39,9 +39,9 @@ ccl_device void svm_node_glass_setup(ShaderData *sd, ShaderClosure *sc, int type
sc->data2 = eta;
if(refract)
- sd->flag |= bsdf_microfacet_beckmann_refraction_setup(sc);
+ ccl_fetch(sd, flag) |= bsdf_microfacet_beckmann_refraction_setup(sc);
else
- sd->flag |= bsdf_microfacet_beckmann_setup(sc);
+ ccl_fetch(sd, flag) |= bsdf_microfacet_beckmann_setup(sc);
}
else {
sc->data0 = roughness;
@@ -49,23 +49,23 @@ ccl_device void svm_node_glass_setup(ShaderData *sd, ShaderClosure *sc, int type
sc->data2 = eta;
if(refract)
- sd->flag |= bsdf_microfacet_ggx_refraction_setup(sc);
+ ccl_fetch(sd, flag) |= bsdf_microfacet_ggx_refraction_setup(sc);
else
- sd->flag |= bsdf_microfacet_ggx_setup(sc);
+ ccl_fetch(sd, flag) |= bsdf_microfacet_ggx_setup(sc);
}
}
ccl_device_inline ShaderClosure *svm_node_closure_get_non_bsdf(ShaderData *sd, ClosureType type, float mix_weight)
{
- ShaderClosure *sc = &sd->closure[sd->num_closure];
+ ShaderClosure *sc = ccl_fetch_array(sd, closure, ccl_fetch(sd, num_closure));
- if(sd->num_closure < MAX_CLOSURE) {
+ if(ccl_fetch(sd, num_closure) < MAX_CLOSURE) {
sc->weight *= mix_weight;
sc->type = type;
#ifdef __OSL__
sc->prim = NULL;
#endif
- sd->num_closure++;
+ ccl_fetch(sd, num_closure)++;
return sc;
}
@@ -74,14 +74,15 @@ ccl_device_inline ShaderClosure *svm_node_closure_get_non_bsdf(ShaderData *sd, C
ccl_device_inline ShaderClosure *svm_node_closure_get_bsdf(ShaderData *sd, float mix_weight)
{
- ShaderClosure *sc = &sd->closure[sd->num_closure];
+ ShaderClosure *sc = ccl_fetch_array(sd, closure, ccl_fetch(sd, num_closure));
+
float3 weight = sc->weight * mix_weight;
float sample_weight = fabsf(average(weight));
- if(sample_weight > CLOSURE_WEIGHT_CUTOFF && sd->num_closure < MAX_CLOSURE) {
+ if(sample_weight > CLOSURE_WEIGHT_CUTOFF && ccl_fetch(sd, num_closure) < MAX_CLOSURE) {
sc->weight = weight;
sc->sample_weight = sample_weight;
- sd->num_closure++;
+ ccl_fetch(sd, num_closure)++;
#ifdef __OSL__
sc->prim = NULL;
#endif
@@ -93,14 +94,15 @@ ccl_device_inline ShaderClosure *svm_node_closure_get_bsdf(ShaderData *sd, float
ccl_device_inline ShaderClosure *svm_node_closure_get_absorption(ShaderData *sd, float mix_weight)
{
- ShaderClosure *sc = &sd->closure[sd->num_closure];
+ ShaderClosure *sc = ccl_fetch_array(sd, closure, ccl_fetch(sd, num_closure));
+
float3 weight = (make_float3(1.0f, 1.0f, 1.0f) - sc->weight) * mix_weight;
float sample_weight = fabsf(average(weight));
- if(sample_weight > CLOSURE_WEIGHT_CUTOFF && sd->num_closure < MAX_CLOSURE) {
+ if(sample_weight > CLOSURE_WEIGHT_CUTOFF && ccl_fetch(sd, num_closure) < MAX_CLOSURE) {
sc->weight = weight;
sc->sample_weight = sample_weight;
- sd->num_closure++;
+ ccl_fetch(sd, num_closure)++;
#ifdef __OSL__
sc->prim = NULL;
#endif
@@ -124,7 +126,7 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float *
if(mix_weight == 0.0f)
return;
- float3 N = stack_valid(data_node.x)? stack_load_float3(stack, data_node.x): sd->N;
+ float3 N = stack_valid(data_node.x)? stack_load_float3(stack, data_node.x): ccl_fetch(sd, N);
float param1 = (stack_valid(param1_offset))? stack_load_float(stack, param1_offset): __uint_as_float(node.z);
float param2 = (stack_valid(param2_offset))? stack_load_float(stack, param2_offset): __uint_as_float(node.w);
@@ -142,13 +144,13 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float *
sc->data0 = 0.0f;
sc->data1 = 0.0f;
sc->data2 = 0.0f;
- sd->flag |= bsdf_diffuse_setup(sc);
+ ccl_fetch(sd, flag) |= bsdf_diffuse_setup(sc);
}
else {
sc->data0 = roughness;
sc->data1 = 0.0f;
sc->data2 = 0.0f;
- sd->flag |= bsdf_oren_nayar_setup(sc);
+ ccl_fetch(sd, flag) |= bsdf_oren_nayar_setup(sc);
}
}
break;
@@ -161,7 +163,7 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float *
sc->data1 = 0.0f;
sc->data2 = 0.0f;
sc->N = N;
- sd->flag |= bsdf_translucent_setup(sc);
+ ccl_fetch(sd, flag) |= bsdf_translucent_setup(sc);
}
break;
}
@@ -173,7 +175,7 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float *
sc->data1 = 0.0f;
sc->data2 = 0.0f;
sc->N = N;
- sd->flag |= bsdf_transparent_setup(sc);
+ ccl_fetch(sd, flag) |= bsdf_transparent_setup(sc);
}
break;
}
@@ -195,13 +197,13 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float *
/* setup bsdf */
if(type == CLOSURE_BSDF_REFLECTION_ID)
- sd->flag |= bsdf_reflection_setup(sc);
+ ccl_fetch(sd, flag) |= bsdf_reflection_setup(sc);
else if(type == CLOSURE_BSDF_MICROFACET_BECKMANN_ID)
- sd->flag |= bsdf_microfacet_beckmann_setup(sc);
+ ccl_fetch(sd, flag) |= bsdf_microfacet_beckmann_setup(sc);
else if(type == CLOSURE_BSDF_MICROFACET_GGX_ID)
- sd->flag |= bsdf_microfacet_ggx_setup(sc);
+ ccl_fetch(sd, flag) |= bsdf_microfacet_ggx_setup(sc);
else
- sd->flag |= bsdf_ashikhmin_shirley_setup(sc);
+ ccl_fetch(sd, flag) |= bsdf_ashikhmin_shirley_setup(sc);
}
break;
@@ -219,7 +221,7 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float *
