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authorStuart Broadfoot <gbroadfoot@hotmail.com>2012-12-28 18:21:30 +0400
committerStuart Broadfoot <gbroadfoot@hotmail.com>2012-12-28 18:21:30 +0400
commite9ba345c46c93a193193f01d4bfac714a666d384 (patch)
tree49df9d78dc9327de642779e300e1592e5d7b3a42 /intern/cycles/kernel/svm
parent857df8065face58eff5556953cdf2dd72e09f2b6 (diff)
New feature
Patch [#33445] - Experimental Cycles Hair Rendering (CPU only) This patch allows hair data to be exported to cycles and introduces a new line segment primitive to render with. The UI appears under the particle tab and there is a new hair info node available. It is only available under the experimental feature set and for cpu rendering.
Diffstat (limited to 'intern/cycles/kernel/svm')
-rw-r--r--intern/cycles/kernel/svm/svm.h6
-rw-r--r--intern/cycles/kernel/svm/svm_attribute.h144
-rw-r--r--intern/cycles/kernel/svm/svm_geometry.h38
-rw-r--r--intern/cycles/kernel/svm/svm_tex_coord.h14
-rw-r--r--intern/cycles/kernel/svm/svm_types.h10
5 files changed, 159 insertions, 53 deletions
diff --git a/intern/cycles/kernel/svm/svm.h b/intern/cycles/kernel/svm/svm.h
index ec7978066c2..1f4857c0924 100644
--- a/intern/cycles/kernel/svm/svm.h
+++ b/intern/cycles/kernel/svm/svm.h
@@ -301,6 +301,12 @@ __device_noinline void svm_eval_nodes(KernelGlobals *kg, ShaderData *sd, ShaderT
case NODE_PARTICLE_INFO:
svm_node_particle_info(kg, sd, stack, node.y, node.z);
break;
+#ifdef __HAIR__
+ case NODE_HAIR_INFO:
+ svm_node_hair_info(kg, sd, stack, node.y, node.z);
+ break;
+#endif
+
#endif
case NODE_CONVERT:
svm_node_convert(sd, stack, node.y, node.z, node.w);
diff --git a/intern/cycles/kernel/svm/svm_attribute.h b/intern/cycles/kernel/svm/svm_attribute.h
index ed70a6dc423..4f9dc4af007 100644
--- a/intern/cycles/kernel/svm/svm_attribute.h
+++ b/intern/cycles/kernel/svm/svm_attribute.h
@@ -58,27 +58,45 @@ __device void svm_node_attr(KernelGlobals *kg, ShaderData *sd, float *stack, uin
svm_node_attr_init(kg, sd, node, &type, &mesh_type, &elem, &offset, &out_offset);
- /* fetch and store attribute */
- if(type == NODE_ATTR_FLOAT) {
- if(mesh_type == NODE_ATTR_FLOAT) {
- float f = triangle_attribute_float(kg, sd, elem, offset, NULL, NULL);
- stack_store_float(stack, out_offset, f);
- }
+#ifdef __HAIR__
+ if (sd->curve_seg != ~0) {
+ /*currently strand attributes aren't enabled - only exports stored uvs*/
+ if(type == NODE_ATTR_FLOAT)
+ stack_store_float(stack, out_offset, 0.0f);
else {
- float3 f = triangle_attribute_float3(kg, sd, elem, offset, NULL, NULL);
- stack_store_float(stack, out_offset, average(f));
+ float4 sd2 = kernel_tex_fetch(__tri_woop, sd->prim*3+2);
+ float3 uv = make_float3(sd2.z,sd2.w,0.0f);
+ stack_store_float3(stack, out_offset, uv);
}
}
- else {
- if(mesh_type == NODE_ATTR_FLOAT3) {
- float3 f = triangle_attribute_float3(kg, sd, elem, offset, NULL, NULL);
- stack_store_float3(stack, out_offset, f);
+ else
+ {
+#endif
