diff options
author | Andrii Symkin <pembem22> | 2022-07-29 14:41:37 +0300 |
---|---|---|
committer | Brecht Van Lommel <brecht@blender.org> | 2022-08-09 17:49:34 +0300 |
commit | d832d993c5b47b0de7ca24914ad9c064607830c7 (patch) | |
tree | 889b7cd9f135a40cbaccdb4537c8de1faa1c562f /intern/cycles/kernel/svm | |
parent | 7921faa6519b9eb9062269b5d9c003c64ead2b8b (diff) |
Cycles: add new Spectrum and PackedSpectrum types
These replace float3 and packed_float3 in various places in the kernel where a
spectral color representation will be used in the future. That representation
will require more than 3 channels and conversion to from/RGB. The kernel code
was refactored to remove the assumption that Spectrum and RGB colors are the
same thing.
There are no functional changes, Spectrum is still a float3 and the conversion
functions are no-ops.
Differential Revision: https://developer.blender.org/D15535
Diffstat (limited to 'intern/cycles/kernel/svm')
-rw-r--r-- | intern/cycles/kernel/svm/closure.h | 167 |
1 files changed, 85 insertions, 82 deletions
diff --git a/intern/cycles/kernel/svm/closure.h b/intern/cycles/kernel/svm/closure.h index 99a8fdd3be9..5e8ef69fd15 100644 --- a/intern/cycles/kernel/svm/closure.h +++ b/intern/cycles/kernel/svm/closure.h @@ -3,6 +3,8 @@ #pragma once +#include "kernel/util/color.h" + CCL_NAMESPACE_BEGIN /* Closure Nodes */ @@ -183,7 +185,7 @@ ccl_device_noinline int svm_node_closure_bsdf(KernelGlobals kg, } float3 subsurface_radius = stack_valid(data_cn_ssr.y) ? stack_load_float3(stack, data_cn_ssr.y) : - make_float3(1.0f, 1.0f, 1.0f); + one_float3(); float subsurface_ior = stack_valid(data_cn_ssr.z) ? stack_load_float(stack, data_cn_ssr.z) : 1.4f; float subsurface_anisotropy = stack_valid(data_cn_ssr.w) ? @@ -198,12 +200,12 @@ ccl_device_noinline int svm_node_closure_bsdf(KernelGlobals kg, __uint_as_float(data_subsurface_color.z), __uint_as_float(data_subsurface_color.w)); - float3 weight = sd->svm_closure_weight * mix_weight; + Spectrum weight = sd->svm_closure_weight * mix_weight; # ifdef __SUBSURFACE__ float3 mixed_ss_base_color = subsurface_color * subsurface + base_color * (1.0f - subsurface); - float3 subsurf_weight = weight * mixed_ss_base_color * diffuse_weight; + Spectrum subsurf_weight = weight * rgb_to_spectrum(mixed_ss_base_color) * diffuse_weight; /* disable in case of diffuse ancestor, can't see it well then and * adds considerably noise due to probabilities of continuing path @@ -220,7 +222,7 @@ ccl_device_noinline int svm_node_closure_bsdf(KernelGlobals kg, /* diffuse */ if (fabsf(average(mixed_ss_base_color)) > CLOSURE_WEIGHT_CUTOFF) { if (subsurface <= CLOSURE_WEIGHT_CUTOFF && diffuse_weight > CLOSURE_WEIGHT_CUTOFF) { - float3 diff_weight = weight * base_color * diffuse_weight; + Spectrum diff_weight = weight * rgb_to_spectrum(base_color) * diffuse_weight; ccl_private PrincipledDiffuseBsdf *bsdf = (ccl_private PrincipledDiffuseBsdf *) bsdf_alloc(sd, sizeof(PrincipledDiffuseBsdf), diff_weight); @@ -237,8 +239,8 @@ ccl_device_noinline int svm_node_closure_bsdf(KernelGlobals kg, ccl_private Bssrdf *bssrdf = bssrdf_alloc(sd, subsurf_weight); if (bssrdf) { - bssrdf->radius = subsurface_radius * subsurface; - bssrdf->albedo = mixed_ss_base_color; + bssrdf->radius = rgb_to_spectrum(subsurface_radius * subsurface); + bssrdf->albedo = rgb_to_spectrum(mixed_ss_base_color); bssrdf->N = N; bssrdf->roughness = roughness; @@ -254,7 +256,7 @@ ccl_device_noinline int svm_node_closure_bsdf(KernelGlobals kg, # else /* diffuse */ if (diffuse_weight > CLOSURE_WEIGHT_CUTOFF) { - float3 diff_weight = weight * base_color * diffuse_weight; + Spectrum diff_weight = weight * rgb_to_spectrum(base_color) * diffuse_weight; ccl_private PrincipledDiffuseBsdf *bsdf = (ccl_private PrincipledDiffuseBsdf *)bsdf_alloc( sd, sizeof(PrincipledDiffuseBsdf), diff_weight); @@ -272,15 +274,13 @@ ccl_device_noinline int svm_node_closure_bsdf(KernelGlobals kg, /* sheen */ if (diffuse_weight > CLOSURE_WEIGHT_CUTOFF && sheen > CLOSURE_WEIGHT_CUTOFF) { float m_cdlum = linear_rgb_to_gray(kg, base_color); - float3 m_ctint = m_cdlum > 0.0f ? - base_color / m_cdlum : - make_float3(1.0f, 1.0f, 1.0f); // normalize lum. to isolate hue+sat + float3 m_ctint = m_cdlum > 0.0f ? base_color / m_cdlum : + one_float3(); // normalize lum. to isolate hue+sat /* color of the sheen component */ - float3 sheen_color = make_float3(1.0f, 1.0f, 1.0f) * (1.0f - sheen_tint) + - m_ctint * sheen_tint; + float3 sheen_color = make_float3(1.0f - sheen_tint) + m_ctint * sheen_tint; - float3 sheen_weight = weight * sheen * sheen_color * diffuse_weight; + Spectrum sheen_weight = weight * sheen * rgb_to_spectrum(sheen_color) * diffuse_weight; ccl_private PrincipledSheenBsdf *bsdf = (ccl_private PrincipledSheenBsdf *)bsdf_alloc( sd, sizeof(PrincipledSheenBsdf), sheen_weight); @@ -299,7 +299,7 @@ ccl_device_noinline int svm_node_closure_bsdf(KernelGlobals kg, # endif if (specular_weight > CLOSURE_WEIGHT_CUTOFF && (specular > CLOSURE_WEIGHT_CUTOFF || metallic > CLOSURE_WEIGHT_CUTOFF)) { - float3 spec_weight = weight * specular_weight; + Spectrum spec_weight = weight * specular_weight; ccl_private MicrofacetBsdf *bsdf = (ccl_private MicrofacetBsdf *)bsdf_alloc( sd, sizeof(MicrofacetBsdf), spec_weight); @@ -322,16 +322,13 @@ ccl_device_noinline int svm_node_closure_bsdf(KernelGlobals kg, float m_cdlum = 0.3f * base_color.x + 0.6f * base_color.y + 0.1f * base_color.z; // luminance approx. - float3 m_ctint = m_cdlum > 0.0f ? - base_color / m_cdlum : - make_float3( - 1.0f, 1.0f, 1.0f); // normalize lum. to isolate hue+sat - float3 tmp_col = make_float3(1.0f, 1.0f, 1.0f) * (1.0f - specular_tint) + - m_ctint * specular_tint; - - bsdf->extra->cspec0 = (specular * 0.08f * tmp_col) * (1.0f - metallic) + - base_color * metallic; - bsdf->extra->color = base_color; + float3 m_ctint = m_cdlum > 0.0f ? base_color / m_cdlum : + one_float3(); // normalize lum. to isolate hue+sat + float3 tmp_col = make_float3(1.0f - specular_tint) + m_ctint * specular_tint; + + bsdf->extra->cspec0 = rgb_to_spectrum( + (specular * 0.08f * tmp_col) * (1.0f - metallic) + base_color * metallic); + bsdf->extra->color = rgb_to_spectrum(base_color); bsdf->extra->clearcoat = 0.0f; /* setup bsdf */ @@ -352,9 +349,8 @@ ccl_device_noinline int svm_node_closure_bsdf(KernelGlobals