sc->N = N;
float eta = fmaxf(param2, 1e-5f);
- eta = (sd->flag & SD_BACKFACING)? 1.0f/eta: eta;
+ eta = (ccl_fetch(sd, flag) & SD_BACKFACING)? 1.0f/eta: eta;
/* setup bsdf */
if(type == CLOSURE_BSDF_REFRACTION_ID) {
@@ -227,7 +229,7 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float *
sc->data1 = 0.0f;
sc->data2 = 0.0f;
- sd->flag |= bsdf_refraction_setup(sc);
+ ccl_fetch(sd, flag) |= bsdf_refraction_setup(sc);
}
else {
sc->data0 = param1;
@@ -235,9 +237,9 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float *
sc->data2 = eta;
if(type == CLOSURE_BSDF_MICROFACET_BECKMANN_REFRACTION_ID)
- sd->flag |= bsdf_microfacet_beckmann_refraction_setup(sc);
+ ccl_fetch(sd, flag) |= bsdf_microfacet_beckmann_refraction_setup(sc);
else
- sd->flag |= bsdf_microfacet_ggx_refraction_setup(sc);
+ ccl_fetch(sd, flag) |= bsdf_microfacet_ggx_refraction_setup(sc);
}
}
@@ -254,15 +256,15 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float *
#endif
/* index of refraction */
float eta = fmaxf(param2, 1e-5f);
- eta = (sd->flag & SD_BACKFACING)? 1.0f/eta: eta;
+ eta = (ccl_fetch(sd, flag) & SD_BACKFACING)? 1.0f/eta: eta;
/* fresnel */
- float cosNO = dot(N, sd->I);
+ float cosNO = dot(N, ccl_fetch(sd, I));
float fresnel = fresnel_dielectric_cos(cosNO, eta);
float roughness = param1;
/* reflection */
- ShaderClosure *sc = &sd->closure[sd->num_closure];
+ ShaderClosure *sc = ccl_fetch_array(sd, closure, ccl_fetch(sd, num_closure));
float3 weight = sc->weight;
float sample_weight = sc->sample_weight;
@@ -283,7 +285,7 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float *
#endif
/* refraction */
- sc = &sd->closure[sd->num_closure];
+ sc = ccl_fetch_array(sd, closure, ccl_fetch(sd, num_closure));
sc->weight = weight;
sc->sample_weight = sample_weight;
@@ -332,11 +334,11 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float *
sc->data2 = 0.0f;
if(type == CLOSURE_BSDF_MICROFACET_BECKMANN_ANISO_ID)
- sd->flag |= bsdf_microfacet_beckmann_aniso_setup(sc);
+ ccl_fetch(sd, flag) |= bsdf_microfacet_beckmann_aniso_setup(sc);
else if(type == CLOSURE_BSDF_MICROFACET_GGX_ANISO_ID)
- sd->flag |= bsdf_microfacet_ggx_aniso_setup(sc);
+ ccl_fetch(sd, flag) |= bsdf_microfacet_ggx_aniso_setup(sc);
else
- sd->flag |= bsdf_ashikhmin_shirley_aniso_setup(sc);
+ ccl_fetch(sd, flag) |= bsdf_ashikhmin_shirley_aniso_setup(sc);
}
break;
}
@@ -350,7 +352,7 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float *
sc->data0 = saturate(param1);
sc->data1 = 0.0f;
sc->data2 = 0.0f;
- sd->flag |= bsdf_ashikhmin_velvet_setup(sc);
+ ccl_fetch(sd, flag) |= bsdf_ashikhmin_velvet_setup(sc);
}
break;
}
@@ -366,9 +368,9 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float *
sc->data2 = 0.0f;
if(type == CLOSURE_BSDF_DIFFUSE_TOON_ID)
- sd->flag |= bsdf_diffuse_toon_setup(sc);
+ ccl_fetch(sd, flag) |= bsdf_diffuse_toon_setup(sc);
else
- sd->flag |= bsdf_glossy_toon_setup(sc);
+ ccl_fetch(sd, flag) |= bsdf_glossy_toon_setup(sc);
}
break;
}
@@ -376,7 +378,7 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float *
case CLOSURE_BSDF_HAIR_REFLECTION_ID:
case CLOSURE_BSDF_HAIR_TRANSMISSION_ID: {
- if(sd->flag & SD_BACKFACING && sd->type & PRIMITIVE_ALL_CURVE) {
+ if(ccl_fetch(sd, flag) & SD_BACKFACING && ccl_fetch(sd, type) & PRIMITIVE_ALL_CURVE) {
ShaderClosure *sc = svm_node_closure_get_bsdf(sd, mix_weight);
if(sc) {
@@ -389,11 +391,11 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float *
sc->N = N;
sc->data0 = 0.0f;
sc->data1 = 0.0f;
- sd->flag |= bsdf_transparent_setup(sc);
+ ccl_fetch(sd, flag) |= bsdf_transparent_setup(sc);
}
}
else {
- ShaderClosure *sc = &sd->closure[sd->num_closure];
+ ShaderClosure *sc = ccl_fetch_array(sd, closure, ccl_fetch(sd, num_closure));
sc = svm_node_closure_get_bsdf(sd, mix_weight);
if(sc) {
@@ -402,18 +404,18 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float *
sc->data1 = param2;
sc->data2 = -stack_load_float(stack, data_node.z);
- if(!(sd->type & PRIMITIVE_ALL_CURVE)) {
- sc->T = normalize(sd->dPdv);
+ if(!(ccl_fetch(sd, type) & PRIMITIVE_ALL_CURVE)) {
+ sc->T = normalize(ccl_fetch(sd, dPdv));
sc->data2 = 0.0f;
}
else
- sc->T = normalize(sd->dPdu);
+ sc->T = normalize(ccl_fetch(sd, dPdu));
if(type == CLOSURE_BSDF_HAIR_REFLECTION_ID) {
- sd->flag |= bsdf_hair_reflection_setup(sc);
+ ccl_fetch(sd, flag) |= bsdf_hair_reflection_setup(sc);
}
else {
- sd->flag |= bsdf_hair_transmission_setup(sc);
+ ccl_fetch(sd, flag) |= bsdf_hair_transmission_setup(sc);
}
}
}
@@ -423,9 +425,14 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float *
#endif
#ifdef __SUBSURFACE__
+#ifndef __SPLIT_KERNEL__
+# define sc_next(sc) sc++
+# else
+# define sc_next(sc) sc = ccl_fetch_array(sd, closure, ccl_fetch(sd, num_closure))
+# endif
case CLOSURE_BSSRDF_CUBIC_ID:
case CLOSURE_BSSRDF_GAUSSIAN_ID: {