+
+ /* fetch and store attribute */
+ if(type == NODE_ATTR_FLOAT) {
+ if(mesh_type == NODE_ATTR_FLOAT) {
+ float f = triangle_attribute_float(kg, sd, elem, offset, NULL, NULL);
+ stack_store_float(stack, out_offset, f);
+ }
+ else {
+ float3 f = triangle_attribute_float3(kg, sd, elem, offset, NULL, NULL);
+ stack_store_float(stack, out_offset, average(f));
+ }
}
else {
- float f = triangle_attribute_float(kg, sd, elem, offset, NULL, NULL);
- stack_store_float3(stack, out_offset, make_float3(f, f, f));
+ if(mesh_type == NODE_ATTR_FLOAT3) {
+ float3 f = triangle_attribute_float3(kg, sd, elem, offset, NULL, NULL);
+ stack_store_float3(stack, out_offset, f);
+ }
+ else {
+ float f = triangle_attribute_float(kg, sd, elem, offset, NULL, NULL);
+ stack_store_float3(stack, out_offset, make_float3(f, f, f));
+ }
}
+#ifdef __HAIR__
}
+#endif
}
__device void svm_node_attr_bump_dx(KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node)
@@ -91,30 +109,43 @@ __device void svm_node_attr_bump_dx(KernelGlobals *kg, ShaderData *sd, float *st
svm_node_attr_init(kg, sd, node, &type, &mesh_type, &elem, &offset, &out_offset);
/* fetch and store attribute */
- if(type == NODE_ATTR_FLOAT) {
- if(mesh_type == NODE_ATTR_FLOAT) {
- float dx;
- float f = triangle_attribute_float(kg, sd, elem, offset, &dx, NULL);
- stack_store_float(stack, out_offset, f+dx);
- }
- else {
- float3 dx;
- float3 f = triangle_attribute_float3(kg, sd, elem, offset, &dx, NULL);
- stack_store_float(stack, out_offset, average(f+dx));
- }
+#ifdef __HAIR__
+ if (sd->curve_seg != ~0) {
+ /*currently strand attributes aren't enabled*/
+ if(type == NODE_ATTR_FLOAT)
+ stack_store_float(stack, out_offset, 0.0f);
+ else
+ stack_store_float3(stack, out_offset, make_float3(0.0f, 0.0f, 0.0f));
}
else {
- if(mesh_type == NODE_ATTR_FLOAT3) {
- float3 dx;
- float3 f = triangle_attribute_float3(kg, sd, elem, offset, &dx, NULL);
- stack_store_float3(stack, out_offset, f+dx);
+#endif
+ if(type == NODE_ATTR_FLOAT) {
+ if(mesh_type == NODE_ATTR_FLOAT) {
+ float dx;
+ float f = triangle_attribute_float(kg, sd, elem, offset, &dx, NULL);
+ stack_store_float(stack, out_offset, f+dx);
+ }
+ else {
+ float3 dx;
+ float3 f = triangle_attribute_float3(kg, sd, elem, offset, &dx, NULL);
+ stack_store_float(stack, out_offset, average(f+dx));
+ }
}
else {
- float dx;
- float f = triangle_attribute_float(kg, sd, elem, offset, &dx, NULL);
- stack_store_float3(stack, out_offset, make_float3(f+dx, f+dx, f+dx));
+ if(mesh_type == NODE_ATTR_FLOAT3) {
+ float3 dx;
+ float3 f = triangle_attribute_float3(kg, sd, elem, offset, &dx, NULL);
+ stack_store_float3(stack, out_offset, f+dx);
+ }
+ else {
+ float dx;
+ float f = triangle_attribute_float(kg, sd, elem, offset, &dx, NULL);
+ stack_store_float3(stack, out_offset, make_float3(f+dx, f+dx, f+dx));
+ }
}
+#ifdef __HAIR__
}
+#endif
}