kg, kernel_data.integrator.caustics_refractive || (path_flag & PATH_RAY_DIFFUSE) == 0) { # endif if (final_transmission > CLOSURE_WEIGHT_CUTOFF) { - float3 glass_weight = weight * final_transmission; - float3 cspec0 = base_color * specular_tint + - make_float3(1.0f, 1.0f, 1.0f) * (1.0f - specular_tint); + Spectrum glass_weight = weight * final_transmission; + float3 cspec0 = base_color * specular_tint + make_float3(1.0f - specular_tint); if (roughness <= 5e-2f || distribution == CLOSURE_BSDF_MICROFACET_GGX_GLASS_ID) { /* use single-scatter GGX */ @@ -374,15 +370,15 @@ ccl_device_noinline int svm_node_closure_bsdf(KernelGlobals kg, if (bsdf && extra) { bsdf->N = N; - bsdf->T = make_float3(0.0f, 0.0f, 0.0f); + bsdf->T = zero_float3(); bsdf->extra = extra; bsdf->alpha_x = refl_roughness * refl_roughness; bsdf->alpha_y = refl_roughness * refl_roughness; bsdf->ior = ior; - bsdf->extra->color = base_color; - bsdf->extra->cspec0 = cspec0; + bsdf->extra->color = rgb_to_spectrum(base_color); + bsdf->extra->cspec0 = rgb_to_spectrum(cspec0); bsdf->extra->clearcoat = 0.0f; /* setup bsdf */ @@ -398,10 +394,12 @@ ccl_device_noinline int svm_node_closure_bsdf(KernelGlobals kg, /* This is to prevent MNEE from receiving a null BSDF. */ float refraction_fresnel = fmaxf(0.0001f, 1.0f - fresnel); ccl_private MicrofacetBsdf *bsdf = (ccl_private MicrofacetBsdf *)bsdf_alloc( - sd, sizeof(MicrofacetBsdf), base_color * glass_weight * refraction_fresnel); + sd, + sizeof(MicrofacetBsdf), + rgb_to_spectrum(base_color) * glass_weight * refraction_fresnel); if (bsdf) { bsdf->N = N; - bsdf->T = make_float3(0.0f, 0.0f, 0.0f); + bsdf->T = zero_float3(); bsdf->extra = NULL; if (distribution == CLOSURE_BSDF_MICROFACET_GGX_GLASS_ID) @@ -430,14 +428,14 @@ ccl_device_noinline int svm_node_closure_bsdf(KernelGlobals kg, if (bsdf && extra) { bsdf->N = N; bsdf->extra = extra; - bsdf->T = make_float3(0.0f, 0.0f, 0.0f); + bsdf->T = zero_float3(); bsdf->alpha_x = roughness * roughness; bsdf->alpha_y = roughness * roughness; bsdf->ior = ior; - bsdf->extra->color = base_color; - bsdf->extra->cspec0 = cspec0; + bsdf->extra->color = rgb_to_spectrum(base_color); + bsdf->extra->cspec0 = rgb_to_spectrum(cspec0); bsdf->extra->clearcoat = 0.0f; /* setup bsdf */ @@ -463,15 +461,15 @@ ccl_device_noinline int svm_node_closure_bsdf(KernelGlobals kg, if (bsdf && extra) { bsdf->N = clearcoat_normal; - bsdf->T = make_float3(0.0f, 0.0f, 0.0f); + bsdf->T = zero_float3(); bsdf->ior = 1.5f; bsdf->extra = extra; bsdf->alpha_x = clearcoat_roughness * clearcoat_roughness; bsdf->alpha_y = clearcoat_roughness * clearcoat_roughness; - bsdf->extra->color = make_float3(0.0f, 0.0f, 0.0f); - bsdf->extra->cspec0 = make_float3(0.04f, 0.04f, 0.04f); + bsdf->extra->color = zero_spectrum(); + bsdf->extra->cspec0 = make_spectrum(0.04f); bsdf->extra->clearcoat = clearcoat; /* setup bsdf */ @@ -486,7 +484,7 @@ ccl_device_noinline int svm_node_closure_bsdf(KernelGlobals kg, } #endif /* __PRINCIPLED__ */ case CLOSURE_BSDF_DIFFUSE_ID: { - float3 weight = sd->svm_closure_weight * mix_weight; + Spectrum weight = sd->svm_closure_weight * mix_weight; ccl_private OrenNayarBsdf *bsdf = (ccl_private OrenNayarBsdf *)bsdf_alloc( sd, sizeof(OrenNayarBsdf), weight); @@ -506,7 +504,7 @@ ccl_device_noinline int svm_node_closure_bsdf(KernelGlobals kg, break; } case CLOSURE_BSDF_TRANSLUCENT_ID: { - float3 weight = sd->svm_closure_weight * mix_weight; + Spectrum weight = sd->svm_closure_weight * mix_weight; ccl_private DiffuseBsdf *bsdf = (ccl_private DiffuseBsdf *)bsdf_alloc( sd, sizeof(DiffuseBsdf), weight); @@ -517,7 +515,7 @@ ccl_device_noinline int svm_node_closure_bsdf(KernelGlobals kg, break; } case CLOSURE_BSDF_TRANSPARENT_ID: { - float3 weight = sd->svm_closure_weight * mix_weight; + Spectrum weight = sd->svm_closure_weight * mix_weight; bsdf_transparent_setup(sd, weight, path_flag); break; } @@ -530,7 +528,7 @@ ccl_device_noinline int svm_node_closure_bsdf(KernelGlobals kg, if (!kernel_data.integrator.caustics_reflective && (path_flag & PATH_RAY_DIFFUSE)) break; #endif - float3 weight = sd->svm_closure_weight * mix_weight; + Spectrum weight = sd->svm_closure_weight * mix_weight; ccl_private MicrofacetBsdf *bsdf = (ccl_private MicrofacetBsdf *)bsdf_alloc( sd, sizeof(MicrofacetBsdf), weight); @@ -545,7 +543,7 @@ ccl_device_noinline int svm_node_closure_bsdf(KernelGlobals kg, bsdf->extra = NULL; if (data_node.y == SVM_STACK_INVALID) { - bsdf->T = make_float3(0.0f, 0.0f, 0.0f); + bsdf->T = zero_float3(); bsdf->alpha_x = roughness; bsdf->alpha_y = roughness; } @@ -581,8 +579,8 @@ ccl_device_noinline int svm_node_closure_bsdf(KernelGlobals kg, bsdf->extra = (ccl_private MicrofacetExtra *)closure_alloc_extra(sd, sizeof(MicrofacetExtra)); if (bsdf->extra) { - bsdf->extra->color = stack_load_float3(stack, data_node.w); - bsdf->extra->cspec0 = make_float3(0.0f, 0.0f, 0.0f); + bsdf->extra->color = rgb_to_spectrum(stack_load_float3(stack, data_node.w)); + bsdf->extra->cspec0 = zero_spectrum(); bsdf->extra->clearcoat = 0.0f; sd->flag |= bsdf_microfacet_multi_ggx_setup(bsdf); } @@ -600,13 +598,13 @@ ccl_device_noinline int svm_node_closure_bsdf(KernelGlobals kg, if (!kernel_data.integrator.caustics_refractive && (path_flag & PATH_RAY_DIFFUSE)) break; #endif - float3 weight = sd->svm_closure_weight * mix_weight; + Spectrum weight = sd->svm_closure_weight * mix_weight; ccl_private MicrofacetBsdf *bsdf = (ccl_private MicrofacetBsdf *)bsdf_alloc( sd, sizeof(MicrofacetBsdf), weight); if (bsdf) { bsdf->N = N; - bsdf->T = make_float3(0.0f, 0.0f, 0.0f); + bsdf->T = zero_float3(); bsdf->extra = NULL; float eta = fmaxf(param2, 1e-5f); @@ -644,7 +642,7 @@ ccl_device_noinline int svm_node_closure_bsdf(KernelGlobals kg, break; } #endif - float3 weight = sd->svm_closure_weight * mix_weight; + Spectrum weight = sd->svm_closure_weight * mix_weight; /* index of refraction */ float eta = fmaxf(param2, 1e-5f); @@ -665,7 +663,7 @@ ccl_device_noinline int svm_node_closure_bsdf(KernelGlobals kg, if (bsdf) { bsdf->N = N; - bsdf->T = make_float3(0.0f, 0.0f, 0.0f); + bsdf->T = zero_float3(); bsdf->extra = NULL; svm_node_glass_setup(sd, bsdf, type, eta, roughness, false); } @@ -683,7 +681,7 @@ ccl_device_noinline int svm_node_closure_bsdf(KernelGlobals kg, if (bsdf) { bsdf->N = N; - bsdf->T = make_float3(0.0f, 