- ShaderClosure *sc = &sd->closure[sd->num_closure];
+ ShaderClosure *sc = ccl_fetch_array(sd, closure, ccl_fetch(sd, num_closure));
float3 weight = sc->weight * mix_weight;
float sample_weight = fabsf(average(weight));
@@ -435,7 +442,7 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float *
if(path_flag & PATH_RAY_DIFFUSE_ANCESTOR)
param1 = 0.0f;
- if(sample_weight > CLOSURE_WEIGHT_CUTOFF && sd->num_closure+2 < MAX_CLOSURE) {
+ if(sample_weight > CLOSURE_WEIGHT_CUTOFF && ccl_fetch(sd, num_closure)+2 < MAX_CLOSURE) {
/* radius * scale */
float3 radius = stack_load_float3(stack, data_node.z)*param1;
/* sharpness */
@@ -455,10 +462,10 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float *
sc->prim = NULL;
#endif
sc->N = N;
- sd->flag |= bssrdf_setup(sc, (ClosureType)type);
+ ccl_fetch(sd, flag) |= bssrdf_setup(sc, (ClosureType)type);
- sd->num_closure++;
- sc++;
+ ccl_fetch(sd, num_closure)++;
+ sc_next(sc);
}
if(fabsf(weight.y) > 0.0f) {
@@ -472,10 +479,10 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float *
sc->prim = NULL;
#endif
sc->N = N;
- sd->flag |= bssrdf_setup(sc, (ClosureType)type);
+ ccl_fetch(sd, flag) |= bssrdf_setup(sc, (ClosureType)type);
- sd->num_closure++;
- sc++;
+ ccl_fetch(sd, num_closure)++;
+ sc_next(sc);
}
if(fabsf(weight.z) > 0.0f) {
@@ -489,15 +496,16 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float *
sc->prim = NULL;
#endif
sc->N = N;
- sd->flag |= bssrdf_setup(sc, (ClosureType)type);
+ ccl_fetch(sd, flag) |= bssrdf_setup(sc, (ClosureType)type);
- sd->num_closure++;
- sc++;
+ ccl_fetch(sd, num_closure)++;
+ sc_next(sc);
}
}
break;
}
+# undef sc_next
#endif
default:
break;
@@ -525,7 +533,7 @@ ccl_device void svm_node_closure_volume(KernelGlobals *kg, ShaderData *sd, float
ShaderClosure *sc = svm_node_closure_get_absorption(sd, mix_weight * density);
if(sc) {
- sd->flag |= volume_absorption_setup(sc);
+ ccl_fetch(sd, flag) |= volume_absorption_setup(sc);
}
break;
}
@@ -535,7 +543,7 @@ ccl_device void svm_node_closure_volume(KernelGlobals *kg, ShaderData *sd, float
if(sc) {
sc->data0 = param2; /* g */
sc->data1 = 0.0f;
- sd->flag |= volume_henyey_greenstein_setup(sc);
+ ccl_fetch(sd, flag) |= volume_henyey_greenstein_setup(sc);
}
break;
}
@@ -560,7 +568,7 @@ ccl_device void svm_node_closure_emission(ShaderData *sd, float *stack, uint4 no
else
svm_node_closure_get_non_bsdf(sd, CLOSURE_EMISSION_ID, 1.0f);
- sd->flag |= SD_EMISSION;
+ ccl_fetch(sd, flag) |= SD_EMISSION;
}
ccl_device void svm_node_closure_background(ShaderData *sd, float *stack, uint4 node)
@@ -594,7 +602,7 @@ ccl_device void svm_node_closure_holdout(ShaderData *sd, float *stack, uint4 nod
else
svm_node_closure_get_non_bsdf(sd, CLOSURE_HOLDOUT_ID, 1.0f);
- sd->flag |= SD_HOLDOUT;
+ ccl_fetch(sd, flag) |= SD_HOLDOUT;
}
ccl_device void svm_node_closure_ambient_occlusion(ShaderData *sd, float *stack, uint4 node)
@@ -612,15 +620,17 @@ ccl_device void svm_node_closure_ambient_occlusion(ShaderData *sd, float *stack,
else
svm_node_closure_get_non_bsdf(sd, CLOSURE_AMBIENT_OCCLUSION_ID, 1.0f);
- sd->flag |= SD_AO;
+ ccl_fetch(sd, flag) |= SD_AO;
}
/* Closure Nodes */
ccl_device_inline void svm_node_closure_store_weight(ShaderData *sd, float3 weight)
{
- if(sd->num_closure < MAX_CLOSURE)
- sd->closure[sd->num_closure].weight = weight;
+ if(ccl_fetch(sd, num_closure) < MAX_CLOSURE) {
+ ShaderClosure *sc = ccl_fetch_array(sd, closure, ccl_fetch(sd, num_closure));
+ sc->weight = weight;
+ }
}
ccl_device void svm_node_closure_set_weight(ShaderData *sd, uint r, uint g, uint b)
@@ -670,7 +680,7 @@ ccl_device void svm_node_mix_closure(ShaderData *sd, float *stack, uint4 node)
ccl_device void svm_node_set_normal(KernelGlobals *kg, ShaderData *sd, float *stack, uint in_direction, uint out_normal)
{
float3 normal = stack_load_float3(stack, in_direction);
- sd->N = normal;
+ ccl_fetch(sd, N) = normal;
stack_store_float3(stack, out_normal, normal);
}
diff --git a/intern/cycles/kernel/svm/svm_displace.h b/intern/cycles/kernel/svm/svm_displace.h
index 4a058905a93..8d4b07c9973 100644
--- a/intern/cycles/kernel/svm/svm_displace.h
+++ b/intern/cycles/kernel/svm/svm_displace.h
@@ -25,11 +25,11 @@ ccl_device void svm_node_set_bump(KernelGlobals *kg, ShaderData *sd, float *stac
uint normal_offset, distance_offset, invert;
decode_node_uchar4(node.y, &normal_offset, &distance_offset, &invert, NULL);
- float3 normal_in = stack_valid(normal_offset)? stack_load_float3(stack, normal_offset): sd->N;
+ float3 normal_in = stack_valid(normal_offset)? stack_load_float3(stack, normal_offset): ccl_fetch(sd, N);
/* get surface tangents from normal */
- float3 Rx = cross(sd->dP.dy, normal_in);
- float3 Ry = cross(normal_in, sd->dP.dx);
+ float3 Rx = cross(ccl_fetch(sd, dP).dy, normal_in);
+ float3 Ry = cross(normal_in, ccl_fetch(sd, dP).dx);
/* get bump values */