__device void svm_node_attr_bump_dy(KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node)
@@ -127,30 +158,43 @@ __device void svm_node_attr_bump_dy(KernelGlobals *kg, ShaderData *sd, float *st
svm_node_attr_init(kg, sd, node, &type, &mesh_type, &elem, &offset, &out_offset);
/* fetch and store attribute */
- if(type == NODE_ATTR_FLOAT) {
- if(mesh_type == NODE_ATTR_FLOAT) {
- float dy;
- float f = triangle_attribute_float(kg, sd, elem, offset, NULL, &dy);
- stack_store_float(stack, out_offset, f+dy);
- }
- else {
- float3 dy;
- float3 f = triangle_attribute_float3(kg, sd, elem, offset, NULL, &dy);
- stack_store_float(stack, out_offset, average(f+dy));
- }
+#ifdef __HAIR__
+ if (sd->curve_seg != ~0) {
+ /*currently strand attributes aren't enabled*/
+ if(type == NODE_ATTR_FLOAT)
+ stack_store_float(stack, out_offset, 0.0f);
+ else
+ stack_store_float3(stack, out_offset, make_float3(0.0f, 0.0f, 0.0f));
}
else {
- if(mesh_type == NODE_ATTR_FLOAT3) {
- float3 dy;
- float3 f = triangle_attribute_float3(kg, sd, elem, offset, NULL, &dy);
- stack_store_float3(stack, out_offset, f+dy);
+#endif
+ if(type == NODE_ATTR_FLOAT) {
+ if(mesh_type == NODE_ATTR_FLOAT) {
+ float dy;
+ float f = triangle_attribute_float(kg, sd, elem, offset, NULL, &dy);
+ stack_store_float(stack, out_offset, f+dy);
+ }
+ else {
+ float3 dy;
+ float3 f = triangle_attribute_float3(kg, sd, elem, offset, NULL, &dy);
+ stack_store_float(stack, out_offset, average(f+dy));
+ }
}
else {
- float dy;
- float f = triangle_attribute_float(kg, sd, elem, offset, NULL, &dy);
- stack_store_float3(stack, out_offset, make_float3(f+dy, f+dy, f+dy));
+ if(mesh_type == NODE_ATTR_FLOAT3) {
+ float3 dy;
+ float3 f = triangle_attribute_float3(kg, sd, elem, offset, NULL, &dy);
+ stack_store_float3(stack, out_offset, f+dy);
+ }
+ else {
+ float dy;
+ float f = triangle_attribute_float(kg, sd, elem, offset, NULL, &dy);
+ stack_store_float3(stack, out_offset, make_float3(f+dy, f+dy, f+dy));
+ }
}
+#ifdef __HAIR__
}
+#endif
}
CCL_NAMESPACE_END
diff --git a/intern/cycles/kernel/svm/svm_geometry.h b/intern/cycles/kernel/svm/svm_geometry.h
index c4d03c1f948..e1b898e9b14 100644
--- a/intern/cycles/kernel/svm/svm_geometry.h
+++ b/intern/cycles/kernel/svm/svm_geometry.h
@@ -31,8 +31,11 @@ __device void svm_node_geometry(KernelGlobals *kg, ShaderData *sd, float *stack,
case NODE_GEOM_T: {
/* try to create spherical tangent from generated coordinates */
int attr_offset = (sd->object != ~0)? find_attribute(kg, sd, ATTR_STD_GENERATED): ATTR_STD_NOT_FOUND;
-
+#ifdef __HAIR__
+ if(attr_offset != ATTR_STD_NOT_FOUND && sd->curve_seg == ~0) {
+#else
if(attr_offset != ATTR_STD_NOT_FOUND) {
+#endif
data = triangle_attribute_float3(kg, sd, ATTR_ELEMENT_VERTEX, attr_offset, NULL, NULL);
data = make_float3(-(data.y - 0.5f), (data.x - 0.5f), 0.0f);
object_normal_transform(kg, sd, &data);
@@ -160,5 +163,38 @@ __device void svm_node_particle_info(KernelGlobals *kg, ShaderData *sd, float *s
}
}
+#ifdef __HAIR__
+/* Hair Info */
+