0.0f, 0.0f); + bsdf->T = zero_float3(); bsdf->extra = NULL; svm_node_glass_setup(sd, bsdf, type, eta, roughness, true); } @@ -697,7 +695,7 @@ ccl_device_noinline int svm_node_closure_bsdf(KernelGlobals kg, !kernel_data.integrator.caustics_refractive && (path_flag & PATH_RAY_DIFFUSE)) break; #endif - float3 weight = sd->svm_closure_weight * mix_weight; + Spectrum weight = sd->svm_closure_weight * mix_weight; ccl_private MicrofacetBsdf *bsdf = (ccl_private MicrofacetBsdf *)bsdf_alloc( sd, sizeof(MicrofacetBsdf), weight); if (!bsdf) { @@ -712,7 +710,7 @@ ccl_device_noinline int svm_node_closure_bsdf(KernelGlobals kg, bsdf->N = N; bsdf->extra = extra; - bsdf->T = make_float3(0.0f, 0.0f, 0.0f); + bsdf->T = zero_float3(); float roughness = sqr(param1); bsdf->alpha_x = roughness; @@ -721,8 +719,8 @@ ccl_device_noinline int svm_node_closure_bsdf(KernelGlobals kg, bsdf->ior = (sd->flag & SD_BACKFACING) ? 1.0f / eta : eta; kernel_assert(stack_valid(data_node.z)); - bsdf->extra->color = stack_load_float3(stack, data_node.z); - bsdf->extra->cspec0 = make_float3(0.0f, 0.0f, 0.0f); + bsdf->extra->color = rgb_to_spectrum(stack_load_float3(stack, data_node.z)); + bsdf->extra->cspec0 = zero_spectrum(); bsdf->extra->clearcoat = 0.0f; /* setup bsdf */ @@ -730,7 +728,7 @@ ccl_device_noinline int svm_node_closure_bsdf(KernelGlobals kg, break; } case CLOSURE_BSDF_ASHIKHMIN_VELVET_ID: { - float3 weight = sd->svm_closure_weight * mix_weight; + Spectrum weight = sd->svm_closure_weight * mix_weight; ccl_private VelvetBsdf *bsdf = (ccl_private VelvetBsdf *)bsdf_alloc( sd, sizeof(VelvetBsdf), weight); @@ -749,7 +747,7 @@ ccl_device_noinline int svm_node_closure_bsdf(KernelGlobals kg, ATTR_FALLTHROUGH; #endif case CLOSURE_BSDF_DIFFUSE_TOON_ID: { - float3 weight = sd->svm_closure_weight * mix_weight; + Spectrum weight = sd->svm_closure_weight * mix_weight; ccl_private ToonBsdf *bsdf = (ccl_private ToonBsdf *)bsdf_alloc( sd, sizeof(ToonBsdf), weight); @@ -771,7 +769,7 @@ ccl_device_noinline int svm_node_closure_bsdf(KernelGlobals kg, uint4 data_node3 = read_node(kg, &offset); uint4 data_node4 = read_node(kg, &offset); - float3 weight = sd->svm_closure_weight * mix_weight; + Spectrum weight = sd->svm_closure_weight * mix_weight; uint offset_ofs, ior_ofs, color_ofs, parametrization; svm_unpack_node_uchar4(data_node.y, &offset_ofs, &ior_ofs, &color_ofs, ¶metrization); @@ -829,7 +827,7 @@ ccl_device_noinline int svm_node_closure_bsdf(KernelGlobals kg, switch (parametrization) { case NODE_PRINCIPLED_HAIR_DIRECT_ABSORPTION: { float3 absorption_coefficient = stack_load_float3(stack, absorption_coefficient_ofs); - bsdf->sigma = absorption_coefficient; + bsdf->sigma = rgb_to_spectrum(absorption_coefficient); break; } case NODE_PRINCIPLED_HAIR_PIGMENT_CONCENTRATION: { @@ -849,20 +847,21 @@ ccl_device_noinline int svm_node_closure_bsdf(KernelGlobals kg, /* Benedikt Bitterli's melanin ratio remapping. */ float eumelanin = melanin * (1.0f - melanin_redness); float pheomelanin = melanin * melanin_redness; - float3 melanin_sigma = bsdf_principled_hair_sigma_from_concentration(eumelanin, - pheomelanin); + Spectrum melanin_sigma = bsdf_principled_hair_sigma_from_concentration(eumelanin, + pheomelanin); /* Optional tint. */ float3 tint = stack_load_float3(stack, tint_ofs); - float3 tint_sigma = bsdf_principled_hair_sigma_from_reflectance(tint, - radial_roughness); + Spectrum tint_sigma = bsdf_principled_hair_sigma_from_reflectance( + rgb_to_spectrum(tint), radial_roughness); bsdf->sigma = melanin_sigma + tint_sigma; break; } case NODE_PRINCIPLED_HAIR_REFLECTANCE: { float3 color = stack_load_float3(stack, color_ofs); - bsdf->sigma = bsdf_principled_hair_sigma_from_reflectance(color, radial_roughness); + bsdf->sigma = bsdf_principled_hair_sigma_from_reflectance(rgb_to_spectrum(color), + radial_roughness); break; } default: { @@ -879,7 +878,7 @@ ccl_device_noinline int svm_node_closure_bsdf(KernelGlobals kg, } case CLOSURE_BSDF_HAIR_REFLECTION_ID: case CLOSURE_BSDF_HAIR_TRANSMISSION_ID: { - float3 weight = sd->svm_closure_weight * mix_weight; + Spectrum weight = sd->svm_closure_weight * mix_weight; ccl_private HairBsdf *bsdf = (ccl_private HairBsdf *)bsdf_alloc( sd, sizeof(HairBsdf), weight); @@ -916,7 +915,7 @@ ccl_device_noinline int svm_node_closure_bsdf(KernelGlobals kg, case CLOSURE_BSSRDF_BURLEY_ID: case CLOSURE_BSSRDF_RANDOM_WALK_ID: case CLOSURE_BSSRDF_RANDOM_WALK_FIXED_RADIUS_ID: { - float3 weight = sd->svm_closure_weight * mix_weight; + Spectrum weight = sd->svm_closure_weight * mix_weight; ccl_private Bssrdf *bssrdf = bssrdf_alloc(sd, weight); if (bssrdf) { @@ -926,7 +925,7 @@ ccl_device_noinline int svm_node_closure_bsdf(KernelGlobals kg, if (path_flag & PATH_RAY_DIFFUSE_ANCESTOR) param1 = 0.0f; - bssrdf->radius = stack_load_float3(stack, data_node.z) * param1; + bssrdf->radius = rgb_to_spectrum(stack_load_float3(stack, data_node.z) * param1); bssrdf->albedo = sd->svm_closure_weight; bssrdf->N = N; bssrdf->roughness = FLT_MAX; @@ -976,10 +975,10 @@ ccl_device_noinline void svm_node_closure_volume(KernelGlobals kg, density = mix_weight * fmaxf(density, 0.0f); /* Compute scattering coefficient. */ - float3 weight = sd->svm_closure_weight; + Spectrum weight = sd->svm_closure_weight; if (type == CLOSURE_VOLUME_ABSORPTION_ID) { - weight = make_float3(1.0f, 1.0f, 1.0f) - weight; + weight = one_spectrum() - weight; } weight *= density; @@ -1047,11 +1046,11 @@ ccl_device_noinline int svm_node_principled_volume(KernelGlobals kg, if (density > CLOSURE_WEIGHT_CUTOFF) { /* Compute scattering color. */ - float3 color = sd->svm_closure_weight; + Spectrum color = sd->svm_closure_weight; const AttributeDescriptor attr_color = find_attribute(kg, sd, attr_node.y); if (attr_color.offset != ATTR_STD_NOT_FOUND) { - color *= primitive_volume_attribute_float3(kg, sd, attr_color); + color *= rgb_to_spectrum(primitive_volume_attribute_float3(kg, sd, attr_color)); } /* Add closure for volume scattering. */ @@ -1066,10 +1065,13 @@ ccl_device_noinline int svm_node_principled_volume(KernelGlobals kg, } /* Add extinction weight. */ - float3 zero = make_float3(0.0f, 0.0f, 0.0f); - float3 one = make_float3(1.0f, 1.0f, 1.0f); - float3 absorption_color = max(sqrt(stack_load_float3(stack, absorption_color_offset)), zero); - float3 absorption = max(one - color, zero) * max(one - absorption_color, zero); + float3 absorption_color = max(sqrt(stack_load_float3(stack, absorption_color_offset)), + zero_float3()); + + Spectrum zero = zero_spectrum(); + Spectrum one = one_spectrum(); + Spectrum absorption = max(one - color, zero) * + max(one - rgb_to_spectrum(absorption_color), zero); volume_extinction_setup(sd, (color + absorption) * density); } @@ -1089,7 +1091,7 @@ ccl_device_noinline int svm_node_principled_volume(KernelGlobals kg, if (emission > CLOSURE_WEIGHT_CUTOFF) { float3 emission_color = stack_load_float3(stack, emission_color_offset); - emission_setup(sd, emission * emission_color); + emission_setup(sd, rgb_to_spectrum(emission * emission_color)); } if (blackbody > CLOSURE_WEIGHT_CUTOFF) { @@ -1113,7 +1115,7 @@ ccl_device_noinline int svm_node_principled_volume(KernelGlobals kg, float3 blackbody_tint = stack_load_float3(stack, node.w); float3 bb = blackbody_tint * intensity * rec709_to_rgb(kg, svm_math_blackbody_color_rec709(T)); - emission_setup(sd, bb); + emission_setup(sd, rgb_to_spectrum(bb)); } } #endif @@ -1125,7 +1127,7 @@ ccl_device_noinline void svm_node_closure_emission(ccl_private ShaderData *sd, uint4 node) { uint mix_weight_offset = node.y; - float3 weight = sd->svm_closure_weight; + Spectrum weight = sd->svm_closure_weight; if (stack_valid(mix_weight_offset)) { float mix_weight = stack_load_float(stack, mix_weight_offset); @@ -1144,7 +1146,7 @@ ccl_device_noinline void svm_node_closure_background(ccl_private ShaderData *sd, uint4 node) { uint mix_weight_offset = node.y; - float3 weight = sd->svm_closure_weight; + Spectrum weight = sd->svm_closure_weight; if (stack_valid(mix_weight_offset)) { float mix_weight = stack_load_float(stack, mix_weight_offset); @@ -1181,14 +1183,15 @@ ccl_device_noinline void svm_node_closure_holdout(ccl_private ShaderData *sd, /* Closure Nodes */ -ccl_device_inline void svm_node_closure_store_weight(ccl_private ShaderData *sd, float3 weight) +ccl_device_inline void svm_node_closure_store_weight(ccl_private ShaderData *sd, Spectrum weight) { sd->svm_closure_weight = weight; } ccl_device void svm_node_closure_set_weight(ccl_private ShaderData *sd, uint r, uint g, uint b) { - float3 weight = make_float3(__uint_as_float(r), __uint_as_float(g), __uint_as_float(b)); + Spectrum weight = rgb_to_spectrum( + make_float3(__uint_as_float(r), __uint_as_float(g), __uint_as_float(b))); svm_node_closure_store_weight(sd, weight); } @@ -1196,7 +1199,7 @@ ccl_device void svm_node_closure_weight(ccl_private ShaderData *sd, ccl_private float *stack, uint weight_offset) { - float3 weight = stack_load_float3(stack, weight_offset); + Spectrum weight = rgb_to_spectrum(stack_load_float3(stack, weight_offset)); svm_node_closure_store_weight(sd, weight); } @@ -1209,7 +1212,7 @@ ccl_device_noinline void svm_node_emission_weight(KernelGlobals kg, uint strength_offset = node.z; float strength = stack_load_float(stack, strength_offset); - float3 weight = stack_load_float3(stack, color_offset) * strength; + Spectrum weight = rgb_to_spectrum(stack_load_float3(stack, color_offset)) * strength; svm_node_closure_store_weight(sd, weight); } |