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authorOmarSquircleArt <omar.squircleart@gmail.com>2019-08-21 20:36:33 +0300
committerOmarSquircleArt <omar.squircleart@gmail.com>2019-08-21 20:36:33 +0300
commit7f4a2fc437cf9a6decbda152bd7d36ce7a08929f (patch)
treea0643b42154c44abf8999192e0c640b4c02615ae /intern/cycles/kernel/svm
parent6785da095d66c341ca14eeec5c02ab6e4ad2454f (diff)
Shading: Add more operators to Vector Math node.
Add Multiply, Divide, Project, Reflect, Distance, Length, Scale, Snap, Floor, Ceil, Modulo, Fraction, Absolute, Minimum, and Maximum operators to the Vector Math node. The Value output has been removed from operators whose output is a vector, and the other way around. All of those removals has been handled properly in versioning code. The patch doesn't include tests for the new operators. Tests will be added in a later patch. Reviewers: brecht, JacquesLucke Differential Revision: https://developer.blender.org/D5523
Diffstat (limited to 'intern/cycles/kernel/svm')
-rw-r--r--intern/cycles/kernel/svm/svm_math.h32
-rw-r--r--intern/cycles/kernel/svm/svm_math_util.h95
-rw-r--r--intern/cycles/kernel/svm/svm_types.h27
3 files changed, 105 insertions, 49 deletions
diff --git a/intern/cycles/kernel/svm/svm_math.h b/intern/cycles/kernel/svm/svm_math.h
index 402290d7218..c577a7f13c7 100644
--- a/intern/cycles/kernel/svm/svm_math.h
+++ b/intern/cycles/kernel/svm/svm_math.h
@@ -37,25 +37,29 @@ ccl_device void svm_node_math(KernelGlobals *kg,
ccl_device void svm_node_vector_math(KernelGlobals *kg,
ShaderData *sd,
float *stack,
- uint itype,
- uint v1_offset,
- uint v2_offset,
+ uint type,
+ uint inputs_stack_offsets,
+ uint outputs_stack_offsets,
int *offset)
{
- NodeVectorMath type = (NodeVectorMath)itype;
- float3 v1 = stack_load_float3(stack, v1_offset);
- float3 v2 = stack_load_float3(stack, v2_offset);
- float f;
- float3 v;
+ uint value_stack_offset, vector_stack_offset;
+ uint a_stack_offset, b_stack_offset, scale_stack_offset;
+ decode_node_uchar4(
+ inputs_stack_offsets, &a_stack_offset, &b_stack_offset, &scale_stack_offset, NULL);
+ decode_node_uchar4(outputs_stack_offsets, &value_stack_offset, &vector_stack_offset, NULL, NULL);
- svm_vector_math(&f, &v, type, v1, v2);
+ float3 a = stack_load_float3(stack, a_stack_offset);
+ float3 b = stack_load_float3(stack, b_stack_offset);
+ float scale = stack_load_float(stack, scale_stack_offset);
- uint4 node1 = read_node(kg, offset);
+ float value;
+ float3 vector;
+ svm_vector_math(&value, &vector, (NodeVectorMathType)type, a, b, scale);
- if (stack_valid(node1.y))
- stack_store_float(stack, node1.y, f);
- if (stack_valid(node1.z))
- stack_store_float3(stack, node1.z, v);
+ if (stack_valid(value_stack_offset))
+ stack_store_float(stack, value_stack_offset, value);
+ if (stack_valid(vector_stack_offset))
+ stack_store_float3(stack, vector_stack_offset, vector);
}
CCL_NAMESPACE_END
diff --git a/intern/cycles/kernel/svm/svm_math_util.h b/intern/cycles/kernel/svm/svm_math_util.h
index d8804226487..c87ca0defa7 100644
--- a/intern/cycles/kernel/svm/svm_math_util.h
+++ b/intern/cycles/kernel/svm/svm_math_util.h
@@ -16,38 +16,73 @@
CCL_NAMESPACE_BEGIN
-ccl_device float average_fac(float3 v)
-{
- return (fabsf(v.x) + fabsf(v.y) + fabsf(v.z)) / 3.0f;
-}
-
ccl_device void svm_vector_math(
- float *Fac, float3 *Vector, NodeVectorMath type, float3 Vector1, float3 Vector2)