+__device void svm_node_hair_info(KernelGlobals *kg, ShaderData *sd, float *stack, uint type, uint out_offset)
+{
+ float data;
+ float3 data3;
+
+ switch(type) {
+ case NODE_INFO_CURVE_IS_STRAND: {
+ data = !(sd->curve_seg == ~0);
+ stack_store_float(stack, out_offset, data);
+ break;
+ }
+ case NODE_INFO_CURVE_INTERCEPT: {
+ data = intercept(kg, sd->curve_seg, sd->prim, sd->u);
+ stack_store_float(stack, out_offset, data);
+ break;
+ }
+ case NODE_INFO_CURVE_THICKNESS: {
+ data = 2 * hair_radius(kg, sd->curve_seg, sd->u);
+ stack_store_float(stack, out_offset, data);
+ break;
+ }
+ case NODE_INFO_CURVE_TANGENT_NORMAL: {
+ data3 = hair_tangent_normal(kg, sd);
+ stack_store_float3(stack, out_offset, data3);
+ break;
+ }
+ }
+}
+#endif
+
CCL_NAMESPACE_END
diff --git a/intern/cycles/kernel/svm/svm_tex_coord.h b/intern/cycles/kernel/svm/svm_tex_coord.h
index 9f2d3367420..5e7c92ba93c 100644
--- a/intern/cycles/kernel/svm/svm_tex_coord.h
+++ b/intern/cycles/kernel/svm/svm_tex_coord.h
@@ -242,7 +242,11 @@ __device void svm_node_normal_map(KernelGlobals *kg, ShaderData *sd, float *stac
if(space == NODE_NORMAL_MAP_TANGENT) {
/* tangent space */
- if(sd->object == ~0) {
+#ifdef __HAIR__
+ if(sd->object == ~0 || sd->curve_seg != ~0) {
+#else
+ if(sd->object == ~0) {
+#endif
stack_store_float3(stack, normal_offset, make_float3(0.0f, 0.0f, 0.0f));
return;
}
@@ -297,7 +301,11 @@ __device void svm_node_tangent(KernelGlobals *kg, ShaderData *sd, float *stack,
/* UV map */
int attr_offset = find_attribute(kg, sd, node.z);
+#ifdef __HAIR__
+ if(attr_offset == ATTR_STD_NOT_FOUND || sd->curve_seg != ~0)
+#else
if(attr_offset == ATTR_STD_NOT_FOUND)
+#endif
tangent = make_float3(0.0f, 0.0f, 0.0f);
else
tangent = triangle_attribute_float3(kg, sd, ATTR_ELEMENT_CORNER, attr_offset, NULL, NULL);
@@ -307,7 +315,11 @@ __device void svm_node_tangent(KernelGlobals *kg, ShaderData *sd, float *stack,
int attr_offset = find_attribute(kg, sd, node.z);
float3 generated;
+#ifdef __HAIR__
+ if(attr_offset == ATTR_STD_NOT_FOUND || sd->curve_seg != ~0)
+#else
if(attr_offset == ATTR_STD_NOT_FOUND)
+#endif
generated = sd->P;
else
generated = triangle_attribute_float3(kg, sd, ATTR_ELEMENT_VERTEX, attr_offset, NULL, NULL);
diff --git a/intern/cycles/kernel/svm/svm_types.h b/intern/cycles/kernel/svm/svm_types.h
index e1a583625fc..57177eec48f 100644
--- a/intern/cycles/kernel/svm/svm_types.h
+++ b/intern/cycles/kernel/svm/svm_types.h
@@ -97,7 +97,8 @@ typedef enum NodeType {
NODE_CLOSURE_SET_NORMAL,
NODE_CLOSURE_AMBIENT_OCCLUSION,
NODE_TANGENT,
- NODE_NORMAL_MAP
+ NODE_NORMAL_MAP,
+ NODE_HAIR_INFO
} NodeType;
typedef enum NodeAttributeType {
@@ -132,6 +133,13 @@ typedef enum NodeParticleInfo {
NODE_INFO_PAR_ANGULAR_VELOCITY
} NodeParticleInfo;
+typedef enum NodeHairInfo {
+ NODE_INFO_CURVE_IS_STRAND,
+ NODE_INFO_CURVE_INTERCEPT,
+ NODE_INFO_CURVE_THICKNESS,
+ NODE_INFO_CURVE_TANGENT_NORMAL
+} NodeHairInfo;
+
typedef enum NodeLightPath {
NODE_LP_camera = 0,
NODE_LP_shadow,