diff options
author | Lukas Stockner <lukas.stockner@freenet.de> | 2018-06-14 18:48:19 +0300 |
---|---|---|
committer | Lukas Stockner <lukas.stockner@freenet.de> | 2018-06-14 23:21:37 +0300 |
commit | 3ee606621cf53a2a4897e534e7e04d3632f419f8 (patch) | |
tree | e8ffff99f0ceeea46aa170298853d8034a1acf1d /intern/cycles/kernel/svm | |
parent | 064e701472ac430c8063ab5d577b5014eecf9ad5 (diff) |
Cycles: Query XYZ to/from Scene Linear conversion from OCIO instead of assuming sRGB
I've limited it to just the RGB<->XYZ stuff for now, correct image handling is the next step.
Reviewers: brecht, sergey
Differential Revision: https://developer.blender.org/D3478
Diffstat (limited to 'intern/cycles/kernel/svm')
-rw-r--r-- | intern/cycles/kernel/svm/svm.h | 4 | ||||
-rw-r--r-- | intern/cycles/kernel/svm/svm_closure.h | 2 | ||||
-rw-r--r-- | intern/cycles/kernel/svm/svm_convert.h | 6 | ||||
-rw-r--r-- | intern/cycles/kernel/svm/svm_image.h | 3 | ||||
-rw-r--r-- | intern/cycles/kernel/svm/svm_math_util.h | 2 | ||||
-rw-r--r-- | intern/cycles/kernel/svm/svm_sky.h | 4 | ||||
-rw-r--r-- | intern/cycles/kernel/svm/svm_wavelength.h | 4 |
7 files changed, 14 insertions, 11 deletions
diff --git a/intern/cycles/kernel/svm/svm.h b/intern/cycles/kernel/svm/svm.h index bfa146f2d93..ce2affe96c8 100644 --- a/intern/cycles/kernel/svm/svm.h +++ b/intern/cycles/kernel/svm/svm.h @@ -243,7 +243,7 @@ ccl_device_noinline void svm_eval_nodes(KernelGlobals *kg, ShaderData *sd, ccl_a svm_node_geometry(kg, sd, stack, node.y, node.z); break; case NODE_CONVERT: - svm_node_convert(sd, stack, node.y, node.z, node.w); + svm_node_convert(kg, sd, stack, node.y, node.z, node.w); break; case NODE_TEX_COORD: svm_node_tex_coord(kg, sd, path_flag, stack, node, &offset); @@ -465,7 +465,7 @@ ccl_device_noinline void svm_eval_nodes(KernelGlobals *kg, ShaderData *sd, ccl_a svm_node_wireframe(kg, sd, stack, node); break; case NODE_WAVELENGTH: - svm_node_wavelength(sd, stack, node.y, node.z); + svm_node_wavelength(kg, sd, stack, node.y, node.z); break; case NODE_BLACKBODY: svm_node_blackbody(kg, sd, stack, node.y, node.z); diff --git a/intern/cycles/kernel/svm/svm_closure.h b/intern/cycles/kernel/svm/svm_closure.h index 886a1333fa3..76464e37c66 100644 --- a/intern/cycles/kernel/svm/svm_closure.h +++ b/intern/cycles/kernel/svm/svm_closure.h @@ -217,7 +217,7 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float * /* sheen */ if(diffuse_weight > CLOSURE_WEIGHT_CUTOFF && sheen > CLOSURE_WEIGHT_CUTOFF) { - float m_cdlum = linear_rgb_to_gray(base_color); + float m_cdlum = linear_rgb_to_gray(kg, base_color); float3 m_ctint = m_cdlum > 0.0f ? base_color / m_cdlum : make_float3(1.0f, 1.0f, 1.0f); // normalize lum. to isolate hue+sat /* color of the sheen component */ diff --git a/intern/cycles/kernel/svm/svm_convert.h b/intern/cycles/kernel/svm/svm_convert.h index 34080377083..c88ac57e20d 100644 --- a/intern/cycles/kernel/svm/svm_convert.h +++ b/intern/cycles/kernel/svm/svm_convert.h @@ -18,7 +18,7 @@ CCL_NAMESPACE_BEGIN /* Conversion Nodes */ -ccl_device void svm_node_convert(ShaderData *sd, float *stack, uint type, uint from, uint to) +ccl_device void svm_node_convert(KernelGlobals *kg, ShaderData *sd, float *stack, uint type, uint from, uint to) { switch(type) { case NODE_CONVERT_FI: { @@ -33,13 +33,13 @@ ccl_device void