+ float *value, float3 *vector, NodeVectorMathType type, float3 a, float3 b, float scale)
{
- if (type == NODE_VECTOR_MATH_ADD) {
- *Vector = Vector1 + Vector2;
- *Fac = average_fac(*Vector);
- }
- else if (type == NODE_VECTOR_MATH_SUBTRACT) {
- *Vector = Vector1 - Vector2;
- *Fac = average_fac(*Vector);
- }
- else if (type == NODE_VECTOR_MATH_AVERAGE) {
- *Vector = safe_normalize_len(Vector1 + Vector2, Fac);
- }
- else if (type == NODE_VECTOR_MATH_DOT_PRODUCT) {
- *Fac = dot(Vector1, Vector2);
- *Vector = make_float3(0.0f, 0.0f, 0.0f);
- }
- else if (type == NODE_VECTOR_MATH_CROSS_PRODUCT) {
- *Vector = safe_normalize_len(cross(Vector1, Vector2), Fac);
- }
- else if (type == NODE_VECTOR_MATH_NORMALIZE) {
- *Vector = safe_normalize_len(Vector1, Fac);
- }
- else {
- *Fac = 0.0f;
- *Vector = make_float3(0.0f, 0.0f, 0.0f);
+ switch (type) {
+ case NODE_VECTOR_MATH_ADD:
+ *vector = a + b;
+ break;
+ case NODE_VECTOR_MATH_SUBTRACT:
+ *vector = a - b;
+ break;
+ case NODE_VECTOR_MATH_MULTIPLY:
+ *vector = a * b;
+ break;
+ case NODE_VECTOR_MATH_DIVIDE:
+ *vector = safe_divide_float3_float3(a, b);
+ break;
+ case NODE_VECTOR_MATH_CROSS_PRODUCT:
+ *vector = cross(a, b);
+ break;
+ case NODE_VECTOR_MATH_PROJECT:
+ *vector = project(a, b);
+ break;
+ case NODE_VECTOR_MATH_REFLECT:
+ *vector = reflect(a, b);
+ break;
+ case NODE_VECTOR_MATH_DOT_PRODUCT:
+ *value = dot(a, b);
+ break;
+ case NODE_VECTOR_MATH_DISTANCE:
+ *value = distance(a, b);
+ break;
+ case NODE_VECTOR_MATH_LENGTH:
+ *value = len(a);
+ break;
+ case NODE_VECTOR_MATH_SCALE:
+ *vector = a * scale;
+ break;
+ case NODE_VECTOR_MATH_NORMALIZE:
+ *vector = safe_normalize(a);
+ break;
+ case NODE_VECTOR_MATH_SNAP:
+ *vector = floor(safe_divide_float3_float3(a, b)) * b;
+ break;
+ case NODE_VECTOR_MATH_FLOOR:
+ *vector = floor(a);
+ break;
+ case NODE_VECTOR_MATH_CEIL:
+ *vector = ceil(a);
+ break;
+ case NODE_VECTOR_MATH_MODULO:
+ *vector = make_float3(safe_modulo(a.x, b.x), safe_modulo(a.y, b.y), safe_modulo(a.z, b.z));
+ break;
+ case NODE_VECTOR_MATH_FRACTION:
+ *vector = fract(a);
+ break;
+ case NODE_VECTOR_MATH_ABSOLUTE:
+ *vector = fabs(a);
+ break;
+ case NODE_VECTOR_MATH_MINIMUM:
+ *vector = min(a, b);
+ break;
+ case NODE_VECTOR_MATH_MAXIMUM:
+ *vector = max(a, b);
+ break;
+ default:
+ *vector = make_float3(0.0f, 0.0f, 0.0f);
+ *value = 0.0f;
}
}
diff --git a/intern/cycles/kernel/svm/svm_types.h b/intern/cycles/kernel/svm/svm_types.h
index 6b0d10adc74..884ad76a9b7 100644
--- a/intern/cycles/kernel/svm/svm_types.h
+++ b/intern/cycles/kernel/svm/svm_types.h
@@ -271,14 +271,31 @@ typedef enum NodeMathType {
NODE_MATH_SQRT,
} NodeMathType;
-typedef enum NodeVectorMath {
+typedef enum NodeVectorMathType {
NODE_VECTOR_MATH_ADD,
NODE_VECTOR_MATH_SUBTRACT,
- NODE_VECTOR_MATH_AVERAGE,
- NODE_VECTOR_MATH_DOT_PRODUCT,
+ NODE_VECTOR_MATH_MULTIPLY,
+ NODE_VECTOR_MATH_DIVIDE,
+
NODE_VECTOR_MATH_CROSS_PRODUCT,
- NODE_VECTOR_MATH_NORMALIZE
-} NodeVectorMath;
+ NODE_VECTOR_MATH_PROJECT,
+ NODE_VECTOR_MATH_REFLECT,
+ NODE_VECTOR_MATH_DOT_PRODUCT,
+
+ NODE_VECTOR_MATH_DISTANCE,
+ NODE_VECTOR_MATH_LENGTH,
+ NODE_VECTOR_MATH_SCALE,
+ NODE_VECTOR_MATH_NORMALIZE,
+
+ NODE_VECTOR_MATH_SNAP,
+ NODE_VECTOR_MATH_FLOOR,
+ NODE_VECTOR_MATH_CEIL,
+ NODE_VECTOR_MATH_MODULO,
+ NODE_VECTOR_MATH_FRACTION,
+ NODE_VECTOR_MATH_ABSOLUTE,
+ NODE_VECTOR_MATH_MINIMUM,
+ NODE_VECTOR_MATH_MAXIMUM,
+} NodeVectorMathType;
typedef enum NodeVectorTransformType {
NODE_VECTOR_TRANSFORM_TYPE_VECTOR,