uint c_offset, x_offset, y_offset, strength_offset;
@@ -40,7 +40,7 @@ ccl_device void svm_node_set_bump(KernelGlobals *kg, ShaderData *sd, float *stac
float h_y = stack_load_float(stack, y_offset);
/* compute surface gradient and determinant */
- float det = dot(sd->dP.dx, Rx);
+ float det = dot(ccl_fetch(sd, dP).dx, Rx);
float3 surfgrad = (h_x - h_c)*Rx + (h_y - h_c)*Ry;
float absdet = fabsf(det);
@@ -65,7 +65,7 @@ ccl_device void svm_node_set_bump(KernelGlobals *kg, ShaderData *sd, float *stac
ccl_device void svm_node_set_displacement(ShaderData *sd, float *stack, uint fac_offset)
{
float d = stack_load_float(stack, fac_offset);
- sd->P += sd->N*d*0.1f; /* todo: get rid of this factor */
+ ccl_fetch(sd, P) += ccl_fetch(sd, N)*d*0.1f; /* todo: get rid of this factor */
}
CCL_NAMESPACE_END
diff --git a/intern/cycles/kernel/svm/svm_fresnel.h b/intern/cycles/kernel/svm/svm_fresnel.h
index 3703ec55015..23c97d80cb0 100644
--- a/intern/cycles/kernel/svm/svm_fresnel.h
+++ b/intern/cycles/kernel/svm/svm_fresnel.h
@@ -23,12 +23,12 @@ ccl_device void svm_node_fresnel(ShaderData *sd, float *stack, uint ior_offset,
uint normal_offset, out_offset;
decode_node_uchar4(node, &normal_offset, &out_offset, NULL, NULL);
float eta = (stack_valid(ior_offset))? stack_load_float(stack, ior_offset): __uint_as_float(ior_value);
- float3 normal_in = stack_valid(normal_offset)? stack_load_float3(stack, normal_offset): sd->N;
+ float3 normal_in = stack_valid(normal_offset)? stack_load_float3(stack, normal_offset): ccl_fetch(sd, N);
eta = fmaxf(eta, 1e-5f);
- eta = (sd->flag & SD_BACKFACING)? 1.0f/eta: eta;
+ eta = (ccl_fetch(sd, flag) & SD_BACKFACING)? 1.0f/eta: eta;
- float f = fresnel_dielectric_cos(dot(sd->I, normal_in), eta);
+ float f = fresnel_dielectric_cos(dot(ccl_fetch(sd, I), normal_in), eta);
stack_store_float(stack, out_offset, f);
}
@@ -44,18 +44,18 @@ ccl_device void svm_node_layer_weight(ShaderData *sd, float *stack, uint4 node)
decode_node_uchar4(node.w, &type, &normal_offset, &out_offset, NULL);
float blend = (stack_valid(blend_offset))? stack_load_float(stack, blend_offset): __uint_as_float(blend_value);
- float3 normal_in = (stack_valid(normal_offset))? stack_load_float3(stack, normal_offset): sd->N;
+ float3 normal_in = (stack_valid(normal_offset))? stack_load_float3(stack, normal_offset): ccl_fetch(sd, N);
float f;
if(type == NODE_LAYER_WEIGHT_FRESNEL) {
float eta = fmaxf(1.0f - blend, 1e-5f);
- eta = (sd->flag & SD_BACKFACING)? eta: 1.0f/eta;
+ eta = (ccl_fetch(sd, flag) & SD_BACKFACING)? eta: 1.0f/eta;
- f = fresnel_dielectric_cos(dot(sd->I, normal_in), eta);
+ f = fresnel_dielectric_cos(dot(ccl_fetch(sd, I), normal_in), eta);
}
else {
- f = fabsf(dot(sd->I, normal_in));
+ f = fabsf(dot(ccl_fetch(sd, I), normal_in));
if(blend != 0.5f) {
blend = clamp(blend, 0.0f, 1.0f-1e-5f);
diff --git a/intern/cycles/kernel/svm/svm_geometry.h b/intern/cycles/kernel/svm/svm_geometry.h
index efbefa77d28..bb06254c3a9 100644
--- a/intern/cycles/kernel/svm/svm_geometry.h
+++ b/intern/cycles/kernel/svm/svm_geometry.h
@@ -23,15 +23,15 @@ ccl_device void svm_node_geometry(KernelGlobals *kg, ShaderData *sd, float *stac
float3 data;
switch(type) {
- case NODE_GEOM_P: data = sd->P; break;
- case NODE_GEOM_N: data = sd->N; break;
+ case NODE_GEOM_P: data = ccl_fetch(sd, P); break;
+ case NODE_GEOM_N: data = ccl_fetch(sd, N); break;
#ifdef __DPDU__
case NODE_GEOM_T: data = primitive_tangent(kg, sd); break;
#endif
- case NODE_GEOM_I: data = sd->I; break;
- case NODE_GEOM_Ng: data = sd->Ng; break;
+ case NODE_GEOM_I: data = ccl_fetch(sd, I); break;
+ case NODE_GEOM_Ng: data = ccl_fetch(sd, Ng); break;
#ifdef __UV__
- case NODE_GEOM_uv: data = make_float3(sd->u, sd->v, 0.0f); break;
+ case NODE_GEOM_uv: data = make_float3(ccl_fetch(sd, u), ccl_fetch(sd, v), 0.0f); break;
#endif
}
@@ -44,8 +44,8 @@ ccl_device void svm_node_geometry_bump_dx(KernelGlobals *kg, ShaderData *sd, flo
float3 data;
switch(type) {
- case NODE_GEOM_P: data = sd->P + sd->dP.dx; break;
- case NODE_GEOM_uv: data = make_float3(sd->u + sd->du.dx, sd->v + sd->dv.dx, 0.0f); break;
+ case NODE_GEOM_P: data = ccl_fetch(sd, P) + ccl_fetch(sd, dP).dx; break;
+ case NODE_GEOM_uv: data = make_float3(ccl_fetch(sd, u) + ccl_fetch(sd, du).dx, ccl_fetch(sd, v) + ccl_fetch(sd, dv).dx, 0.0f); break;
default: svm_node_geometry(kg, sd, stack, type, out_offset); return;
}
@@ -61,8 +61,8 @@ ccl_device void svm_node_geometry_bump_dy(KernelGlobals *kg, ShaderData *sd, flo
float3 data;
switch(type) {
- case NODE_GEOM_P: data = sd->P + sd->dP.dy; break;
- case NODE_GEOM_uv: data = make_float3(sd->u + sd->du.dy, sd->v + sd->dv.dy, 0.0f); break;
+ case NODE_GEOM_P: data = ccl_fetch(sd, P) + ccl_fetch(sd, dP).dy; break;
+ case NODE_GEOM_uv: data = make_float3(ccl_fetch(sd, u) + ccl_fetch(sd, du).dy, ccl_fetch(sd, v) + ccl_fetch(sd, dv).dy, 0.0f); break;