svm_node_convert(ShaderData *sd, float *stack, uint type, uint f } case NODE_CONVERT_CF: { float3 f = stack_load_float3(stack, from); - float g = linear_rgb_to_gray(f); + float g = linear_rgb_to_gray(kg, f); stack_store_float(stack, to, g); break; } case NODE_CONVERT_CI: { float3 f = stack_load_float3(stack, from); - int i = (int)linear_rgb_to_gray(f); + int i = (int)linear_rgb_to_gray(kg, f); stack_store_int(stack, to, i); break; } diff --git a/intern/cycles/kernel/svm/svm_image.h b/intern/cycles/kernel/svm/svm_image.h index 4226e7adfe0..28565308867 100644 --- a/intern/cycles/kernel/svm/svm_image.h +++ b/intern/cycles/kernel/svm/svm_image.h @@ -33,7 +33,8 @@ ccl_device float4 svm_image_texture(KernelGlobals *kg, int id, float x, float y, } if(srgb) { - r = color_srgb_to_scene_linear_v4(r); + /* TODO(lukas): Implement proper conversion for image textures. */ + r = color_srgb_to_linear_v4(r); } return r; diff --git a/intern/cycles/kernel/svm/svm_math_util.h b/intern/cycles/kernel/svm/svm_math_util.h index 8e6bc73ddc7..caf0addbf35 100644 --- a/intern/cycles/kernel/svm/svm_math_util.h +++ b/intern/cycles/kernel/svm/svm_math_util.h @@ -138,6 +138,8 @@ ccl_static_constant float blackbody_table_b[6][4] = { ccl_device float3 svm_math_blackbody_color(float t) { + /* TODO(lukas): Reimplement in XYZ. */ + if(t >= 12000.0f) { return make_float3(0.826270103f, 0.994478524f, 1.56626022f); } diff --git a/intern/cycles/kernel/svm/svm_sky.h b/intern/cycles/kernel/svm/svm_sky.h index 854e85fd326..b83a7168541 100644 --- a/intern/cycles/kernel/svm/svm_sky.h +++ b/intern/cycles/kernel/svm/svm_sky.h @@ -59,7 +59,7 @@ ccl_device float3 sky_radiance_old(KernelGlobals *kg, float3 dir, /* convert to RGB */ float3 xyz = xyY_to_xyz(x, y, Y); - return xyz_to_rgb(xyz.x, xyz.y, xyz.z); + return xyz_to_rgb(kg, xyz); } /* @@ -102,7 +102,7 @@ ccl_device float3 sky_radiance_new(KernelGlobals *kg, float3 dir, float z = sky_radiance_internal(config_z, theta, gamma) * radiance_z; /* convert to RGB and adjust strength */ - return xyz_to_rgb(x, y, z) * (M_2PI_F/683); + return xyz_to_rgb(kg, make_float3(x, y, z)) * (M_2PI_F/683); } ccl_device void svm_node_tex_sky(KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node, int *offset) diff --git a/intern/cycles/kernel/svm/svm_wavelength.h b/intern/cycles/kernel/svm/svm_wavelength.h index 855b356b397..62e026278ac 100644 --- a/intern/cycles/kernel/svm/svm_wavelength.h +++ b/intern/cycles/kernel/svm/svm_wavelength.h @@ -70,7 +70,7 @@ ccl_static_constant float cie_colour_match[81][3] = { {0.0001f,0.0000f,0.0000f}, {0.0001f,0.0000f,0.0000f}, {0.0000f,0.0000f,0.0000f} }; -ccl_device void svm_node_wavelength(ShaderData *sd, float *stack, uint wavelength, uint color_out) +ccl_device void svm_node_wavelength(KernelGlobals *kg, ShaderData *sd, float *stack, uint wavelength, uint color_out) { float lambda_nm = stack_load_float(stack, wavelength); float ii = (lambda_nm-380.0f) * (1.0f/5.0f); // scaled 0..80 @@ -86,7 +86,7 @@ ccl_device void svm_node_wavelength(ShaderData *sd, float *stack, uint wavelengt color = interp(make_float3(c[0], c[1], c[2]), make_float3(c[3], c[4], c[5]), ii); } - color = xyz_to_rgb(color.x, color.y, color.z); + color = xyz_to_rgb(kg, color); color *= 1.0f/2.52f; // Empirical scale from lg to make all comps <= 1 /* Clamp to zero if values are smaller */ |