default: svm_node_geometry(kg, sd, stack, type, out_offset); return;
}
@@ -83,9 +83,9 @@ ccl_device void svm_node_object_info(KernelGlobals *kg, ShaderData *sd, float *s
stack_store_float3(stack, out_offset, object_location(kg, sd));
return;
}
- case NODE_INFO_OB_INDEX: data = object_pass_id(kg, sd->object); break;
+ case NODE_INFO_OB_INDEX: data = object_pass_id(kg, ccl_fetch(sd, object)); break;
case NODE_INFO_MAT_INDEX: data = shader_pass_id(kg, sd); break;
- case NODE_INFO_OB_RANDOM: data = object_random_number(kg, sd->object); break;
+ case NODE_INFO_OB_RANDOM: data = object_random_number(kg, ccl_fetch(sd, object)); break;
default: data = 0.0f; break;
}
@@ -98,44 +98,44 @@ ccl_device void svm_node_particle_info(KernelGlobals *kg, ShaderData *sd, float
{
switch(type) {
case NODE_INFO_PAR_INDEX: {
- int particle_id = object_particle_id(kg, sd->object);
+ int particle_id = object_particle_id(kg, ccl_fetch(sd, object));
stack_store_float(stack, out_offset, particle_index(kg, particle_id));
break;
}
case NODE_INFO_PAR_AGE: {
- int particle_id = object_particle_id(kg, sd->object);
+ int particle_id = object_particle_id(kg, ccl_fetch(sd, object));
stack_store_float(stack, out_offset, particle_age(kg, particle_id));
break;
}
case NODE_INFO_PAR_LIFETIME: {
- int particle_id = object_particle_id(kg, sd->object);
+ int particle_id = object_particle_id(kg, ccl_fetch(sd, object));
stack_store_float(stack, out_offset, particle_lifetime(kg, particle_id));
break;
}
case NODE_INFO_PAR_LOCATION: {
- int particle_id = object_particle_id(kg, sd->object);
+ int particle_id = object_particle_id(kg, ccl_fetch(sd, object));
stack_store_float3(stack, out_offset, particle_location(kg, particle_id));
break;
}
#if 0 /* XXX float4 currently not supported in SVM stack */
case NODE_INFO_PAR_ROTATION: {
- int particle_id = object_particle_id(kg, sd->object);
+ int particle_id = object_particle_id(kg, ccl_fetch(sd, object));
stack_store_float4(stack, out_offset, particle_rotation(kg, particle_id));
break;
}
#endif
case NODE_INFO_PAR_SIZE: {
- int particle_id = object_particle_id(kg, sd->object);
+ int particle_id = object_particle_id(kg, ccl_fetch(sd, object));
stack_store_float(stack, out_offset, particle_size(kg, particle_id));
break;
}
case NODE_INFO_PAR_VELOCITY: {
- int particle_id = object_particle_id(kg, sd->object);
+ int particle_id = object_particle_id(kg, ccl_fetch(sd, object));
stack_store_float3(stack, out_offset, particle_velocity(kg, particle_id));
break;
}
case NODE_INFO_PAR_ANGULAR_VELOCITY: {
- int particle_id = object_particle_id(kg, sd->object);
+ int particle_id = object_particle_id(kg, ccl_fetch(sd, object));
stack_store_float3(stack, out_offset, particle_angular_velocity(kg, particle_id));
break;
}
@@ -153,7 +153,7 @@ ccl_device void svm_node_hair_info(KernelGlobals *kg, ShaderData *sd, float *sta
switch(type) {
case NODE_INFO_CURVE_IS_STRAND: {
- data = (sd->type & PRIMITIVE_ALL_CURVE) != 0;
+ data = (ccl_fetch(sd, type) & PRIMITIVE_ALL_CURVE) != 0;
stack_store_float(stack, out_offset, data);
break;
}
@@ -165,7 +165,7 @@ ccl_device void svm_node_hair_info(KernelGlobals *kg, ShaderData *sd, float *sta
break;
}
/*case NODE_INFO_CURVE_FADE: {
- data = sd->curve_transparency;
+ data = ccl_fetch(sd, curve_transparency);
stack_store_float(stack, out_offset, data);
break;
}*/
diff --git a/intern/cycles/kernel/svm/svm_image.h b/intern/cycles/kernel/svm/svm_image.h
index 08a6c01162c..caf0b37ba35 100644
--- a/intern/cycles/kernel/svm/svm_image.h
+++ b/intern/cycles/kernel/svm/svm_image.h
@@ -392,10 +392,10 @@ ccl_device void svm_node_tex_image(KernelGlobals *kg, ShaderData *sd, float *sta
ccl_device void svm_node_tex_image_box(KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node)
{
/* get object space normal */
- float3 N = sd->N;
+ float3 N = ccl_fetch(sd, N);
- N = sd->N;
- if(sd->object != OBJECT_NONE)
+ N = ccl_fetch(sd, N);
+ if(ccl_fetch(sd, object) != OBJECT_NONE)
object_inverse_normal_transform(kg, sd, &N);
/* project from direction vector to barycentric coordinates in triangles */
diff --git a/intern/cycles/kernel/svm/svm_light_path.h b/intern/cycles/kernel/svm/svm_light_path.h
index ffadafb1d0c..a235dd35224 100644
--- a/intern/cycles/kernel/svm/svm_light_path.h
+++ b/intern/cycles/kernel/svm/svm_light_path.h
@@ -31,10 +31,10 @@ ccl_device void svm_node_light_path(ShaderData *sd, float *stack, uint type, uin
case NODE_LP_reflection: info = (path_flag & PATH_RAY_REFLECT)? 1.0f: 0.0f; break;
case NODE_LP_transmission: info = (path_flag & PATH_RAY_TRANSMIT)? 1.0f: 0.0f; break;
case NODE_LP_volume_scatter: info = (path_flag & PATH_RAY_VOLUME_SCATTER)? 1.0f: 0.0f; break;
- case NODE_LP_backfacing: info = (sd->flag & SD_BACKFACING)? 1.0f: 0.0f; break;
- case NODE_LP_ray_length: info = sd->ray_length; break;
- case NODE_LP_ray_depth: info = (float)sd->ray_depth; break;
- case NODE_LP_ray_transparent: info = (float)sd->transparent_depth; break;
+ case NODE_LP_backfacing: info = (ccl_fetch(sd, flag) & SD_BACKFACING)? 1.0f: 0.0f; break;
+ case NODE_LP_ray_length: info = ccl_fetch(sd, ray_length); break;
+ case NODE_LP_ray_depth: info = (float)ccl_fetch(sd, ray_depth); break;
+ case NODE_LP_ray_transparent: info = (float)ccl_fetch(sd, transparent_depth); break;
}
stack_store_float(stack, out_offset, info);
@@ -53,14 +53,14 @@ ccl_device void svm_node_light_falloff(ShaderData *sd, float *stack, uint4 node)
switch(type) {
case NODE_LIGHT_FALLOFF_QUADRATIC: break;
- case NODE_LIGHT_FALLOFF_LINEAR: strength *= sd->ray_length; break;
- case NODE_LIGHT_FALLOFF_CONSTANT: strength *= sd->ray_length*sd->ray_length; break;
+ case NODE_LIGHT_FALLOFF_LINEAR: strength *= ccl_fetch(sd, ray_length); break;
+ case NODE_LIGHT_FALLOFF_CONSTANT: strength *= ccl_fetch(sd, ray_length)*ccl_fetch(sd, ray_length); break;
}
float smooth = stack_load_float(stack, smooth_offset);
if(smooth > 0.0f) {
- float squared = sd->ray_length*sd->ray_length;
+ float squared = ccl_fetch(sd, ray_length)*ccl_fetch(sd, ray_length);
strength *= squared/(smooth + squared);
}
diff --git a/intern/cycles/kernel/svm/svm_tex_coord.h b/intern/cycles/kernel/svm/svm_tex_coord.h
index a399acf3c0f..eebd9bee420 100644
--- a/intern/cycles/kernel/svm/svm_tex_coord.h
+++ b/intern/cycles/kernel/svm/svm_tex_coord.h
@@ -31,9 +31,9 @@ ccl_device void svm_node_tex_coord(KernelGlobals *kg,
switch(type) {
case NODE_TEXCO_OBJECT: {
- data = sd->P;
+ data = ccl_fetch(sd, P);
if(node.w == 0) {
- if(sd->object != OBJECT_NONE) {
+ if(ccl_fetch(sd, object) != OBJECT_NONE) {
object_inverse_position_transform(kg, sd, &data);
}
}
@@ -48,48 +48,48 @@ ccl_device void svm_node_tex_coord(KernelGlobals *kg,
break;
}
case NODE_TEXCO_NORMAL: {
- data = sd->N;
- if(sd->object != OBJECT_NONE)
+ data = ccl_fetch(sd, N);
+ if(ccl_fetch(sd, object) != OBJECT_NONE)
object_inverse_normal_transform(kg, sd, &data);
break;
}
case NODE_TEXCO_CAMERA: {
Transform tfm = kernel_data.cam.worldtocamera;
- if(sd->object != OBJECT_NONE)
- data = transform_point(&tfm, sd->P);
+ if(ccl_fetch(sd, object) != OBJECT_NONE)
+ data = transform_point(&tfm, ccl_fetch(sd, P));
else
- data = transform_point(&tfm, sd->P + camera_position(kg));
+ data = transform_point(&tfm, ccl_fetch(sd, P) + camera_position(kg));
break;
}
case NODE_TEXCO_WINDOW: {
- if((path_flag & PATH_RAY_CAMERA) && sd->object == OBJECT_NONE && kernel_data.cam.type == CAMERA_ORTHOGRAPHIC)
- data = camera_world_to_ndc(kg, sd, sd->ray_P);
+ if((path_flag & PATH_RAY_CAMERA) && ccl_fetch(sd, object) == OBJECT_NONE && kernel_data.cam.type == CAMERA_ORTHOGRAPHIC)
+ data = camera_world_to_ndc(kg, sd, ccl_fetch(sd, ray_P));
else
- data = camera_world_to_ndc(kg, sd, sd->P);
+ data = camera_world_to_ndc(kg, sd, ccl_fetch(sd, P));
data.z = 0.0f;
break;
}
case NODE_TEXCO_REFLECTION: {
- if(sd->object != OBJECT_NONE)
- data = 2.0f*dot(sd->N, sd->I)*sd->N - sd->I;
+ if(ccl_fetch(sd, object) != OBJECT_NONE)
+ data = 2.0f*dot(ccl_fetch(sd, N), ccl_fetch(sd, I))*ccl_fetch(sd, N) - ccl_fetch(sd, I);
else
- data = sd->I;
+ data = ccl_fetch(sd, I);
break;
}
case NODE_TEXCO_DUPLI_GENERATED: {
- data = object_dupli_generated(kg, sd->object);
+ data = object_dupli_generated(kg, ccl_fetch(sd, object));
break;
}
case NODE_TEXCO_DUPLI_UV: {
- data = object_dupli_uv(kg, sd->object);
+ data = object_dupli_uv(kg, ccl_fetch(sd, object));
break;
}
case NODE_TEXCO_VOLUME_GENERATED: {
- data = sd->P;
+ data = ccl_fetch(sd, P);
#ifdef __VOLUME__
- if(sd->object != OBJECT_NONE)
+ if(ccl_fetch(sd, object) != OBJECT_NONE)
data = volume_normalized_position(kg, sd, data);
#endif
break;
@@ -113,9 +113,9 @@ ccl_device void svm_node_tex_coord_bump_dx(KernelGlobals *kg,
switch(type) {
case NODE_TEXCO_OBJECT: {
- data = sd->P + sd->dP.dx;
+ data = ccl_fetch(sd, P) + ccl_fetch(sd, dP).dx;
if(node.w == 0) {
- if(sd->object != OBJECT_NONE) {
+ if(ccl_fetch(sd, object) != OBJECT_NONE) {
object_inverse_position_transform(kg, sd, &data);
}
}
@@ -130,48 +130,48 @@ ccl_device void svm_node_tex_coord_bump_dx(KernelGlobals *kg,
break;
}
case NODE_TEXCO_NORMAL: {
- data = sd->N;
- if(sd->object != OBJECT_NONE)
+ data = ccl_fetch(sd, N);
+ if(ccl_fetch(sd, object) != OBJECT_NONE)
object_inverse_normal_transform(kg, sd, &data);
break;
}
case NODE_TEXCO_CAMERA: {
Transform tfm = kernel_data.cam.worldtocamera;
- if(sd->object != OBJECT_NONE)
- data = transform_point(&tfm, sd->P + sd->dP.dx);
+ if(ccl_fetch(sd, object) != OBJECT_NONE)
+ data = transform_point(&tfm, ccl_fetch(sd, P) + ccl_fetch(sd, dP).dx);
else
- data = transform_point(&tfm, sd->P + sd->dP.dx + camera_position(kg));
+ data = transform_point(&tfm, ccl_fetch(sd, P) + ccl_fetch(sd, dP).dx + camera_position(kg));
break;
}
case NODE_TEXCO_WINDOW: {
- if((path_flag & PATH_RAY_CAMERA) && sd->object == OBJECT_NONE && kernel_data.cam.type == CAMERA_ORTHOGRAPHIC)
- data = camera_world_to_ndc(kg, sd, sd->ray_P + sd->ray_dP.dx);
+ if((path_flag & PATH_RAY_CAMERA) && ccl_fetch(sd, object) == OBJECT_NONE && kernel_data.cam.type == CAMERA_ORTHOGRAPHIC)
+ data = camera_world_to_ndc(kg, sd, ccl_fetch(sd, ray_P) + ccl_fetch(sd, ray_dP).dx);
else
- data = camera_world_to_ndc(kg, sd, sd->P + sd->dP.dx);
+ data = camera_world_to_ndc(kg, sd, ccl_fetch(sd, P) + ccl_fetch(sd, dP).dx);
data.z = 0.0f;
break;
}
case NODE_TEXCO_REFLECTION: {
- if(sd->object != OBJECT_NONE)
- data = 2.0f*dot(sd->N, sd->I)*sd->N - sd->I;
+ if(ccl_fetch(sd, object) != OBJECT_NONE)
+ data = 2.0f*dot(ccl_fetch(sd, N), ccl_fetch(sd, I))*ccl_fetch(sd, N) - ccl_fetch(sd, I);
else
- data = sd->I;
+ data = ccl_fetch(sd, I);
break;
}
case NODE_TEXCO_DUPLI_GENERATED: {
- data = object_dupli_generated(kg, sd->object);
+ data = object_dupli_generated(kg, ccl_fetch(sd, object));
break;
}
case NODE_TEXCO_DUPLI_UV: {
- data = object_dupli_uv(kg, sd->object);
+ data = object_dupli_uv(kg, ccl_fetch(sd, object));
break;
}
case NODE_TEXCO_VOLUME_GENERATED: {
- data = sd->P + sd->dP.dx;
+ data = ccl_fetch(sd, P) + ccl_fetch(sd, dP).dx;
#ifdef __VOLUME__
- if(sd->object != OBJECT_NONE)
+ if(ccl_fetch(sd, object) != OBJECT_NONE)
data = volume_normalized_position(kg, sd, data);
#endif
break;
@@ -198,9 +198,9 @@ ccl_device void svm_node_tex_coord_bump_dy(KernelGlobals *kg,
switch(type) {
case NODE_TEXCO_OBJECT: {
- data = sd->P + sd->dP.dy;
+ data = ccl_fetch(sd, P) + ccl_fetch(sd, dP).dy;
if(node.w == 0) {
- if(sd->object != OBJECT_NONE) {
+ if(ccl_fetch(sd, object) != OBJECT_NONE) {
object_inverse_position_transform(kg, sd, &data);
}
}
@@ -215,48 +215,48 @@ ccl_device void svm_node_tex_coord_bump_dy(KernelGlobals *kg,
break;
}
case NODE_TEXCO_NORMAL: {
- data = sd->N;
- if(sd->object != OBJECT_NONE)
+ data = ccl_fetch(sd, N);
+ if(ccl_fetch(sd, object) != OBJECT_NONE)
object_inverse_normal_transform(kg, sd, &data);
break;
}
case NODE_TEXCO_CAMERA: {
Transform tfm = kernel_data.cam.worldtocamera;
- if(sd->object != OBJECT_NONE)
- data = transform_point(&tfm, sd->P + sd->dP.dy);
+ if(ccl_fetch(sd, object) != OBJECT_NONE)
+ data = transform_point(&tfm, ccl_fetch(sd, P) + ccl_fetch(sd, dP).dy);
else
- data = transform_point(&tfm, sd->P + sd->dP.dy + camera_position(kg));
+ data = transform_point(&tfm, ccl_fetch(sd, P) + ccl_fetch(sd, dP).dy + camera_position(kg));
break;
}
case NODE_TEXCO_WINDOW: {
- if((path_flag & PATH_RAY_CAMERA) && sd->object == OBJECT_NONE && kernel_data.cam.type == CAMERA_ORTHOGRAPHIC)
- data = camera_world_to_ndc(kg, sd, sd->ray_P + sd->ray_dP.dy);
+ if((path_flag & PATH_RAY_CAMERA) && ccl_fetch(sd, object) == OBJECT_NONE && kernel_data.cam.type == CAMERA_ORTHOGRAPHIC)
+ data = camera_world_to_ndc(kg, sd, ccl_fetch(sd, ray_P) + ccl_fetch(sd, ray_dP).dy);
else
- data = camera_world_to_ndc(kg, sd, sd->P + sd->dP.dy);
+ data = camera_world_to_ndc(kg, sd, ccl_fetch(sd, P) + ccl_fetch(sd, dP).dy);
data.z = 0.0f;
break;
}
case NODE_TEXCO_REFLECTION: {
- if(sd->object != OBJECT_NONE)
- data = 2.0f*dot(sd->N, sd->I)*sd->N - sd->I;
+ if(ccl_fetch(sd, object) != OBJECT_NONE)
+ data = 2.0f*dot(ccl_fetch(sd, N), ccl_fetch(sd, I))*ccl_fetch(sd, N) - ccl_fetch(sd, I);
else
- data = sd->I;
+ data = ccl_fetch(sd, I);
break;
}
case NODE_TEXCO_DUPLI_GENERATED: {
- data = object_dupli_generated(kg, sd->object);
+ data = object_dupli_generated(kg, ccl_fetch(sd, object));
break;
}
case NODE_TEXCO_DUPLI_UV: {
- data = object_dupli_uv(kg, sd->object);
+ data = object_dupli_uv(kg, ccl_fetch(sd, object));
break;
}
case NODE_TEXCO_VOLUME_GENERATED: {
- data = sd->P + sd->dP.dy;
+ data = ccl_fetch(sd, P) + ccl_fetch(sd, dP).dy;
#ifdef __VOLUME__
- if(sd->object != OBJECT_NONE)
+ if(ccl_fetch(sd, object) != OBJECT_NONE)
data = volume_normalized_position(kg, sd, data);
#endif
break;
@@ -281,7 +281,7 @@ ccl_device void svm_node_normal_map(KernelGlobals *kg, ShaderData *sd, float *st
if(space == NODE_NORMAL_MAP_TANGENT) {
/* tangent space */
- if(sd->object == OBJECT_NONE) {
+ if(ccl_fetch(sd, object) == OBJECT_NONE) {
stack_store_float3(stack, normal_offset, make_float3(0.0f, 0.0f, 0.0f));
return;
}
@@ -302,11 +302,11 @@ ccl_device void svm_node_normal_map(KernelGlobals *kg, ShaderData *sd, float *st
float sign = primitive_attribute_float(kg, sd, attr_sign_elem, attr_sign_offset, NULL, NULL);
float3 normal;
- if(sd->shader & SHADER_SMOOTH_NORMAL) {
+ if(ccl_fetch(sd, shader) & SHADER_SMOOTH_NORMAL) {
normal = primitive_attribute_float3(kg, sd, attr_normal_elem, attr_normal_offset, NULL, NULL);
}
else {
- normal = sd->Ng;
+ normal = ccl_fetch(sd, Ng);
object_inverse_normal_transform(kg, sd, &normal);
}
@@ -337,7 +337,7 @@ ccl_device void svm_node_normal_map(KernelGlobals *kg, ShaderData *sd, float *st
if(strength != 1.0f) {
strength = max(strength, 0.0f);
- N = normalize(sd->N + (N - sd->N)*strength);
+ N = normalize(ccl_fetch(sd, N) + (N - ccl_fetch(sd, N))*strength);
}
stack_store_float3(stack, normal_offset, N);
@@ -367,7 +367,7 @@ ccl_device void svm_node_tangent(KernelGlobals *kg, ShaderData *sd, float *stack
float3 generated;
if(attr_offset == ATTR_STD_NOT_FOUND)
- generated = sd->P;
+ generated = ccl_fetch(sd, P);
else
generated = primitive_attribute_float3(kg, sd, attr_elem, attr_offset, NULL, NULL);
@@ -380,7 +380,7 @@ ccl_device void svm_node_tangent(KernelGlobals *kg, ShaderData *sd, float *stack
}
object_normal_transform(kg, sd, &tangent);
- tangent = cross(sd->N, normalize(cross(tangent, sd->N)));
+ tangent = cross(ccl_fetch(sd, N), normalize(cross(tangent, ccl_fetch(sd, N))));
stack_store_float3(stack, tangent_offset, tangent);
}
diff --git a/intern/cycles/kernel/svm/svm_vector_transform.h b/intern/cycles/kernel/svm/svm_vector_transform.h
index 4e92f27acdb..4c32130d06d 100644
--- a/intern/cycles/kernel/svm/svm_vector_transform.h
+++ b/intern/cycles/kernel/svm/svm_vector_transform.h
@@ -33,7 +33,7 @@ ccl_device void svm_node_vector_transform(KernelGlobals *kg, ShaderData *sd, flo
NodeVectorTransformConvertSpace to = (NodeVectorTransformConvertSpace)ito;
Transform tfm;
- bool is_object = (sd->object != OBJECT_NONE);
+ bool is_object = (ccl_fetch(sd, object) != OBJECT_NONE);
bool is_direction = (type == NODE_VECTOR_TRANSFORM_TYPE_VECTOR || type == NODE_VECTOR_TRANSFORM_TYPE_NORMAL);
/* From world */
diff --git a/intern/cycles/kernel/svm/svm_wireframe.h b/intern/cycles/kernel/svm/svm_wireframe.h
index eaa17f8ce57..30ccd523add 100644
--- a/intern/cycles/kernel/svm/svm_wireframe.h
+++ b/intern/cycles/kernel/svm/svm_wireframe.h
@@ -41,9 +41,9 @@ ccl_device float wireframe(KernelGlobals *kg,
float3 *P)
{
#ifdef __HAIR__
- if(sd->prim != PRIM_NONE && sd->type & PRIMITIVE_ALL_TRIANGLE)
+ if(ccl_fetch(sd, prim) != PRIM_NONE && ccl_fetch(sd, type) & PRIMITIVE_ALL_TRIANGLE)
#else
- if(sd->prim != PRIM_NONE)
+ if(ccl_fetch(sd, prim) != PRIM_NONE)
#endif
{
float3 Co[3];
@@ -52,12 +52,12 @@ ccl_device float wireframe(KernelGlobals *kg,
/* Triangles */
int np = 3;
- if(sd->type & PRIMITIVE_TRIANGLE)
- triangle_vertices(kg, sd->prim, Co);
+ if(ccl_fetch(sd, type) & PRIMITIVE_TRIANGLE)
+ triangle_vertices(kg, ccl_fetch(sd, prim), Co);
else
- motion_triangle_vertices(kg, sd->object, sd->prim, sd->time, Co);
+ motion_triangle_vertices(kg, ccl_fetch(sd, object), ccl_fetch(sd, prim), ccl_fetch(sd, time), Co);
- if(!(sd->flag & SD_TRANSFORM_APPLIED)) {
+ if(!(ccl_fetch(sd, flag) & SD_TRANSFORM_APPLIED)) {
object_position_transform(kg, sd, &Co[0]);
object_position_transform(kg, sd, &Co[1]);
object_position_transform(kg, sd, &Co[2]);
@@ -66,8 +66,8 @@ ccl_device float wireframe(KernelGlobals *kg,
if(pixel_size) {
// Project the derivatives of P to the viewing plane defined
// by I so we have a measure of how big is a pixel at this point
- float pixelwidth_x = len(sd->dP.dx - dot(sd->dP.dx, sd->I) * sd->I);
- float pixelwidth_y = len(sd->dP.dy - dot(sd->dP.dy, sd->I) * sd->I);
+ float pixelwidth_x = len(ccl_fetch(sd, dP).dx - dot(ccl_fetch(sd, dP).dx, ccl_fetch(sd, I)) * ccl_fetch(sd, I));
+ float pixelwidth_y = len(ccl_fetch(sd, dP).dy - dot(ccl_fetch(sd, dP).dy, ccl_fetch(sd, I)) * ccl_fetch(sd, I));
// Take the average of both axis' length
pixelwidth = (pixelwidth_x + pixelwidth_y) * 0.5f;
}
@@ -106,16 +106,27 @@ ccl_device void svm_node_wireframe(KernelGlobals *kg,
int pixel_size = (int)use_pixel_size;
/* Calculate wireframe */
- float f = wireframe(kg, sd, size, pixel_size, &sd->P);
+#ifdef __SPLIT_KERNEL__
+ /* TODO(sergey): This is because sd is actually a global space,
+ * which makes it difficult to re-use same wireframe() function.
+ *
+ * With OpenCL 2.0 it's possible to avoid this change, but for until
+ * then we'll be living with such an exception.
+ */
+ float3 P = ccl_fetch(sd, P);
+ float f = wireframe(kg, sd, size, pixel_size, &P);
+#else
+ float f = wireframe(kg, sd, size, pixel_size, &ccl_fetch(sd, P));
+#endif
/* TODO(sergey): Think of faster way to calculate derivatives. */
if(bump_offset == NODE_BUMP_OFFSET_DX) {
- float3 Px = sd->P - sd->dP.dx;
- f += (f - wireframe(kg, sd, size, pixel_size, &Px)) / len(sd->dP.dx);
+ float3 Px = ccl_fetch(sd, P) - ccl_fetch(sd, dP).dx;
+ f += (f - wireframe(kg, sd, size, pixel_size, &Px)) / len(ccl_fetch(sd, dP).dx);
}
else if(bump_offset == NODE_BUMP_OFFSET_DY) {
- float3 Py = sd->P - sd->dP.dy;
- f += (f - wireframe(kg, sd, size, pixel_size, &Py)) / len(sd->dP.dy);
+ float3 Py = ccl_fetch(sd, P) - ccl_fetch(sd, dP).dy;
+ f += (f - wireframe(kg, sd, size, pixel_size, &Py)) / len(ccl_fetch(sd, dP).dy);
}
if(stack_valid(out_fac))